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Difference between revisions of "User:Taxibot Sara2.0"

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{{Userbox Controller}} {{Userbox Level 50|Hero}} {{Userbox Server|Heroes|Virtue}} {{Userbox Server|vh|Infinity}} {{Userbox Veteran|30}} {{Userbox Global|Taxibot Sara2.0}} {{Userbox Generic|Latest 50 level is Tia Amat  EMP/DARK Defender|June 26, 2008}}
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{{Userbox Controller}} {{Userbox Mastermind}} {{Userbox Level 50|Hero}} {{Userbox Server|Heroes|Virtue}} {{Userbox Server|vh|Infinity}} {{Userbox Veteran|30}} {{Userbox Global|Taxibot Sara2.0}} {{Userbox Generic|Latest 50 level is Tia Amat  EMP/DARK Defender|June 26, 2008}} {{Userbox Eastern Time}} {{Userbox Altitis}}
  
 
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Revision as of 16:17, 27 June 2008


Archetypeicon controller.png This user's main hero is a Controller.


V archetypeicon mastermind.png This user's main villain is a Mastermind.
Badge level 50.png This user has one or more Level 50 Heroes.
CoH Game Icon.png This user plays City of Heroes on the Virtue server.
CoX Game Icon.png This user plays both City of Villains and Heroes on the Infinity server.
Badge vr months 030.png This user is Committed.
Globalchat.png This user's global chat handle is @Taxibot Sara2.0.
June 26, 2008 Latest 50 level is Tia Amat EMP/DARK Defender
TO Training Attack Rate.png This user's time zone is Eastern Time.
Total Altaholic.gif This user suffers from Altitis and possibly Altsheimers as well. Fortunately for this user, neglect of player characters is not a crime… yet.

Taxibot Sara2.0 is member of the Paragon Taxi Service Super Group on Infinity Server. An Illusion/Empathy Controller Sara is the very first character I have that has acheived security level 50.

Taxibot Sara2.0


OTHER CHARACTERS

Mia Mioshi is a 50 Level Martial Arts/Regen Scrapper who is the leader of the KFKA Two Super Group on Virtue. One of my oldest characters she love to team but is also a very good soloist.

Tia Anker is a 50 Level Will Power/Dual Blades Tanker on Virue. Dual blades, along with her Vet reward (Sand of MU) make her a very dangerous Tanker. She can herd and hold aggro but deals damage at the rate of a scrapper

Mishu Gia is a 50 level Illusion/Empathy Controller on Virtue who also belongs to KFKA Two. Her ability to stealth and confuse makes her a natural to combat Malta. She approaches a group while invisible and then simply turns any Sappers or Gunslingers into unknowing pets before unleashing her Phantasm and Phantom Army on the rest. She can solo and with her heals/buffs can always find a team.

Tia Amat is a 50 level Empathy/Dark/Dark Defender on Virtue. She is not the best soloist I have but a very good team support character providing heals, rez, buffs, debuffs and holds.

Kimiko Mioshi is a 43 level Katana/Regen scrapper on Virtue. Her bio explains that she is Mioshi's kid sister and sort of an "Indiana Jane" type hero. One of her costumes even has her wearing a fedora. Runs solo missions on Unyielding and loves to team.

Wicked Wendy is a 43 level Merc/Gadgets MasterMind on Infinity that runs the Shadow Stalkers Elite Villain Group. I have several MasterMinds but Wendy was the first and along with here sisters she is awesome solo or on a team.

Bam Bee is a 33 level Super Strength/Invulnerable Brute on Infinity that also runs the Shadow Stalkers Elite.

I suffer horribly from altitis and have numerous other characters mostly Defenders and Controllers along with a few more Scrappers on COH and several other Masterminds and one Stalker on COV. All are somewhere between level 19 and level 30 at the moment.

SUPER GROUP AFFILIATIONS

Paragon Taxi Service on Infinity (COH) [1] The Taxibots provide teleport for lower level heroes that have no permanent travel power yet in zones like the Hollows. We run Badge Tours in various zones by placing a member at each badge marker and quickly, usually within less than 2 minutes, teleporting heroes to every marker in a zone. Special events we have conducted in the past include Taxibot Yahzee, Scaverger Hunts, and the occasional Costume Contest (during our Christmas Party at the Ski Chalet in Pocket D). Sara is one of the group's leaders helping to advertise Badge Tours, crafting IOs of various levels for use by other members, and frequently exepting down to team with other members helping them level.

Sisterhood of KFKA on Virtue (COH) A small group comprised of several friends with a lot of alts. Established on June 18, 2007 the base has teleport to 12 zones; an Infirmary; an Invention System workshop with a personal storage vault (for INV salvage). two invention work stations (for crafting IOs) , and enhancement bins (for storing any type of enhancement); Inspiration collectors (for stored inspiration to use during TFs or anytime one or more are needed), and a Pillar of Ice and Flame for time travel mission. Coalition exists with KFKA Two for additional teleport capability. Def Bot One (not listed above under other characters) is the Leader and Base Designer.

KFKA TWO on Virtue (COH) By September of 2007 the Sisterhood of KFKA had no more room to expand without going to the next sized plot and paying rent. On September 9th KFKA Two was formed and additional teleporters became available without anyone feeling pressure to "earn prestige to pay the rent. It provides teleport to the other 9 zones in the game and also boasts an Infirmary, Invention work stations, personal storage vault, enhancements bins, and inspiration collectors. Mia Mioshi, along with several other of my alts, serve as the base's Leader and Base Designer.

Shadow Stalker's Elite on Infinity (COV) A very small Villains Group these days with only my 6 villains as members. Once a fairly active VG but gradually all other members moved on leaving me with my own Villain's lair so to speak. LOL The base offers teleport to every zone in the game, infirmary, Invention work stations, personal storage vault, and everything else I need to play the game... so why go anywhere else?


FAVORITES

I love making it to level 25 and heading off to Croatoa. After 20+ levels of COT, Council, Clockwork, and a variety of others this is a great change of pace. I enjoy taking on Jack in Irons, Eochia and all the villain groups located there. The Katie Hannon TF is fast and grants not only a good power but a great temp in Amy's ward and best of all every mission you get from the contacts takes place IN CROATOA so no constant zoning to accomplish missions!

I love the Rikti War Zone (RWZ) and spend probably way too much time there with every character that reaches 35. Like Striga and Croatoa it allows you to run numerous missions without having to leave the zone and has a hospital, store and trainer so until your ready to depart you really don't need to leave unless you have to craft of sell stuff at Wentworths. Its also allows heroes and villains to run missions together which was something I enjoyed about the Valentine's Day and Winter Events in Pocket D. Let's be honest while there are some players that only play COH or COV most of us play both and have friends on both ... this zone offers us the chance to team up a favorite Villain with a favorite Hero and you don't have to watch your back for invisible Stalkers (lol).

Anyone that knows me knows I absolutely love fighting Giant Monsters and make it a point to try for every GM badge on every character as soon as possible. Favorites here include Eochia and Jack in Irons (in Croatoa) because they both offer a good challenge and are a requirement for the Geas of the Kind Ones Accolade. I also enjoy taking on Jurrasik in Crey's Folly mainly because the first time I fought him I was listening to Split Infinity Radio and the song "I Need a Hero" was playing as we took him down. It just seemed so appropriate and made the battle even more exciting.

The Freakshow are my favorite Villain's group. They offer a good challenge and I love when a Lieutenant or Boss decides to rez and I can defeat them again for twice the XP, Influence and prestige! Other favorites depend on the character but I also enjoy battling Rikti, Crey, any of the villain groups in Croatoa (okay the Cabal can be a pain since they tend to take off and fly away), and Nemesis. Nemesis present my ILL/EMPs with a unigue challenge since they resist confuse. I can confuse a Malta Gunslinger boss on 1 or 2 tries but even a Nemesis minion requires as many as 3 applications. Fortunately I have my Phantom Army and Phantasm and I usually just don't bother even trying to confuse them and just ATTACK!

When it first came out I was on an extended break from the game and at first I wasn't too crazy about the invention system. It seemed to me it was just another way to slow us down in our attempt to get to 50 level as I constantly found myself having to stop running missions to either craft enhancements at base or sell stuff at Wentworths. Then as I suddenly found myself with 15 levels that had millions in influence and powers that were enhanced to the max with DO or SO on higher characters my opinion changed dramatically. I have played the system both ways Sara has almost every slot enhanced with IOs now and as strong as she was with SOs she is even more powerful now while Tia Anker, my Tanker, has made exactly 1 enhancement (the one she crafted at the university in Steel Canyon enroute to getting her Inventor badge) and at level 47 (with 50 level SOs in ever enhancement slot) she has almost 30 million in Influence. I recently started playing my villains again after a long break because the lag was so bad on my old PC I couldn't play there anymore. I told one of my friends from KFKA that began playing after the invention system was in place that I had a prime example of how things used to be pre-Invention System. I had a 32 level Mastermind that still had 30 level "TRAINING" enhancements in a lot of her slots. NOT Dual Origin, NOT Single Origin .. TRAINING! I explained that this was normal before Wentworths and the Blackmarket existed. Characters didn't have millions in influence/infamy until they hit the high 40s or 50 and made due with what they could afford. EVERY hero I have, Infinty and Virtue, is a millionare and has more than enough to pay for their next set of enhancements long before they reach that level! OH YES I LOVE the invention system

GRIPES, MOANS, and COMPLAINTS

After almost 3 year I have to say I don't have many but....

Circle of Thorns - ALRIGHT ALREADY so they are a major Villain group! I think we all get the idea but especially at higher levels I HATE running missions against them cause their Cave/bases are a nightmare of twists, turns and hidden rooms. But I don't care which contact your are working and which villain group they specialize in at some point there is almost always a mission in there involving COT.

Council - Another of the designated major villains and I really don't mind them although their bases can be a pain at times as well but I think they get too much attention at the expense of other groups. At level 20 I like to hit Striga and after a few missions involving Warriors, Banished Pantheon, and the Family its almost exclusively COUNCIL. Moonfire TF, Hess TF, and Citadel's TF (originating in Talos) all revolve around them so after a hero does Sister Psyche TF beginning at level 20 all they face is Council, Council and more Council until they advance enough to do Manticore's TF against Crey. Anyone that wants the badges for Warriors or the Family needs to street hunt to get them most of the time.


Wentworths in Talos - I know in some developer's mind the placement made perfect sense. Its close to the train, the SG portal, Luminary (trainer) and Citadel (TF contact) so players can do all sorts of things in a relatively short time. The problem is THEY DO! Talos is a pretty small City zone to begin with and in that one spot they managed to clump everyone trying to level up, form a TF, get to their Base or another zone and buy or sell which has created on of the worst LAG spots in the game. Adding to the confusion, and the lag, is the fact that any time the Rikti invade we all know where they attack .. the hillside right across the street from the train station! I know it will never happen but why can't they, (WHY DIDN'T THEY) put Wentworths at that level in IP?

Cimerora - After the outstanding job they did in redesigning the old Rikti Crash Site into the RWZ I found myself a bit disappointed with the new Roman Zone. The Midnighters Club missions required to gain access are good, and I love how thy included actually crafting the Lost Curing Wand into that arc, but once inside Cimerora there just doesn't seem to be much content. You do a series of "talk to ___" missions before being shipped of to do the same type of short timed missions Borea gives out in the RWZ. I sort of expected the same sort of scenario as RWZ with a variety of contacts you unlocked at skill level 35, 40, etc and then the TF. The reality was a single contact that offered some short timed missions and a 4 mission long TF. I think the zone has potential, along with the Midnighters Club itself, but they need more contacts giving players more to do or this will quickly become just a place for high levels to run the TF over and over to build their influnce levels in support of their lower level alts.

Okay enough crying .. let's go pound on some bad guys and take out our frustration :-D

The 50 levels Club

50 club.JPG