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'''Taxibot Sara2.0'''
 
'''Taxibot Sara2.0'''
  
A member of the '''Paragon Taxi Service''' Super Group on Infinity Server.  I am a level 50 Ill/EMP Controller with over 27 months playing both COH and COV.
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'''Taxibot Sara2.0''' is member of the '''Paragon Taxi Service''' Super Group on Infinity Server.  An Illusion/Empathy Controller Sara is the very first character I have that has acheived security level 50.
  
Other characters I also play include Mia Mioshi, a level 50 MA/Regen Scrapper, on Virtue (she runs a small SG called the KFKA 2); Tia Anker, a level 47 WP/DB Tanker, on Infinity; and Mishu Gia, a level 44 Ill/Emp Controller, on Virtue who is also a member and one of the leaders of KFKA 2. Wicked Wendy, a level 43 Mastermind Merc/Devices, runs a small VG call the Shadow Stalkers Elite on Infinity along with Bam Bee, a level 35 SS/INV Brute. 
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Other chacaters:
  
''Note'' KFKA 2 is actually an offshoot of a 2nd SG I also run called the Sisterhood of KFKA on Infinity. Both groups have the same 4 players as members with multiple alts making up the roster.  When we maxed out the Sisterhood base we had 2 options.. Go to a larger plot and pay rent '''(YUCK)''' or start a 2nd base that would allow us to add addition teleport chambers, etc. without paying rent.  Between the 2 we can teleport to all 21 zones in the game, both provide medical chambers, have personal salvage vaults and Invention workbenches, and all the other storage benches.  LOL ..  at present KFKA 2 is maxed out on power so the only thing it is missing is a time travel pillar  (which is easily accessable at the Sisterhood base). Since coalition members can utilize time travel, invention workbenches and Invention Storage vault in either base this allows all of our characters to do just about anything and '''WE DON'T PAY ANY RENT!'''
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'''Mia Mioshi''' is a 50 Level Martial Arts/Regen Scrapper who is the leader of the KFKA Two Super Group on Virtue. One of my oldest characters she love to team but is also a very good soloist.
  
I suffer horribly from altitis and have numerous other characters mostly Defenders and Controllers on COH and several other Masterminds on COVAll are somewhere between level 20 and level 30 at the moment.
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'''Tia Anker''' is a 47 Level Will Power/Dual Blades Tanker on Infinity.  Rapidly closing on 50 and great solo or on a team.   
  
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'''Mishu Gia''' is a 45 level Illusion/Empathy Controller on Virtue who also belongs to KFKA Two.
  
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'''Wicked Wendy''' is a 43 level Merc/Gadgets MasterMind on Infinity that runs the Shadow Stalkers Elite Villain Group.
  
'''FAVORITES:'''
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'''Bam Bee''' is a 33 level Super Strength/Invulnerable Brute on Infinity that also runs the Shadow Stalkers Elite.
  
I love making it to level 25 and heading off to Croatoa.  After 20+ levels of COT, Council, Clockwork, and a variety of others this is a great change of pace.  I enjoy taking on Jack in Irons, Eochia and all the villain groups located thereThe Katie Hannon TF is fast and grants not only a good power but a great temp in Amy's ward and best of all every mission you get from the contacts takes place ''IN CROATOA'' so no constant zoning to accomplish missions!
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I suffer horribly from altitis and have numerous other characters mostly Defenders and Controllers along with a few more Scrappers on COH and several other Masterminds and one Stalker on COVAll are somewhere between level 19 and level 30 at the moment. 
  
I love the RWZ and spend probably way too much time there with every character that reaches 35.  Like Striga and Croatoa it allows you to run numerous missions without having to leave the zone and has a hospital, store and trainer so until your ready to depart you really don't need to leave unless you have to craft of sell stuff at Wentworths.  Its also allows heroes and villains to run missions together which was something I enjoyed about the Valentine's Day and Winter Events in Pocket D.  Let's be honest while there are some players that only play COH or COV most of us play both and have friends on both ... this zone offers us the chance to team up a favorite Villain with a favorite Hero and you don't have to watch your back for invisible Stalkers (lol).
 
  
Anyone that knows me knows I absolutely love fighting Giant Monsters and make it a point to try for every GM badge on every character as soon as possible.  Favorites here include Eochia and Jack in Irons (in Croatoa) because they both offer a good challenge and are a requirement for the Geas of the Kind Ones Accolade.  I also enjoy taking on Jurrasik in Crey's Folly mainly because the first time I fought him I was listening to Split Infinity Radio and the song "I Need a Hero" was playing as we took him down.  It just seemed so appropriate and made the battle even more exciting. LOL
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'''FAVORITES:'''
 
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When it first came out I was on an extended break from the game and at first I wasn't to crazy about the invention system.  It seemed to me it was just another way to slow us down in our attempt to get to 50 level as I constantly found myself having to stop running missions to either craft enhancements at base or sell stuff at Wentworths.  Then as I suddenly found myself with 15 levels that had millions in influence and powers that were enhanced even more than was possible with SO my opinion changed dramatically.  I have played the system both way Sara has almost every slot enhanced with IOs now and as stong as she was with SOs she is even more powerful.  Tia Anker, my Tank, has made exactly 1 enhancement (the one she crafted at the university in Steel Canyon enroute to getting her Inventor badge) and at level 47 (with 50 level SOs in ever enhancement slot) she has almost 30 million in Influence.  I recently started playing my villains again after a long break because the lag was so bad on my old PC I couldn't play there anymore.  I told one of my friends from KFKA that this was a prime example of how things used to be pre-Invention System.  I had a 32 level Mastermind that still had 30 level "TRAINING" enhancements in a lot of her slots.  NOT Dual Origin,  NOT Single Origin .. TRAINING!  I explained that this was normal before Wentworths and the Blackmarket existed.  Characters didn't have millions in influence/infamy until they hit the high 40s or 50 and made due with what they could afford.  EVERY hero I have, Infinty and Virtue, is a millionare and has more than enough to pay for their next set of enhancements long before they reach that level!  OH YES I LOVE the invention system
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'''MY BASE DESIGN'''  (if anyone is interested)
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At the Sisterhood of KFKA we have:
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1.    Entrance
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2.    Energy Room with a Basic Generator which provides adequate power for everything
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3.    Control Room with a Super Computer and a Pillar of Ice and Flame (time travel)
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4-6.  Teleport Chamber providing teleport to Talos, Ind. Port, Terra Volta, Dark Astoria, Striga Island, Croatoa, Brickstown, Founders Falls, Peregrine Island, Eden, Crey's Folly and the RWZ
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7.    Infirmary with Basic reclamator and 1 Inspiration Collector
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8-9.  Workshops-  1 with a Personal Storage Vault and 2 Invention Worktable and a second with a Salvage Rack, basic Tech and Arcane worktables and a Radiation Emulator (basic empowerment station)
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At KFKA 2 we have:
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1.  Entrance
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2.  Energy Room with Basic Generator which provides adequate power for everything
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3.  Control Room with Mainframe and 4 Databases
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4.  Medbay with Basic Reclamator
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5-7 Teleport Chamber providing teleport to Atlas Park, Galaxy City, King's Row, Steel Canyon, Skyway, Faultline, Perez Park, The Hollows and Boomtown.
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8-9 Workshops- 1 with a Personal Storage Vault and 1 Invention Worktable and a second with a Salvage Rack, and a Radiation Emulator (basic empowerment station)
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I broke it down this way to avoid confusion. If any member from either group needs to teleport to a zone that is has villain groups below level 20 they go to KFKA 2 and for those above 20 they go to the SisterhoodUntil we get enough prestige at KFKA 2 to purchase a Super Computer we can't place a Pillar of Ice and Fire so both groups access time travel missions through the Sisterhood of KFKA baseTwo completely functional bases providing all members everything available from a larger base and no rent!
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I love making it to level 25 and heading off to '''Croatoa'''After 20+ levels of COT, Council, Clockwork, and a variety of others this is a great change of pace.  I enjoy taking on Jack in Irons, Eochia and all the villain groups located thereThe Katie Hannon TF is fast and grants not only a good power but a great temp in Amy's ward and best of all every mission you get from the contacts takes place ''IN CROATOA'' so no constant zoning to accomplish missions!
  
Oh at Shadow Stalkers Elite (my VG on Infinity) we have
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I love the '''RWZ''' and spend probably way too much time there with every character that reaches 35.  Like Striga and Croatoa it allows you to run numerous missions without having to leave the zone and has a hospital, store and trainer so until your ready to depart you really don't need to leave unless you have to craft of sell stuff at Wentworths.  Its also allows heroes and villains to run missions together which was something I enjoyed about the Valentine's Day and Winter Events in Pocket D.  Let's be honest while there are some players that only play COH or COV most of us play both and have friends on both ... this zone offers us the chance to team up a favorite Villain with a favorite Hero and you don't have to watch your back for invisible Stalkers (lol).
  
1.  Entrance
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Anyone that knows me knows I absolutely love fighting '''Giant Monsters''' and make it a point to try for every GM badge on every character as soon as possibleFavorites here include Eochia and Jack in Irons (in Croatoa) because they both offer a good challenge and are a requirement for the Geas of the Kind Ones Accolade.  I also enjoy taking on Jurrasik in Crey's Folly mainly because the first time I fought him I was listening to Split Infinity Radio and the song "I Need a Hero" was playing as we took him down.  It just seemed so appropriate and made the battle even more exciting. LOL
2.  Energy Room with Basic Generator which provides adequate power for everything
+
Control Room with a Super Computer and a Pillar of Ice and Flame (time travel)
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3.  Infirmary with Basic reclamator and 1 Inspiration Collector
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4-5  Teleport Chambers that provide teleport to Mercy, Port Oakes, Cap Au Diable, Sharkshead, Nerva, St. Martial, Grandville and the RWZ
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6-9 Workshops- 1 with a Personal Storage Vault and 1 Invention Worktable, a second with a Salvage Rack, a Radiation Emulator (basic empowerment station), a Linear Accelerator (advanced empowerment station), a Supercollider (expert empowerment station)and a Basic Tech Worktable and a third with a Salvage Rack, Enchanted Crucible (basic Empowerment Station) and a basic Arcane Worktable.
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When Issue 12 arrives and the new "Roman Style" zone appears I may need to alter a bit if a beacon is availableSimple enough at KFKA 2 by simply adding another beacon but at the Shadow Stalkers I will need to eliminate one workshop so I can add a third teleport chamber which is really NO BIG DEAL :-D I really don't need all those workbenches anyway but its nice to have them aroundLOL
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When it first came out I was on an extended break from the game and at first I wasn't to crazy about the '''invention system'''.  It seemed to me it was just another way to slow us down in our attempt to get to 50 level as I constantly found myself having to stop running missions to either craft enhancements at base or sell stuff at Wentworths.  Then as I suddenly found myself with 15 levels that had millions in influence and powers that were enhanced even more than was possible with SO my opinion changed dramatically.  I have played the system both way Sara has almost every slot enhanced with IOs now and as stong as she was with SOs she is even more powerfulTia Anker, my Tank, has made exactly 1 enhancement (the one she crafted at the university in Steel Canyon enroute to getting her Inventor badge) and at level 47 (with 50 level SOs in ever enhancement slot) she has almost 30 million in Influence.  I recently started playing my villains again after a long break because the lag was so bad on my old PC I couldn't play there anymore.  I told one of my friends from KFKA that this was a prime example of how things used to be pre-Invention System. I had a 32 level Mastermind that still had 30 level "TRAINING" enhancements in a lot of her slots.  NOT Dual Origin,  NOT Single Origin .. TRAINING!  I explained that this was normal before Wentworths and the Blackmarket existed.  Characters didn't have millions in influence/infamy until they hit the high 40s or 50 and made due with what they could afford.  EVERY hero I have, Infinty and Virtue, is a millionare and has more than enough to pay for their next set of enhancements long before they reach that levelOH YES I LOVE the invention system

Revision as of 15:38, 30 April 2008

Taxibot Sara2.0

Taxibot Sara2.0 is member of the Paragon Taxi Service Super Group on Infinity Server. An Illusion/Empathy Controller Sara is the very first character I have that has acheived security level 50.

Other chacaters:

Mia Mioshi is a 50 Level Martial Arts/Regen Scrapper who is the leader of the KFKA Two Super Group on Virtue. One of my oldest characters she love to team but is also a very good soloist.

Tia Anker is a 47 Level Will Power/Dual Blades Tanker on Infinity. Rapidly closing on 50 and great solo or on a team.

Mishu Gia is a 45 level Illusion/Empathy Controller on Virtue who also belongs to KFKA Two.

Wicked Wendy is a 43 level Merc/Gadgets MasterMind on Infinity that runs the Shadow Stalkers Elite Villain Group.

Bam Bee is a 33 level Super Strength/Invulnerable Brute on Infinity that also runs the Shadow Stalkers Elite.

I suffer horribly from altitis and have numerous other characters mostly Defenders and Controllers along with a few more Scrappers on COH and several other Masterminds and one Stalker on COV. All are somewhere between level 19 and level 30 at the moment.


FAVORITES:

I love making it to level 25 and heading off to Croatoa. After 20+ levels of COT, Council, Clockwork, and a variety of others this is a great change of pace. I enjoy taking on Jack in Irons, Eochia and all the villain groups located there. The Katie Hannon TF is fast and grants not only a good power but a great temp in Amy's ward and best of all every mission you get from the contacts takes place IN CROATOA so no constant zoning to accomplish missions!

I love the RWZ and spend probably way too much time there with every character that reaches 35. Like Striga and Croatoa it allows you to run numerous missions without having to leave the zone and has a hospital, store and trainer so until your ready to depart you really don't need to leave unless you have to craft of sell stuff at Wentworths. Its also allows heroes and villains to run missions together which was something I enjoyed about the Valentine's Day and Winter Events in Pocket D. Let's be honest while there are some players that only play COH or COV most of us play both and have friends on both ... this zone offers us the chance to team up a favorite Villain with a favorite Hero and you don't have to watch your back for invisible Stalkers (lol).

Anyone that knows me knows I absolutely love fighting Giant Monsters and make it a point to try for every GM badge on every character as soon as possible. Favorites here include Eochia and Jack in Irons (in Croatoa) because they both offer a good challenge and are a requirement for the Geas of the Kind Ones Accolade. I also enjoy taking on Jurrasik in Crey's Folly mainly because the first time I fought him I was listening to Split Infinity Radio and the song "I Need a Hero" was playing as we took him down. It just seemed so appropriate and made the battle even more exciting. LOL

When it first came out I was on an extended break from the game and at first I wasn't to crazy about the invention system. It seemed to me it was just another way to slow us down in our attempt to get to 50 level as I constantly found myself having to stop running missions to either craft enhancements at base or sell stuff at Wentworths. Then as I suddenly found myself with 15 levels that had millions in influence and powers that were enhanced even more than was possible with SO my opinion changed dramatically. I have played the system both way Sara has almost every slot enhanced with IOs now and as stong as she was with SOs she is even more powerful. Tia Anker, my Tank, has made exactly 1 enhancement (the one she crafted at the university in Steel Canyon enroute to getting her Inventor badge) and at level 47 (with 50 level SOs in ever enhancement slot) she has almost 30 million in Influence. I recently started playing my villains again after a long break because the lag was so bad on my old PC I couldn't play there anymore. I told one of my friends from KFKA that this was a prime example of how things used to be pre-Invention System. I had a 32 level Mastermind that still had 30 level "TRAINING" enhancements in a lot of her slots. NOT Dual Origin, NOT Single Origin .. TRAINING! I explained that this was normal before Wentworths and the Blackmarket existed. Characters didn't have millions in influence/infamy until they hit the high 40s or 50 and made due with what they could afford. EVERY hero I have, Infinty and Virtue, is a millionare and has more than enough to pay for their next set of enhancements long before they reach that level! OH YES I LOVE the invention system