Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "User:Taxibot Sara2.0"

From Paragon Wiki Archive
Jump to: navigation, search
Line 8: Line 8:
  
 
I suffer horribly from altitis and have numerous other characters mostly Defenders and Controllers on COH and several other Masterminds on COV.  All are somewhere between level 20 and level 30 at the moment.
 
I suffer horribly from altitis and have numerous other characters mostly Defenders and Controllers on COH and several other Masterminds on COV.  All are somewhere between level 20 and level 30 at the moment.
 +
 +
  
 
'''FAVORITES:'''
 
'''FAVORITES:'''
Line 16: Line 18:
  
 
Anyone that knows me knows I absolutely love fighting Giant Monsters and make it a point to try for every GM badge on every character as soon as possible.  Favorites here include Eochia and Jack in Irons (in Croatoa) because they both offer a good challenge and are a requirement for the Geas of the Kind Ones Accolade.  I also enjoy taking on Jurrasik in Crey's Folly mainly because the first time I fought him I was listening to Split Infinity Radio and the song "I Need a Hero" was playing as we took him down.  It just seemed so appropriate and made the battle even more exciting. LOL
 
Anyone that knows me knows I absolutely love fighting Giant Monsters and make it a point to try for every GM badge on every character as soon as possible.  Favorites here include Eochia and Jack in Irons (in Croatoa) because they both offer a good challenge and are a requirement for the Geas of the Kind Ones Accolade.  I also enjoy taking on Jurrasik in Crey's Folly mainly because the first time I fought him I was listening to Split Infinity Radio and the song "I Need a Hero" was playing as we took him down.  It just seemed so appropriate and made the battle even more exciting. LOL
 +
 +
 +
'''MY BASE DESIGN'''  (if anyone is interested)
 +
 +
At the Sisterhood of KFKA we have:
 +
 +
1.    Entrance
 +
2.    Energy Room with a Basic Generator which provides adequate power for everything
 +
3.    Control Room with a Super Computer and a Pillar of Ice and Flame (time travel)
 +
4-6.  Teleport Chamber providing teleport to Talos, Ind. Port, Terra Volta, Dark Astoria, Striga Island, Croatoa, Brickstown, Founders Falls, Peregrine Island, Eden, Crey's Folly and the RWZ
 +
7.    Infirmary with Basic reclamator and 1 Inspiration Collector
 +
8-9.  Workshops-  1 with a Personal Storage Vault and 2 Invention Worktable and a second with a Salvage Rack, basic Tech and Arcane worktables and a Radiation Emulator (basic empowerment station)
 +
 +
At KFKA 2 we have:
 +
 +
1.  Entrance
 +
2.  Energy Room with Basic Generator which provides adequate power for everything
 +
3.  Control Room with Mainframe and 4 Databases
 +
4.  Medbay with Basic Reclamator
 +
5-7 Teleport Chamber providing teleport to Atlas Park, Galaxy City, King's Row, Steel Canyon, Skyway, Faultline, Perez Park, The Hollows and Boomtown.
 +
8-9 Workshops- 1 with a Personal Storage Vault and 1 Invention Worktable and a second with a Salvage Rack, and a Radiation Emulator (basic empowerment station)
 +
 +
I broke it down this way to avoid confusion. If any member from either group needs to teleport to a zone that is has villain groups below level 20 they go to KFKA 2 and for those above 20 they go to the Sisterhood.  Until we get enough prestige at KFKA 2 to purchase a Super Computer we can't place a Pillar of Ice and Fire so both groups access time travel missions through the Sisterhood of KFKA base.  Two completely functional bases providing all members everything available from a larger base and no rent!

Revision as of 16:45, 28 April 2008

Taxibot Sara2.0

A member of the Paragon Taxi Service Super Group on Infinity Server. I am a level 50 Ill/EMP Controller with over 27 months playing both COH and COV.

Other characters I also play include Mia Mioshi, a level 50 MA/Regen Scrapper, on Virtue (she runs a small SG called the KFKA 2); Tia Anker, a level 47 WP/DB Tanker, on Infinity; and Mishu Gia, a level 44 Ill/Emp Controller, on Virtue who is also a member and one of the leaders of KFKA 2. Wicked Wendy, a level 43 Mastermind Merc/Devices, runs a small VG call the Shadow Stalkers Elite on Infinity along with Bam Bee, a level 35 SS/INV Brute.

Note KFKA 2 is actually an offshoot of a 2nd SG I also run called the Sisterhood of KFKA on Infinity. Both groups have the same 4 players as members with multiple alts making up the roster. When we maxed out the Sisterhood base we had 2 options.. Go to a larger plot and pay rent (YUCK) or start a 2nd base that would allow us to add addition teleport chambers, etc. without paying rent. Between the 2 we can teleport to all 21 zones in the game, both provide medical chambers, have personal salvage vaults and Invention workbenches, and all the other storage benches. LOL .. at present KFKA 2 is maxed out on power so the only thing it is missing is a time travel pillar (which is easily accessable at the Sisterhood base). Since coalition members can utilize time travel, invention workbenches and Invention Storage vault in either base this allows all of our characters to do just about anything and WE DON'T PAY ANY RENT!

I suffer horribly from altitis and have numerous other characters mostly Defenders and Controllers on COH and several other Masterminds on COV. All are somewhere between level 20 and level 30 at the moment.


FAVORITES:

I love making it to level 25 and heading off to Croatoa. After 20+ levels of COT, Council, Clockwork, and a variety of others this is a great change of pace. I enjoy taking on Jack in Irons, Eochia and all the villain groups located there. The Katie Hannon TF is fast and grants not only a good power but a great temp in Amy's ward and best of all every mission you get from the contacts takes place IN CROATOA so no constant zoning to accomplish missions!

I love the RWZ and spend probably way too much time there with every character that reaches 35. Like Striga and Croatoa it allows you to run numerous missions without having to leave the zone and has a hospital, store and trainer so until your ready to depart you really don't need to leave unless you have to craft of sell stuff at Wentworths.

Anyone that knows me knows I absolutely love fighting Giant Monsters and make it a point to try for every GM badge on every character as soon as possible. Favorites here include Eochia and Jack in Irons (in Croatoa) because they both offer a good challenge and are a requirement for the Geas of the Kind Ones Accolade. I also enjoy taking on Jurrasik in Crey's Folly mainly because the first time I fought him I was listening to Split Infinity Radio and the song "I Need a Hero" was playing as we took him down. It just seemed so appropriate and made the battle even more exciting. LOL


MY BASE DESIGN (if anyone is interested)

At the Sisterhood of KFKA we have:

1. Entrance 2. Energy Room with a Basic Generator which provides adequate power for everything 3. Control Room with a Super Computer and a Pillar of Ice and Flame (time travel) 4-6. Teleport Chamber providing teleport to Talos, Ind. Port, Terra Volta, Dark Astoria, Striga Island, Croatoa, Brickstown, Founders Falls, Peregrine Island, Eden, Crey's Folly and the RWZ 7. Infirmary with Basic reclamator and 1 Inspiration Collector 8-9. Workshops- 1 with a Personal Storage Vault and 2 Invention Worktable and a second with a Salvage Rack, basic Tech and Arcane worktables and a Radiation Emulator (basic empowerment station)

At KFKA 2 we have:

1. Entrance 2. Energy Room with Basic Generator which provides adequate power for everything 3. Control Room with Mainframe and 4 Databases 4. Medbay with Basic Reclamator 5-7 Teleport Chamber providing teleport to Atlas Park, Galaxy City, King's Row, Steel Canyon, Skyway, Faultline, Perez Park, The Hollows and Boomtown. 8-9 Workshops- 1 with a Personal Storage Vault and 1 Invention Worktable and a second with a Salvage Rack, and a Radiation Emulator (basic empowerment station)

I broke it down this way to avoid confusion. If any member from either group needs to teleport to a zone that is has villain groups below level 20 they go to KFKA 2 and for those above 20 they go to the Sisterhood. Until we get enough prestige at KFKA 2 to purchase a Super Computer we can't place a Pillar of Ice and Fire so both groups access time travel missions through the Sisterhood of KFKA base. Two completely functional bases providing all members everything available from a larger base and no rent!