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Difference between revisions of "Traps"

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Revision as of 18:40, 16 May 2007

Overview

Traps is one of the powersets. It is a Mastermind and Corruptor secondary power set.

Traps are devices and gadgets you contruct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be contructed to aid you and your allies.

Power Tables

Corrupter

The Traps powerset is available as a secondary set for Corruptors. The following table shows which powers are available and at what level:

Power Level Effect
Traps TargetedImmoblize.png Web Grenade 1 Ranged Foe: Immobilize -Recharge -Fly
Traps DroppedAoEDebuffRunSpeed.png Caltrops 2 Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed
Traps DroppedAoEBuffRegen.png Triage Beacon 4 Place Beacon: Point Blank Area of Effect +Regen
Traps DroppedAoEDebuffDefense.png Acid Mortar 10 Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic), Foe -Resistance(All), -Defense
Traps DroppedAoEBuffDefense.png Force Field Generator 16 Place Drone: Point Blank Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)
Traps DroppedAoEDebuffAttackSpeed.png Poison Trap 20 Place Trap: Point Blank Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge
Traps DroppedAoEDebuffDamage.png Seeker Drones 28 Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception
Traps DroppedAoEDamage.png Trip Mine 35 Place Mine: Point Blank Area of Effect Superior Damage (Lethal/Fire)
Traps AoEMassiveDamage.png Time Bomb 38 Place Bomb: Point Blank Area of Effect, Extreme Damage(Lethal/Fire)

Mastermind

The Traps powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Traps TargetedImmoblize.png Web Grenade 1 Ranged Foe: Immobilize -Recharge -Fly
Traps DroppedAoEDebuffRunSpeed.png Caltrops 2 Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed
Traps DroppedAoEBuffRegen.png Triage Beacon 4 Place Beacon: Point Blank Area of Effect +Regen
Traps DroppedAoEDebuffDefense.png Acid Mortar 10 Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic), Foe -Resistance(All), -Defense
Traps DroppedAoEBuffDefense.png Force Field Generator 16 Place Drone: Point Blank Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)
Traps DroppedAoEDebuffAttackSpeed.png Poison Trap 20 Place Trap: Point Blank Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge
Traps DroppedAoEDebuffDamage.png Seeker Drones 28 Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception
Traps DroppedAoEDamage.png Trip Mine 35 Place Mine: Point Blank Area of Effect Superior Damage (Lethal/Fire)
Traps AoEMassiveDamage.png Detonator 38 Sacrifice Henchman Point Blank Area of Effect Extreme Damage (Lethal/Fire)

Powers

The following are powers in the Traps powerset.

Traps DroppedAoEDebuffDefense.png Acid Mortar

You can place a small Mortar on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's defense as well as his damage resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.

Damage Minor (Damage over time)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 10 (Mastermind)
V archetypeicon corruptor.png 10 (Corruptor)
Effects Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic)
Foe -Resistance(All), -Defense
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Ranged Damage.png Ranged Damage

Traps DroppedAoEDebuffRunSpeed.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.


Damage Minor (Damage over time)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
V archetypeicon corruptor.png 2 (Corruptor)
Effects Ranged (Location Area of Effect), Minor Damage over Time(Lethal)
Foe -Speed
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Slow powers.png Enhance Slow
TO Training Damage.png Enhance Damage

Traps AoEMassiveDamage.png Detonator

A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 38 (Mastermind)
Effects Sacrifice Henchman Point Blank Area of Effect
Extreme Damage (Lethal/Fire)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

Traps DroppedAoEBuffDefense.png Force Field Generator

You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator.

Recharge Very Slow
Minimum Level V archetypeicon mastermind.png 16 (Mastermind)
V archetypeicon corruptor.png 16 (Corruptor)
Effects Place Drone: Point Blank Area of Effect
Team: +Defense +Resistance (Hold, Immobilize, Disorient)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Defense Buff.png Enhance Defense Buffs

Traps DroppedAoEDebuffAttackSpeed.png Poison Trap

You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.

Recharge Long
Minimum Level V archetypeicon mastermind.png 20 (Mastermind)
V archetypeicon corruptor.png 20 (Corruptor)
Effects Place Trap: Point Blank Area of Effect
Foe: Choke, Vomit, -Regeneration -Recharge
Enhancements TO Training Hold Duration.png Enhance Hold Duration
TO Training Slow powers.png Enhance Slow
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate

Traps DroppedAoEDebuffDamage.png Seeker Drones

You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes.

Recharge Long
Minimum Level V archetypeicon mastermind.png 28 (Mastermind)
V archetypeicon corruptor.png 28 (Corruptor)
Effects Summon Seekers: Ranged Damage (Energy)
Foe: Disorient, -Damage -Accuracy -Perception
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

Traps AoEMassiveDamage.png Time Bomb

You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.

Damage Extreme Damage(Lethal/Fire)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 38 (Corruptor)
Effects Place Bomb: Point Blank Area of Effect
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

Traps DroppedAoEBuffRegen.png Triage Beacon

You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 4 (Mastermind)
V archetypeicon corruptor.png 4 (Corruptor)
Effects Place Beacon: Point Blank Area of Effect +Regen
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Heal.png Enhance Heal

Traps DroppedAoEDamage.png Trip Mine

You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.

Recharge Slow
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
V archetypeicon corruptor.png 35 (Corruptor)
Effects Place Mine: Point Blank Area of Effect
Superior Damage (Lethal/Fire)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

Traps TargetedImmoblize.png Web Grenade

Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.


Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
V archetypeicon corruptor.png 1 (Corruptor)
Effects Ranged Foe: Immobilize -Recharge -Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Accuracy.png Enhance Accuracy

External Links