Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Toggle Suppression"

From Paragon Wiki Archive
Jump to: navigation, search
(Overview)
m (Detoggling Powers: update list)
Line 11: Line 11:
 
== Detoggling Powers ==
 
== Detoggling Powers ==
 
{{wip}}
 
{{wip}}
*[[Dark Miasma]]: Darkest Night
+
 
*[[Radiation Emission]]: Radiation Infection, Enervating Field, Choking Cloud
+
If these powers are found in [[Ancillary Power Pools|ancillary]] or [[Patron Power Pools|patron]] power pools, they function the same way. (So [[Dark Mastery]]: ''Oppressive Gloom'' functions the same as [[Dark Armor]]: ''Oppressive Gloom''.)
*[[Sonic Resonance]]: Disruption Field
+
 
*[[Ice Control]]: Arctic Air
+
*[[Dark Armor]]: ''Death Shroud, Cloak of Fear, Oppressive Gloom''
*[[Illusion Control]]: Superior Invisibility
+
*[[Dark Miasma]]: ''Darkest Night''
*[[Invulnerability]]: Invincibility
+
*[[Electric Armor]]/[[Electricity Manipulation]]: ''Lightning Field''
*[[Willpower]]: Rise to the Challenge
+
*[[Fiery Aura]]/[[Fire Manipulation]]: ''Blazing Aura''
*[[Dark Armor]]: Death Shroud, Cloak of Fear, Oppressive Gloom
+
*[[Ice Armor]]: ''Chilling Embrace, Icicles''
*[[Fiery Aura]]/[[Fire Manipulation]]: Blazing Aura
+
*[[Ice Control]]: ''Arctic Air''
*[[Ice Armor]]: Chilling Embrace, Icicles
+
*[[Illusion Control]]: ''Superior Invisibility''
*[[Stone Armor]]: Mudpots
+
*[[Invulnerability]]: ''Invincibility''
*[[Electric Armor]]/[[Electricity Manipulation]]: Lightning Field
+
*[[Radiation Emission]]: ''Radiation Infection, Enervating Field, Choking Cloud''
 +
*[[Sonic Resonance]]: ''Disruption Field''
 +
*[[Spines]]: ''Quills''
 +
*[[Stone Armor]]: ''Mudpots''
 +
*[[Storm Summoning]]: ''Hurricane''
 +
*[[Umbral Aura]]: ''Inky Aspect''
 +
*[[Willpower]]: ''Rise to the Challenge''
 +
 
 +
 
 +
The following powers detoggle, when they should suppress:
 +
*[[Sonic Resonance]]: ''Sonic Dispersion''
 +
 
 +
 
 +
The following powers suppress, when they should detoggle:
 +
*[[Umbral Aura]]: ''Orbiting Death''
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 13:39, 28 February 2009

Overview

Issue 13 introduced this QoL mechanic for toggles. Self- and ally-affecting toggles will no longer detoggle when under the affect of a Status Effect. Offensive toggles that affect enemies will still detoggle.

Toggles that are suppressed will continue to drain endurance and provide mez protection, but all other attributes will shut off.

In PvE, a suppressed toggle will stop providing all buffs except mez protection. For example, a Force Field Defender is hit with a Rikti Mentalist's Mezmerize. The Defender is now sleeping and her Dispersion Bubble is no longer providing her with any defense. It is still providing mez protection and if the Defender is next hit with a Dominate she will not be held. In this situation the Defender's teammates will still benefit from the defense and mez protection so long as they themselves remain un-mezzed.

In PvP, suppressed toggles act the same way for all Archetypes except Tankers. For Tankers, all attributes of their personal defensive shields remain active even while mezzed. Fact Check: Do ally affecting toggles (ie Leadership) suppress on Tanks in PvP? What about Shield Defense's Grant Cover?

Detoggling Powers

If these powers are found in ancillary or patron power pools, they function the same way. (So Dark Mastery: Oppressive Gloom functions the same as Dark Armor: Oppressive Gloom.)


The following powers detoggle, when they should suppress:


The following powers suppress, when they should detoggle: