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Difference between revisions of "Tina Macintyre"

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m (Mission name: added Psychic Clockwork King mission, briefing said flying moneys, I'm guessing they ment monkeys)
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* {{Store Nat|Level=45|Price=200}}
 
* {{Store Nat|Level=45|Price=200}}
 
== Badge Mission ==  
 
== Badge Mission ==  
=== Mission name ===
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=== {{UL|Investigate the psychic signal}} ===
  
 
'''Briefing'''
 
'''Briefing'''
  
{{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}}
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I hope you're ready for the many challenges Portal Corporation will throw at you.  Why, just last week, we had to beat off an attack of winged monkeys!  Ha, ha, I'm kidding, I'm kidding!  Seriously, though, it's a big, wide, multiverse, and it's not for the faint of heart.  For your first mission, I'd like you to go to the dimension we've designated Epsilon Tau 27-2.  We've detected a very strong psychic signal there, and we want to make sure it doesn't pose a threat.
  
{{Mission Clue|Name=|Text=}}
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Let me tell you a little about how this works.  We have to erect a force field to keep part of an alternate dimension stable in relation to our own.  If that field ever goes down, we could lose you in another world.  Explore the selected area thoroughly, then report back.
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{{Mission Objective|Entrance=|Primary=Find source of psychic energy|Secondary=Defeat Clockwork King|Additional=|Completion=You defeated the Clockwork King.}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
*  
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* [[Clockwork King (Psychic)|Psychic Clockwork King]] (Archvillain)
  
'''Enemies'''<br>
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'''Enemies'''
  
'''Temporary Power:'''
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{{Enemy Psychic Clockwork}}
 
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(Info on how/when you get temp power plus link)
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{{PowerBox|Icon=|Name=|Effect=|Desc=}}
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'''Badge'''
 
'''Badge'''
  
{{BadgeBox|BadgeImage|BadgeName|BadgeText}}
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Upon completion of this mission, the [[Emancipator Badge]] is awarded.
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{{BadgeBox|Badge stature 12.png|Emancipator|You have defeated the [[The Clockwork King (Psychic)|Clockwork King]] in a dimension where he realized his full potential.}}
  
 
'''Debriefing'''
 
'''Debriefing'''
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The Clockwork King?  I haven't thought about him in the longest time.  I guess I always heard that he had truly phenomenal psychic powers, that he could do remarkable things if he weren't limited by his insanity.  It sounds like that other dimension fell totally under his dominion.  You say there were no people at all?  I wonder what happened.  I wonder how long the King can survive there all by himself?  With his fantastic psychic powers sustaining his brain, I guess he could spend the next millennium roaming that barren rock alone.
  
 
=== {{UL|Missing Mission name}} ===
 
=== {{UL|Missing Mission name}} ===

Revision as of 02:29, 22 September 2006

This article is a stub. You can help the Paragon Wiki by expanding it.

Overview

Tina Macintyre is a hero contact in the Portal Court neighborhood of Peregrine Island. Tina Macintyre is a Natural origin contact. Her level range is 40-44.

Introductions

Contact Introduced By

New Contact(s)

Information

Portal Corporation Research Scientist

Tina Macintyre is one of the leading researchers in the growing field of dimensional portal technology. After losing most of her team into the first wild portal ever created, she has focused her energy on assisting heroes to deal with the negative side effects of the portals. Tina is equally motivated by her love of science and the guilt she carries for her part in the loss of her team.

Initial Contact

I am convinced that dimensional portals will be an important part of our future. I am counting on you to help me stabilize the current situation so that we can make that dream a reality

Store

  • Inspirations
  • Level 40 Natural Single Origin Enhancements (200% base costs)
  • Level 45 Natural Single Origin Enhancements (200% base costs)

Badge Mission

Investigate the psychic signal

Briefing

I hope you're ready for the many challenges Portal Corporation will throw at you. Why, just last week, we had to beat off an attack of winged monkeys! Ha, ha, I'm kidding, I'm kidding! Seriously, though, it's a big, wide, multiverse, and it's not for the faint of heart. For your first mission, I'd like you to go to the dimension we've designated Epsilon Tau 27-2. We've detected a very strong psychic signal there, and we want to make sure it doesn't pose a threat.

Let me tell you a little about how this works. We have to erect a force field to keep part of an alternate dimension stable in relation to our own. If that field ever goes down, we could lose you in another world. Explore the selected area thoroughly, then report back.

Mission Objective(s)

  • Find source of psychic energy
    • Defeat Clockwork King

You defeated the Clockwork King.

Notable NPCs

Enemies

Badge villain clockwork.png Psychic Clockwork

Badge

Upon completion of this mission, the Emancipator Badge is awarded.


Badge stature 12.png Emancipator

You have defeated the Clockwork King in a dimension where he realized his full potential.

Debriefing

The Clockwork King? I haven't thought about him in the longest time. I guess I always heard that he had truly phenomenal psychic powers, that he could do remarkable things if he weren't limited by his insanity. It sounds like that other dimension fell totally under his dominion. You say there were no people at all? I wonder what happened. I wonder how long the King can survive there all by himself? With his fantastic psychic powers sustaining his brain, I guess he could spend the next millennium roaming that barren rock alone.

Missing Mission name

Briefing

There's good news. After months of effort, some Portal Corporation techs have managed to isolate the dimension the Hydra comes from. We want you to go there and learn anything you can about the Hydra. Thanks to the efforts of Paragon City's brave heroes, the monster is relatively contained within the sewer system. But it has enormous regenerative powers, and we need to find a way to defeat it for good. If you find anything, take it to Dr. Steve Sheridan. He knows a lot about extra-dimensional species.

I'm not really sure what you'll find there. From our initial probes, it looks like a pretty scary place.

Mission Objective(s)

  • Unknown, possibly Defeat all villains in area

Icon clue generic.png
Missing clue

Enemies

V badge Hydra.png Hydra

Badge


Badge tourist 01.png Multidimensional

The Hydra that lives under Paragon City is rumored to be a refugee from this dimension.

Mission Objective(s)

  • Talk to Steven Sheridan, need correct text

After fighting the Hydra Men, you're covered in a gelatinous green goo.

Briefing Steven Sheridan

Mighty interesting. Mighty interesting indeed. I'll tell you one thing: these Hydra Men aren't the simple blobs of protoplasm we thought they were. In fact, I think this green goop they were covered in is actually their method of communication. Now, mind you, this is only a theory.

I think the Hydra communicate through chemical signals. One Hydra Man secretes certain chemicals into that green plasma. Then he touches another, who can instantly 'read' his message. It's quite sophisticated, I assure you. If you'll bear with me for a moment, I believe I can develop a new plasma that will let you understand their chemical signals. Communication will be only one way, but it should give you a better idea of what's going on in that world.

Mission Objective(s)

  • Defeat all villains in area
    • 3 portals to shut down

When you fought the Man O'War, Aue'io, you hear his thoughts inside your head.

Notable NPCs

Enemies

V badge Hydra.png Hydra
Badge villain new rikti.png Rikti

Badge


Badge tourist 01.png Multidimensional

The Hydra that lives under Paragon City is rumored to be a refugee from this dimension.

Debriefing

Missing debriefing

Story Arc

Missions

Extract the rebels from the Pantheon's dimension

Briefing

Are you familiar with the Banished Pantheon, the evil cult that overran the cemetery in Dark Astoria? Well, they're not just a problem for our world. I've been in contact with a world in which the gods that make up the Pantheon were never banished to the spirit world. Instead, they became th dominant gods on their planet and wreaked havoc for millennia! The resisters on that planet have asked for a favor. They've asked us to extract a group of captives held by the Pantheon. Will you do it? You only have 90 minutes to save the captives.

The Pantheon's gods are a brutal, bloodthirsty lot. I'd hate to find out what horrors they could dream up after millennia of free reign.

Mission Objective(s)

You hear a thunderous footstep. A pause, then you hear another.

  • Defeat Adamastor & its servants - 1:30:00
    • 5 people to save

You saved the rebels from the Banished Pantheon.

Icon clue generic.png
The captive's story
One of the rebels you rescued from the Banished Pantheon's world told you:

'Our gods live on pain and fear. Some of their favorite dishes, like myself and my companions, they have enchanted with everlasting life. They keep us alive for century after century, feasting on our misery. After I return with you to your world, I won't be immortal anymore. That doesn't matter. I only want to be free.'

Notable NPCs

Note:

Enemies

Badge villain banished.png Banished Pantheon

Debriefing

I feel so sorry for those people. For centuries, they've been the Banished Pantheon's favorite playthings! I'm going to talk to the security branch, see if I can get a steady underground railroad going. We should move as many people out of that dimension as we can!

MissingMissionName

Briefing

Portal Corporation really needs your help. A group of Crey operatives are attacking a lab in Founders' Falls. They want Portal Corporation's technology, and they're not going to give up without some strong encouragement. That's where you come in. I need you to get over to that lab and repel the Crey incursion. Portal Corporation's technology is far too dangerous for the likes of Crey!

I doubt Crey has any idea how dangerous that tech can be. You've got to stop them from getting their hands on it!

Mission Objective(s)

  • Defeat all Crey in lab
    • 3 scientists to save

You stopped the Crey incursion and found a clue to their next target.

Enemies

Badge villain crey.png Crey

Debriefing

Missing Debriefing

MissingMissionName

Briefing

We just got an emergency call. Vivian van Dyne, a world class scientist, has just been kidnapped. Our technology indicates that she's been taken to another dimension, and we've managed to pinpoint the correct one: Omicron Zeta 12-20. Portal Corporation's techs discovered the dimension just last week; it was a chunk of broken rubble, ruled over by a clan of Freakshow. Perhaps our investigation into their territory provoked this attack. I don't know if the Freaks on that world are as nasty as the ones here, but I need you to rescue Vivian van Dyne.

Dr. van Dyne's employers tell me she was hard at work on a new anesthetic drug. Perhaps her kidnapping has something to do with that.

Mission Objective(s)

  • Rescue Vivian van Dyne

You rescued Vivian van Dyne.

Notable NPCs

  • Dr. Vivian van Dyne (Hostage)

Enemies

Badge villain freakshow.png Freakshow

Debriefing

Missing Debriefing

MissingMissionName

Briefing

I just got word of a major security breach over on Peregrine Island. It seems the Council has broken through a portal, and they're trying to gather recruits from a world where the Council is in total control. If that happens, we could be overrun with agents in no time flat. I need you to get over to Peregrine and stop those Council soldiers!

This dimension you'll be going to is designated Omega Omicron 26-20, but most people just call it the Council Empire.

Mission Objective(s)

  • Defeat all negotiators in area

Enemies

Badge villain council.png Council
Badge villain council.png Council Empire

Debriefing

Missing debriefing

External Links