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Difference between revisions of "Tina Chung"

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{{Enemy Council}}

Revision as of 03:37, 14 March 2009

Overview

Tina Chung
File:TinaChung2.jpg
Aberrant Science Investigator
Zone Founders' Falls
Coordinates (3823, 0, 493.5)
Level Range 30-34
Introduced By Collin Larson
Introduces Level 30-34
Jenny Firkins
Peter Stemitz
Merisel Valenzuela
Enemy Groups

Badge villain cot.png Circle of Thorns
Badge villain council.png Council
Badge villain crey.png Crey
Badge villain freakshow.png Freakshow
Badge villain nemesis.png Nemesis

Badge villain new rikti.png Rikti
Badges Badge stature 08.png Corrupter Badge
v  d  e


Tina Chung is a hero contact in the Williams Square neighborhood of Founders' Falls at coordinates (3823, 0, 493.5). Tina Chung is a Technology origin contact. Her level range is 30-34.

Introductions

Contact Introduced By

New Contact(s)

Information

Aberrant Science Investigator

Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.

Prior to Introduction

You want Active Contact.

Initial Contact

Let's see what you have. Don't mess it up.

Greeting

Missing At Least One Greeting Dialogue

Too Busy

You have enough pending cases as it is.

No More Missions

You have done it all, as far as I'm concerned. Good work.

Store

Missing Store Unlock Dialogue

  • Inspirations
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

Missing Store Unlock Dialogue

  • Level 30 Technology Single Origin Enhancements (200% base costs)
  • Level 35 Technology Single Origin Enhancements (200% base costs)

Badge Mission

This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Tina.

Template:Mission Badge Corrupter

Story Arc

Template:Mission StoryArc The Freakshow War

Missions

Template:Mission Common Find out who's supplying the Freakshow with the new weapons

Template:Mission Common Go to Portal Corporation and see what their scientists have come up with

Template:Mission Common Put a stop to the Freakshow torching contest

Template:Mission Common Investigate the mysterious recruiting drive

Template:Mission Common Rescue the Council base

Template:Mission Common Defeat Freakshow in Crey's Folly

Template:Mission Common Hit the streets and defeat a few Freaks

Template:Mission Common Get the Rikti technology away from the Freakshow

Template:Mission Common Keep the Freakshow from getting plutonium

Template:Mission Common Fight the soldiers of the Nemesis Army

Raid a Freakshow hideout and retrieve one of the new implants

Briefing

This has got to be the weirdest thing I've heard about the Freakshow all year. Apparently, some Freaks are trying to branch out into technomagic. This can't be good. One of my contacts, Josef Keller, heard a rumor that they're trying to magically enhance their implants. If they succeed, they could become even more dangerous. I need you to raid a Freakshow hideout and retrieve one of these 'technomagical' implants. Then take it to Josef; he can help us analyze the threat it poses.

If we let the Freakshow get any stronger, we may find that we'll soon be no match for them.

Mission Objective(s)

Missing Entrance Text

  • Retrieve Freak technomagic
    • Locate Technomagic

You defeated the Freakshow and found a techno-magical cybernetic part.

Enemies

Badge villain freakshow.png Freakshow

Icon clue generic.png
Technomagic implant
This steel implant, designed to replace a large section of forearm, is inscribed with mystic runes.

Mission Objective(s)

  • See Josef Keller

Briefing

Ah, yes. These magic runes are used in conjunction ceremonies, when two unlike objects must be united as one. I'm sure the Freaks are trying to enhance the union of their metal parts with their bodies, in order to combine the flexibility of muscle and the strength of steel.

I'm troubled, though, by what you say about that sacrifice. From your description, it sounds almost like a Circle of Thorns ceremony, though a poorly performed one. It seems impossible, but it could make sense of one strange report I've received that the Freakshow have been seen working with the Circle of Thorns. With those dread mystics to teach them, they could easily become ten times as dangerous with magical powers to enhance their considerable might.

I can tell you where the Freakshow and the Circle are rumored to be meeting. I suggest you work to stop them.


Mission Objective(s)

Missing Entrance Text

  • Defeat all Freaks, Circle

You defeated the Freakshow and the Circle of Thorns.

Enemies

Badge villain cot.png Circle of Thorns
Badge villain freakshow.png Freakshow

Notable NPCs

Debriefing

So, the Circle was teaching magic to the Freakshow, and giving them Spirit thorns? I've heard that those Spirit thorns can be used by the Circle to take over a body. Maybe that was their plan all along? Circle mystics running around in Freakshow bodies. That's a scary thought. I'm glad you were on top of things.

External Links