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Ticket

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Revision as of 22:50, 11 April 2009 by Kitteh (Talk | contribs) (Silver Class Recipe Roll)

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In game description

You've earned this ticket from having players rate your Architect Missions or from having played content from the Mission Architect. You can exchange these tickets for fabulous prizes at any Mission Architect location!

Earning Tickets

What drops Tickets

Tickets replace drops. Wherever you would get a drop of salvage or recipes or enhancements in the 'real game' you get Tickets instead so that you can buy the salvage, recipes, or enhancements you need. It's been stated that Ticket drops are designed to balance drops and cost so that you'd get a comparable loot reward from playing either the real game or the MA.

It is unknown what the drop table for tickets looks like (nor do players know the exact percentage chance for many of the loot drops in the real game).

Pets, underlings, and spawned entities don't drop tickets. Nor do any foes that con grey or less.

Mission Ticket Bonus

There is a rather large Ticket Bonus for completing the mission (in place of the Influence bonus for mission completes) which is equivalent to the number of tickets earned during the mission after multipliers. According to Synapse, the later missions in an arc offer an increasing bonus multiplier:

  • Mission 1: x1.0
  • Mission 2: x1.05
  • Mission 3: x1.1
  • Mission 4: x1.15
  • Mission 5: x1.2

The more you do in the mission, the larger the bonus. If the mission was just one click, then you'll get no or maybe just one Ticket. If it was a huge kill-all with lots of bosses, the mission complete Ticket bonus is rather large.

So the biggest ticket drops would come from finishing the final mission of a 5 mission arc in which you defeated everything


Architect Day Job Bonus

The Architect day job also gives a bonus to the Mission Complete tickets.


Ticket Cap

Tickets show up in Salvage under the Special tab. The limit to the amount of Tickets you can hold is 9,999. Also, there is a mission limit to tickets. The developer, pohsyb, said that there is a formula based on cap per spawn times spawns per mission which caps the number of Tickets one can earn from any particular mission. That cap is set very high and would take a single player running through a mission spawned for eight to hit that cap.

Tickets earned over either cap are lost. Tickets over the cap, however, do count for a series of badges which counts these lost, over-the-cap tickets.


Tickets from ratings

When you publish a StoryArc through the Mission Architect, other players can play through the arc and rate it on a 5-Star system. Any rating that is 3 or greater will give the author a number of Tickets equal to 5 times the rating (a rating of 4 gives 20 Tickets, e.g.). These Ticket rewards are account wide and the Ticket Vendor holds on to them to be claimed by one of the player's characters, or, the player can claim the Tickets by clicking on the announcement of Ticket rewards that shows up in the Architect Entertainment global channel.

If someone changes their rating to a higher rating, then the author will receive that higher reward minus the amount already received from that account's previous rating (e.g., if the author received 20 Tickets from a 4-Star vote and that player changes it to a 5-Star vote on another toon, then the author will get an extra 5 Tickets). If a rating is lowered, the author will not lose Tickets.

An account can re-reward tickets on a particular arc after a certain cool down period. In Issue 14 Beta, that cool down was set to one week. This means that after rating a arc which leads to the author receiving Tickets, then one week later the same player can rate it again which will lead to the author receiving another Ticket reward (provided all ratings are 3 stars or greater).

No Tickets for Dev's Choice

Once an arc becomes Dev's Choice, there are no more Ticket drops, instead, you get the regular loot drops of the real game. Also, with a Dev's Choice arc, you get Influence as the mission complete bonus instead of Tickets.

Ticket Uses

Badges

Reward Ticket Cost
Payoff Badge 1,000


Salvage, Inspirations, Standard Enhancements

Reward Ticket Cost
Random Common Arcane Salvage (Level 10 and up) 8
Random Common Tech Salvage (Level 10 and up) 8
Uncommon Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 80
Rare Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 540
Random Medium Inspiration (Level 1 and up) 20
Random Large Inspiration (Level 1 and up) 100
Training Origin Enhancement (Level 1 and up) 15
Dual Origin Enhancement (Level 15 and up) 35
Single Origin Enhancement (Level 20 and up) 75

Purchase Standard IO Recipe

Reward Ticket Cost
Level 10 IO 70
Level 15 IO 115
Level 20 IO 150
Level 25 IO 190
Level 30 IO 210
Level 35 IO 215
Level 40 IO 225
Level 45 IO 240
Level 50 IO 250

Ticket Rewards

For the following sections on Bronze, Silver and Gold Class Recipe Rolls, the listing of all possible recipes for rewards Pool A (uncommon and rare), Pool B, Pool C and Pool D can be found here: Recipe Drop Pools


Bronze Class Recipe Roll

Purchasing this reward will grant you a random roll for recipe rewards that are normally uncommon and rare drops off of enemies in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.

The Bronze recipe pool is comprised of all Pool A uncommon recipes and all Pool A rare recipes.

The likelihood of receiving a Pool A uncommon recipe is 8 times greater than that of a Pool A rare recipe. This ratio is consistent with rewards granted from defeating enemies in PvE outside the Mission Architect environment. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers or respec recipes.

Reward Ticket Cost
Level 10-14 60
Level 15-19 60
Level 20-24 65
Level 25-29 65
Level 30-34 70
Level 35-39 70
Level 40-44 75
Level 45-50 75

Silver Class Recipe Roll

Purchasing this reward will grant you a random roll for recipe rewards that are normally rare drops off of enemies or would be dropped upon completing missions in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.

The Silver recipe pool is comprised of all Pool A rare recipes and all Pool B rare recipes.

Note: Pool B rare recipes are also known in the game as "Mission Complete" recipes.

The likelihood of receiving a Pool A rare recipe is 50% greater than that of a Pool B rare/mission complete recipe. This reward table does not include temporary powers nor respec recipes.

Reward Ticket Cost
Level 10-14 450
Level 15-19 500
Level 20-24 505
Level 25-29 515
Level 30-34 525
Level 35-39 555
Level 40-44 585
Level 45-50 600

Gold Class Recipe Roll

Purchasing this reward will grant you a random roll for recipe rewards that were previously granted through completing Taskforces and Trials in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.

The Gold recipe pool is comprised of all Pool C and all Pool D recipes. These recipes are "weighted" in the same manner as the Random Rare recipes rolls that are generated via "cashing in" merits at any Merit Vendor in the game.

Reward Ticket Cost
Level 10-14 3000
Level 15-19 3150
Level 20-24 3350
Level 25-29 3400
Level 30-34 3500
Level 35-39 3700
Level 40-44 3900
Level 45-50 4000

Unlockable Mission Architect Features

The total cost of all the unlockables is 4,375 Tickets.

Unlockable Costume Pieces

Reward Ticket Cost
Unlockable Costume Pieces: Common Capes 30
Unlockable Costume Pieces: Common Auras 40
Unlockable Costume Pieces: Veteran Costume Pieces 75
Unlockable Costume Pieces: Arachnos Costume Pieces 15
Unlockable Costume Pieces: Invention Boots 15
Unlockable Costume Pieces: Invention Crafted Wings 40
Unlockable Costume Pieces: Halloween Event Costumes 20
Unlockable Costume Pieces: Holiday Event Costumes 40
Unlockable Costume Pieces: Valentines Event Costumes 25
Unlockable Costume Pieces: Vanguard Armor and Weapons 200
Unlockable Costume Pieces: Rularuu Weapons and Shields 100
Unlockable Costume Pieces: Roman Armor, Shields and Weapons 50
Unlockable Costume Pieces: Special Weapons and Shields 50
Unlockable Costume Pieces: DVD Edition and Good Vs. Evil Costume Pack 50
Total to unlock all Costume Pieces 750


Unlockable Character Packs

Reward Ticket Cost
Unlockable Enemies: Longbow Warden Controller Pack 25
Unlockable Enemies: Longbow Warden Defender Pack 25
Unlockable Enemies: Longbow Warden Tanker Pack 25
Unlockable Enemies: Longbow Warden Scrapper Pack 25
Unlockable Enemies: Longbow Warden Blaster Pack 25
Unlockable Enemies: Vindicators Character Pack 50
Unlockable Enemies: Level 50+ Freedom Phalanx Character Pack 50
Unlockable Enemies: Freedom Phalanx Elite Boss Character Pack 50
Unlockable Enemies: Dr. Aeon Clone Pack 25
Unlockable Enemies: Devouring Earth Monster Pack 50
Unlockable Enemies: Arachnos 50+ Character Pack 50
Unlockable Enemies: Arachnos Elite Boss Character Pack 50
Total to unlock all Character Packs 450


Unlockable Enemy Groups

Reward Ticket Cost
Unlockable Enemies: Winter Horde 50
Unlockable Enemies: Siege and his Praetorian Minions 50
Unlockable Enemies: Shadow Hunter and his Praetorian Minions 50
Unlockable Enemies: Nightstar and her Praetorian Minions 50
Unlockable Enemies: Neuron and his Praetorian Minions 50
Unlockable Enemies: Mother Mayhem and her Praetorian Minions 50
Unlockable Enemies: Marauder and his Praetorian Minions 50
Unlockable Enemies: Malaise and his Praetorian Minions 50
Unlockable Enemies: Infernal and his Praetorian Minions 50
Unlockable Enemies: Dominatrix and her Praetorian Minions 50
Unlockable Enemies: Diabolique and her Praetorian Minions 50
Unlockable Enemies: Chimera and his Praetorian Minions 50
Unlockable Enemies: Bobcat and her Praetorian Minions 50
Unlockable Enemies: Black Swan and her Praetorian Minions 50
Unlockable Enemies: Battle Maiden and her Praetorian Minions 50
Unlockable Enemies: Axis America 50
Unlockable Enemies: 1960s Arachnos 50
Total to unlock all Enemy Groups 850


Unlockable Map Packs

Reward Ticket Cost
Map Pack: Unique Circle of Thorns Maps 75
Map Pack: Additional Special Cave Maps 50
Map Pack: Additional Tech Maps 75
Map Pack: Pawn Shops, Casinos and Police Stations 75
Map Pack: Special Outdoor Maps 100
Map Pack: Croatoa Maps 75
Map Pack: Unique Council Maps 75
Map Pack: Additional Bank Maps 200
Map Pack: Arachnoid Tech Maps 200
Map Pack: Villain Caves Maps 200
Map Pack: Arachnoid Caves Maps 200
Map Pack: Abandoned Tech Maps 200
Map Pack: Additional Longbow Maps 200
Map Pack: Cimeroran Cave Maps 200
Map Pack: Additional Cave Maps 200
Map Pack: Additional 5th Column Maps 200
Total to unlock all Map Packs 2,325