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Difference between revisions of "Thugs"

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{{Historical|type=section|reason=change}}
 
{{Historical|type=section|reason=change}}
  
* This set was added to the game in [[Issue 7]].
+
* This set was added to the game for [[Mastermind]]s in [[Issue 7]].
 
* The [[Thugs#Bruiser|Bruiser]]'s version of [[Super Strength#Hand Clap|Hand Clap]] was changed to [[Knockdown]] from [[Knockback]] in [[Issue 14]].
 
* The [[Thugs#Bruiser|Bruiser]]'s version of [[Super Strength#Hand Clap|Hand Clap]] was changed to [[Knockdown]] from [[Knockback]] in [[Issue 14]].
  

Revision as of 20:30, 4 September 2011

Overview

Thugs is one of the powersets. It is a Mastermind primary power set.

Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen.

Possible Pistols Weapon Customizations.

Power Table

Mastermind

The Thugs powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Thugs TargetedRangedMinorDmg.png Pistols 1 Ranged, Minor Damage (Lethal)
Thugs HirePosse.png Call Thugs 1 Summon 1-3 Thugs
Thugs TargetedRangedHeavyDmg.png Dual Wield 2 Ranged Moderate Damage (Lethal) Foe: Knockback
Thugs EquipThugs.png Equip Thugs 6 Ranged Equip Thug Henchmen
Thugs ConeRangedModerateDmg.png Empty Clips 8 Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback
Thugs EnlistLieutenant.png Call Enforcer 12 Summon 1-2 Thug Enforcers
Thugs TargetedSummonMob.png Gang War 18 Summon Posse (Calls approximately 10 thugs)
Thugs EnlistBoss.png Call Bruiser 26 Summon Bruiser
Thugs UpgradeEquipment.png Upgrade Equipment 32 Ranged Upgrade Thug Henchmen

Powers

Thugs EnlistBoss.png Call Bruiser

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

(Note: Bruiser is a Super Strength Brute (with Rage Bar))

Bruiser
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Bruiser
Basic Powers SuperStrength Jab.png Jab (Minor Damage, Disorient)
SuperStrength Punch.png Punch (Moderate Damage, Knockdown)
Equip Powers SuperStrength HandClap.png Hand Clap (PBAoE, Disorient, Knockdown)
SuperStrength Haymaker.png Haymaker (Heavy Damage, Knockdown)
Upgrade Powers SuperStrength KnockoutBlow.png Knockout Blow (Superior Damage, Disorient, Knockup)
SuperStrength Hurl.png Hurl (Heavy Damage, Knockback, -Fly)
SuperStrength FootStomp.png Foot Stomp (Heavy Damage PBAoE, Knockdown)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback

Thugs EnlistLieutenant.png Call Enforcer

Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

(Note: Enforcers are SMG Corruptors (with extra Scourge damage))

Enforcer
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon 1-2 Thug Enforcers
Basic Powers Thugs TargetedRangedMinorDmg.png SMG Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png SMG Heavy Burst (Moderate DoT)
Leadership Defense.png Maneuvers (PBAoE +Def)
Equip Powers SMG is replaced by Uzi
Thugs TargetedRangedMinorDmg.png Uzi Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png Uzi Heavy Burst (Moderate DoT)
Thugs ConeRangedModerateDmg.png Uzi Cone Blast (Moderate Damage Cone)
Leadership Tactics.png Tactics (PBAoE +To Hit)
Upgrade Powers Thugs ConeRangedModerateDmg.png Dual Uzis (Cone)
AssaultWeapons ARM30grenade.png Blast Clip
Leadership Assault.png Assault (PBAoE +Dam)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense Buff.png Enhance Defense Buffs
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO Pet Damage.png Pet Damage
IO Defense DeBuff.png Defense Debuff
IO To Hit Buff.png To Hit Buff

Thugs HirePosse.png Call Thugs

Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail. (Note: The Arsonist appears to have the Scourge Ability.)

Punk
Arsonist
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon 1-3 Thugs
Thug Level 1 and 6 pets are Punks
Basic Powers Inherent Brawl.png Brawl (Smashing)
Thugs TargetedRangedMinorDmg.png Pistols (Minor Damage)
Equip Powers Thugs TargetedRangedHeavyDmg.png Dual Wield (Moderate Damage)
Upgrade Powers Thugs ConeRangedModerateDmg.png Empty Clips (Cone Moderate Damage)
Arsonist Level 18 pet is an Arsonist
Basic Powers Inherent Brawl.png Brawl (Smashing)
FireBlast FireBall.png Molotov Cocktail (AoE Minor DoT)
Equip Powers FireBlast ArcOfFire.png Spit Fire (Cone Moderate DoT)
Upgrade Powers AssaultWeapons ARM30grenade.png Fire Bomb (AoE)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Defense DeBuff.png Enhance Defense Debuff
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback
IO Defense DeBuff.png Defense Debuff

Thugs TargetedRangedHeavyDmg.png Dual Wield

Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged Moderate Damage (Lethal)
Foe: Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

Thugs ConeRangedModerateDmg.png Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

Damage Moderate
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Cone) Moderate Damage (Lethal)
Foe: Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

Thugs EquipThugs.png Equip Thugs

Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged Equip Thug Henchmen
Thugs:  
Visual Change: T-Shirts replaced with Tank Tops, Tattoos on arms
Power added: Thugs TargetedRangedHeavyDmg.png Dual Wield (Moderate Damage)
Arsonist:  
Visual Change: Adds Vest, Wrapped Forearms
Power added: FireBlast ArcOfFire.png Spit Fire (Cone Moderate DoT)
Enforcer:  
Visual Change: Adds Leather Vest
Powers added: SMG is replaced by Dual Uzis
Thugs TargetedRangedMinorDmg.png Uzi Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png Uzi Heavy Burst (Moderate DoT)
Thugs ConeRangedModerateDmg.png Uzi Cone Blast (Moderate Damage Cone)
Leadership Tactics.png Tactics (PBAoE +To Hit)
Bruiser:  
Visual Change: Adds Y-Chain on chest, Large Gloves
Powers added: SuperStrength HandClap.png Hand Clap (PBAoE, Disorient, Knockdown)
SuperStrength Haymaker.png Haymaker (Heavy Damage, Knockdown)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Thugs TargetedSummonMob.png Gang War

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Posse (Calls approximately 10 thugs)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Recharge Intensive Pets.png Recharge Intensive Pets

Thugs TargetedRangedMinorDmg.png Pistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.

Damage Minor
Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Minor Damage (Lethal)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage

Thugs UpgradeEquipment.png Upgrade Equipment

Permanently Upgrade the most advanced ammo, weapons and training to one Thug Henchman. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the target Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of any given Thug Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged Upgrade Thug Henchmen
Thugs:  
Visual Change: Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt
Power added: Thugs ConeRangedModerateDmg.png Empty Clips(Cone Moderate Damage)
Arsonist:  
Visual Change: Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves
Power added: AssaultWeapons ARM30grenade.png Fire Bomb (AoE)
Enforcers:  
Visual Change: Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.
Powers added: Thugs ConeRangedModerateDmg.png Dual Uzis (Cone)
AssaultWeapons ARM30grenade.png Blast Clip
Leadership Assault.png Assault (PBAoE +Dam)
Bruiser:  
Visual Change: Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.
Powers added: SuperStrength KnockoutBlow.png Knockout Blow (Superior Damage, Disorient, Knockup)
SuperStrength Hurl.png Hurl (Heavy Damage, Knockback, -Fly)
SuperStrength FootStomp.png Foot Stomp (Heavy Damage PBAoE, Knockdown)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links