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[[File:Resistance_GR.png|thumb|200px|The Resistance]]
+
 
==Overview==
 
==Overview==
 
'''The Resistance''' is an ally and enemy group in [[Praetoria]].
 
'''The Resistance''' is an ally and enemy group in [[Praetoria]].
  
 
== Background ==
 
== Background ==
The Resistance attempts to awaken the populace to the reality of what's going on in Praetoria, and it does everything in its power to get would-be Heroes and Villains educated and out of Praetoria as quickly as possible. Members of the Resistance have banded together under the universal goal of stopping [[Tyrant]] and returning freedom to all. Their motivations and their personal goals are as varied as their origins. Some seek revenge, while others want to do right. Some seek peace, while others want personal power. They are clean, wired in, and smart. Among their ranks are hackers, robotics engineers, ex-military personnel, and escaped convicts. Although the Resistance draws strength from a common goal, the diversity of its membership is its greatest exploitable weakness.
+
[[File:Resistance_Icon_Web.png|left|110px]]
 +
The Resistance attempts to awaken the populace to the reality of what's going on in [[Praetoria]], and it does everything in its power to get would-be Heroes and Villains educated and out of Praetoria as quickly as possible. Members of the Resistance have banded together under the universal goal of stopping [[Tyrant]] and returning freedom to all. Their motivations and their personal goals are as varied as their origins. Some seek revenge, while others want to do right. Some seek peace, while others want personal power. They are clean, wired in, and smart. Among their ranks are hackers, robotics engineers, ex-military personnel, and escaped convicts. Although the Resistance draws strength from a common goal, the diversity of its membership is its greatest exploitable weakness.
  
The Resistance is formed from numerous cells that operate independently across the world. Its members can be encountered throughout [[Praetoria City]]'s back alleys, huddling in automated warehouses and factories, and living in the tunnels deep beneath her streets. Its various cells move top side to conduct missions before slipping away to hide or blend into the populace in disguise. Members keep a very low profile and avoid detection from [[Mother Mayhem]]'s Seers through a small device given to every member that cloaks the wearer's thoughts. According to the media, the escaped mental patient, [[Calvin Scott]],
+
[[File:Resistance_GR.png|left|200px|The Resistance]]
 +
 
 +
The Resistance is formed from numerous cells that operate independently across the world. Its members can be encountered throughout [[Praetoria|Praetoria City's]] back alleys, huddling in automated warehouses and factories, and living in the tunnels deep beneath her streets. Its various cells move top side to conduct missions before slipping away to hide or blend into the populace in disguise. Members keep a very low profile and avoid detection from [[Mother Mayhem]]'s [[Seers]] through a small device given to every member that cloaks the wearer's thoughts. According to the media, the escaped mental patient, [[Calvin Scott (Praetorian)|Calvin Scott]],
 
is the fugitive mastermind behind the Resistance insurgency.
 
is the fugitive mastermind behind the Resistance insurgency.
  
:''Taken from [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/resistance.html Resistance Official Enemy Group Profile]''
+
:''Taken from [http://web.archive.org/web/20111201232431/http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/resistance.html Resistance Official Enemy Group Profile]''
 +
{{clr}}
 +
 
 +
== Enemy Types ==
 +
 
 +
=== Minions ===
 +
 
 +
==== Resistance Fighter ====
 +
[[Image:ResistanceFighter1.jpg|100px|right|thumb|{{center|Resistance Fighter}}]]
 +
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the [[Praetorian Police Department|PPD]].
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -Def|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
{{clr}}
 +
 
 +
==== Elite Resistance Fighter ====
 +
 
 +
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -Def|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}
 +
 
 +
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}
 +
 
 +
==== Resistance Recruit (Tutorial Minion) ====
 +
 
 +
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal)|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Reduced Health|Reduced Max HP|Resistance}}
 +
 
 +
==== Resistance Recruit ====
 +
[[Image:ResistanceRecruit1.jpg|100px|right|thumb|{{center|Resistance Recruit}}]]
 +
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the [[Praetorian Police Department|PPD]].
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash)|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal), Foe -DEF|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}
 +
{{clr}}
 +
 
 +
=== Lieutenants ===
 +
 
 +
==== Resistance Commando ====
 +
[[Image:ResistanceCommando1.jpg|100px|right|thumb|{{center|Resistance Commando}}]]
 +
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{clr}}
 +
 
 +
==== Elite Resistance Commando ====
 +
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}
 +
 
 +
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}
 +
 
 +
==== Resistance Heavy Barrel ====
 +
[[Image:ResistanceHeavyBarrel1.jpg|170px|right|thumb|{{center|Resistance Heavy Barrel}}]]
 +
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Snap Shot|Ranged, Moderate DMG(Lethal), Foe -Res|The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|HE Shot|Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)|The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|AP Round|Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown|The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.}}
 +
 
 +
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|+{{DamResVal|30|30}}|Resistance}}
 +
{{clr}}
 +
 
 +
==== Resistance Heavy Barrel Elite ====
 +
 
 +
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Snap Shot|Ranged, Moderate DMG(Lethal), Foe -Res|The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|HE Shot|Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)|The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|AP Round|Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown|The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}
 +
 
 +
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}
 +
 
 +
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}
 +
 
 +
==== Resistance Heavy Hands ====
 +
[[Image:HeavyHands1.jpg|100px|right|thumb|{{center|Heavy Hands}}]]
 +
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Foe Disorient|You have been Disoriented.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}
 +
 
 +
{{clr}}
 +
 
 +
==== Resistance Heavy Hands Elite ====
 +
 
 +
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Foe Disorient|You have been Disoriented.}}
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}
 +
 
 +
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}
 +
 
 +
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}
 +
 
 +
==== Resistance Recruit (Tutorial Lieutenant) ====
 +
 
 +
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Burst|Ranged, Moderate DMG(Lethal)|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Reduced Health|Reduced Max HP|Resistance}}
 +
 
 +
==== Resistance Veteran ====
 +
[[Image:ResistanceVeteran1.jpg|100px|right|thumb|{{center|Resistance Veteran}}]]
 +
Resistance Veterans are surviving soldiers from the last wars before [[Tyrant|Cole]]'s world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
{{clr}}
 +
 
 +
=== Bosses ===
 +
 
 +
==== Resistance Officer ====
 +
[[Image:ResistanceOfficer1.jpg|100px|right|thumb|{{center|Resistance Officer}}]]
 +
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Fusillade|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}}
 +
{{clr}}
 +
 
 +
==== Elite Resistance Officer ====
 +
 
 +
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Fusillade|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|Mindwash Contagion|Confuse|The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.}}
 +
 
 +
{{Power|[[Image:MentalControl_WorldOfConfusion.png|22px]]|SpawnCounter|Special|Spawn a counter entity}}
 +
 
 +
{{Power|[[Image:Gadgets_TargetingDrone.png|22px]]|Targeting Drone|Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)|When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Unreliable Stealth|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}}
 +
 
 +
{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}}
 +
 
 +
==== Runesoldier ====
 +
[[Image:Runesoldier.jpg|100px|right|thumb|{{center|Resistance Runesoldier}}]]
 +
Runesoldiers are high ranking members of the Resistance who have served under the tutelage of a master within the Carnival of Light. Through this training, they have adapted their high-tech weaponry to serve as a focus for mystic energies. However, their mastery of the knowledge they have received is less than ideal, causing their magical energy attacks to have a small element of randomness in the type of energy they produce.
 +
 
 +
''Powers'' (Energy-based)
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticShotEnergy.png|22px]]|Mystic Shot|Ranged, Moderate DMG(Energy), -Def(Foe,All)|This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.}}
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticBarrageEnergy.png|22px]]|Mystic Barrage|Ranged Cone, Moderate DMG(Energy), -Def(Foe,All)|You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival.}}
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticSmashEnergy.png|22px]]|Mystic Smash|Melee, Moderate DMG(Energy, Smashing), Stun|You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy.}}
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticBurstEnergy.png|22px]]|Mystic Burst|AoE, Moderate DMG(Energy), Confuse|Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.}}
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticSuppressionEnergy.png|22px]]|Mystic Suppression|Ranged, Light DMG(Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit|You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.}}
 +
 
 +
{{Power|[[File:CarnivalOfLight Resistance.png|22px]]|Damage Resistance|Resistance|The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.}}
 +
 
 +
''Powers'' (Negative Energy-based)
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticShotNegative.png|22px]]|Mystic Shot|Ranged, Moderate DMG(Negative Energy), -Def(Foe,All)|This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.}}
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticBarrageNegative.png|22px]]|Mystic Barrage|Ranged Cone, Moderate DMG(Negative Energy), -Def(Foe,All)|You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.}}
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticSmashNegative.png|22px]]|Mystic Smash|Melee, Moderate DMG(Negative Energy, Smashing), Stun|You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.}}
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticBurstNegative.png|22px]]|Mystic Burst|AoE, Moderate DMG(Negative Energy), Confuse|Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.}}
 +
 
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticSuppressionNegative.png|22px]]|Mystic Suppression|Ranged, Light DMG(Negative Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit|You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.}}
 +
 
 +
{{Power|[[File:CarnivalOfLight Resistance.png|22px]]|Damage Resistance|Resistance|The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.}}
 +
 
 +
=== Named Enemies ===
 +
 
 +
==== Dr. Steffard (Minion)====
 +
[[Image:DrSteffard1.jpg|100px|right|thumb|{{center|Dr. Steffard}}]]
 +
''Main Article:'' [[Doctor Steffard]]
 +
 
 +
'''As Dr. Steffrad:'''
 +
 
 +
Dr. Steffard is secretly the Seer murdering villain known to [[Praetoria]] as "Cutter Cain". His true motive is to rehabilitate the [[Seers]] and give them back their lives, but the process doesen't always result in success.
 +
 
 +
'''As Cutter Cain:'''
 +
 
 +
The man named Cutter Cain really is a doctor. Dr. Steffard to be exact!
 +
 
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm.  Not very accurate.}}
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|20|20|e=-}}| Skulls are resistant to Negative Energy damage but vulnerable to Energy damage. }}
 +
 
 +
{{clr}}
 +
 
 +
==== Chompie (Lieutenant)====
 +
[[Image:Chompie1.jpg|100px|right|thumb|{{center|Chompie}}]]
 +
''Main Article:'' [[Chompie]]
 +
 
 +
This [[Ghouls|Ghoul]] has been rehabilitaed by [[Helix|Dr. Helix]]. Each one was a former member of an [[2nd Imperial Defense Force Regiment|elite military unit]] subjected to [[Neuron]]'s horrible experiments.
 +
 
 +
{{clr}}
 +
 
 +
==== Jack Hammer ====
 +
[[Image:JackHammer1.jpg|100px|right|thumb|{{center|Jack Hammer}}]]
 +
''Main Article:'' [[Jack Hammer]]
 +
 
 +
Jack Hammer is a veteran of the Resistance, willing to do whatever it takes to get the job done. This includes injecting himself with just the right ammount of [[Fixadine]] to keep himself sane during the job, but powerful enough to stand toe to toe with members of the [[Powers Division]]
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}}
 +
 
 +
{{clr}}
 +
 
 +
==== Hatchet (Boss)====
 +
[[Image:Hatchet1.jpg|100px|right|thumb|{{center|Hatchet}}]]
 +
''Main Article:'' [[Hatchet]]
 +
 
 +
Hatchet is known in the Resistance for his "pet" ghoul, a monster that he trained on his own. Many fear even having to fight Hatchet, knowing that he is not one to show any mercy.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate Damage (Lethal), Foe -Defense|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate Damage (Lethal), Foe -Defense|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate Damage (Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Hatchet does not have any special Damage Resistances''}}
 +
{{clr}}
 +
 
 +
==== Beholder (Boss) ====
 +
[[Image:Beholder2.jpg|100px|right|thumb|{{center|Beholder}}]]
 +
''Main Article:'' [[Beholder]]
 +
 
 +
Beholder is a rare sight to see - a [[Seers|seer]] who escaped from the control of [[Mother Mayhem|Praetor Tilman]]. She is infamous for the ammount of chaos and destruction she has caused within [[Imperial City]]
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Psionic Dart| Ranged, Minor Damage, Psionic, Foe -Recharge| This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.}}
 +
 
 +
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
 +
 
 +
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' Beholder doesn´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|30|0|0|0|0|0}} +{{PosDefVal|10%|10%|0}}, +{{StatusProtVal|3.0|0.0|3.0|3.0}}, +{{StatusResVal|0|0|0|50}}|Auto, Self| }}
 +
 
 +
{{clr}}
 +
 
 +
==== Vagabond (Boss) ====
 +
[[Image:Vagabond1.jpg|110px|right|thumb|{{center|Vagabond}}]]
 +
''Main Article:'' [[Vagabond]]
 +
 
 +
Vagabond is a man who has stared into the face of death and laughed at it. He is regarded highly in the Resistance and is willing to do whatever it takes to bring down [[Tyrant|Cole]] and his regime.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Fusillade|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}}
 +
 
 +
{{clr}}
 +
 
 +
==== Wardog (Boss) ====
 +
[[Image:Wardog1.jpg|110px|right|thumb|{{center|Wardog}}]]
 +
''Main Article:'' [[Wardog]]
 +
 
 +
Wardog's name strikes fear into the hearts of even the most brave Loyalists. His thirst for vengeance against [[Tyrant|Cole]] rivals that of [[Calvin Scott (Praetorian)|Calvin Scott]]. Some say that he spends every waking moment thinking about the day when he'll get a chance to personally put an end to Cole.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Fusillade|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 
 +
{{clr}}
 +
 
 +
==== Crow (Boss) ====
 +
[[Image:Crow1.jpg|right|thumb|100px|{{center|Crow}}]]
 +
''Main Article:'' [[Crow]]
 +
 
 +
Crow is the only surviving member of an elite military unit which was subjected to one of [[Neuron]]'s experiment. Though he does not excuse Neuron of his carelessness, it is his commander, [[Colonel Duray (Praetorian)|Colonel Duray]], that is the focus of his vengeance.
 +
 
 +
{{clr}}
 +
 
 +
=== Elite Bosses ===
 +
 
 +
==== Vanessa DeVore ====
 +
[[Image:Vanessa DeVore (enemy).jpg|100px|right|thumb|{{center|Vanessa DeVore}}]]
 +
''Main Article:'' [[Vanessa DeVore (Praetorian)|Vanessa DeVore]]
 +
 
 +
Vanessa DeVore is the mother of the Resistance. It was her warning of what was to come in [[Tyrant|Cole]]'s new world order that unified a small group of important military leaders into what would a day become The Resistance. Without DeVore's immense psychic power the Resistance would have been tracked down by [[Mother Mayhem]]'s [[Seers]] and smashed by the [[Praetorian Police Department|PPD]].
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
 +
 
 +
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
 +
 
 +
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe  Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Vanessa DeVore doesn´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[File:Empathy_HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
 +
 
 +
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|25|0|50|0|0|0|0|0}}|Auto, Self| }}
 +
{{clr}}
 +
 
 +
=== Named Bosses ===
 +
 
 +
* Ford (Veteran)
 +
* Dumpster
 +
* Windshield (Veteran)
 +
* Quinley (Officer)
 +
* Tock (Officer)
 +
* Pipe (Officer)
 +
* Ringtone (Officer)
 +
* Akimbo (Officer)
 +
* Poster Girl (Officer)
 +
* Double Barrel (Officer)
 +
* Rebar (Commando)
 +
* Twitcher (Officer)
 +
* Tire Iron (Officer)
 +
* Gasoline (Heavy Barrel)
 +
* Drummer (Heavy Hands)
 +
* Scissors (Commando)
 +
* Sickle (Officer)
 +
* Book Keeper (Officer)
 +
* Rothstein (Officer)
 +
* Bottleneck (Officer)
 +
* Mondo (Heavy Barrel)
 +
* Knockout (Heavy Barrel)
 +
* Arsenal (Heavy Barrel)
 +
* Skip (Officer)
 +
* Screwdriver (Officer)
 +
* Traffic (Veteran)
 +
* Point Blank (Officer)
 +
* Hat Trick (Commando)
 +
* 'Brella (Commando)
 +
* Brickwall (Heavy Hands)
 +
* Icicle (Commando)
 +
* Hangnail (Heavy Hands)
 +
* Stairwell (Heavy Hands)
 +
* Kill Team Leader (Officer)
 +
 
 +
* Color Blind (Veteran)
 +
:''Color Blind isn't really color blind, she just earned the name because she can never remember which wires to cut.''
 +
 
 +
* Thirty-Two (Officer)
 +
:''Reportedly the worst driver in all of the Resistance, Thirty-Two got his name by running over a [[Praetorian Police Department|PPD]] officer in a stolen police cruiser... thirty-two times.''
 +
 
 +
* Bunni (Officer)
 +
:''Bunni claims she saw a rabbit once, a real one, not one of [[Neuron]]'s clone super bunnies.''
 +
 
 +
* The Hetman
 +
:''A Crusader of the Resistance, the Hetman serves as the Survivor Compound's de facto leader in First Ward. He opposes Anna's claim to its Throne as Palatine, and has performed a ruthless military coup to end it.''
 +
 
 +
== Related Badges ==
 +
{{BadgeBox|Resistance Is Futile}}
  
 
== External Links ==
 
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/resistance.html Official Enemy Group Profile]
+
* [http://web.archive.org/web/20111201232431/http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/resistance.html Official Enemy Group Profile]
  
[[Category:Enemies]]
+
[[Category:Enemies|Resistance]]
 
[[Category:Resistance]]
 
[[Category:Resistance]]
 
[[Category:Going Rogue]]
 
[[Category:Going Rogue]]

Latest revision as of 01:06, 19 April 2014

Overview

The Resistance is an ally and enemy group in Praetoria.

Background

Resistance Icon Web.png

The Resistance attempts to awaken the populace to the reality of what's going on in Praetoria, and it does everything in its power to get would-be Heroes and Villains educated and out of Praetoria as quickly as possible. Members of the Resistance have banded together under the universal goal of stopping Tyrant and returning freedom to all. Their motivations and their personal goals are as varied as their origins. Some seek revenge, while others want to do right. Some seek peace, while others want personal power. They are clean, wired in, and smart. Among their ranks are hackers, robotics engineers, ex-military personnel, and escaped convicts. Although the Resistance draws strength from a common goal, the diversity of its membership is its greatest exploitable weakness.

The Resistance

The Resistance is formed from numerous cells that operate independently across the world. Its members can be encountered throughout Praetoria City's back alleys, huddling in automated warehouses and factories, and living in the tunnels deep beneath her streets. Its various cells move top side to conduct missions before slipping away to hide or blend into the populace in disguise. Members keep a very low profile and avoid detection from Mother Mayhem's Seers through a small device given to every member that cloaks the wearer's thoughts. According to the media, the escaped mental patient, Calvin Scott, is the fugitive mastermind behind the Resistance insurgency.

Taken from Resistance Official Enemy Group Profile


Enemy Types

Minions

Resistance Fighter

Resistance Fighter

Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Def
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

Elite Resistance Fighter

Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Def
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

MentalControl WorldOfConfusion.png Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.

MentalControl WorldOfConfusion.png SpawnCounter Special
Spawn a counter entity

Gadgets TargetingDrone.png Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow

SuperReflexes FocusedFighting.png Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow

Willpower HighPainTolerance.png Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.

Resistance Recruit (Tutorial Minion)

Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal)
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

Invulnerability TemporaryInvulnerabilty.png Reduced Health Reduced Max HP
Resistance

Resistance Recruit

Resistance Recruit

Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash)
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -DEF
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

Lieutenants

Resistance Commando

Resistance Commando

Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.

AssaultWeapons ARBurst.png Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ShotgunSlug.png Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.


Elite Resistance Commando

Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.

AssaultWeapons ARBurst.png Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ShotgunSlug.png Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

MentalControl WorldOfConfusion.png Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.

MentalControl WorldOfConfusion.png SpawnCounter Special
Spawn a counter entity

Gadgets TargetingDrone.png Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow

SuperReflexes FocusedFighting.png Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow

Willpower HighPainTolerance.png Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.

Resistance Heavy Barrel

Resistance Heavy Barrel

Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.

Powers

AssaultWeapons ShotgunSlug.png Snap Shot Ranged, Moderate DMG(Lethal), Foe -Res
The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.

AssaultWeapons ARM30grenade.png HE Shot Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)
The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.

AssaultWeapons ShotgunSlug.png AP Round Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown
The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.

Invulnerability ResToPhysicalDmg.png Resist Physical Damage +Res( S30 L30 )
Resistance

Resistance Heavy Barrel Elite

Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.

Powers

AssaultWeapons ShotgunSlug.png Snap Shot Ranged, Moderate DMG(Lethal), Foe -Res
The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.

AssaultWeapons ARM30grenade.png HE Shot Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)
The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.

AssaultWeapons ShotgunSlug.png AP Round Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown
The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.

MentalControl WorldOfConfusion.png Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.

MentalControl WorldOfConfusion.png SpawnCounter Special
Spawn a counter entity

Gadgets TargetingDrone.png Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow

SuperReflexes FocusedFighting.png Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow

Willpower HighPainTolerance.png Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.

Invulnerability ResToPhysicalDmg.png Resist Physical Damage Resistance
Resistance

Resistance Heavy Hands

Heavy Hands

Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Smash/Energy), Foe Disorient
You have been Disoriented.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

Invulnerability ResToPhysicalDmg.png Resist Physical Damage Resistance
Resistance


Resistance Heavy Hands Elite

Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Smash/Energy), Foe Disorient
You have been Disoriented.

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

MentalControl WorldOfConfusion.png Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.

MentalControl WorldOfConfusion.png SpawnCounter Special
Spawn a counter entity

Gadgets TargetingDrone.png Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow

SuperReflexes FocusedFighting.png Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow

Willpower HighPainTolerance.png Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.

Invulnerability ResToPhysicalDmg.png Resist Physical Damage Resistance
Resistance

Resistance Recruit (Tutorial Lieutenant)

Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal)
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

Invulnerability TemporaryInvulnerabilty.png Reduced Health Reduced Max HP
Resistance

Resistance Veteran

Resistance Veteran

Resistance Veterans are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.

AssaultWeapons ARBurst.png Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ShotgunSlug.png Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

Bosses

Resistance Officer

Resistance Officer

Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.

Powers

Paramilitary AssaultRifleBurst.png Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast

Thugs TargetedRangedHeavyDmg.png Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Leadership Tactics.png Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.

Elite Resistance Officer

Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.

Powers

Paramilitary AssaultRifleBurst.png Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast

Thugs TargetedRangedHeavyDmg.png Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Leadership Tactics.png Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.

MentalControl WorldOfConfusion.png Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.

MentalControl WorldOfConfusion.png SpawnCounter Special
Spawn a counter entity

Gadgets TargetingDrone.png Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow

SuperReflexes FocusedFighting.png Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow

Willpower HighPainTolerance.png Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.

Runesoldier

Resistance Runesoldier

Runesoldiers are high ranking members of the Resistance who have served under the tutelage of a master within the Carnival of Light. Through this training, they have adapted their high-tech weaponry to serve as a focus for mystic energies. However, their mastery of the knowledge they have received is less than ideal, causing their magical energy attacks to have a small element of randomness in the type of energy they produce.

Powers (Energy-based)

PraetorianResistance Runesoldier MysticShotEnergy.png Mystic Shot Ranged, Moderate DMG(Energy), -Def(Foe,All)
This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.

PraetorianResistance Runesoldier MysticBarrageEnergy.png Mystic Barrage Ranged Cone, Moderate DMG(Energy), -Def(Foe,All)
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival.

PraetorianResistance Runesoldier MysticSmashEnergy.png Mystic Smash Melee, Moderate DMG(Energy, Smashing), Stun
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy.

PraetorianResistance Runesoldier MysticBurstEnergy.png Mystic Burst AoE, Moderate DMG(Energy), Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.

PraetorianResistance Runesoldier MysticSuppressionEnergy.png Mystic Suppression Ranged, Light DMG(Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.

CarnivalOfLight Resistance.png Damage Resistance Resistance
The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.

Powers (Negative Energy-based)

PraetorianResistance Runesoldier MysticShotNegative.png Mystic Shot Ranged, Moderate DMG(Negative Energy), -Def(Foe,All)
This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.

PraetorianResistance Runesoldier MysticBarrageNegative.png Mystic Barrage Ranged Cone, Moderate DMG(Negative Energy), -Def(Foe,All)
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.

PraetorianResistance Runesoldier MysticSmashNegative.png Mystic Smash Melee, Moderate DMG(Negative Energy, Smashing), Stun
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.

PraetorianResistance Runesoldier MysticBurstNegative.png Mystic Burst AoE, Moderate DMG(Negative Energy), Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.

PraetorianResistance Runesoldier MysticSuppressionNegative.png Mystic Suppression Ranged, Light DMG(Negative Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.

CarnivalOfLight Resistance.png Damage Resistance Resistance
The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.

Named Enemies

Dr. Steffard (Minion)

Dr. Steffard

Main Article: Doctor Steffard

As Dr. Steffrad:

Dr. Steffard is secretly the Seer murdering villain known to Praetoria as "Cutter Cain". His true motive is to rehabilitate the Seers and give them back their lives, but the process doesen't always result in success.

As Cutter Cain:

The man named Cutter Cain really is a doctor. Dr. Steffard to be exact!


Powers

AssaultWeapons ARBurst.png Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.


Chompie (Lieutenant)

Chompie

Main Article: Chompie

This Ghoul has been rehabilitaed by Dr. Helix. Each one was a former member of an elite military unit subjected to Neuron's horrible experiments.


Jack Hammer

Jack Hammer

Main Article: Jack Hammer

Jack Hammer is a veteran of the Resistance, willing to do whatever it takes to get the job done. This includes injecting himself with just the right ammount of Fixadine to keep himself sane during the job, but powerful enough to stand toe to toe with members of the Powers Division

Powers

Paramilitary AssaultRifleBurst.png Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast

Thugs TargetedRangedHeavyDmg.png Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Leadership Tactics.png Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.


Hatchet (Boss)

Hatchet

Main Article: Hatchet

Hatchet is known in the Resistance for his "pet" ghoul, a monster that he trained on his own. Many fear even having to fight Hatchet, knowing that he is not one to show any mercy.

Powers

AssaultWeapons ShotgunSlug.png Single Shot Ranged, Moderate Damage (Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate Damage (Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

PowerPunch EnergyPunch.png Power Punch Melee, Moderate Damage (Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.

Temporary PVP DebuffDefense.png No Resistances
Hatchet does not have any special Damage Resistances

Beholder (Boss)

Beholder

Main Article: Beholder

Beholder is a rare sight to see - a seer who escaped from the control of Praetor Tilman. She is infamous for the ammount of chaos and destruction she has caused within Imperial City

Powers

PsionicAssault MentalDart.png Psionic Dart Ranged, Minor Damage, Psionic, Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.

PsionicAssault MentalDart.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast WillDomination.png Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

Power Missing.png No Melee attacks
Beholder doesn´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance +Res( P30 ) +Def( M10% R10% ), +Prot( Ho 3.0 St 3.0 Sl 3.0 ), +Res( Sl 50 )
Auto, Self


Vagabond (Boss)

Vagabond

Main Article: Vagabond

Vagabond is a man who has stared into the face of death and laughed at it. He is regarded highly in the Resistance and is willing to do whatever it takes to bring down Cole and his regime.

Powers

Paramilitary AssaultRifleBurst.png Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast

Thugs TargetedRangedHeavyDmg.png Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Leadership Tactics.png Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.


Wardog (Boss)

Wardog

Main Article: Wardog

Wardog's name strikes fear into the hearts of even the most brave Loyalists. His thirst for vengeance against Cole rivals that of Calvin Scott. Some say that he spends every waking moment thinking about the day when he'll get a chance to personally put an end to Cole.

Powers

Paramilitary AssaultRifleBurst.png Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast

Thugs TargetedRangedHeavyDmg.png Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast


Crow (Boss)

Crow

Main Article: Crow

Crow is the only surviving member of an elite military unit which was subjected to one of Neuron's experiment. Though he does not excuse Neuron of his carelessness, it is his commander, Colonel Duray, that is the focus of his vengeance.


Elite Bosses

Vanessa DeVore

Vanessa DeVore

Main Article: Vanessa DeVore

Vanessa DeVore is the mother of the Resistance. It was her warning of what was to come in Cole's new world order that unified a small group of important military leaders into what would a day become The Resistance. Without DeVore's immense psychic power the Resistance would have been tracked down by Mother Mayhem's Seers and smashed by the PPD.

Powers

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Power Missing.png No Melee attacks No Hand to Hand
Vanessa DeVore doesn´t have any Melee attacks at all

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Temporary PVP BuffDefense.png Resistance +Res( E25 P50 )
Auto, Self

Named Bosses

  • Ford (Veteran)
  • Dumpster
  • Windshield (Veteran)
  • Quinley (Officer)
  • Tock (Officer)
  • Pipe (Officer)
  • Ringtone (Officer)
  • Akimbo (Officer)
  • Poster Girl (Officer)
  • Double Barrel (Officer)
  • Rebar (Commando)
  • Twitcher (Officer)
  • Tire Iron (Officer)
  • Gasoline (Heavy Barrel)
  • Drummer (Heavy Hands)
  • Scissors (Commando)
  • Sickle (Officer)
  • Book Keeper (Officer)
  • Rothstein (Officer)
  • Bottleneck (Officer)
  • Mondo (Heavy Barrel)
  • Knockout (Heavy Barrel)
  • Arsenal (Heavy Barrel)
  • Skip (Officer)
  • Screwdriver (Officer)
  • Traffic (Veteran)
  • Point Blank (Officer)
  • Hat Trick (Commando)
  • 'Brella (Commando)
  • Brickwall (Heavy Hands)
  • Icicle (Commando)
  • Hangnail (Heavy Hands)
  • Stairwell (Heavy Hands)
  • Kill Team Leader (Officer)
  • Color Blind (Veteran)
Color Blind isn't really color blind, she just earned the name because she can never remember which wires to cut.
  • Thirty-Two (Officer)
Reportedly the worst driver in all of the Resistance, Thirty-Two got his name by running over a PPD officer in a stolen police cruiser... thirty-two times.
  • Bunni (Officer)
Bunni claims she saw a rabbit once, a real one, not one of Neuron's clone super bunnies.
  • The Hetman
A Crusader of the Resistance, the Hetman serves as the Survivor Compound's de facto leader in First Ward. He opposes Anna's claim to its Throne as Palatine, and has performed a ruthless military coup to end it.

Related Badges

File:Badge DefeatResistance.png Resistance Is Futile

The Resistance considers you an obstacle to accomplishing their goal of overthrowing Emperor Cole. You defeated a number of Resistance members to earn this badge.

External Links