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Difference between revisions of "The Protest Event"

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== Description ==
 
== Description ==
The event takes place a few yards north-west of the CTA station in Nova Praetoria. Once the protest is up, it will remain there until participation. Each segment has a ten minute timer and once the event is completed there is a one hour cooldown timer.  
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The event takes place a few yards north-west of the CTA station in Nova Praetoria, at approximate coordinates of {{coords|-4033|33|-256}}. Once the protest is up, it will remain there until participation. Each segment has a ten minute timer and once the event is completed there is a one hour cooldown timer.  
  
The plaza will have several yellow-con Protestors and several red-con [[Seers]] however they are all non-hostile. Attacking the Seers begins the Resistance path, attacking the Protestors begins the Loyalist path. Once one Seer or five Protestors is defeated, it will move to the next stage.
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The plaza will have several yellow-con Protesters and several red-con [[Seers]] however they are all non-hostile. Attacking the Seers begins the Resistance path, attacking the Protesters begins the Loyalist path. Once one Seer or five Protesters is defeated, it will move to the next stage.
  
===[[File:Align Status Loyalist.png]] Discourage Protestors (Loyalist)===
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===[[File:Align Status Loyalist.png]] Discourage Protesters (Loyalist)===
*Discourage the Protestors!
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*Discourage the Protesters!
:* 40 Protestors to Discourage
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:* 40 Protesters to Discourage
The Seers will now become allies and you simply have to defeat the yellow-con Protestors. They have little in the way of attacks so it's simply a fight against the clock. The Seers will maintain a 3 man presense while the protestors will show up in five to seven members, replacing defeated members as the event progresses.
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The Seers will now become allies and you simply have to defeat the yellow-con Protesters. They have little in the way of attacks so it's simply a fight against the clock. The Seers will maintain a 3 man presence while the protesters will show up in five to seven members, replacing defeated members as the event progresses.
  
 
*Prevent [[Destroyers]] from Causing Mayhem!
 
*Prevent [[Destroyers]] from Causing Mayhem!
 
:* Defeat 20 Destroyers, Protect 15 objects
 
:* Defeat 20 Destroyers, Protect 15 objects
This phase sees a 3-strong mob of Destroyers show up and try to destroy the scenery surrounding the area. You will still have the support of the 3 Seers who will refresh every minute, teleporting out any surviving members and replacing them with 3 more. Thankfully the Destroyers are more interested in destroying you so simply beat them down before the 15 objects are destroyed. The only problem is the yellow-con protestors will be showing up a 7-strong presense, often blocking your targetting. The Seers will continue to attack them while you go after the Destroyers.
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This phase sees a 3-strong mob of Destroyers show up and try to destroy the scenery surrounding the area. You will still have the support of the 3 Seers who will refresh every minute, teleporting out any surviving members and replacing them with 3 more. Thankfully the Destroyers are more interested in destroying you so simply beat them down before the 15 objects are destroyed. The only problem is the yellow-con protesters will be showing up a 7-strong presence, often blocking your targeting. The Seers will continue to attack them while you go after the Destroyers.
  
{{bug|1=At ten Destroyers there will be a flash-up notice about PPD arrving but none actually show up for the event itself.}}
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{{bug|1=At ten Destroyers there will be a flash-up notice about PPD arriving but none actually show up for the event itself.}}
  
 
*Eliminate the Protest Leaders
 
*Eliminate the Protest Leaders
 
:* 20 Protest Leaders to defeat.
 
:* 20 Protest Leaders to defeat.
The last part of the this path involves taking out red-con Protest Leaders but you efforts will be hampered by the continued presense of those yellow-con protestors who don't count. The leaders will be more aggressive and hit slightly harder. Much like the Destroyers they will go for you and you allies as they get near to you. Once the last leader is defeated, all NPCs will retreat and you can claim your reward.
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The last part of the this path involves taking out red-con Protest Leaders but you efforts will be hampered by the continued presence of those yellow-con protesters who don't count. The leaders will be more aggressive and hit slightly harder. Much like the Destroyers they will go for you and you allies as they get near to you. Once the last leader is defeated, all NPCs will retreat and you can claim your reward.
  
===[[File:Align Status Resistance.png]] Defeat Seers (Resistence)===
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===[[File:Align Status Resistance.png]] Defeat Seers (Resistance)===
 
*Defeat the Monitoring Seers!
 
*Defeat the Monitoring Seers!
 
:* 25 Seers to Defeat
 
:* 25 Seers to Defeat
The Protestors will now turn into allies and the original Seers will escape only to be replaced by a constant presense of 3 Seers. As each one is defeated it will be replaced immediately by another. Since the Protestors are now allies they will also fight the Seers with their limited weaponary.
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The Protesters will now turn into allies and the original Seers will escape only to be replaced by a constant presence of 3 Seers. As each one is defeated it will be replaced immediately by another. Since the Protesters are now allies they will also fight the Seers with their limited weaponry.
  
 
* Cause some mayhem!
 
* Cause some mayhem!
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* Fight off the incoming PPD!
 
* Fight off the incoming PPD!
 
:* 24 T.E.S.T. Officers to defeat
 
:* 24 T.E.S.T. Officers to defeat
After the last object is destroyed, [[T.E.S.T.]] Officers will start teleporting in, also in groups of three, and begin attacking. They will focus on using their blasts and attack your protestor allies who will fight back with what little help they can. Once the last officer is defeated, all NPCs will retreat and you can claim your reward.
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After the last object is destroyed, [[T.E.S.T.]] Officers will start teleporting in, also in groups of three, and begin attacking. They will focus on using their blasts and attack your protester allies who will fight back with what little help they can. Once the last officer is defeated, all NPCs will retreat and you can claim your reward.
  
 
== Reward Choices ==
 
== Reward Choices ==
 
''The availability of the rewards is proportional to your level of participation. There are no side-specific rewards to this event.''
 
''The availability of the rewards is proportional to your level of participation. There are no side-specific rewards to this event.''
  
* [[Protestor]] badge
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* [[Protester]] badge
Choosing this reward you will receive the Protestor Badge for your fine example of civic duty...
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Choosing this reward you will receive the Protester Badge for your fine example of civic duty...
{{BadgeBox|Protestor}}
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{{BadgeBox|Protester}}
 
* Random [[Dual_origin#Dual-Origin_Enhancements|Dual Origin Enhancement]]
 
* Random [[Dual_origin#Dual-Origin_Enhancements|Dual Origin Enhancement]]
 
Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.
 
Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.
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Choosing this reward you will receive one Reward Merit.
 
Choosing this reward you will receive one Reward Merit.
 
* [[Molotov Cocktail]] Temporary Power
 
* [[Molotov Cocktail]] Temporary Power
Choosing this reward you will receive a small number of fire bombs used by the protestors as a temporary power you can use.
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Choosing this reward you will receive a small number of fire bombs used by the protesters as a temporary power you can use.
 
* Random Tier 1 Invention Salvage
 
* Random Tier 1 Invention Salvage
 
Choosing this reward you will receive a single random piece of Invention salvage.
 
Choosing this reward you will receive a single random piece of Invention salvage.

Latest revision as of 17:46, 11 August 2011

Overview

The Angry Citizens of Nova Praetoria are forming a very public protest in the south-west quarter of the Magisterium. Will you help their cause or prevent them from protesting further?

Angry Citizens protesting peacefully

Description

The event takes place a few yards north-west of the CTA station in Nova Praetoria, at approximate coordinates of (-4033, 33, -256). Once the protest is up, it will remain there until participation. Each segment has a ten minute timer and once the event is completed there is a one hour cooldown timer.

The plaza will have several yellow-con Protesters and several red-con Seers however they are all non-hostile. Attacking the Seers begins the Resistance path, attacking the Protesters begins the Loyalist path. Once one Seer or five Protesters is defeated, it will move to the next stage.

Align Status Loyalist.png Discourage Protesters (Loyalist)

  • Discourage the Protesters!
  • 40 Protesters to Discourage

The Seers will now become allies and you simply have to defeat the yellow-con Protesters. They have little in the way of attacks so it's simply a fight against the clock. The Seers will maintain a 3 man presence while the protesters will show up in five to seven members, replacing defeated members as the event progresses.

  • Defeat 20 Destroyers, Protect 15 objects

This phase sees a 3-strong mob of Destroyers show up and try to destroy the scenery surrounding the area. You will still have the support of the 3 Seers who will refresh every minute, teleporting out any surviving members and replacing them with 3 more. Thankfully the Destroyers are more interested in destroying you so simply beat them down before the 15 objects are destroyed. The only problem is the yellow-con protesters will be showing up a 7-strong presence, often blocking your targeting. The Seers will continue to attack them while you go after the Destroyers.

Badge bughunter 01.png Bug! At ten Destroyers there will be a flash-up notice about PPD arriving but none actually show up for the event itself.
  • Eliminate the Protest Leaders
  • 20 Protest Leaders to defeat.

The last part of the this path involves taking out red-con Protest Leaders but you efforts will be hampered by the continued presence of those yellow-con protesters who don't count. The leaders will be more aggressive and hit slightly harder. Much like the Destroyers they will go for you and you allies as they get near to you. Once the last leader is defeated, all NPCs will retreat and you can claim your reward.

Align Status Resistance.png Defeat Seers (Resistance)

  • Defeat the Monitoring Seers!
  • 25 Seers to Defeat

The Protesters will now turn into allies and the original Seers will escape only to be replaced by a constant presence of 3 Seers. As each one is defeated it will be replaced immediately by another. Since the Protesters are now allies they will also fight the Seers with their limited weaponry.

  • Cause some mayhem!
  • Destroy 12 objects

Once the last Seer is defeated, any remaining Seers will port away and the nearby objects such as cars, parking meters, bus stops and fire hydrants will be targetable. This is very similar to a Mayhem Mission in that you simply have to destroy the objects within the time allowed.

  • Fight off the incoming PPD!
  • 24 T.E.S.T. Officers to defeat

After the last object is destroyed, T.E.S.T. Officers will start teleporting in, also in groups of three, and begin attacking. They will focus on using their blasts and attack your protester allies who will fight back with what little help they can. Once the last officer is defeated, all NPCs will retreat and you can claim your reward.

Reward Choices

The availability of the rewards is proportional to your level of participation. There are no side-specific rewards to this event.

Choosing this reward you will receive the Protester Badge for your fine example of civic duty...

File:Badge Protestor.png Protester

Not one to stand idly by, you have made your opinions known. For better or for worse.

Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.

Choosing this reward you will receive one Reward Merit.

Choosing this reward you will receive a small number of fire bombs used by the protesters as a temporary power you can use.

  • Random Tier 1 Invention Salvage

Choosing this reward you will receive a single random piece of Invention salvage.

  • Random Invention Enhancement Recipe

Choosing this reward you will receive a single random (common) Invention enhancement recipe.

Choosing this reward you will receive an additional amount of bonus Information.

  • Random Medium or Large Inspiration

Choosing this reward you will receive a single random Medium or Large Inspiration.