Difference between revisions of "The Players' Guide to the Cities"

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===[[{{NAMESPACE}}:{{PAGENAME}}/System Requirements|System Requirements]]===
+
{{PlayerGuide}}
  
===[[{{NAMESPACE}}:{{PAGENAME}}/Getting Started|Getting Started]]===
+
{{PlayerGuide MentorProject}}
  
===[[{{NAMESPACE}}:{{PAGENAME}}/Creating a Character|Creating a Character]]===
+
__NOTOC__
 +
== Introduction ==
 +
When City of Villains was preparing for release, the community was asked for input to help identify information in the game manual that needed to be updated. Since this would be the first update to the game manual since City of Heroes release, there was a lot of material that needed to be covered, and the community tackled it with great enthusiasm. As a result, the City of Villains manual was pretty much up to date at initial release.
  
===[[{{NAMESPACE}}:{{PAGENAME}}/User Interface|User Interface]]===
+
At present, however, the game manuals are once again very out of date. And while the various articles here at Paragon Wiki are able to give players a pretty broad idea of how the game works, there is still a lot of useful information that was contained in the game manuals that hasn't previously been covered here.
  
===[[{{NAMESPACE}}:{{PAGENAME}}/Your First Game Session|Your First Game Session]]===
+
This project--given the name "The Players' Guide to the Cities"--essentially creates what we hope will become a living, breathing game manual to be maintained by the community at large here at Paragon Wiki. As such, it should provide a good starting point for anyone new to either Paragon Wiki or the "City of" franchise who is looking to learn more about the game but maybe a little unsure what they are even searching for. It should also serve as a quick-reference document for more advanced players who are just looking for general information on broad subjects they might want to brush up on.
When you have finished creating your character, you may begin your adventure.  You will be given the option to either play through or skip the game tutorial when leave the Character ID screen. Playing through the tutorial will help to demonstrate to you the basics of movement, navigation, combat, and interacting with [[Nonplayer Character|non-player characters]] (NPCs).  In addition, upon completion of the tutorial, your character will have enough experience to progress to level 2.
+
  
Remember, don't just rely on the text messages from NPCs in the tutorial; you must also pay attention to the reminders automatically placed on your map and other informational screens.
+
So, welcome to the Players' Guide to the Cities. We hope you find this guide both useful and informative. And since this is a community project, if you find any out-of-date or incorrect information, edit away.
  
{{Gametip|game=hero|tip=If you're interested in collecting [[badges]], be sure to collect the [[Isolator Badge]] before leaving [[Outbreak]]. You'll find it very hard to obtain later!}}
+
--[[User:Eabrace|Eabrace]] 16:24, 16 August 2007 (EDT)
{{Gametip|game=vill|tip=If you're interested in collecting [[badges]], be sure to collect the [[Jail Bird Badge]] before leaving [[Breakout]]. You won't be able to collect it later!}}
+
{{Gametip|game=both|tip=After completing the door mission in the tutorial, you'll be told to return to your contact ([[Coyote]] for heroes, [[Arachnos Pilot]] for villains). Clicking on your contact at this point will force you to leave the zone, so be sure you're ready to leave before handing in your mission.}}
+
  
====Heroes: Your First Day on Patrol====
+
== Contents ==
After skipping or completing the tutorial, you will be given a choice between starting your career in either [[Atlas Park]] or [[Galaxy City]].  If Atlas Park is selected, your first contact will be located inside the Paragon City Hall.  If Galaxy City is selected, your first contact will be located inside the Freedom Corp building. Your contact will offer you a choice of missions.
+
* [[/System Requirements|System Requirements]]
 +
* [[/Getting Started|Getting Started]]
 +
* [[/Creating a Character|Creating a Character]]
 +
* [[/Character Slot Management|Character Slot Management]]
 +
* [[/User Interface|User Interface]]
 +
* [[/Your First Game Session|Your First Game Session]]
 +
* [[/Movement|Movement]]
 +
* [[/Interacting with the Environment|Interacting with the Environment]]
 +
* [[/Fighting and Other Actions|Fighting and Other Actions]]
 +
* [[/Leveling|Leveling]]
 +
* [[/Powers|Powers]]
 +
* [[/Rewards|Rewards]]
 +
* [[/Missions|Missions]]
 +
* [[/Teams|Teams]]
 +
* [[/Super Groups|Super Groups]]
 +
* [[/Coalitions|Coalitions]]
 +
* [[/Trading|Trading]]
 +
* [[/Slash Commands, Macros, Keybindings, and Emotes|Slash Commands, Macros, Keybindings, and Emotes]]
 +
* [[/Options|Options]]
 +
* [[/Zones|Zones]]
 +
* [[/Enemy Groups|Enemy Groups]]
 +
* [[/Player vs. Player|Player vs. Player]]
 +
* [[/Glossary|Glossary]]
 +
* [[/Credits|Credits]]
  
You can either patrol the streets looking for criminals arrest or go ahead and tackle your first mission.  It's up to you.  Pay attention to your map, which will reveal more and more of the zone as you explore.  Be cautious when crossing the yellow or red lines on your map as these mark off more dangerous areas within the zone.
+
[[Category:The Players' Guide to the Cities| ]]
 
+
When you have enough experience to train to level 2, you will need to visit either [[Ms. Liberty]] (Atlas Park) or [[Back Alley Brawler]] (Galaxy.)  Speak to them to train.
+
 
+
====Villains: The Struggle for Survival Begins====
+
After skipping or completing the tutorial, Villains will be given a choice between taking either [[Kalinda]] or [[Matthew Burke]] as their starting contact, both within [[Mercy Island]].  Kalinda is located in Fort Darwin, conveniently located near the drop off point from the Tutorial and near Arbiter Diaz, while Matthew Burke is located just outside the Fort, nearby in the neighborhood of Darwin's Landing.  Speaking to either new contact after your arrival on Mercy Island, they will offer you your first mission.
+
 
+
You can either roam the streets of Mercy Island beating on anything unfortunate enough to be in your path or you can go ahead and run missions.  The choice is entirely up to you.  Pay attention to the map.  As you move around the zone, you will clear away the fog of war and reveal more of the map.  Use caution when crossing the yellow or red borders on the map which indicate you have entered into one of the zone's more dangerous areas.
+
 
+
When you have enough experience to train to level 2, speak to [[Arbiter Diaz]] in Fort Darwin to train.
+
 
+
====Training====
+
When you speak to your trainer and tell them that you are ready to train to level 2, you will be granted the inherent Power [[Rest]], another row of Inspiration slots, and your choice of one new Power.  Your 3rd Primary and 2nd Secondary Powers are now available, giving you a total of three Powers to choose from.
+
 
+
{{Gametip|game=both|tip=As you progress throughout your career, you will find other trainers you may speak to in other zones.  It is not necessary to always return to your initial trainer throughout your career; any trainer will do once you are ready for your next level.}}
+
 
+
====Ending Your Game Session====
+
When you are ready to end your game session, open the game menu from the Status window and select "Quit".  You will be given the option of quitting to the login screen or quitting to your desktop.  Quitting to the login screen will allow you to log back in to continue with another character or create another character.  Quitting to the desktop will exit the game client entirely.
+
 
+
When logging out, you will remain visible and can still be attacked for 30 seconds.  If you press any key during this time, the countdown will be aborted and you will not log out.  When the countdown reaches zero, you will either be sent back to the login screen or sent back to your desktop.
+
 
+
If quitting to the desktop, you will have the option to quit out of the game before the 30 second timer has expired.  If you do this, you will be sent out to the desktop, but your character will remain visible and may still be attacked until the remainder of your 30 second timer has expired.
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Movement|Movement]]===
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Interacting with the Environment|Interacting with the Environment]]===
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Fighting and Other Actions|Fighting and Other Actions]]===
+
* Using Your Powers
+
* Taking Damage and Restoring Hit Points
+
* Damage Displays in Combat
+
* Powers, Endurance, and Recharge
+
* Color Coding
+
* Combat Options
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Powers|Powers]]===
+
* Powers Terminology
+
* Power Outer Ring Key
+
* Leveling Table
+
* Inherent Powers
+
* Origin Powers
+
* Pool Power Sets
+
* Hero-Specific Power Set
+
** Blasters
+
*** Blaster Inherent Powers
+
*** Blaster Primaries
+
*** Blaster Secondaries
+
*** Blaster Ancillaries
+
** Controllers
+
*** Controller Inherent Powers
+
*** Controller Primaries
+
*** Controller Secondaries
+
*** Controller Ancillaries
+
** Defenders
+
*** Defender Inherent Powers
+
*** Defender Primaries
+
*** Defender Secondaries
+
*** Defender Ancillaries
+
** Scrappers
+
*** Scrapper Inherent Powers
+
*** Scrapper Primaries
+
*** Scrapper Secondaries
+
*** Scrapper Ancillaries
+
** Tankers
+
*** Tanker Inherent Powers
+
*** Tanker Primaries
+
*** Tanker Secondaries
+
*** Tanker Ancillaries
+
** Kheldians
+
*** Kheldian Inherent Powers
+
*** Peacebringers
+
*** Warshades
+
* Villain-Specific Power Sets
+
** Brutes
+
*** Brute Inherent Powers
+
*** Brute Primaries
+
*** Brute Secondaries
+
*** Brute Patron Powers
+
** Corruptors
+
*** Corruptor Inherent Powers
+
*** Corruptor Primaries
+
*** Corruptor Secondaries
+
*** Corruptor Patron Powers
+
** Dominators
+
*** Dominator Inherent Powers
+
*** Dominator Primaries
+
*** Dominator Secondaries
+
*** Dominator Patron Powers
+
** Masterminds
+
*** Mastermind Inherent Powers
+
** Mastermind Primaries
+
*** Mastermind Secondaries
+
** Mastermind Patron Powers
+
** Stalkers
+
*** Stalker Inherent Powers
+
*** Stalker Primaries
+
*** Stalker Secondaries
+
*** Stalker Patron Powers
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Rewards|Rewards]]===
+
* Experience
+
* Influence/Infamy
+
* Prestige
+
* Inspirations
+
* Enhancements
+
** Types of Enhancements
+
** Enhancement Origins
+
** Enhancement Strengths
+
** Combining Enhancements
+
* Salvage
+
* Recipes
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Missions|Missions]]===
+
* Contacts
+
* Clues
+
* Story Arcs
+
* Policeband/Newspaper Missions
+
** Safeguard/Mayhem Missions
+
* Mission Types
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Team Ups|Team Ups]]===
+
* Team Leaders
+
* Team Ups and Missions
+
* Sidekicks/Lackeys and Exemplars/Malefactors
+
* Task Forces and Trials
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Super Groups|Super Groups]]===
+
* Bases
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Coalitions|Coalitions]]===
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Trading|Trading]]===
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Slash Commands, Macros, Keybindings, and Emotes|Slash Commands, Macros, Keybindings, and Emotes]]===
+
* Slash Commands
+
* Macros
+
====Keybindings====
+
{{color|red|This is just a placeholder for the moment.  When I get to bindings, I want to put this table in there.}}
+
 
+
{|
+
|+DEFAULT KEYBINDINGS
+
|-
+
| KEY||COMMAND||DETAILS
+
|-
+
| '||{{bindcommand|quickchat}}||{{color|red|Will add descriptions in this column of what the binds actually do later.}}
+
|-
+
| -||{{bindcommand|prev_tray}}||
+
|-
+
| ALT+-||{{bindcommand|prev_tray_alt}}||
+
|-
+
| /||{{bindcommand|show chat}}$${{bindcommand|slashchat}}||
+
|-
+
| 0||{{bindcommand|powexec_slot|10}}||
+
|-
+
| CTRL+0||{{bindcommand|powexec_alt2slot|10}}||
+
|-
+
| ALT+0||{{bindcommand|powexec_altslot|10}}||
+
|-
+
| 1||{{bindcommand|powexec_slot|1}}||
+
|-
+
| CTRL+1||{{bindcommand|powexec_alt2slot|1}}||
+
|-
+
| SHIFT+1||{{bindcommand|team_select|1}}||
+
|-
+
| ALT+1||{{bindcommand|powexec_altslot|1}}||
+
|-
+
| 2||{{bindcommand|powexec_slot|2}}||
+
|-
+
| CTRL+2||{{bindcommand|powexec_alt2slot|2}}||
+
|-
+
| SHIFT+2||{{bindcommand|team_select|2}}||
+
|-
+
| ALT+2||{{bindcommand|powexec_altslot|2}}||
+
|-
+
| 3||{{bindcommand|powexec_slot|3}}||
+
|-
+
| CTRL+3||{{bindcommand|powexec_alt2slot|3}}||
+
|-
+
| SHIFT+3||{{bindcommand|team_select|3}}||
+
|-
+
| ALT+3||{{bindcommand|powexec_altslot|3}}||
+
|-
+
| 4||{{bindcommand|powexec_slot|4}}||
+
|-
+
| CTRL+4||{{bindcommand|powexec_alt2slot|4}}||
+
|-
+
| SHIFT+4||{{bindcommand|team_select|4}}||
+
|-
+
| ALT+4||{{bindcommand|powexec_altslot|4}}||
+
|-
+
| 5||{{bindcommand|powexec_slot|5}}||
+
|-
+
| CTRL+5||{{bindcommand|powexec_alt2slot|5}}||
+
|-
+
| SHIFT+5||{{bindcommand|team_select|5}}||
+
|-
+
| ALT+5||{{bindcommand|powexec_altslot|5}}||
+
|-
+
| 6||{{bindcommand|powexec_slot|6}}||
+
|-
+
| CTRL+6||{{bindcommand|powexec_alt2slot|6}}||
+
|-
+
| SHIFT+6||{{bindcommand|team_select|6}}||
+
|-
+
| ALT+6||{{bindcommand|powexec_altslot|6}}||
+
|-
+
| 7||{{bindcommand|powexec_slot|7}}||
+
|-
+
| CTRL+7||{{bindcommand|powexec_alt2slot|7}}||
+
|-
+
| SHIFT+7||{{bindcommand|team_select|7}}||
+
|-
+
| ALT+7||{{bindcommand|powexec_altslot|7}}||
+
|-
+
| 8||{{bindcommand|powexec_slot|8}}||
+
|-
+
| CTRL+8||{{bindcommand|powexec_alt2slot|8}}||
+
|-
+
| SHIFT+8||{{bindcommand|team_select|8}}||
+
|-
+
| ALT+8||{{bindcommand|powexec_altslot|8}}||
+
|-
+
| 9||{{bindcommand|powexec_slot|9}}||
+
|-
+
| CTRL+9||{{bindcommand|powexec_alt2slot|9}}||
+
|-
+
| ALT+9||{{bindcommand|powexec_altslot|9}}||
+
|-
+
| ;||{{bindcommand|show chat}}$${{bindcommand|slashchat}}||
+
|-
+
| \||{{bindcommand|menu}}||
+
|-
+
| A||{{bindcommand|+left}}||
+
|-
+
| B||{{bindcommand|++first}}||
+
|-
+
| BACKSPACE||{{bindcommand|autoreply}}||
+
|-
+
| C||{{bindcommand|chat}}||
+
|-
+
| COMMA||{{bindcommand|show|chat}}$${{bindcommand|beginchat|/tell $target,}}||
+
|-
+
| D||{{bindcommand|+right}}||
+
|-
+
| DELETE||{{bindcommand|+lookdown}}||
+
|-
+
| DOWN||{{bindcommand|+backward}}||
+
|-
+
| DOWNARROW||{{bindcommand|+backward}}||
+
|-
+
| E||{{bindcommand|+turnright}}||
+
|-
+
| END||{{bindcommand|+zoomout}}||
+
|-
+
| ENTER||{{bindcommand|show|chat}}$${{bindcommand|startchat}}||
+
|-
+
| EQUALS||{{bindcommand|next_tray}}||
+
|-
+
| ALT+EQUALS||{{bindcommand|next_tray_alt}}||
+
|-
+
| ESC||{{bindcommand|unselect}}||
+
|-
+
| F||{{bindcommand|follow}}||
+
|-
+
| F1||{{bindcommand|inspexec_slot|1}}||
+
|-
+
| F10||{{bindcommand|say|$battlecry}}$${{bindcommand|emote|attack}}||
+
|-
+
| F2||{{bindcommand|inspexec_slot|2}}||
+
|-
+
| F3||{{bindcommand|inspexec_slot|3}}||
+
|-
+
| F4||{{bindcommand|inspexec_slot|4}}||
+
|-
+
| F5||{{bindcommand|inspexec_slot|5}}||
+
|-
+
| F6||{{bindcommand|local|<nowiki><color white><bgcolor red>RUN!</nowiki>}}||
+
|-
+
| F7||{{bindcommand|say|<nowiki><color black><bgcolor #22aa22>Ready!</nowiki>}}$${{bindcommand|emote|thumbsup}}||
+
|-
+
| F8||{{bindcommand|local|<nowiki><color black><bgcolor #aaaa22>HELP!</nowiki>}}$${{bindcommand|emote|whistle}}||
+
|-
+
| F9||{{bindcommand|local|<nowiki><color white><bgcolor #2222aa><scale .75>level $level $archetype</nowiki>}}$${{bindcommand|local|<nowiki><color white><bgcolor #2222aa>Looking for team</nowiki>}}||
+
|-
+
| HOME||{{bindcommand|+zoomin}}||
+
|-
+
| INSERT||{{bindcommand|+lookup}}||
+
|-
+
| LALT||{{bindcommand|+alttray}}||
+
|-
+
| LCONTROL||{{bindcommand|+alt2tray}}||
+
|-
+
| LCTRL||{{bindcommand|+alt2tray}}||
+
|-
+
| LEFT||{{bindcommand|+turnleft}}||
+
|-
+
| LEFTARROW||{{bindcommand|+turnleft}}||
+
|-
+
| M||{{bindcommand|map}}||
+
|-
+
| MBUTTON||{{bindcommand|+camrotate}}||
+
|-
+
| MouseChord||{{bindcommand|+forward_mouse}}||
+
|-
+
| MOUSEWHEEL||{{bindcommand|+camdistadjust}}||
+
|-
+
| N||{{bindcommand|nav}}||
+
|-
+
| P||{{bindcommand|powers}}||
+
|-
+
| PAGEDOWN||{{bindcommand|camreset}}||
+
|-
+
| PAGEUP||{{bindcommand|+camrotate}}||
+
|-
+
| Q||{{bindcommand|+turnleft}}||
+
|-
+
| R||{{bindcommand|++autorun}}||
+
|-
+
| RALT||{{bindcommand|alttraysticky}}||
+
|-
+
| RBUTTON||{{bindcommand|+mouse_look}}||
+
|-
+
| RIGHT||{{bindcommand|+turnright}}||
+
|-
+
| RIGHTARROW||{{bindcommand|+turnright}}||
+
|-
+
| S||{{bindcommand|+backward}}||
+
|-
+
| SPACE||{{bindcommand|+up}}||
+
|-
+
| SYSRQ||{{bindcommand|screenshot}}||
+
|-
+
| T||{{bindcommand|target}}||
+
|-
+
| TAB||{{bindcommand|target_enemy_next}}||
+
|-
+
| CTRL+TAB||{{bindcommand|target_enemy_near}}||
+
|-
+
| SHIFT+TAB||{{bindcommand|target_enemy_prev}}||
+
|-
+
| UP||{{bindcommand|+forward}}||
+
|-
+
| UPARROW||{{bindcommand|+forward}}||
+
|-
+
| V||{{bindcommand|+ctm_invert}}||
+
|-
+
| W||{{bindcommand|+forward}}||
+
|-
+
| X||{{bindcommand|+down}}||
+
|-
+
| Z||{{bindcommand|powexec_abort}}||
+
|}
+
 
+
* Emotes
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Options|Options]]===
+
* General
+
* Controls
+
* Graphics and Audio
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Zones|Zones]]===
+
* Paragon City
+
* The Rogue Isles
+
* Shared Zones
+
** PvP Zones
+
** Pocket D
+
** Rikti War Zone (?)
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Enemy Groups|Enemy Groups]]===
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Player vs. Player|Player vs. Player]]===
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Glossary|Glossary]]===
+
 
+
===[[{{NAMESPACE}}:{{PAGENAME}}/Credits|Credits (?)]]===
+
 
+
[[Category:Work in Progress]]
+
[[Category:Player Guides]]
+

Latest revision as of 22:48, 30 August 2010

Player Guide Notice
This article is a Player Guide. Paragon Wiki takes no responsibility for the content within.
Questions and concerns should be posed to the authors of the article using the article's talk page.
mp-2-small.png Maintenance for this Player Guide is provided in part by
The City of Heroes/Villains Mentor Project.


Introduction

When City of Villains was preparing for release, the community was asked for input to help identify information in the game manual that needed to be updated. Since this would be the first update to the game manual since City of Heroes release, there was a lot of material that needed to be covered, and the community tackled it with great enthusiasm. As a result, the City of Villains manual was pretty much up to date at initial release.

At present, however, the game manuals are once again very out of date. And while the various articles here at Paragon Wiki are able to give players a pretty broad idea of how the game works, there is still a lot of useful information that was contained in the game manuals that hasn't previously been covered here.

This project--given the name "The Players' Guide to the Cities"--essentially creates what we hope will become a living, breathing game manual to be maintained by the community at large here at Paragon Wiki. As such, it should provide a good starting point for anyone new to either Paragon Wiki or the "City of" franchise who is looking to learn more about the game but maybe a little unsure what they are even searching for. It should also serve as a quick-reference document for more advanced players who are just looking for general information on broad subjects they might want to brush up on.

So, welcome to the Players' Guide to the Cities. We hope you find this guide both useful and informative. And since this is a community project, if you find any out-of-date or incorrect information, edit away.

--Eabrace 16:24, 16 August 2007 (EDT)

Contents