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Difference between revisions of "The New Praetorians"

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(add Alec Parson and Aurora Pena powers)
(finish adding powers lists)
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{{Power|[[File:NewPraetorians AuroraPena PsionicSear.png|22px]]|Psionic Sear|Ranged, Moderate DoT (Psionic), Heal Self, -Heal(Foe)|You hold your target with your psionic whip, preventing them from moving. While they helplessly tremble under your gaze, you are healed while they suffer psionic and fire damage over time. The affected target is also made highly resistant to healing.}}
 
{{Power|[[File:NewPraetorians AuroraPena PsionicSear.png|22px]]|Psionic Sear|Ranged, Moderate DoT (Psionic), Heal Self, -Heal(Foe)|You hold your target with your psionic whip, preventing them from moving. While they helplessly tremble under your gaze, you are healed while they suffer psionic and fire damage over time. The affected target is also made highly resistant to healing.}}
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{{clr}}
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==== Grant Creston ====
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<!-- P225479796 Model_Grant_Creston_NoRing Model_Grant_Creston_Ally -->
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[[File:Grant Creston.jpg|100px|thumb|{{center|Grant Creston}}]]
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{{Missing}}
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''Powers''
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{{Power|[[File:NewPraetorians GrantCreston PlasmaPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Smashing/Energy), Chance for Knockdown (Foe)|You charge up your plasma gauntlets to deliver a powerful punch to your target. This causes smashing and energy damage. It also has a chance to knock your target down.}}
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{{Power|[[File:NewPraetorians GrantCreston PlasmaSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Smashing/Energy), Chance for Stun (Foe)|You charge up your plasma gauntlets to deliver an extremely strong blow with both of your fists. This attack deals smashing and energy damage. It also has a high chance to stun your target.}}
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{{Power|[[File:NewPraetorians GrantCreston PlasmaBlast.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Minor DoT(Fire), Chance for Knockdown (Foe)|You charge up your plasma gauntlets, firing a small blast of plasma at a single target. The target suffers energy damage and is set ablaze, suffering additional fire damage over time. The target may also be knocked down by the attack.}}
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{{Power|[[File:NewPraetorians GrantCreston PlasmaSpray.png|22px]]|Plasma Spray|Ranged (Cone), High DMG(Energy), Minor DoT (Fire), Chance for Knockdown (Foe)|You charge up your plasma gauntlets, firing a stream of plasma that can strike multiple targets in front of you. Affected targets suffer energy damage and are set ablaze, suffering additional fire damage over time. Affected targets may also be knocked down by the attack.}}
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{{Power|[[File:NewPraetorians GrantCreston IDFArmor.png|22px]]|IDF Armor|Auto (Self), +RES(All)|Your IDF battle armor grants you improved resistance to all forms of damage.}}
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{{Power|[[File:NewPraetorians GrantCreston PlasmaVortex.png|22px]]|Plasma Vortex|PBAoE, Moderate DMG(Smashing/Energy), Chance for Stun (Foe)|You charge up your plasma gauntlets and whirl around, swinging your fists in a wide arc, hitting multiple targets. Affected targets suffer energy and smashing damage and may be briefly stunned.}}
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 +
{{Power|[[File:NewPraetorians GrantCreston PlasmaBurst.png|22px]]|Plasma Burst|Ranged, Moderate DMG(Energy), Minor DoT (Fire), Chance for Knockdown (Foe)|You charge up your plasma gauntlets, firing a large burst of plasma at a single target. The target suffers energy damage and is set ablaze, suffering additional fire damage over time. The target may also be knocked down by the attack.}}
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 +
{{Power|[[File:NewPraetorians GrantCreston SummonOrb.png|22px]]|Summon Battle Orb|Summon Battle Orb|You summon a Battle Orb to assist you. The Battle Orb that arrives may be one of three varieties.}}
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 +
:'''Battle Orb Mk I'''
 +
:Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
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:{{Power|[[File:Robotics LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, High DMG(Energy), -Regen (Foe)|You fire a small blast of plasma at a single target, causing energy damage and reducing regeneration.}}
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:{{Power|[[File:NewPraetorians BattleOrb ShieldGenerator.png|22px]]|Shield Generator|Auto (Self/Allies), +DEF (All), +RES (Immobilize, Stun)|You create a bubble that amplifies the defenses of all nearby allies and yourself. The bubble also protects allies inside from immobilize and stun effects.}}
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:{{Power|[[File:NewPraetorians BattleOrb PlasmaticImmobilizer.png|22px]]|Plasmatic Immobilizer|Ranged (Cone), Minor DoT (Energy), Immobilize (Foe)|You fire an immobilizing blast in a cone in front of you that causes energy damage and prevents your affected targets from moving.}}
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:{{Power|[[File:NewPraetorians BattleOrb DeployStimulant.png|22px]]|Deploy Stimulant|Ranged, Heal (Ally), +RES (Stun, Hold, Sleep, Immobilize, Confuse, Terrorize)|You heal a single targeted ally while also removing any crowd control effects and granting resistance to further crowd control effects for a short time.}}
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:'''Battle Orb Mk II'''
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:Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
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:{{Power|[[File:Robotics LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, High DMG(Energy), -Regen (Foe)|You fire a small blast of plasma at a single target, causing energy damage and reducing regeneration.}}
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:{{Power|[[File:NewPraetorians BattleOrb SonicAugmentation.png|22px]]|Sonic Augmentation|Auto (Self/Allies), +DMG (All), +ToHit|You create a bubble that amplifies the damage and chance to hit of all nearby allies and yourself.}}
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:{{Power|[[File:NewPraetorians BattleOrb PlasmaSpray.png|22px]]|Plasma Spray|Ranged (Cone), Moderate DMG (Energy), -Regen (Foe)|You unleash a spray of plasma that affects multiple targets in a cone in front of you. Affected targets suffer energy damage and reduced regeneration.}}
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:'''Battle Orb Mk III'''
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:Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
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:{{Power|[[File:NewPraetorians BattleOrb Resuscitator.png|22px]]|Resuscitator|Resurrect (Ally)|You revive an ally with a good amount of health and endurance.}}
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:{{Power|[[File:NewPraetorians BattleOrb PlasmaticStunner.png|22px]]|Plasmatic Stunner|Ranged, Minor DMG (Energy), Stun (Foe)|You fire a blast of plasma at a single target, causing energy damage and stunning your target.}}
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{{Power|[[File:NewPraetorians GrantCreston PlasmaGrenade.png|22px]]|Plasma Grenade|Ranged (Targeted AoE), Moderate DoT (Energy/Fire)|You throw a plasma grenade at a single target. This grenade explodes into a field of plasma which burns any targets caught within the field.}}
 
{{clr}}
 
{{clr}}
  
 
==== Pendragon ====
 
==== Pendragon ====
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<!-- BK_Pendragon_White BK_Pendragon_White_Ally -->
 
[[File:Pendragon.jpg|100px|thumb|{{center|Pendragon}}]]
 
[[File:Pendragon.jpg|100px|thumb|{{center|Pendragon}}]]
 
''Main Article:'' [[Pendragon]]
 
''Main Article:'' [[Pendragon]]
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''Powers''
 
''Powers''
  
{{missing}}
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{{Power|[[File:NewPraetorians Pendragon DefensiveSweep.png|22px]]|Defensive Sweep|Melee (Cone), Moderate DMG (Smashing), +DEF (Self, Melee, Smashing), +ToHit (Self), Chance for -Rech (Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}
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{{Power|[[File:NewPraetorians Pendragon CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG (Smashing), Minor DoT (Lethal), -Speed (Foe, All), -Fly (Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}
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{{Power|[[File:NewPraetorians Pendragon ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Chance for -Regen (Foe), -Rec (Foe), Knockback (Foe)|You swing your weapon in a wide arc and create a shockwave that travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}}
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{{Power|[[File:NewPraetorians Pendragon Taunt.png|22px]]|Taunt|Ranged (Targeted AoE), Taunt (Foe), -Range (Foe)|You taunt a targeted foe, potentially drawing the attention of that foe and all those around them. All targets will have their effective range reduced, while some will be able to focus on no other attacker but you.}}
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{{Power|[[File:NewPraetorians Pendragon FollowThrough.png|22px]]|Follow Through|Melee (Targeted AoE), High DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup (Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}}
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{{Power|[[File:NewPraetorians Pendragon ShatterArmor.png|22px]]|Shatter Armor|Melee (Targeted AoE), Superior DMG (Smashing), -DEF (Foe, All), -RES (Foe, All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}}
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{{Power|[[File:NewPraetorians Pendragon ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG (Smashing), Chance for Knockdown (Foe), Stun (Foe), -Rech (Foe), -ToHit (Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}}
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{{Power|[[File:NewPraetorians Pendragon TectonicAssault.png|22px]]|Tectonic Assault|Ranged (Targeted AoE), Minor DoT (Smashing), -Fly (Foe)|You thrust your weapon into the ground with tremendous force. This energy is released at a nearby foe, creating a miniature earthquake at their location.}}
 
{{clr}}
 
{{clr}}
  
 
==== Riptide ====
 
==== Riptide ====
[[File:Riptide1.jpg|right|110px|thumb|{{center|Riptide}}]]
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<!-- P1612539309 Model_Riptide_NoRing Model_Riptide_Ally -->
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[[File:Riptide1.jpg|right|100px|thumb|{{center|Riptide}}]]
 
''Main Article:'' [[Riptide]]
 
''Main Article:'' [[Riptide]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:Quills_Swipe.png|22px]]|Barb Swipe|Melee, Minor DMG(Lethal), DoT(Toxic), -SPD, -Recharge|Shred your opponent with several quick Swipes from your Spines. Barb Swipe deals minor damage over time. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Minor(DoT), Recharge: Very Fast}}
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{{Power|[[File:Quills Swipe.png|22px]]|Barb Swipe|Melee, Minor DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You shred a single target with a spine emerging from your arm. The affected target suffers lethal damage and is poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}}
  
{{Power|[[Image:ElectricityManipulation_ElectricFence.png|22px]]|Electric Fence|Ranged, Moderate DoT(Energy), Foe Immobilize, -End|Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. Damage: Minor(DoT), Recharge: Fast}}
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{{Power|[[File:Quills Lunge.png|22px]]|Lunge|Melee, Moderate DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You lunge forward, stabbing and poisoning a foe with the large spine on your arm. The affected target suffers lethal damage and is poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}}
  
{{Power|[[Image:Quills_Lunge.png|22px]]|Lunge|Melee, Moderate DMG(Lethal), DoT(Toxic) -SPD, -Recharge|You can lunge forward, stabbing and poisoning a foe with the large Spine on your arm. Lunge deals moderate damage. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate, Recharge: Fast}}
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{{Power|[[File:Quills Impale.png|22px]]|Impale|Ranged, High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), -Fly(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You throw a single large spine at a targeted foe. The affected target suffers lethal damage and is poisoned. The force of the spine's impact will also bring flying targets to the ground. The poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}}
  
{{Power|[[Image:Quills_FlingQuills.png|22px]]|Spine Burst|PBAoE Melee, Moderate DMG(Lethal), DoT(Toxic), -SPD, -Recharge|You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate, Recharge: Slow}}
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{{Power|[[File:NewPraetorians Riptide CoruscatingArmor.png|22px]]|Coruscating Armor|Auto (Self), +RES(Smashing, Lethal, Fire, Cold, Energy, Negative Energy)|You are encased in a field of coruscating energy that provides resistance to all forms of damage except psionic and toxic.}}
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 +
{{Power|[[File:NewPraetorians Riptide BioelectricField.png|22px]]|Bioelectric Field|Auto (PBAoE), Minor DMG(Energy), -End(Foe)|You emit a continuous field of electricity with deals energy damage to and drains the endurance of any foes caught within the field of effect.}}
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{{Power|[[File:Quills QuillThrowing.png|22px]]|Spine Throw|Ranged (Cone), High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You throw dozens of spines in a wide cone in front of you, impaling foes caught within the range. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}}
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{{Power|[[File:Quills FlingQuills.png|22px]]|Spine Burst|PBAoE, High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You fling dozens of spines in a sphere around yourself, hitting multiple nearby targets. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}}
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{{Power|[[File:NewPraetorians Riptide BioelectricFence.png|22px]]|Bioelectric Fence|Ranged, Moderate DoT(Energy), -End (Foe), Immobilize (Foe), Chance for -Rec(Foe)|You surrounds a target in an Electric Fence, immobilizing them and dealing energy damage over time. This attack also drains endurance from your target and may reduce their recovery rate.}}
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{{Power|[[File:Quills BoneSword.png|22px]]|Ripper|Melee (Cone), High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You unleash a spectacular slashing maneuver that attacks all foes in a wide arc in front of you. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}}
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<!--
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{{Power|[[Image:ElectricityManipulation_ElectricFence.png|22px]]|Electric Fence|Ranged, Moderate DoT(Energy), Foe Immobilize, -End|Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. Damage: Minor(DoT), Recharge: Fast}}
  
 
{{Power|[[Image:ElectricArmor_SelfBuffDefensePhysical.png|22px]]|Charged Armor|Toggle: Self +Res(Smash, Lethal, Energy)|When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. Recharge: Fast}}
 
{{Power|[[Image:ElectricArmor_SelfBuffDefensePhysical.png|22px]]|Charged Armor|Toggle: Self +Res(Smash, Lethal, Energy)|When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. Recharge: Fast}}
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{{Power|[[Image:ElectricArmor_SelfResistElements.png|22px]]|Conductive Shield|Toggle: Self +Res(Fire, Cold, Energy, Negative)|When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistant to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage. Recharge: Fast}}
 
{{Power|[[Image:ElectricArmor_SelfResistElements.png|22px]]|Conductive Shield|Toggle: Self +Res(Fire, Cold, Energy, Negative)|When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistant to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage. Recharge: Fast}}
  
{{Power|[[Image:ElectricArmor_PBAoEMinorDamage.png|22px]]|Lightning Field|Toggle: PBAoE, Minor DoT(Energy), Foe -End|While active, you emit a storm of electricity that constantly damages all nearby foes. Damage: Minor(DoT), Recharge: Slow}}
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{{Power|[[Image:ElectricArmor_PBAoEMinorDamage.png|22px]]|Lightning Field|Toggle: PBAoE, Minor DoT(Energy), Foe -End|While active, you emit a storm of electricity that constantly damages all nearby foes. Damage: Minor(DoT), Recharge: Slow}} -->
 
{{clr}}
 
{{clr}}
  
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=== Heroes ===
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==== Noble Savage ====
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<!-- Signature_Noble_Savage_01 Signature_Noble_Savage_Ally -->
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[[File:Noble Savage (FW).jpg|100px|thumb|{{center|Noble Savage}}]]
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{{Missing}}
  
==== Grant Creston ====
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''Powers''
[[File:Grant Creston.jpg|100px|thumb|{{center|Grant Creston}}]]
+
  
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}
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{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Melee, Moderate DMG (Smashing), Chance for Stun (Foe)|You strike your target with a quick jab. This causes smashing damage and has a small chance to stun the target.}}
  
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
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{{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee, High DMG (Smashing), Chance for Knockback (Foe)|You strike your target with a strong punch. This causes smashing damage and has the potential to knock the target back.}}
  
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
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{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, Superior DMG (Smashing), Chance for Knockback (Foe)|You pull a mass of earth from the ground and throw it at a single target. The target suffers smashing damage and may be knocked back.}}
  
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}
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{{Power|[[File:NewPraetorians NobleSavage MetabolicSuperiority.png|22px]]|Metabolic Superiority|Auto (Self), +Regen, Chance for Heal|Your superior metabolism increases your base regeneration rate. This is so powerful an effect that there is a small chance that it will occasionally heal you outright.}}
  
{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
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{{Power|[[File:NewPraetorians NobleSavage Integration.png|22px]]|Integration|Auto (Self), +RES(Knock, Stun, Hold, Sleep, Immobilize), +Regen|You can integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects. This also increases your regeneration rate, but the effect is suppressed if you are affected by controls like Hold, Sleep or Stun.}}
  
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
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{{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp|PBAoE, High DMG (Smashing), Chance for Knockdown (Foe)|Using your superior leg strength, you can stomp your foot to the ground, quaking the earth itself. Any targets around you affected by this attack suffer smashing damage and may be knocked down.}}
  
{{Power|[[Image:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}
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{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, Superior DMG (Smashing), Chance for Knockback (Foe)|You strike your target with a powerful haymaker. This causes smashing damage and may knock your target back.}}
  
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}
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{{Power|[[File:NewPraetorians NobleSavage DullPain.png|22px]]|Dull Pain|Self, +MaxHP|Using your superior metabolism, you can make yourself more resilient to pain, allowing you to suffer more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.}}
 
{{clr}}
 
{{clr}}
  
=== Heroes ===
 
 
==== Marauder ====
 
==== Marauder ====
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<!-- Signature_Marauder_Lambda_NoRing Signature_Marauder_Ally -->
 
[[File:MarauderGR.jpg|100px|thumb|{{center|Marauder}}]]
 
[[File:MarauderGR.jpg|100px|thumb|{{center|Marauder}}]]
 
''Main Article:'' [[Marauder]]
 
''Main Article:'' [[Marauder]]
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''Powers''
 
''Powers''
  
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
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{{Power|[[File:NewPraetorians Marauder Punch.png|22px]]|Punch|Melee, Moderate DMG (Smashing), Chance for Knockback (Foe)|You strike your target with a strong punch. This causes smashing damage and has the potential to knock the target back.}}
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{{Power|[[File:NewPraetorians Marauder Haymaker.png|22px]]|Haymaker|Melee, Moderate DMG (Smashing), Chance for Knockback (Foe)|You strike your target with a powerful haymaker. This causes smashing damage and may knock your target back.}}
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{{Power|[[File:NewPraetorians Marauder Uppercut.png|22px]]|Uppercut|Melee, Superior DMG (Smashing), Knockup (Foe), Chance for Stun (Foe)|You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo Level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Damage: Extreme, Recharge: Slow}}
  
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
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{{Power|[[File:NewPraetorians Marauder Hurl.png|22px]]|Hurl|Ranged, Superior DMG (Smashing), Chance for Knockback (Foe)|You pull a mass of earth from the ground and throw it at a single target. The target suffers smashing damage and may be knocked back.}}
  
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}
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{{Power|[[File:NewPraetorians Marauder HandClap.png|22px]]|Hand Clap|PBAoE, Knockback (Foe), Chance for Stun (Foe)|Using your massive strength, you clap your hands together with such power that you create a shockwave which knocks foes around you back. There is also a chance that affected targets are stunned.}}
  
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| (Point Blank) Area of Effect Disorient, Foe Knockback| Marauder can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
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{{Power|[[File:NewPraetorians Marauder FootStomp.png|22px]]|Foot Stomp|PBAoE, High DMG (Smashing), Chance for Knockdown (Foe)|Using your superior leg strength, you can stomp your foot to the ground, quaking the earth itself. Any targets around you affected by this attack suffer smashing damage and may be knocked down.}}
  
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}
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{{Power|[[File:NewPraetorians Marauder ChemicalGrenade.png|22px]]|Chemical Grenade|Ranged (Targeted AoE), Moderate DoT (Fire), -Rech(Foe)|You throw a chemical grenade at a single target. This grenade explodes into an incendiary field that causes fire damage and reduces the attack speed of any targets caught within the field.}}
  
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{{Power|[[File:NewPraetorians Marauder NovaFist.png|22px]]|Nova Fist|PBAoE, Extreme DMG (Smashing/Energy), Knockback (Foe), Chance for Stun (Foe)|You slam the ground, unleashing a wave of energy that devastates the foes around you. This causes smashing and energy damage, as well as knocking affected foes back. Affected targets will be stunned by the force of this attack.}}
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
 
{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
  
 
{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|49|49|49|49|49|49|0|49|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.}}
 
{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|49|49|49|49|49|49|0|49|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.}}
  
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|0|0|0|0|0|-20|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
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{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|0|0|0|0|0|-20|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}} -->
 
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[[File:Provost Marchand.jpg|100px|thumb|{{center|Provost Marchand}}]]
 
[[File:Provost Marchand.jpg|100px|thumb|{{center|Provost Marchand}}]]
  
[[Category:Enemies]]
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[[Category:Enemies|New Praetorians]]

Revision as of 03:45, 17 January 2013

Overview

These heroes are Praetorians who have been recruited by Provost Marchand to show the people of Primal Earth that the Praetorians can do good, and to help integrate the Praetorian refugees into the Primal Earth society.


Enemy Types

Bosses

Alec Parson

Alec Parson

+++ Missing Information +++

Powers

NewPraetorians AlecParson ClockworkArmy.png Clockwork Army Summon Clockwork
You teleport up to three Clockwork to your location to provide support in battle situations.

Clockwork Soldier A
These specialized Clockwork serve as baseline soldiers in Alec Parson's personal Clockwork Army, and are equipped with a Plasma Blaster and Welding Ray.
PowerBlast PowerBolts.png Plasma Blast Ranged, High DoT (Energy), Foe -Regen
You fire a plasma blast at your target. This causes energy damage and lowers the target's regeneration.
PowerBlast PowerBolts.png Plasma Ray Ranged (Narrow Cone), High DMG(Energy) -Rec (Foe)
You fire a concentrated ray of plasma that pierces multiple targets. Affected targets suffer energy damage and reduced recovery.
Clockwork Soldier B
These specialized Clockwork serve as baseline soldiers in Alec Parson's personal Clockwork Army, and are equipped with a Plasma Cannon that fires Rays and Sprays.
PowerBlast PowerBurst.png Plasma Spray Ranged (Cone), Moderate DoT (Energy), -Regen (Foe)
You fire a plasma spray in a wide cone in front of you. Affected targets within the spray suffer energy damage over time and reduced regeneration.
PowerBlast PowerBolts.png Welding Ray Ranged, Superior DMG(Energy), Foe -Defense
You fire your welding ray at a single target. The target suffers energy damage and reduced defenses.
Clockwork Support A
These support Clockwork serve to provide Alec Parson backup in battle, especially in the maintenance and repair of its fellow Clockwork. This model is equipped with a Particle Blaster and a Nano Repair module.
PowerBlast PowerBolts.png Particle Blast Ranged, Moderate DMG (Energy), Minor DoT (Energy)
You fire a blast from your shoulder mounted particle weapon. This causes energy damage to the target. The blast does not immediately dissipate all particles on contact with the target, allowing additional energy damage to occur over time after the initial blast.
NewPraetorians Clockwork NanoRepair.png Nano Repair Ranged (Ally), Heal
You heal a single targeted ally with nanites released from your shoulder cannon. These nanites continue to perform additional repairs over time, though with less strength than the initial action.
Clockwork Support B
These support Clockwork serve to provide Alec Parson backup in battle, especially in the maintenance and repair of its fellow Clockwork. This model is equipped with a Particle Cannon and a Quick Repair module.
PowerBlast PowerBurst.png Particle Spray Ranged (Cone), Minor DMG(Energy), Minor DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
NewPraetorians Clockwork QuickRepair.png Quick Repair Melee, Resurrect (Ally)
You can fully repair a fallen Clockwork ally, giving it full health and endurance.

BeamRifle SingleShot.png Single Shot Ranged, Moderate DMG (Energy), -Regen (Foe) Chance for Knockdown (Foe)
You fire a single blast from your beam rifle, causing energy damage and lowering your target's regeneration rate. There is also a chance that you will knock your target down.

BeamRifle ChargedShot.png Charged Shot Ranged, HighDMG(Energy), -Rec (Foe), Chance for Knockdown (Foe)
You charge up your beam rifle and fire a concentrated blast of energy at a single target. This causes energy damage and lowers your target's recovery. There is also a chance that your target may be knocked down.

BeamRifle CuttingBeam.png Cutting Beam Ranged (Cone), High DMG(Energy), -DEF (Foe, All), Chance for Moderate DoT (Energy)
You fire a constant stream of energy from your weapon, sweeping it in a broad arc to blast all foes in a wide cone in front of you. This causes energy damage and lowers the defense of affected targets. There is a chance that your target will continue to suffer energy damage briefly after the initial burst of energy damage.

NewPraetorians AlecParson Repair.png Repair Ranged, Heal (Pet)
You adjust the plasma stream of your beam rifle to release a nanite infused beam that will restore the health of a single damaged pet.

BeamRifle PiercingBeam.png Piercing Beam Ranged (Narrow Cone), Superior DMG (Energy), -RES (Foe, All), Chance for Moderate DMG (Energy)
You fire a supercharged beam of energy in a narrow cone that pierces up to 3 enemies. Each affected enemy suffers energy damage and reduced resistance to all forms of damage. There is also a chance that there is an additional burst of energy that causes extra energy damage on a target.

BeamRifle Overcharge.png Overcharged Beam Ranged (Targeted AoE), Extreme DMG(Energy), Minor DoT (Energy), -DEF (Foe, All), Chance for Stun (Foe)
You overcharge your beam rifle, releasing the accumulated power in a massive blast of energy targeted at your foes. This blast erupts on hitting the target, causing energy damage and significantly lowering the defenses of all foes caught in the burst. There is also a lingering damage over time effect, but this is much less powerful than the initial burst. Additionally, there is a strong chance that affected targets will be stunned.

Aurora Pena

Aurora Pena

+++ Missing Information +++

Powers

NewPraetorians AuroraPena PsionicLash.png Psionic Lash Ranged (Close), Moderate DMG (Psionic), Minor DoT (Fire), -Rech (Foe), Chance for Knockdown (Foe)
You channel energy into your whip and lash out at your foe, dealing high energy damage and causing fire damage over time. Lash has longer range than most melee attacks. It will reduce the target's damage resistance and also has a chance to knockdown your target.

NewPraetorians AuroraPena PsionicThrash.png Psionic Thrash Ranged (Short Cone), High DMG(Psionic), High DoT (Fire), -Speed (Foe, All), Chance for Knockback
You create a whip of pure psionic energy and make an impressive sweep, causing psionic damage to enemies within a wide cone. Affected targets are seared by this attack and suffer additional fire damage over time. They also are unable to fly and suffer both reduced movement and attack speed. There is also a chance that affected targets will be knocked back.

NewPraetorians AuroraPena PsionicShot.png Psionic Shot Ranged, Moderate DMG (Psionic), -Rech(Foe)
You fire a psionic burst at the target, causing damage and increasing recharge time.

NewPraetorians AuroraPena PsionicVortex.png Psionic Vortex Ranged (Targeted AoE), High DoT (Psionic), Knockup (Foe), -Rech (Foe)
You unleash a whirling vortex of psionic energy at your target, causing the target and those near them to be afflicted with psionic damage over time. Additionally, all affected targets are knocked into the air and suffer reduced attack speed.

NewPraetorians AuroraPena PsionicBreak.png Psionic Break Ranged, Moderate DMG (Psionic), Minor DoT (Lethal), -Regen (Foe)
You channel psionic energy into the body of your target, creating a false injury within their mind. The target takes psionic damage and experiences reduced regeneration. Their mind makes the pain of the injury real, causing the target to also suffer lethal damage over time.

NewPraetorians AuroraPena PsionicLightning.png Psionic Lightning Ranged, Moderate DMG (Psionic), -End (Foe)
You cause a bolt of psionic energy to strike your foe, dealing heavy damage. These bolts also have a chance to drain the enemy's endurance.

NewPraetorians AuroraPena PsionicPulse.png Psionic Pulse PBAoE, High to Superior DMG (Psionic), -Rech (Foe), Chance for Stun (Foe)
You unleash a powerful pulse of psionic energy that strikes all targets around you. This pulse is of variable strength, but always deals a significant amount of psionic damage and reduces the attack speed of affected targets. There is also a high chance that affected targets will be stunned.

NewPraetorians AuroraPena PsionicSlow.png Psionic Slow Ranged, Moderate DoT (Psionic), -End (Foe), Immobilize (Foe)
You ensnare your target in a field of collapsing psionic energy. They are immobilized and suffer continuous damage and endurance loss.

NewPraetorians AuroraPena PsionicSear.png Psionic Sear Ranged, Moderate DoT (Psionic), Heal Self, -Heal(Foe)
You hold your target with your psionic whip, preventing them from moving. While they helplessly tremble under your gaze, you are healed while they suffer psionic and fire damage over time. The affected target is also made highly resistant to healing.

Grant Creston

Grant Creston

+++ Missing Information +++

Powers

NewPraetorians GrantCreston PlasmaPunch.png Plasma Punch Melee, Moderate DMG(Smashing/Energy), Chance for Knockdown (Foe)
You charge up your plasma gauntlets to deliver a powerful punch to your target. This causes smashing and energy damage. It also has a chance to knock your target down.

NewPraetorians GrantCreston PlasmaSmasher.png Plasma Smasher Melee, High DMG(Smashing/Energy), Chance for Stun (Foe)
You charge up your plasma gauntlets to deliver an extremely strong blow with both of your fists. This attack deals smashing and energy damage. It also has a high chance to stun your target.

NewPraetorians GrantCreston PlasmaBlast.png Plasma Blast Ranged, Moderate DMG(Energy), Minor DoT(Fire), Chance for Knockdown (Foe)
You charge up your plasma gauntlets, firing a small blast of plasma at a single target. The target suffers energy damage and is set ablaze, suffering additional fire damage over time. The target may also be knocked down by the attack.

NewPraetorians GrantCreston PlasmaSpray.png Plasma Spray Ranged (Cone), High DMG(Energy), Minor DoT (Fire), Chance for Knockdown (Foe)
You charge up your plasma gauntlets, firing a stream of plasma that can strike multiple targets in front of you. Affected targets suffer energy damage and are set ablaze, suffering additional fire damage over time. Affected targets may also be knocked down by the attack.

NewPraetorians GrantCreston IDFArmor.png IDF Armor Auto (Self), +RES(All)
Your IDF battle armor grants you improved resistance to all forms of damage.

NewPraetorians GrantCreston PlasmaVortex.png Plasma Vortex PBAoE, Moderate DMG(Smashing/Energy), Chance for Stun (Foe)
You charge up your plasma gauntlets and whirl around, swinging your fists in a wide arc, hitting multiple targets. Affected targets suffer energy and smashing damage and may be briefly stunned.

NewPraetorians GrantCreston PlasmaBurst.png Plasma Burst Ranged, Moderate DMG(Energy), Minor DoT (Fire), Chance for Knockdown (Foe)
You charge up your plasma gauntlets, firing a large burst of plasma at a single target. The target suffers energy damage and is set ablaze, suffering additional fire damage over time. The target may also be knocked down by the attack.

NewPraetorians GrantCreston SummonOrb.png Summon Battle Orb Summon Battle Orb
You summon a Battle Orb to assist you. The Battle Orb that arrives may be one of three varieties.

Battle Orb Mk I
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
Robotics LaserRifleBurst.png Plasma Blast Ranged, High DMG(Energy), -Regen (Foe)
You fire a small blast of plasma at a single target, causing energy damage and reducing regeneration.
NewPraetorians BattleOrb ShieldGenerator.png Shield Generator Auto (Self/Allies), +DEF (All), +RES (Immobilize, Stun)
You create a bubble that amplifies the defenses of all nearby allies and yourself. The bubble also protects allies inside from immobilize and stun effects.
NewPraetorians BattleOrb PlasmaticImmobilizer.png Plasmatic Immobilizer Ranged (Cone), Minor DoT (Energy), Immobilize (Foe)
You fire an immobilizing blast in a cone in front of you that causes energy damage and prevents your affected targets from moving.
NewPraetorians BattleOrb DeployStimulant.png Deploy Stimulant Ranged, Heal (Ally), +RES (Stun, Hold, Sleep, Immobilize, Confuse, Terrorize)
You heal a single targeted ally while also removing any crowd control effects and granting resistance to further crowd control effects for a short time.
Battle Orb Mk II
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
Robotics LaserRifleBurst.png Plasma Blast Ranged, High DMG(Energy), -Regen (Foe)
You fire a small blast of plasma at a single target, causing energy damage and reducing regeneration.
NewPraetorians BattleOrb SonicAugmentation.png Sonic Augmentation Auto (Self/Allies), +DMG (All), +ToHit
You create a bubble that amplifies the damage and chance to hit of all nearby allies and yourself.
NewPraetorians BattleOrb PlasmaSpray.png Plasma Spray Ranged (Cone), Moderate DMG (Energy), -Regen (Foe)
You unleash a spray of plasma that affects multiple targets in a cone in front of you. Affected targets suffer energy damage and reduced regeneration.
Battle Orb Mk III
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
NewPraetorians BattleOrb Resuscitator.png Resuscitator Resurrect (Ally)
You revive an ally with a good amount of health and endurance.
NewPraetorians BattleOrb PlasmaticStunner.png Plasmatic Stunner Ranged, Minor DMG (Energy), Stun (Foe)
You fire a blast of plasma at a single target, causing energy damage and stunning your target.

NewPraetorians GrantCreston PlasmaGrenade.png Plasma Grenade Ranged (Targeted AoE), Moderate DoT (Energy/Fire)
You throw a plasma grenade at a single target. This grenade explodes into a field of plasma which burns any targets caught within the field.

Pendragon

Pendragon

Main Article: Pendragon

Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?

Powers

NewPraetorians Pendragon DefensiveSweep.png Defensive Sweep Melee (Cone), Moderate DMG (Smashing), +DEF (Self, Melee, Smashing), +ToHit (Self), Chance for -Rech (Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.

NewPraetorians Pendragon CrushingBlow.png Crushing Blow Melee, Moderate DMG (Smashing), Minor DoT (Lethal), -Speed (Foe, All), -Fly (Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.

NewPraetorians Pendragon ShockwaveStrike.png Shockwave Strike Melee, High DMG (Smashing), Chance for -Regen (Foe), -Rec (Foe), Knockback (Foe)
You swing your weapon in a wide arc and create a shockwave that travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.

NewPraetorians Pendragon Taunt.png Taunt Ranged (Targeted AoE), Taunt (Foe), -Range (Foe)
You taunt a targeted foe, potentially drawing the attention of that foe and all those around them. All targets will have their effective range reduced, while some will be able to focus on no other attacker but you.

NewPraetorians Pendragon FollowThrough.png Follow Through Melee (Targeted AoE), High DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup (Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.

NewPraetorians Pendragon ShatterArmor.png Shatter Armor Melee (Targeted AoE), Superior DMG (Smashing), -DEF (Foe, All), -RES (Foe, All)
You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.

NewPraetorians Pendragon ArcOfDevastation.png Arc of Devastation Melee (Cone), High DMG (Smashing), Chance for Knockdown (Foe), Stun (Foe), -Rech (Foe), -ToHit (Foe)
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.

NewPraetorians Pendragon TectonicAssault.png Tectonic Assault Ranged (Targeted AoE), Minor DoT (Smashing), -Fly (Foe)
You thrust your weapon into the ground with tremendous force. This energy is released at a nearby foe, creating a miniature earthquake at their location.

Riptide

Riptide

Main Article: Riptide

Riptide's frightening appearance is matched only by his brutality in combat. He can discharge lethal amounts of bio-electricity on anyone who gets too close, while clusters of retractable poisonous spines discourage anyone from staying within arms reach. Despite his monstrous countenance, Riptide is an honorable man outside of combat, but start a fight with him, and all semblance of civility is tabled until victory is had.

Powers

Quills Swipe.png Barb Swipe Melee, Minor DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You shred a single target with a spine emerging from your arm. The affected target suffers lethal damage and is poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.

Quills Lunge.png Lunge Melee, Moderate DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You lunge forward, stabbing and poisoning a foe with the large spine on your arm. The affected target suffers lethal damage and is poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.

Quills Impale.png Impale Ranged, High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), -Fly(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You throw a single large spine at a targeted foe. The affected target suffers lethal damage and is poisoned. The force of the spine's impact will also bring flying targets to the ground. The poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.

NewPraetorians Riptide CoruscatingArmor.png Coruscating Armor Auto (Self), +RES(Smashing, Lethal, Fire, Cold, Energy, Negative Energy)
You are encased in a field of coruscating energy that provides resistance to all forms of damage except psionic and toxic.

NewPraetorians Riptide BioelectricField.png Bioelectric Field Auto (PBAoE), Minor DMG(Energy), -End(Foe)
You emit a continuous field of electricity with deals energy damage to and drains the endurance of any foes caught within the field of effect.

Quills QuillThrowing.png Spine Throw Ranged (Cone), High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You throw dozens of spines in a wide cone in front of you, impaling foes caught within the range. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.

Quills FlingQuills.png Spine Burst PBAoE, High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You fling dozens of spines in a sphere around yourself, hitting multiple nearby targets. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.

NewPraetorians Riptide BioelectricFence.png Bioelectric Fence Ranged, Moderate DoT(Energy), -End (Foe), Immobilize (Foe), Chance for -Rec(Foe)
You surrounds a target in an Electric Fence, immobilizing them and dealing energy damage over time. This attack also drains endurance from your target and may reduce their recovery rate.

Quills BoneSword.png Ripper Melee (Cone), High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You unleash a spectacular slashing maneuver that attacks all foes in a wide arc in front of you. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.

Heroes

Noble Savage

Noble Savage

+++ Missing Information +++

Powers

SuperStrength Jab.png Jab Melee, Moderate DMG (Smashing), Chance for Stun (Foe)
You strike your target with a quick jab. This causes smashing damage and has a small chance to stun the target.

SuperStrength Punch.png Punch Melee, High DMG (Smashing), Chance for Knockback (Foe)
You strike your target with a strong punch. This causes smashing damage and has the potential to knock the target back.

SuperStrength Hurl.png Hurl Ranged, Superior DMG (Smashing), Chance for Knockback (Foe)
You pull a mass of earth from the ground and throw it at a single target. The target suffers smashing damage and may be knocked back.

NewPraetorians NobleSavage MetabolicSuperiority.png Metabolic Superiority Auto (Self), +Regen, Chance for Heal
Your superior metabolism increases your base regeneration rate. This is so powerful an effect that there is a small chance that it will occasionally heal you outright.

NewPraetorians NobleSavage Integration.png Integration Auto (Self), +RES(Knock, Stun, Hold, Sleep, Immobilize), +Regen
You can integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects. This also increases your regeneration rate, but the effect is suppressed if you are affected by controls like Hold, Sleep or Stun.

SuperStrength FootStomp.png Foot Stomp PBAoE, High DMG (Smashing), Chance for Knockdown (Foe)
Using your superior leg strength, you can stomp your foot to the ground, quaking the earth itself. Any targets around you affected by this attack suffer smashing damage and may be knocked down.

SuperStrength Haymaker.png Haymaker Melee, Superior DMG (Smashing), Chance for Knockback (Foe)
You strike your target with a powerful haymaker. This causes smashing damage and may knock your target back.

NewPraetorians NobleSavage DullPain.png Dull Pain Self, +MaxHP
Using your superior metabolism, you can make yourself more resilient to pain, allowing you to suffer more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.

Marauder

Marauder

Main Article: Marauder

Bred for battle, Marauder loves nothing more than fighting and destroying his enemies. Most perceive that he serves Tyrant like a vicious dog but he only follows the leader of the Praetorians for the slaughter.

Powers

NewPraetorians Marauder Punch.png Punch Melee, Moderate DMG (Smashing), Chance for Knockback (Foe)
You strike your target with a strong punch. This causes smashing damage and has the potential to knock the target back.

NewPraetorians Marauder Haymaker.png Haymaker Melee, Moderate DMG (Smashing), Chance for Knockback (Foe)
You strike your target with a powerful haymaker. This causes smashing damage and may knock your target back.

NewPraetorians Marauder Uppercut.png Uppercut Melee, Superior DMG (Smashing), Knockup (Foe), Chance for Stun (Foe)
You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo Level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Damage: Extreme, Recharge: Slow

NewPraetorians Marauder Hurl.png Hurl Ranged, Superior DMG (Smashing), Chance for Knockback (Foe)
You pull a mass of earth from the ground and throw it at a single target. The target suffers smashing damage and may be knocked back.

NewPraetorians Marauder HandClap.png Hand Clap PBAoE, Knockback (Foe), Chance for Stun (Foe)
Using your massive strength, you clap your hands together with such power that you create a shockwave which knocks foes around you back. There is also a chance that affected targets are stunned.

NewPraetorians Marauder FootStomp.png Foot Stomp PBAoE, High DMG (Smashing), Chance for Knockdown (Foe)
Using your superior leg strength, you can stomp your foot to the ground, quaking the earth itself. Any targets around you affected by this attack suffer smashing damage and may be knocked down.

NewPraetorians Marauder ChemicalGrenade.png Chemical Grenade Ranged (Targeted AoE), Moderate DoT (Fire), -Rech(Foe)
You throw a chemical grenade at a single target. This grenade explodes into an incendiary field that causes fire damage and reduces the attack speed of any targets caught within the field.

NewPraetorians Marauder NovaFist.png Nova Fist PBAoE, Extreme DMG (Smashing/Energy), Knockback (Foe), Chance for Stun (Foe)
You slam the ground, unleashing a wave of energy that devastates the foes around you. This causes smashing and energy damage, as well as knocking affected foes back. Affected targets will be stunned by the force of this attack.

Contact

Provost Marchand

Provost Marchand