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{{TOCright}}
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== Overview ==
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'''The Family''' is an enemy group in City of Heroes and City of Villains.
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== Background ==
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The Family official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114502/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_family.php]):
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Despite a world of giant monsters, super-powered vigilantes, undead horrors, and alien invaders, there are those who believe the old values and established traditions are the most important things in life. These rough men by their nature live on the edges of law-abiding society. They deal in the illegal and the immoral, and create a space for themselves through the rule of the gun or knife. They profit by exploiting the weakness of others while maintaining a veneer of civility around the Sunday night dining table. They are ''''The Family'''' .
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The origins of The Family can be traced directly to [[Paragon City]] in the 70s, and even more loosely back to the 20s and 30s. In the heyday of organized crime, Paragon’s underworld was controlled by the Sicilian Families: Blundetto, Bonanno, Dante, Denaro, Garibaldi, Genovese, Gravano, Gualtieri, Liggio, Marcone, Navarra, Troia, and Verandi. A who’s who of Italian names originally from Corleone and Capaci, and Palermo Centro and Santa Maria di Gesu. The Prohibition era was a boon to them, as Rhode Island was one of two states not to ratify the 18th Amendment to the Constitution (“Prohibition”), and 400 miles of Rhode Island’s un-policed coastline was a dream for rumrunners who smuggled in good quality liquor from Canada and the Bahamas.
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Several of the families were rumored to be funded by some mysterious benefactor. He was some sort of wealthy industrialist (the stories say), who provided a significant investment of cash for them to run their rackets. In exchange, he gained influence over them and could potentially manipulate them for his ulterior motives. This benefactor may have also helped arm and equip the gangs, for they certainly had an easy time accessing military-grade munitions.
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One of the families to gain prominence early was the Marcone family. They operated from a speakeasy called Caesar’s, which was visited every week by Prohibition agents … who delivered cases of wine, scotch, rye, and gin! The agents would then enjoy their fill of Marcone food and drink, sitting down in the cellar with the Marcones and their guests.
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The Sicilian Families bought the police, owned the politicians, and put the fear of the mob into the hearts of the hardworking poor of Paragon City. They controlled the rackets, the speakeasies, the bootlegging, and the prostitution. Territory was fought over in quick and bloody strikes, but for the most part there was enough profit for everyone to fill their pockets and the families were held together by Old World traditions. The Sicilian Families rose to dominate the New England mafia, ruling from Paragon, Rhode Island.
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Gang wars, gambling dens, and backroom deals were the order of the day – until it all changed with the birth of the [[Freedom Phalanx]] in the 1930s. [[Statesman]]’s team put tremendous pressure on the organized crime families, and rather than band together they tended to tear each other apart. Several families were destroyed in this era, any mysterious benefactors were scared off, and they lost control of the New England mafia – with control moving to Boston. A “tough-on-crime” mayor and city council was elected in 1936, and those who survived the mass-arrests scurried back into the shadows.
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The crime lords nursed their wounds and slowly rebuilt their empires, bringing in their families, absorbing distant cousins, promoting proven soldiers. By the 1960s, the Sicilian Families were ready to plunder Paragon once again. At a sit-down at Bell Point in the heart of [[Independence Port]], territory was again divvied up and partitioned. Several families would stake their claims in Paragon, focusing on Independence Port and [[Steel Canyon]], a few would move out to the territory of [[Striga Isle]], while other families would move into the [[Rogue Isles]] in the wake of the lucrative mining and industrial ventures currently booming off the coast.
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The Marcones rapidly moved into the Rogue Isles, where they took root before any of their rivals could find a niche. They bought their way into the docks, brought in drugs and prostitutes for the miners, and fought fiercely with anyone who got in their way. In Paragon, meanwhile, the other families formed partnerships with a number of drug cartels and street gangs.
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One of the up-and-coming drug traffickers was a young hood named [[Harry Frost]]. Frost had a rap sheet for petty larceny, and was arrested several times for distribution of controlled substances, but the charges never stuck. He managed to avoid tangling with the street-oriented Super Groups, like the [[Regulators]], but still made a name for himself as a “go to” guy. When the Regulators and the [[Dawn Patrol]] teamed up and took their War on Drugs to the drug fields of South America and Central Asia the North American street dealers panicked. Many got out of the business or went into hiding, but long-range thinkers like Frost bided their time and made sure they were positioned to take advantage of the next big thing – it happened to be the first cut of [[Superadine]].
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Harry became the contact point for Superadine. Numerous dealers crawled back out of the woodwork and lined up to be on his payroll. With such an ever-increasing street rep Harry could no longer keep a low profile, and his men began to clash with the various Super Groups in Paragon. Frost’s gang was known as the Frost Cartel, and they ran the entire supply chain for Superadine, acting as the contact and distribution point for the Sicilian Families.
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At one point the Regulators managed to corner Frost and deliver him to the authorities. While he suffered a brief stint in prison, his lieutenants struck back hard at the Regulators. In the midst of a brutal ambush, the Illustrated Woman, aka Mina Horne, was killed. These events ratcheted up the tension between the groups. When Frost was released a short time later after several key witnesses disappeared, the animosity between him and [[Back Alley Brawler]] and the Regulators was extreme.
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Back Alley Brawler redoubled his efforts to put a dent in the drug trade on Paragon’s streets. After a series of daring raids put the heat on the traffickers, the Regulators followed a tip to a front company for the Frost Cartel. In late 1982, the Regulators stormed a building that concealed a major distribution center for the Cartel, and they closed it down. Harry Frost had been at the site at the time, and he attempted to flee. Frost was chased to the roof by Back Alley Brawler, and during the confrontation Frost was accidentally killed, falling to his death. An investigation cleared the Back Alley Brawler of any suspicion, but Frost’s death would have major implications for the city.
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Meanwhile, despite the Regulators efforts the Superadine flow didn’t stop. Several other dealers immediately filled Harry’s role – it was as if some mysterious benefactor was supplying them. The Regulators worked with the mystics in the [[Midnight Squad]] to finally track the drug back to a source – a secret laboratory beneath a skyscraper in Steel Canyon. They uncovered a well-funded, high-tech research center where the scientists were studying the effects of Superadine on a wide range of test subjects. The Regulators shut the facility down with the help of the Freedom Phalanx, and although the scientists were arrested, over the ensuing weeks they would vanish into the system – clearly they had powerful connections who could pull strings for them. Similarly, much of the equipment and research vanished in a cloud of “national security.”
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The respite from the drug trade was very short lived. It wasn’t long before some powerful figure seemed to be approaching the various leaders of the Sicilian Families and bringing them together. Both branches of the families, in Paragon and the Rogue Isles, appeared to be working more smoothly together than ever before. Additionally, they redoubled their efforts to deal in Superadine. Amongst other possible sources, they seemed to have liberated some of the equipment the Regulators turned over to the authorities.
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The Paragon Police Department noticed that the various families’ soldiers, capos, and underbosses appeared to be working for a common cause – a more rigid control of the underworld. They also reported a much higher rate of encountering super-powered individuals in any gathering of these Mafiosi. It was as if they had access to a cleaner strain of Superadine for themselves. Eventually it was confirmed that some sort of Capo di tutti Capi (“boss of all bosses”) had unified the dons and their respective forces, and they were now all considered part of a new organization: The Family.
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In Paragon post-[[Rikti War]], The Family runs Independence Port, and has heavy influence in Steel Canyon. They also use Striga Isle as a way point between Paragon City and the Rogue Isles. The core of their business depends on the flow of Superadine. It is where they make their most profits, though of course they still deal heavily in racketeering, blackmail, selling illegal arms, trafficking in other soft and hard drugs, and prostitution. They also deal in burgeoning markets of pirated DVDs and electronics, and classic crimes of hijacking shipments, stealing cars (and car parts), and so forth. Because Superadine is so important to their cash flow, they are clearly connected to other criminal gangs such as the [[Trolls]] and the [[Skulls]], but the depths of those connections remains undiscovered.
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Meanwhile, The Family in the Rogue Isles splintered into two warring factions with the conviction of their don, Manuel Marcone. Despite the long, drawn-out gang war, The Family’s power in the Rogue Isles is deeply entrenched.
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== Villain types ==
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=== Minions ===
 
=== Minions ===
  
 
==== Marcone ====
 
==== Marcone ====
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[[File:Marcone3.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone</div>]]
  
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes.  They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
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The Family loyalists work for [[Emil Marcone]], de facto governor of [[Port Oakes]].  They're being challenged by the Marcone's former chief consigliere, [[Guido Verandi|Guido 'The Mooch' Verandi]].
  
[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
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''Powers''
When all else fails, use your own 2 fists.
+
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Revolver''' Ranged Lethal, Med Dam<br>
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Med Damage| Small caliber side arm.  Not very accurate.}}
Small caliber side arm.  Not very accurate.
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
  
==== Marcone Blackjack ====
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{{clr}}
  
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
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==== Marcone Muscle ====
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[[File:MarconeMuscle1.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone muscle</div>]]
  
[[Image:MedievalWeapons_MaceSwing.png|22px]] '''Blackjack''' Disorient<br>
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The Family loyalists work for [[Emil Marcone]], de facto governor of [[Port Oakes]].  They're being challenged by the Marcone's former chief consigliere, [[Guido Verandi|Guido 'The Mooch' Verandi]].
The Blackjack has Disoriented you.
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[[Image:AssaultWeapons_ARBurst.png|22px]] '''Revolver''' Ranged Lethal, Med Dam<br>
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''Powers''
Small caliber side arm.  Not very accurate.
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[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Dam|
When all else fails, use your own 2 fists.
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Small caliber side arm.}}
  
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{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes.}}
  
==== Marcone Gunner ====
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{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown|
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A modest kicking attack that has a small chance to knock opponents down.}}
  
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes.  They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
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{{clr}}
  
*[[Image:AssaultWeapons_ARBurst.png|22px]] '''Burst''' Lethal DoT, -DEF<br>Your defense has been reduced by the Tommy Gun.
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==== Marcone Blackjack ====
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[[File:MarconeBlackjack1.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone blackjack</div>]]
  
*[[Image:Inherent_Brawl.png|22px]] '''Rifle Butt''' Melee Smash<br>A smash with the butt of your rifle.
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The Family loyalists work for [[Emil Marcone]], de facto governor of [[Port Oakes]].  They're being challenged by the Marcone's former chief consigliere, [[Guido Verandi|Guido 'The Mooch' Verandi]].
  
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''Powers''
  
--[[User:Yakovlev|Yakovlev]] 10:24, 23 Jan 2006 (CST) (attacks only)
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Med Dam| Small caliber side arm.  Not very accurate.}}
  
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{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Blackjack| (Melee, Smash) Foe Disorient|
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The Blackjack has Disoriented you. }}
  
==== Marcone Muscle ====
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
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{{clr}}
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==== Marcone Buckshot ====
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[[File:MarconeBuckshot1.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone buckshot</div>]]
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The Family loyalists work for [[Emil Marcone]], de facto governor of [[Port Oakes]].  They're being challenged by the Marcone's former chief consigliere, [[Guido Verandi|Guido 'The Mooch' Verandi]].
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''Powers <font color="red">(Levels 1-29)</font>''
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.}}
  
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
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{{Power|[[File:Inherent_Brawl.png|22px]]| Heavy Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Revolver''' Ranged Lethal, Med Dam<br>
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{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| A modest kicking attack that has a small chance to knock opponents down.}}
Small caliber side arm.  Not very accurate.
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{{clr}}
  
 
==== Marcone Buckshot ====
 
==== Marcone Buckshot ====
  
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes.  They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
+
The Family loyalists work for [[Emil Marcone]], de facto governor of [[Port Oakes]].  They're being challenged by the Marcone's former chief consigliere, [[Guido Verandi|Guido 'The Mooch' Verandi]].
  
*[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]] '''Shotgun''' Cone Lethal, Knockback<br>Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.
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''Powers <font color="red">(Levels 30+)</font>''
  
*[[Image:Inherent_Brawl.png|22px]] '''Heavy Brawl''' Melee Smash<br>When all else fails, use your own 2 fists.
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at a very long range.  This very accurate weapon hits hard, and can knock down foes.}}
  
*[[Image:Fighting_Kick.png|22px]] '''Kick''' Melee, Moderate DMG(Smash), Foe Knockback<br>A modest kicking attack that has a small chance to knock opponents down.
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range.  Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.}}
  
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{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes.}}
  
--[[User:Yakovlev|Yakovlev]] 10:24, 23 Jan 2006 (CST) (attacks only)
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{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| A modest kicking attack that has a small chance to knock opponents down.}}
  
  
==== Button Man Buckshot ====
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==== Marcone Gunner ====
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[[File:MarconeGunner1.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone gunner</div>]]
  
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguyIt helps to be a stone cold killer with a gun, like these guys.
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The Family loyalists work for [[Emil Marcone]], de facto governor of [[Port Oakes]]They're being challenged by the Marcone's former chief consigliere, [[Guido Verandi|Guido 'The Mooch' Verandi]].
  
*[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]] '''Shotgun''' Cone Lethal, Knockback<br>Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.
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''Powers <font color="red">(Levels 1-29)</font>''
  
*'' This mob doesen´t have any Melee attacks at all''
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| (Ranged) Lethal, Damage over Time, Foe -Defense| Your defense has been reduced by the Tommy Gun.}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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{{clr}}
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==== Marcone Gunner ====
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[[File:MarconeGunner2.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone gunner</div>]]
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The Family loyalists work for [[Emil Marcone]], de facto governor of [[Port Oakes]].  They're being challenged by the Marcone's former chief consigliere, [[Guido Verandi|Guido 'The Mooch' Verandi]].
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''Powers <font color="red">(Levels 30+)</font>''
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| (Ranged) Lethal, Damage over Time, Foe -Defense| Your defense has been reduced by the Tommy Gun.}}
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{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Heavy Burst| (Ranged) Damage over Time,  Lethal| You are taking Lethal Damage over Time from the Tommy Gun.}}
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{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| (Ranged) Damage over Time,  Lethal| You are taking Lethal Damage over Time from the Tommy Gun.}}
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{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes.}}
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{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| A modest kicking attack that has a small chance to knock opponents down.}}
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{{clr}}
  
 
==== Button Man Muscle ====
 
==== Button Man Muscle ====
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[[File:ButtonMan1.jpg|100px|thumb| |<div style="text-align: center;border:none">Typical Family thug: a Button Man</div>]]
  
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy.  It helps to be a stone cold killer with a gun, like these guys.
+
Organized crime has always had plenty of competition in [[Paragon City]], but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy.  It helps to be a stone cold killer with a gun, like these guys.
  
'''Powers'''
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''Powers''
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Automatic Pistol''' Ranged Lethal, Med Dam<br>
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Dam|
Small caliber side arm.
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Small caliber side arm.}}
  
[[Image:Fighting_Boxing.png|22px]] '''Boxing''' Disorient<br>
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{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes.}}
You have been Disoriented.
+
  
[[Image:Fighting_Kick.png|22px]] '''Kick''' Melee, Moderate DMG(Smash), Foe Knockback<br>
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{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown|
A modest kicking attack that has a small chance to knock opponents down.
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A modest kicking attack that has a small chance to knock opponents down.}}
  
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{{clr}}
  
==== Button Man Gunner ====
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==== Button Man Buckshot ====
  
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy.  It helps to be a stone cold killer with a gun, like these guys.
+
[[File:ButtonManBuckshot1.jpg|100px|thumb| |<div style="text-align: center;border:none">Button Man Buckshot</div>]]
  
*[[Image:AssaultWeapons_ARBurst.png|22px]] '''Burst''' Lethal DoT, -DEF<br>
+
Organized crime has always had plenty of competition in [[Paragon City]], but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy.  It helps to be a stone cold killer with a gun, like these guys.
Your defense has been reduced by the Tommy Gun.
+
  
*'' This mob doesen´t have any Melee attacks at all''
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''Powers''
  
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.}}
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| | '' This gangster doesen´t have any Melee attacks at all''}}
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{{clr}}
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==== Button Man Gunner ====
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[[File:ButtonManGunner1.jpg|100px|thumb| |<div style="text-align: center;border:none">Button Man Gunner</div>]]
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Organized crime has always had plenty of competition in [[Paragon City]], but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy.  It helps to be a stone cold killer with a gun, like these guys.
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| (Ranged) Lethal, Damage over Time, Foe -Defense| Your defense has been reduced by the Tommy Gun.}}
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 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| | '' This gangster doesen´t have any Melee attacks at all''}}
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{{clr}}
  
 
=== Lieutenants ===
 
=== Lieutenants ===
  
 
==== Capo Gunner ====
 
==== Capo Gunner ====
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[[File:CapoGunner1.jpg|100px|thumb| |<div style="text-align: center;border:none">A Capo Gunner and his Tommy Gun</div>]]
  
 
Each Capo controls his own crew of Button Men.  It's a kind of authority you don't earn unless you've proven yourself both ruthless and lucky.  Capos save the best weapons and women for themselves and are inevitably smart, tough fighters.
 
Each Capo controls his own crew of Button Men.  It's a kind of authority you don't earn unless you've proven yourself both ruthless and lucky.  Capos save the best weapons and women for themselves and are inevitably smart, tough fighters.
  
'''Powers'''
+
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| (Ranged) Lethal, Foe -Defense| Your defense has been reduced by the Tommy Gun.}}
  
[[Image:AssaultWeapons ARBurst.png|22px]] '''Burst''' Lethal Damage, -Defense<br>
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| (Ranged) Damage over Time, Lethal| You are taking Lethal Damage over Time from the Tommy Gun.}}
Your defense has been reduced by the Tommy Gun.
+
  
[[Image:AssaultWeapons ARFullAuto.png|22px]]'''Full Auto''' DoT Lethal Damage<br>
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' This gangster doesen´t have any Melee attacks at all''}}
You are taking Lethal Damage over Time from the Tommy Gun.
+
  
 +
{{clr}}
  
 
==== Capo Muscle ====
 
==== Capo Muscle ====
Line 113: Line 219:
 
Each Capo controls his own crew of Button Men.  It's a kind of authority you don't earn unless you've proven yourself both ruthless and lucky.  Capos save the best weapons and women for themselves and are inevitably smart, tough fighters.
 
Each Capo controls his own crew of Button Men.  It's a kind of authority you don't earn unless you've proven yourself both ruthless and lucky.  Capos save the best weapons and women for themselves and are inevitably smart, tough fighters.
  
'''Powers'''
+
''Powers''
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Automatic Pistol''' Ranged Lethal, Med Dam<br>
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm.}}
Small caliber side arm.
+
  
[[Image:SuperStrength_Punch.png|22px]] '''Punch''' Melee Smash, Knockback<br>
+
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| (Melee) Foe Disorient| You have been disoriented.}}
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
+
  
[[Image:SuperStrength_Haymaker.png|22px]] '''Haymaker''' Melee Smash, Knockback<br>
+
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
+
  
[[Image:SuperStrength_Jab.png|22px]] '''Jab''' Disorient<br>
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{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
You have been disoriented.
+
  
  
====Marcone Hitman====
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==== Marcone Hitman ====
 +
[[File:MarconeHitman1.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone Hitman</div>]]
  
*[[Image:AssaultWeapons_ARBurst.png|22px]] '''Automatic Pistol''' Ranged Lethal, Med Dam<br>Small caliber side arm.
+
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'the Mooch' Verandi.
  
*[[Image:Inherent_Brawl.png|22px]] '''Heavy Brawl''' Melee Smash<br>When all else fails, use your own 2 fists.
+
''Powers <font color="red">(Levels 5-9)</font>''
  
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm.}}
  
--[[User:Yakovlev|Yakovlev]] 10:24, 23 Jan 2006 (CST) (mob entry and attacks)
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Heavy Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
  
 +
{{clr}}
 +
 +
==== Marcone Hitman ====
 +
[[File:MarconeHitman3.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone Hitman</div>]]
 +
 +
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes.  They're being challenged by the Marcone's former chief consigliere, Guido 'the Mooch' Verandi.
 +
 +
''Powers <font color="red">(Levels 10+)</font>''
 +
 +
{{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a verly long range. The impressive round can knock down its target. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Heavy Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
 +
 +
{{clr}}
 +
 +
==== Marcone Underboss ====
 +
The Family loyalists work for Emil Marcone, de facto governor of [[Port Oakes]].  They're being challenged by the Marcone's former chief consigliere, Guido 'the Mooch' Verandi.
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback|The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.}}
 +
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| (Ranged) Lethal, Foe -Defense| Your defense has been reduced by the Tommy Gun.}}
 +
 +
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| (Ranged) Damage over Time (Lethal)| You are taking Lethal Damage over Time from the Tommy Gun.}}
 +
 +
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| (Melee) Foe Disorient| You have been disoriented.}}
 +
 +
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
 +
 +
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
 +
 +
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Toggle, Self +Defense| The Family Boss can Focus his Senses to predict and avoid attacks. }}
  
 
=== Bosses ===
 
=== Bosses ===
  
====Marcone Capo====
+
==== Marcone Consigliere ====
 +
[[File:MarconeConsigliere1.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone Consigliere</div>]]
  
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes.  They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
+
The Family loyalists work for [[Emil Marcone]], de facto governor of [[Port Oakes]].  They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
  
 +
''Powers''
  
--[[User:Yakovlev|Yakovlev]] 10:24, 23 Jan 2006 (CST) (only mob entry and bio)
+
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Low Smash Damage, Foe Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.}}
  
 +
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe  Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.}}
  
====Consigliere====
+
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Family Boss can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.}}
  
In Paragon City you don´t become one of the most trusted advisors without a little super-powered expertise. Consiglieres have far more subtle powers than their Underboss counterparts, which match their more subtle responsibilities within the Family.
+
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged, Damage over Time, Smash, Foe Immobilize, -Fly| You are being Crushed. You cannot move or fly.}}
  
*[[Image:GravityControl Propel.png|22px]] '''Propel''' Ranged Smash, Knockback<br>The Family Boss can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.
+
{{Power|[[File:GravityControl GravityDistortionField.png|22px]]| Gravity Distortion Field| Ranged, Foe Hold| The Marcone Consigliere has Held you in a Gravity Distortion Field.}}
  
*[[Image:GravityControl Crush.png|22px]] '''Crush''' Immobilize, -Fly<br>You have been crushed to the ground. You cannot fly and are Immobilized.
+
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity ''(Only Level 35+)''| Summon Singularity| Pet is a summoned entity that is created to assist the caster.}}
  
*[[Image:GravityControl GravityDistortion.png|22px]] '''Gravity Distortion''' Hold<br>You are being held by a located Gravity Distortion and cannot move.
+
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| (Melee) Foe Disorient| You have been disoriented.}}
  
*[[Image:SuperStrength_Jab.png|22px]] '''Jab''' Disorient<br>You have been disoriented.
+
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
  
*[[Image:SuperStrength_Punch.png|22px]] '''Punch''' Melee Smash, Knockback<br>A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
+
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
  
*[[Image:SuperStrength_Haymaker.png|22px]] '''Haymaker''' Melee Smash, Knockback<br>The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
+
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Toggle, Self +Defense| The Family Boss can Focus his Senses to predict and avoid attacks. }}
  
 +
{{clr}}
  
(Note: notice the presence of an Immobilization and a Hold in this mob´s powerset. Non status protected ATs beware.)
+
==== Marcone Capo ====
 +
[[File:MarconeCapo1.jpg|100px|thumb| |<div style="text-align: center;border:none">Marcone Capo</div>]]
  
 +
The Family loyalists work for [[Emil Marcone]], de facto governor of [[Port Oakes]].  They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
  
--[[User:Yakovlev|Yakovlev]] 10:24, 23 Jan 2006 (CST) (mob entry, bio and attacks)
+
''Powers''
  
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| (Ranged) Lethal, Foe -Defense| Your defense has been reduced by the Tommy Gun.}}
  
====Underboss====
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| (Ranged) Damage over Time (Lethal)| You are taking Lethal Damage over Time from the Tommy Gun.}}
  
The Underbosses report directly to the Don, and each has control over a number of Capos. In Paragon City you don´t rise to the top without a little super-powered help, and many Underbosses have heightened abilities or access to specialized gear that helps them stay on top in their cutthroath business.
+
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| (Melee) Foe Disorient| You have been disoriented.}}
  
*[[Image:AssaultWeapons_ARM30grenade.png|22px]] '''Frag Grenade''' Targeted AoE Lethal/Smashing, Knockback<br>The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
+
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
  
*[[Image:AssaultWeapons ARFullAuto.png|22px]]'''Full Auto''' DoT (Lethal)<br>You are taking Lethal Damage over Time from the Tommy Gun.
+
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
  
*[[Image:AssaultWeapons ARBurst.png|22px]] '''Burst''' Lethal Damage, -Defense<br>Your defense has been reduced by the Tommy Gun.
+
{{Power|[[File:Leadership_Assault.png|22px]]| Assault (''Only level 10+'')| Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt| While this power is active, you and your nearby teammates deal more damage.}}
  
*[[Image:SuperStrength_Jab.png|22px]] '''Jab''' Disorient<br>You have been disoriented.
+
==== Consigliere ====
 +
[[File:FamilyBoss1.jpg|100px|thumb| |<div style="text-align: center;border:none">A Family Boss tosses a coin...</div>]]
  
*[[Image:SuperStrength_Punch.png|22px]] '''Punch''' Melee Smash, Knockback<br>A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
+
In [[Paragon City]] you don´t become one of the most trusted advisors without a little super-powered expertise. Consiglieres have far more subtle powers than their Underboss counterparts, which match their more subtle responsibilities within the Family.
  
*[[Image:SuperStrength_Haymaker.png|22px]] '''Haymaker''' Melee Smash, Knockback<br>The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
+
''Powers''
  
*''Unknown Self Buff''
+
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Family Boss can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.}}
  
 +
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Low Smash Damage, Foe Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.}}
  
(Note: These use a blueish buff I have been unable to identify. Some say it could be Focused Fighting, but I have no means to know if this is the case or not)
+
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe  Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.}}
  
 +
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| (Melee) Foe Disorient| You have been disoriented.}}
  
--[[User:Yakovlev|Yakovlev]] 10:24, 23 Jan 2006 (CST) (mob entry,bio, attacks and note only)
+
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
  
 +
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
  
=== Named Lieutenants ===
+
==== Underboss ====
 +
[[File:FamilyBoss2.jpg|100px|thumb| |<div style="text-align: center;border:none">Family Boss: Both models can be used as Underbosses or Consiglieres</div>]]
  
==== Pitbull ====
+
The Underbosses report directly to the Don, and each has control over a number of Capos. In [[Paragon City]] you don´t rise to the top without a little super-powered help, and many Underbosses have heightened abilities or access to specialized gear that helps them stay on top in their cutthroath business.
  
Pitbull is an enforcer for the Marcone Family in Port Oakes.  You've agreed to help the Marcones with a few problems they've been having, and Pitbull has been sent along to assist you.
+
''Powers''
  
[[Image:AssaultWeapons_ShotgunSlug.png|22px]] '''Slug''' Ranged Lethal, +KB<br>
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback|The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.}}
Fires a large slug at a single target at a very long range.  This very accurate weapon hits hard, and can knock down foes.
+
  
[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]] '''12 Gauge''' Cone Lethal, Knockback<br>
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| (Ranged) Damage over Time (Lethal)| You are taking Lethal Damage over Time from the Tommy Gun.}}
Good at medium range.  Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.
+
  
[[Image:SuperStrength_Jab.png|22px]] '''Jab''' Disorient<br>
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| (Ranged) Lethal, Foe -Defense| Your defense has been reduced by the Tommy Gun.}}
You have been disoriented.
+
  
[[Image:SuperStrength_Punch.png|22px]] '''Punch''' Melee Smash, Knockback<br>
+
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| (Melee) Foe Disorient| You have been disoriented.}}
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
+
  
[[Image:SuperStrength_Haymaker.png|22px]] '''Haymaker''' Melee Smash, Knockback<br>
+
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
+
 
 +
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
 +
 
 +
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Toggle, Self +Defense| The Family Boss can Focus his Senses to predict and avoid attacks. }}
 +
 
 +
 
 +
=== Named Enemies ===
 +
 
 +
==== Button Man Quantum Gunner (Minion) ====
 +
 
 +
Organized crime has always had plenty of competition in [[Paragon City]], but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy.  It helps to be a stone cold killer with a gun, like these guys.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
 +
 
 +
==== Pitbull (Lieutenant) ====
 +
[[File:Pitbull.jpg|right|thumb|125px|Pitbull]]
 +
''Main Article:'' [[Pitbull]]
 +
 
 +
Pitbull is an enforcer for the Marcone Family in [[Port Oakes]].  You've agreed to help the Marcones with a few problems they've been having, and Pitbull has been sent along to assist you.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at a very long range.  This very accurate weapon hits hard, and can knock down foes.}}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range.  Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.}}
 +
 
 +
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| (Melee) Foe Disorient| You have been disoriented.}}
 +
 
 +
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
 +
 
 +
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
  
 
=== Elite Bosses ===
 
=== Elite Bosses ===
 +
  
 
==== Emil Marcone ====
 
==== Emil Marcone ====
 +
[[File:EmilMarcone1.jpg|100px|thumb| |<div style="text-align: center;border:none">Emil Marcone</div>]]
 +
[[Emil Marcone]] is the son of Manuel Marcone, the former Governor of [[Port Oakes]].  When Manuel was arrested by Interpol, [[Guido Verandi|Guido 'The Mooch' Verandi]] stepped up to take control, much to the chagrin of Emil.  Emil is now doing whatever he can to seize control from Guido.
  
Emil Marcone is the son of Manuel Marcone, the former Governor of Port Oakes.  When Manuel was arrested by Interpol, Guildo 'The Mooch' Verandi stepped up to take control, much to the chagrin of Emil.  Emil is now doing whatever he can to seize control from Guido.
+
''Powers''
  
[[Image:SuperStrength_Jab.png|22px]] '''Jab''' Disorient<br>
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback|The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.}}
You have been disoriented.
+
  
[[Image:SuperStrength_Punch.png|22px]] '''Punch''' Melee Smash, Knockback<br>
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| (Ranged) Damage over Time (Lethal)| You are taking Lethal Damage over Time from the Tommy Gun.}}
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
+
  
[[Image:SuperStrength_Haymaker.png|22px]] '''Haymaker''' Melee Smash, Knockback<br>
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| (Ranged) Lethal, Foe -Defense| Your defense has been reduced by the Tommy Gun.}}
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
+
  
[[Image:AssaultWeapons_ARM30grenade.png|22px]] '''Frag Grenade''' Targeted AoE Lethal/Smashing, Knockback<br>
+
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| (Melee) Foe Disorient| You have been disoriented.}}
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
+
  
[[Image:AssaultWeapons_ARFullAuto.png|22px]] '''Full Auto''' DoT(Lethal)<br>
+
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
You are taking Lethal Damage over Time from the Tommy Gun.
+
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Burst''' -DEF<br>
+
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
Your defense has been reduced by the Tommy Gun.
+
  
[[Image:Leadership_Assault.png|22px]] '''Assault''' +DMG<br>
+
{{Power|[[File:Leadership_Assault.png|22px]]| Assault| +Damage| Assault is an inherent power of Guido, which increases the damage of all of his surrounding allies.}}
Assault is an inherent power of Guildo, which increases the damage of all of his surrounding allies.
+
  
 
=== Named Bosses ===
 
=== Named Bosses ===
  
* Buster (Underboss)
+
* Buster (''Consigliere'', ''Underboss'')
* Denny Marcone
+
* Big Tony (''Underboss'') (Found on [[Mercedes Sheldon#Check out the Cargo Ship|Check out the Cargo Ship]] mission from [[Mercedes Sheldon]])
* Draco (Consigliere)
+
* Denny Marcone (''Marcone Capo'') (CoV)
* Draco (Underboss)
+
* Draco (''Consigliere'', ''Underboss'')
* Falco Marcone
+
* Falco Marcone (''Marcone Capo'') (CoV)
* Frankie Frost (Underboss)
+
* Frankie Frost (''Underboss'')
* Joey "The Shirt" (Underboss)
+
* Jimmy the Preacher (''Underboss'') (Found on [[Mercedes Sheldon#Get Answers From the Family|Get Answers From the Family]] mission from [[Mercedes Sheldon]])
* Mr. Crowe (Consigliere)
+
* Joey "The Shirt" (''Underboss'')
* Mr. Fawkes (Consigliere)
+
* Marcone Consigliere (CoV)
* Mr. Wolfe (Underboss)
+
* Micky 'The Magic Man' Maloney (''Underboss using both models in his various time shifts'') (Found on [[Mercedes Sheldon#Find 'The Magic Man'|Find 'The Magic Man']] mission from [[Mercedes Sheldon]])
* Paolo Marcone
+
* Mr. Crowe (''Consigliere'')
* Sammy The Man (Consigliere)
+
* Mr. Fawkes (''Consigliere'')
* Tommy One Eye (Underboss)
+
* Mr. Wolfe (''Underboss'')
 +
* Paolo Marcone (''Marcone Capo'')(CoV)
 +
* Sammy The Man (''Consigliere'')
 +
* Tommy One Eye (''Underboss'')
 +
 
 +
== Related Badges ==
 +
{{BadgeBox|Button Man Gunner}}
 +
{{BadgeBox|Gangbuster}}
 +
{{BadgeBox|Untouchable}}
  
[[Category:CoH]][[Category:CoV]][[Category:Enemies]]
+
[[Category:Enemies|Family]]

Latest revision as of 02:19, 19 April 2014

Overview

The Family is an enemy group in City of Heroes and City of Villains.

Background

The Family official info ( Copied from the City of Heroes official website [1]):

Despite a world of giant monsters, super-powered vigilantes, undead horrors, and alien invaders, there are those who believe the old values and established traditions are the most important things in life. These rough men by their nature live on the edges of law-abiding society. They deal in the illegal and the immoral, and create a space for themselves through the rule of the gun or knife. They profit by exploiting the weakness of others while maintaining a veneer of civility around the Sunday night dining table. They are 'The Family' .

The origins of The Family can be traced directly to Paragon City in the 70s, and even more loosely back to the 20s and 30s. In the heyday of organized crime, Paragon’s underworld was controlled by the Sicilian Families: Blundetto, Bonanno, Dante, Denaro, Garibaldi, Genovese, Gravano, Gualtieri, Liggio, Marcone, Navarra, Troia, and Verandi. A who’s who of Italian names originally from Corleone and Capaci, and Palermo Centro and Santa Maria di Gesu. The Prohibition era was a boon to them, as Rhode Island was one of two states not to ratify the 18th Amendment to the Constitution (“Prohibition”), and 400 miles of Rhode Island’s un-policed coastline was a dream for rumrunners who smuggled in good quality liquor from Canada and the Bahamas.

Several of the families were rumored to be funded by some mysterious benefactor. He was some sort of wealthy industrialist (the stories say), who provided a significant investment of cash for them to run their rackets. In exchange, he gained influence over them and could potentially manipulate them for his ulterior motives. This benefactor may have also helped arm and equip the gangs, for they certainly had an easy time accessing military-grade munitions.

One of the families to gain prominence early was the Marcone family. They operated from a speakeasy called Caesar’s, which was visited every week by Prohibition agents … who delivered cases of wine, scotch, rye, and gin! The agents would then enjoy their fill of Marcone food and drink, sitting down in the cellar with the Marcones and their guests.

The Sicilian Families bought the police, owned the politicians, and put the fear of the mob into the hearts of the hardworking poor of Paragon City. They controlled the rackets, the speakeasies, the bootlegging, and the prostitution. Territory was fought over in quick and bloody strikes, but for the most part there was enough profit for everyone to fill their pockets and the families were held together by Old World traditions. The Sicilian Families rose to dominate the New England mafia, ruling from Paragon, Rhode Island.

Gang wars, gambling dens, and backroom deals were the order of the day – until it all changed with the birth of the Freedom Phalanx in the 1930s. Statesman’s team put tremendous pressure on the organized crime families, and rather than band together they tended to tear each other apart. Several families were destroyed in this era, any mysterious benefactors were scared off, and they lost control of the New England mafia – with control moving to Boston. A “tough-on-crime” mayor and city council was elected in 1936, and those who survived the mass-arrests scurried back into the shadows.

The crime lords nursed their wounds and slowly rebuilt their empires, bringing in their families, absorbing distant cousins, promoting proven soldiers. By the 1960s, the Sicilian Families were ready to plunder Paragon once again. At a sit-down at Bell Point in the heart of Independence Port, territory was again divvied up and partitioned. Several families would stake their claims in Paragon, focusing on Independence Port and Steel Canyon, a few would move out to the territory of Striga Isle, while other families would move into the Rogue Isles in the wake of the lucrative mining and industrial ventures currently booming off the coast.

The Marcones rapidly moved into the Rogue Isles, where they took root before any of their rivals could find a niche. They bought their way into the docks, brought in drugs and prostitutes for the miners, and fought fiercely with anyone who got in their way. In Paragon, meanwhile, the other families formed partnerships with a number of drug cartels and street gangs.

One of the up-and-coming drug traffickers was a young hood named Harry Frost. Frost had a rap sheet for petty larceny, and was arrested several times for distribution of controlled substances, but the charges never stuck. He managed to avoid tangling with the street-oriented Super Groups, like the Regulators, but still made a name for himself as a “go to” guy. When the Regulators and the Dawn Patrol teamed up and took their War on Drugs to the drug fields of South America and Central Asia the North American street dealers panicked. Many got out of the business or went into hiding, but long-range thinkers like Frost bided their time and made sure they were positioned to take advantage of the next big thing – it happened to be the first cut of Superadine.

Harry became the contact point for Superadine. Numerous dealers crawled back out of the woodwork and lined up to be on his payroll. With such an ever-increasing street rep Harry could no longer keep a low profile, and his men began to clash with the various Super Groups in Paragon. Frost’s gang was known as the Frost Cartel, and they ran the entire supply chain for Superadine, acting as the contact and distribution point for the Sicilian Families.

At one point the Regulators managed to corner Frost and deliver him to the authorities. While he suffered a brief stint in prison, his lieutenants struck back hard at the Regulators. In the midst of a brutal ambush, the Illustrated Woman, aka Mina Horne, was killed. These events ratcheted up the tension between the groups. When Frost was released a short time later after several key witnesses disappeared, the animosity between him and Back Alley Brawler and the Regulators was extreme.

Back Alley Brawler redoubled his efforts to put a dent in the drug trade on Paragon’s streets. After a series of daring raids put the heat on the traffickers, the Regulators followed a tip to a front company for the Frost Cartel. In late 1982, the Regulators stormed a building that concealed a major distribution center for the Cartel, and they closed it down. Harry Frost had been at the site at the time, and he attempted to flee. Frost was chased to the roof by Back Alley Brawler, and during the confrontation Frost was accidentally killed, falling to his death. An investigation cleared the Back Alley Brawler of any suspicion, but Frost’s death would have major implications for the city.

Meanwhile, despite the Regulators efforts the Superadine flow didn’t stop. Several other dealers immediately filled Harry’s role – it was as if some mysterious benefactor was supplying them. The Regulators worked with the mystics in the Midnight Squad to finally track the drug back to a source – a secret laboratory beneath a skyscraper in Steel Canyon. They uncovered a well-funded, high-tech research center where the scientists were studying the effects of Superadine on a wide range of test subjects. The Regulators shut the facility down with the help of the Freedom Phalanx, and although the scientists were arrested, over the ensuing weeks they would vanish into the system – clearly they had powerful connections who could pull strings for them. Similarly, much of the equipment and research vanished in a cloud of “national security.”

The respite from the drug trade was very short lived. It wasn’t long before some powerful figure seemed to be approaching the various leaders of the Sicilian Families and bringing them together. Both branches of the families, in Paragon and the Rogue Isles, appeared to be working more smoothly together than ever before. Additionally, they redoubled their efforts to deal in Superadine. Amongst other possible sources, they seemed to have liberated some of the equipment the Regulators turned over to the authorities.

The Paragon Police Department noticed that the various families’ soldiers, capos, and underbosses appeared to be working for a common cause – a more rigid control of the underworld. They also reported a much higher rate of encountering super-powered individuals in any gathering of these Mafiosi. It was as if they had access to a cleaner strain of Superadine for themselves. Eventually it was confirmed that some sort of Capo di tutti Capi (“boss of all bosses”) had unified the dons and their respective forces, and they were now all considered part of a new organization: The Family.

In Paragon post-Rikti War, The Family runs Independence Port, and has heavy influence in Steel Canyon. They also use Striga Isle as a way point between Paragon City and the Rogue Isles. The core of their business depends on the flow of Superadine. It is where they make their most profits, though of course they still deal heavily in racketeering, blackmail, selling illegal arms, trafficking in other soft and hard drugs, and prostitution. They also deal in burgeoning markets of pirated DVDs and electronics, and classic crimes of hijacking shipments, stealing cars (and car parts), and so forth. Because Superadine is so important to their cash flow, they are clearly connected to other criminal gangs such as the Trolls and the Skulls, but the depths of those connections remains undiscovered.

Meanwhile, The Family in the Rogue Isles splintered into two warring factions with the conviction of their don, Manuel Marcone. Despite the long, drawn-out gang war, The Family’s power in the Rogue Isles is deeply entrenched.

Villain types

Minions

Marcone

Marcone

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.

Powers

AssaultWeapons ARBurst.png Revolver Ranged, Lethal, Med Damage
Small caliber side arm. Not very accurate.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.


Marcone Muscle

Marcone muscle

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Med Dam
Small caliber side arm.

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Fighting Kick.png Kick Melee, Moderate Damage, Smash, Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.


Marcone Blackjack

Marcone blackjack

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Med Dam
Small caliber side arm. Not very accurate.

MedievalWeapons MaceSwing.png Blackjack (Melee, Smash) Foe Disorient
The Blackjack has Disoriented you.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.


Marcone Buckshot

Marcone buckshot

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.

Powers (Levels 1-29)

AssaultWeapons ShotgunBuckShot.png Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Heavy Brawl Melee, Smash
When all else fails, use your own 2 fists.

Fighting Kick.png Kick Melee, Moderate Damage, Smash, Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.


Marcone Buckshot

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.

Powers (Levels 30+)

AssaultWeapons ShotgunSlug.png Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Fighting Kick.png Kick Melee, Moderate Damage, Smash, Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.


Marcone Gunner

Marcone gunner

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.

Powers (Levels 1-29)

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Damage over Time, Foe -Defense
Your defense has been reduced by the Tommy Gun.

Inherent Brawl.png Rifle Butt Melee, Smash
A smash with the butt of your rifle.


Marcone Gunner

Marcone gunner

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.

Powers (Levels 30+)

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Damage over Time, Foe -Defense
Your defense has been reduced by the Tommy Gun.

AssaultWeapons ARFullAuto.png Heavy Burst (Ranged) Damage over Time, Lethal
You are taking Lethal Damage over Time from the Tommy Gun.

AssaultWeapons ARFullAuto.png Full Auto (Ranged) Damage over Time, Lethal
You are taking Lethal Damage over Time from the Tommy Gun.

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Fighting Kick.png Kick Melee, Moderate Damage, Smash, Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.


Button Man Muscle

Typical Family thug: a Button Man

Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. It helps to be a stone cold killer with a gun, like these guys.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Med Dam
Small caliber side arm.

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Fighting Kick.png Kick Melee, Moderate Damage, Smash, Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.


Button Man Buckshot

Button Man Buckshot

Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. It helps to be a stone cold killer with a gun, like these guys.

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks
This gangster doesen´t have any Melee attacks at all



Button Man Gunner

Button Man Gunner

Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. It helps to be a stone cold killer with a gun, like these guys.

Powers

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Damage over Time, Foe -Defense
Your defense has been reduced by the Tommy Gun.

Power Missing.png No Melee attacks
This gangster doesen´t have any Melee attacks at all

Lieutenants

Capo Gunner

A Capo Gunner and his Tommy Gun

Each Capo controls his own crew of Button Men. It's a kind of authority you don't earn unless you've proven yourself both ruthless and lucky. Capos save the best weapons and women for themselves and are inevitably smart, tough fighters.

Powers

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Foe -Defense
Your defense has been reduced by the Tommy Gun.

AssaultWeapons ARFullAuto.png Full Auto (Ranged) Damage over Time, Lethal
You are taking Lethal Damage over Time from the Tommy Gun.

Power Missing.png No Melee attacks
This gangster doesen´t have any Melee attacks at all


Capo Muscle

Each Capo controls his own crew of Button Men. It's a kind of authority you don't earn unless you've proven yourself both ruthless and lucky. Capos save the best weapons and women for themselves and are inevitably smart, tough fighters.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.

SuperStrength Jab.png Jab (Melee) Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.


Marcone Hitman

Marcone Hitman

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'the Mooch' Verandi.

Powers (Levels 5-9)

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.

Inherent Brawl.png Heavy Brawl Melee, Smash
When all else fails, use your own 2 fists.


Marcone Hitman

Marcone Hitman

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'the Mooch' Verandi.

Powers (Levels 10+)

AssaultWeapons SniperRifle.png Sniper Rifle Ranged, Sniper, Lethal, Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a verly long range. The impressive round can knock down its target.

Inherent Brawl.png Heavy Brawl Melee, Smash
When all else fails, use your own 2 fists.


Marcone Underboss

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'the Mooch' Verandi.

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Foe -Defense
Your defense has been reduced by the Tommy Gun.

AssaultWeapons ARFullAuto.png Full Auto (Ranged) Damage over Time (Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.

SuperStrength Jab.png Jab (Melee) Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperReflexes FocusedFighting.png Focus Toggle, Self +Defense
The Family Boss can Focus his Senses to predict and avoid attacks.

Bosses

Marcone Consigliere

Marcone Consigliere

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.

Powers

GravityControl Crush.png Crush Ranged, Low Smash Damage, Foe Immobilize, -Fly
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold
Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.

GravityControl Propel.png Propel Ranged, Smash, Foe Knockback
The Family Boss can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.

GravityControl CrushingField.png Crushing Field Ranged, Damage over Time, Smash, Foe Immobilize, -Fly
You are being Crushed. You cannot move or fly.

GravityControl GravityDistortionField.png Gravity Distortion Field Ranged, Foe Hold
The Marcone Consigliere has Held you in a Gravity Distortion Field.

GravityControl Singularity.png Singularity (Only Level 35+) Summon Singularity
Pet is a summoned entity that is created to assist the caster.

SuperStrength Jab.png Jab (Melee) Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperReflexes FocusedFighting.png Focus Toggle, Self +Defense
The Family Boss can Focus his Senses to predict and avoid attacks.


Marcone Capo

Marcone Capo

The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.

Powers

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Foe -Defense
Your defense has been reduced by the Tommy Gun.

AssaultWeapons ARFullAuto.png Full Auto (Ranged) Damage over Time (Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.

SuperStrength Jab.png Jab (Melee) Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Leadership Assault.png Assault (Only level 10+) Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.

Consigliere

A Family Boss tosses a coin...

In Paragon City you don´t become one of the most trusted advisors without a little super-powered expertise. Consiglieres have far more subtle powers than their Underboss counterparts, which match their more subtle responsibilities within the Family.

Powers

GravityControl Propel.png Propel Ranged, Smash, Foe Knockback
The Family Boss can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.

GravityControl Crush.png Crush Ranged, Low Smash Damage, Foe Immobilize, -Fly
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold
Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.

SuperStrength Jab.png Jab (Melee) Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Underboss

Family Boss: Both models can be used as Underbosses or Consiglieres

The Underbosses report directly to the Don, and each has control over a number of Capos. In Paragon City you don´t rise to the top without a little super-powered help, and many Underbosses have heightened abilities or access to specialized gear that helps them stay on top in their cutthroath business.

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Full Auto (Ranged) Damage over Time (Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Foe -Defense
Your defense has been reduced by the Tommy Gun.

SuperStrength Jab.png Jab (Melee) Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperReflexes FocusedFighting.png Focus Toggle, Self +Defense
The Family Boss can Focus his Senses to predict and avoid attacks.


Named Enemies

Button Man Quantum Gunner (Minion)

Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. It helps to be a stone cold killer with a gun, like these guys.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Pitbull (Lieutenant)

Pitbull

Main Article: Pitbull

Pitbull is an enforcer for the Marcone Family in Port Oakes. You've agreed to help the Marcones with a few problems they've been having, and Pitbull has been sent along to assist you.

Powers

AssaultWeapons ShotgunSlug.png Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

SuperStrength Jab.png Jab (Melee) Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Elite Bosses

Emil Marcone

Emil Marcone

Emil Marcone is the son of Manuel Marcone, the former Governor of Port Oakes. When Manuel was arrested by Interpol, Guido 'The Mooch' Verandi stepped up to take control, much to the chagrin of Emil. Emil is now doing whatever he can to seize control from Guido.

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Full Auto (Ranged) Damage over Time (Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Foe -Defense
Your defense has been reduced by the Tommy Gun.

SuperStrength Jab.png Jab (Melee) Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Leadership Assault.png Assault +Damage
Assault is an inherent power of Guido, which increases the damage of all of his surrounding allies.

Named Bosses

  • Buster (Consigliere, Underboss)
  • Big Tony (Underboss) (Found on Check out the Cargo Ship mission from Mercedes Sheldon)
  • Denny Marcone (Marcone Capo) (CoV)
  • Draco (Consigliere, Underboss)
  • Falco Marcone (Marcone Capo) (CoV)
  • Frankie Frost (Underboss)
  • Jimmy the Preacher (Underboss) (Found on Get Answers From the Family mission from Mercedes Sheldon)
  • Joey "The Shirt" (Underboss)
  • Marcone Consigliere (CoV)
  • Micky 'The Magic Man' Maloney (Underboss using both models in his various time shifts) (Found on Find 'The Magic Man' mission from Mercedes Sheldon)
  • Mr. Crowe (Consigliere)
  • Mr. Fawkes (Consigliere)
  • Mr. Wolfe (Underboss)
  • Paolo Marcone (Marcone Capo)(CoV)
  • Sammy The Man (Consigliere)
  • Tommy One Eye (Underboss)

Related Badges

File:V badge BattleDomeBadge.png Button Man Gunner

The Family owes you a favor.

Gangbuster

The Family knows better than to mess with you.

File:Badge villain family.png Untouchable

You have shown that no matter the bribe or threat, you will stand before organized criminals and take them on.