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The Cabal

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Revision as of 00:25, 4 February 2006 by Yakovlev (Talk | contribs) (Added Cabal Initiate)

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Overview

Villain types

Minions

Initiate

For some, magic comes naturally, while others may take centuries to master it. Cabal Initiates are still learning the ways of the winds. Their powers are meager, and so they arm themselves with daggers. Over the years they have become quite skilled in their use.

Powers

Flight TravelFlight.png Flight Self fly
Cabal Initiates have the inherent ability to fly with no endurance cost

ElectricalBolt ChargedBolts.png Charged Bolts Ranged Energy, Foe -Endurance
The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricityManipulation ChargedBrawl.png Storm Strike (Melee, Smash/Energy) -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.


Lieutenants

Bosses

Named enemies