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Template talk:Navbox Incarnate Slots

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Revision as of 00:30, 13 June 2012 by Sekoia (Talk | contribs) (Other Pages)

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Good Idea

Might I just say that this is a brilliant idea... something I shoulda thought about before.  :) —Thirty7 Talk-Icon.jpg 22:56, 30 April 2012 (UTC)

Future Abilities

Any reason we can't include the Abilities that have yet to be released in the interface? Genesis, Mind, Vitae and Omega? To my mind at least, there is no harm in including them for sake of completeness (since they are visible on Live) and just not linking to anything... yet (not red-links, mind, but black un-linked text). —Thirty7 Talk-Icon.jpg 00:49, 14 May 2012 (UTC)

Good idea. Makes it easy to remember to update this template if they don't link anywhere. lol ~ AGGE talk/cons 00:56, 14 May 2012 (UTC)
Heh, I'da done it myself, but didn't want them to just be removed if folks didn't agree with me.  :) —Thirty7 Talk-Icon.jpg 03:10, 14 May 2012 (UTC)

Other Pages

Does anyone else think that we should possibly include a line for Incarnate Mechanics such as Incarnate Experience and Incarnate Components as well as a line for Incarnate Trials and one for Incarnate Zones (which would currently just be Dark Astoria? -Draeth Darkstar 23:36, 12 June 2012 (UTC)

I could see the value in that. There's already a template for the trials, {{Navbox Incarnate Trials}}. If we want to make a template that covers the whole Incarnate system (slots, abilities, experience, crafting, zones, trials), perhaps we should merge these two templates into a new one named {{Navbox Incarnate System}}? -- Sekoia 00:30, 13 June 2012 (UTC)