Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Template:Set Bonus/doc"

From Paragon Wiki Archive
Jump to: navigation, search
(First version.)
 
(Added examples.)
Line 13: Line 13:
 
==Allowed Classes and Types==
 
==Allowed Classes and Types==
 
{|class="wikitable"
 
{|class="wikitable"
! Class !! Types
+
! Class !! Types !! Example
 
|-
 
|-
 
| All Powers
 
| All Powers
 
| Accuracy, Damage, Knockback, Recharge, Healing
 
| Accuracy, Damage, Knockback, Recharge, Healing
 +
| {{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=5.00|nocat}}
 
|-
 
|-
 
| Debt Protection
 
| Debt Protection
 
| ''none''
 
| ''none''
 +
| {{Set Bonus|class=Debt Protection|num=5|amt=1.00|nocat}}
 +
|-
 +
| Defense
 +
| Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic
 +
| {{Set Bonus|class=Defense|type=Area Effect|num=2|amt=2.50|nocat}}
 
|-
 
|-
 
| Endurance
 
| Endurance
 
| ''none''
 
| ''none''
 +
| {{Set Bonus|class=Endurance|num=4|amt=1.50|nocat}}
 
|-
 
|-
 
| Health
 
| Health
 
| ''none''
 
| ''none''
 +
| {{Set Bonus|class=Health|num=3|amt=0.50|nocat}}
 
|-
 
|-
 
| Less Mez
 
| Less Mez
 
| Confuse, Stun, Fear, Hold, Immobilize, Knockback, Sleep, Slow, Taunt  
 
| Confuse, Stun, Fear, Hold, Immobilize, Knockback, Sleep, Slow, Taunt  
 +
| {{Set Bonus|class=Less Mez|type=Stun|num=2|amt=1.50|nocat}}
 
|-
 
|-
 
| Mez
 
| Mez
 
| Confuse, Stun, Fear, Hold, Immobilize, Sleep, Slow, Taunt  
 
| Confuse, Stun, Fear, Hold, Immobilize, Sleep, Slow, Taunt  
|-
+
| {{Set Bonus|class=Mez|type=Hold|num=6|amt=2.00|nocat}}
| Defense
+
| Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic
+
 
|-
 
|-
 
| Recovery
 
| Recovery
 
| ''none''
 
| ''none''
 +
| {{Set Bonus|class=Recovery|num=4|amt=2.50|nocat}}
 
|-
 
|-
 
| Regen
 
| Regen
 
| ''none''
 
| ''none''
 +
| {{Set Bonus|class=Regen|num=3|amt=3.50|nocat}}
 
|-
 
|-
 
| Resist
 
| Resist
 
| Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic
 
| Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic
 +
| {{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=1.50|nocat}}
 
|-
 
|-
 
| Speed
 
| Speed
 
| F, J, R
 
| F, J, R
 +
| {{Set Bonus|class=Speed|type=F|num=4|amt=5.00|nocat}}
 
|}
 
|}

Revision as of 02:12, 21 August 2007

This template is for declaring a set bonus in an Invention Set's page. It takes the following parameters:

num
Required. The number of set enhancements needed to get the bonus. One decimal digit.
amt
Required. The amount of the bonus, usually a percentage, without the percent sign. Please use two decimal places (e.g. 5.00 instead of 5) so the formatting on summary pages looks right.
class
Required. The class of the bonus (see below).
type
Optional. The type of effect (see below).
type2
Optional. Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold

Allowed Classes and Types

Class Types Example
All Powers Accuracy, Damage, Knockback, Recharge, Healing
  • Four enhancements improves the Accuracy of all your powers by 5.00%.
Debt Protection none
  • Five enhancements grants 1.00% debt protection.
Defense Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic
Endurance none
  • Four enhancements increases maximum Endurance by 1.50%.
Health none
  • Three enhancements increases maximum Health by 0.50%.
Less Mez Confuse, Stun, Fear, Hold, Immobilize, Knockback, Sleep, Slow, Taunt
  • Two enhancements reduces the duration of Stun effects on you by 1.50%.
Mez Confuse, Stun, Fear, Hold, Immobilize, Sleep, Slow, Taunt
  • Six enhancements improves the duration of your Hold effects by 2.00%.
Recovery none
  • Four enhancements increases Recovery by 2.50%.
Regen none
Resist Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic
Speed F, J, R