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Tavish Bell

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Overview

Tavish Bell is a villain contact in the Spider City neighborhood of Grandville. His level range is 45-50.

Introductions

Contact Introduced By

Efficiency Expert Pither

New Contact(s)

Information

Crey Security Chief

Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried. That information has got him the cush job of overseeing their outside security contracts. These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together. These contract workers handle the jobs that Crey can't handle for themselves.

Initial Contact

Store

Badge Mission

Story Arc

The Code Merlin

Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own. One of those jobs happened to be a 'Code Merlin', a magical mishap in one of their labs. When you arrived in the lab you found it to be riddleed with smoke and fires, and an air of dread surrounded you. You encountered many possessed scientists and eventually a demonically possessed Paragon Protector. You quickly deduce that this Protector is the cause of all this mess. Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.

Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped. Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles. You boarded the ship and secured the weapons, defeating many of the escaped demons in the process. You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.

You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons. He had the location of the Archdemon who masterminded everything. he was holed up in a sewer. You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane. Crey then made their promised deposit.

NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.

Missions

Clean out Crey facility of magical beasties

(Story Arc: The Code Merlin: Mission 1 of 3)

My bosses just called me. They are having a Code Merlin at one of their facilities. A Code Merlin is an emergency of magical nature. Now you may not be the best to handle this, or maybe you are. We just need the nasties cleared out so we can bring in a containment team.

Briefing

Code Merlin is pretty serious, so don't expect this to be a bunch of fire imps running around. Oh, and don't spend any time looking around. There are things in there you aren't cleared for.

Mission Objective(s)

Clean out Crey Facility

  • Poke around

Notable NPC's

Icon clue generic.png
Crey's Experiment
You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.
Icon clue generic.png
A research file
This file contains Crey's research on demonic genetics. It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program. From the looks of things, most of their DNA came from the same source, code-named 'ARCH-A'.

Debriefing

I'm what they call 'isolated' in the information chain, but what you are telling me is probably true. Calling a Code Merlin like that, then the demon-protector hybrid. And rumor is, something nastier got out before you even got there. Something called ARCH-A, but I don't know what that's about. The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon. And if you ask me that's... pretty cool, actually!

You're doing well.

Icon clue generic.png
The Code Merlin (part one)
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own. One of those jobs happened to be a 'Code Merlin', a magical mishap in one of their labs. When you arrived in the lab you found it to be riddleed with smoke and fires, and an air of dread surrounded you. You encountered many possessed scientists and eventually a demonically possessed Paragon Protector. You quickly deduce that this Protector is the cause of all this mess. Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.

Go to cargo vessel and eliminate demonic infestation.

(Story Arc: The Code Merlin: Mission 2 of 3)

Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived. We have a shipment of 'special' weapons coming ni from our factories outside Paragon City, and the carge ship just called with reports of... strange occurences. Seems that the demons figured out we're bringing in the big guns. Looks like we're up to hiring you again, if you want the job.

Briefing

I'll point you towards a troller that can get you out to the cargo ship.

Mission Objective(s)

Eliminate demons, secure cargo

  • 2 weaopons crates to find
  • Eliminate all demons
Icon clue generic.png
Demon Fighting Weapons
You have recovered some weapons used in fighting demons. You are not sure exactly how they WORK though, as they look nothing like normal weapons

Debriefing

Great. I will get these weapons off to our Crey teams. They should be able to round up the rest of those demons.

I'll put your name in for a bonus.

Icon clue generic.png
The Code Merlin (part two)
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped. Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles. You boarded the ship and secured the weapons, defeating many of the escaped demons in the process. You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.

Take out the Archdemon

(Story Arc: The Code Merlin: Mission 3 of 3)

I've got some good news and some bad news. Good news is we have located that ARCH-A thing that escaped from the facility before you arrived. The bad news is that 'ARCH-A' is some kind of Archdemon. And the worse news is, well, he broke back in to the facility! Our Crey security teams who went in there armed to the teeth with those demon-fighting weapons didn't last two minutes against his horde. Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from. Oh, and if I were you, I'd bring some friends along for this one. It could be kinda tough.

Briefing

The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago. We don't think there were any survivors, so it's pretty much a free-fire zone down there. Defeat it, though, and that should do the job. Just remember to bring some others along. This could be bad.

Mission Objective(s)

  • Defeat the Archdemon

Notable NPC's

Debriefing

Excellent work, Crey is depositing your fee into your account as we speak.

Icon clue generic.png
The Code Merlin (part 3)
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons. He had the location of the Archdemon who masterminded everything. he was holed up in a sewer. You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane. Crey then made their promised deposit.

Mission name

Briefing

Mission Objective(s)

Icon clue generic.png
'

Debriefing

External Links