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Talk:Siren's Call

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Revision as of 13:26, 11 August 2006 by Alex Hopkinson (Talk | contribs)

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TODO: Notes on Bounty. Neighborhood Victory/Defeat. Bounty Cash In - Tier 3 Insp and +3 ENH - All Star 14:59, 5 July 2006 (PDT)

Added a note pointing to the Bounty article as the information is all in there. I expect the note would be better placed in a section of the main article though, rather than in Notes. --Alex Hopkinson 06:26, 11 August 2006 (PDT)

Bounty Notes

Aiding Hero or Villain side until either is declared victor for controlling hotspot = +100 Bounty.

Defeating opposing (sp?) side player (Villain for Hero PCs; Hero for Villain PCs) listed as "Most Wanted" in Navigation Bar = +Listed Reward.

Collect 6000 Bounty = "Cash In." at Arbiter/Operative for PC_Level + 3 SO ENH at no Inf cost.

TODO: Get ENH List

Bounty Most Wanted target changes:

  • OnPlayerDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat
  • OnTargetDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat

Rewards for Under 6000 Bounty

With the defeat of your targetted bounties, you have earned the right to choose from the following rewards:

  • A medium-sized Defense Inspiration
  • A medium-sized Damage Resistance Inspiration
  • A medium-sized Accuaracy Inspiration
  • A medium-sized Endurance Recovery Inspiration
  • A medium-sized Healing Inspiration
  • A medium-sized Damage Inspiration
  • A medium-sized Ressurection Inspiration
  • A medium-sized Break-Free Inspiration

Tier 2 Inspirations