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==Buff/Debuff Symbols==
+
==Instant and Persistent / Buffs and Debuffs==
 
+
Buff/debuffs have 2 main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect.  Buffs/debuffs with an arc have persistant effects.  A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff.  The exchange symbol is only used when the two things being affected are the same.  Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.
+
  
 +
Buff/debuffs have two main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect.  Buffs/debuffs with an arc have persistant effects.  A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff.  The exchange symbol is only used when the two things being affected are the same.  Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.
  
 
==Compound Symbols==
 
==Compound Symbols==
  
A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.
+
A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.
  
 +
Some of the images in the table below are not found in the game, but are provided for reference purposes.
  
 +
==Icon Table==
  
 
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
!Icon<br />Type
+
!Icon Type
!Icon<br />Example
+
!Icon
 
!Notes
 
!Notes
 
|-
 
|-
 
|Buff, Accuracy
 
|Buff, Accuracy
|[[Image:TO_Training_Accuracy.png]]
+
|[[Image:Buff,_Accuracy.png]]
 
|Persistent [[accuracy]] or [[ToHit|tohit]] buff.
 
|Persistent [[accuracy]] or [[ToHit|tohit]] buff.
 +
|-
 +
|Buff, Damage
 +
|[[Image:Buff,_Damage.png]]
 +
|Persistent damage buff.
 +
|-
 +
|Buff, Defense
 +
|[[Image:Buff,_Defense.png]]
 +
|Persistent [[defense]] buff.
 +
|-
 +
|Buff, Defense, Area of Effect
 +
|[[Image:Buff,_Defense,_AoE.png]]
 +
|Persistent buff to area of effect defense.
 +
|-
 +
|Buff, Defense, Energy and Negative Energy
 +
|[[Image:Buff,_Defense,_Energy_and_Negative_Energy.png]]
 +
|Persistent buff to energy and negative energy defense.
 +
|-
 +
|Buff, Defense, Fire and Cold
 +
|[[Image:Buff,_Defense,_Fire_and_Cold.png]]
 +
|Persistent buff to fire and cold defense.
 +
|-
 +
|Buff, Defense, Melee
 +
|[[Image:Buff,_Defense,_Melee.png]]
 +
|Persistent buff to melee defense.
 +
|-
 +
|Buff, Defense, Psionic
 +
|
 +
|Persistent buff to psionic defense.
 +
|-
 +
|Buff, Defense, Ranged
 +
|[[Image:Buff,_Defense,_Range.png]]
 +
|Persistent buff to ranged defense.
 +
|-
 +
|Buff, Defense, Smashing and Lethal
 +
|[[Image:Buff,_Defense,_Smashing_and_Lethal.png]]
 +
|Persistent buff to smashing and lethal defense.
 +
|-
 +
|Buff, Defense and To-Hit
 +
|[[Image:Buff,_Defense_and_Accuracy.png]]
 +
|To-Hit and defense granting buff.
 +
|-
 +
|Buff, Hit Points
 +
|[[Image:Buff,_Hit_Points.png]]
 +
|Hit point granting buff.
 +
|-
 +
|Buff, Hit Points, Defeated
 +
|[[Image:Buff,_Hit_Points,_Defeated.png]]
 +
|Hit point granting buff that requires a defeated target.
 +
|-
 +
|Buff, Hit Points, Timed
 +
|[[Image:Buff,_Hit_Points,_Timed.png]]
 +
|Hit point buff for a fixed period of time.
 +
|-
 +
|Buff, Endurance
 +
|[[Image:Buff,_Endurance.png]]
 +
|Endurance granting buff.
 +
|-
 +
|Buff, Instant
 +
|
 +
|A buff that provides an instant benefit.
 +
|-
 +
|Buff, Jump, Height
 +
|[[Image:Buff,_Jump,_Height.png]]
 +
|[[Travel Powers|Jump]] height buff.
 +
|-
 +
|Buff, Mega
 +
|[[Image:Buff,_Mega.png]]
 +
|Potent buff to multiple attributes with trade-offs after power expires.
 +
|-
 +
|Buff, Multiple
 +
|[[Image:Buff,_Multiple.png]]
 +
|Persistent buff to multiple attributes.
 +
|-
 +
|Buff, Multiple, Defeated
 +
|[[Image:Buff,_Multiple,_Defeated.png]]
 +
|Persistent buff to multiple attributes that requires a defeated target.
 +
|-
 +
|Buff, Persistent
 +
|[[Image:Buff,_Persistent.png]]
 +
|A buff that remains after the power has activated.
 
|-
 
|-
 
|Buff, Range
 
|Buff, Range
|[[Image:.png]]
+
|[[Image:Buff,_Range.png]]
|Persistent Range Buff.
+
|Persistent range buff.
 +
|-
 +
|Buff, Recharge
 +
|[[Image:Buff,_Recharge.png]]
 +
|Buff that increases the recharge speed of a targets' powers.
 +
|-
 +
|Buff, Recovery
 +
|[[Image:Buff,_Recovery.png]]
 +
|Persistent recovery buff.
 +
|-
 +
|Buff, Regeneration
 +
|[[Image:Buff,_Regeneration.png]]
 +
|Persistent regeneration buff.
 +
|-
 +
|Buff, Run Speed
 +
|[[Image:Buff,_Run_Speed.png]]
 +
|Increases the [[Travel Powers|run]] speed of a power.
 
|-
 
|-
|Buff, Mulitple
+
|Buff, Secondary Effects
|[[Image:.png]]
+
|[[Image:Buff,_Secondary_Effects.png]]
|Persistent Buff to Multiple Attributes.
+
|Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
 
|-
 
|-
 
|Confusion
 
|Confusion
|[[Image:TO_Training_Confusion_Duration.png]]
+
|[[Image:Confuse.png]]
 
|[[Confuse]] control effect.
 
|[[Confuse]] control effect.
 
|-
 
|-
 
|Damage
 
|Damage
|[[Image:TO_Training_Damage.png]]
+
|[[Image:Damage.png]]
 
|[[Damage]] power.
 
|[[Damage]] power.
 
|-
 
|-
|Damage Over Time
+
|Damage, Assassination
|[[Image:.png]]
+
|[[Image:Damage,_Assassination.png]]
|Power that does Damage Over Time.
+
|An interuptable melee power that does extra damage when hidden.
 +
|-
 +
|Damage, Chaining
 +
|[[Image:Damage,_Chaining.png]]
 +
|A power that does damage to one target and has the chance "jump" to do damage to another target.
 +
|-
 +
|Damage, Defeated
 +
|[[Image:Damage,_Defeated.png]]
 +
|Power that requires a defeated target to work.
 
|-
 
|-
 
|Damage, Extreme
 
|Damage, Extreme
|[[Image:.png]]
+
|[[Image:Damage,_Extreme.png]]
|Power with Extreme Damage.
+
|Power with extreme damage.
 
|-
 
|-
|Damage, Minor Melee
+
|Damage, Melee, Heavy
|[[Image:.png]]
+
|[[Image:Damage,_Melee,_Heavy.png]]
|Power with Minor Melee Damage.
+
|Power with heavy melee damage.
 
|-
 
|-
|Damage, Moderate Melee
+
|Damage, Melee, Minor
|[[Image:.png]]
+
|[[Image:Damage,_Melee,_Minor.png]]
|Power with Moderate Melee Damage.
+
|Power with minor melee damage.
 
|-
 
|-
|Damage, Heavy Melee
+
|Damage, Melee, Moderate
|[[Image:.png]]
+
|[[Image:Damage,_Melee,_Moderate.png]]
|Power with Heavy Melee Damage.
+
|Power with moderate melee damage.
 
|-
 
|-
|Damage, Superior Melee
+
|Damage, Melee, Over Time
|[[Image:.png]]
+
|[[image:Damage,_Melee,_Over_Time.png]]
|Power with Superior Melee Damage.
+
|Melee power that does damage over time.
 
|-
 
|-
|Damage, Elemental Weapon
+
|Damage, Melee, Superior
|[[Image:.png]]
+
|[[Image:Damage,_Melee,_Superior.png]]
|Power that creates a weapon from one of the four classic elements (air, earth, fire, ice) to do damage.
+
|Power with superior melee damage.
 
|-
 
|-
|Damage, Heavy Elemental Weapon
+
|Damage, Over Time
|[[Image:.png]]
+
|[[Image:Damage,_Over_Time.png]]
|Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice) to do damage.
+
|Power that does damage over time.
 
|-
 
|-
|Damage, Assassin's Strike
+
|Damage, Ranged, Heavy
|[[Image:.png]]
+
|[[Image:Damage,_Ranged,_Heavy.png]]
|An interuptable melee power that does damage.
+
|Ranged damage power that does heavy damage.
 
|-
 
|-
|Damage, Chaining
+
|Damage, Ranged, Minor, Fast
|[[Image:.png]]
+
|[[Image:Damage,_Ranged,_Minor.png]]
|A power that does damage to one target and has the chance to do damage to multiple targets.
+
|Minor damage ranged power that has a recharge of fast.
 
|-
 
|-
|Buff, Defense
+
|Damage, Ranged, Minor, Very Fast
|[[Image:TO_Training_Defense Buff.png]]
+
|[[Image:Damage,_Ranged,_Minor,_Very_Fast.png]]
|Persistent [[defense]] buff.
+
|Minor damage ranged power that has a recharge of very fast.
 +
|-
 +
|Damage, Ranged, Moderate
 +
|[[Image:Damage,_Ranged,_Moderate.png]]
 +
|Ranged damage power that does moderate damage.
 +
|-
 +
|Damage, Ranged, Short
 +
|[[Image:Damage,_Ranged,_Short.png]]
 +
|Ranged damage power with decreased range.
 +
|-
 +
|Damage, Ranged, Sniper
 +
|[[Image:Damage,_Sniper.png]]
 +
|An interuptable ranged damage power with increased range.
 +
|-
 +
|Damage, Weapon
 +
|[[Image:Damage,_Weapon.png]]
 +
|Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
 +
|-
 +
|Damage, Weapon, Greater
 +
|[[Image:Damage,_Weapon,_Greater.png]]
 +
|Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
 +
|-
 +
|Debuff, Accuracy
 +
|[[Image:Debuff,_Accuracy.png]]
 +
|Accuracy or to-hit debuff.
 +
|-
 +
|Debuff, Damage
 +
|[[Image:Debuff,_Damage.png]]
 +
|Persistent damage debuff.
 
|-
 
|-
 
|Debuff, Defense
 
|Debuff, Defense
|[[Image:TO_Training_Defense_DeBuff.png]]
+
|[[Image:Debuff,_Defense.png]]
 
|Persistent [[defense]] debuff.
 
|Persistent [[defense]] debuff.
 +
|-
 +
|Debuff, Endurance
 +
|[[Image:Debuff,_End.png]]
 +
|Endurance debuff.
 +
|-
 +
|Debuff, Hit Points
 +
|[[Image:Debuff,_Hit_Points.png]]
 +
|Hit point debuff.
 +
|-
 +
|Debuff, Instant
 +
|
 +
|Debuff that has an instant effect.
 +
|-
 +
|Debuff, Mez
 +
|[[Image:Debuff,_Mez.png]]
 +
|Debuff to control-type powers..
 +
|-
 +
|Debuff, Multiple
 +
|[[Image:Debuff,_Multiple.png]]
 +
|Debuff to multiple attributes.
 +
|-
 +
|Debuff, Perception
 +
|[[Image:Debuff,_Perception.png]]
 +
|Persistent [[perception]] debuff.
 +
|-
 +
|Debuff, Persistent
 +
|[[Image:Debuff,_Persistent.png]]
 +
|A debuff with persistent effects.
 +
|-
 +
|Debuff, Recovery
 +
|[[Image:Debuff,_Recovery.png]]
 +
|Persistent recovery debuff.
 +
|-
 +
|Debuff, Regeneration
 +
|[[image:Debuff,_Regeneration.png]]
 +
|Persistent regeneration debuff.
 +
|-
 +
|Debuff, Resistance
 +
|
 +
|Persistent resistance debuff.
 +
|-
 +
|Disorient
 +
|[[Image:Disorient.png]]
 +
|[[Disorient]] control effect.
 +
|-
 +
|Effect Over Time
 +
|
 +
|A power that has an effect over a period of time.
 +
|-
 +
|Endurance
 +
|[[Image:Endurance.png]]
 +
|[[Endurance]] related power.
 +
|-
 +
|Exchange
 +
|[[Image:Exchange.png]]
 +
|A power that exchanges the same attribute between caster and target..
 
|-
 
|-
 
|Fear
 
|Fear
|[[Image:TO_Training_Fear_Duration.png]]
+
|[[Image:Fear.png]]
 
|[[Fear]] control effect.
 
|[[Fear]] control effect.
|-
 
|Form Shift
 
|[[Image:.png]]
 
|Power that shifts form.
 
 
|-
 
|-
 
|Fly
 
|Fly
|[[Image:TO_Training_Flight_Speed.png]]
+
|[[Image:Flight.png]]
 
|[[Travel Powers|Flight]] related power.
 
|[[Travel Powers|Flight]] related power.
 
|-
 
|-
|Instant Heal
+
|Force Bubble
|[[Image:TO_Training_Heal.png]]
+
|[[Image:Force_Bubble.png]]
|[[Healing]] buff.
+
|Power that prevents foes from entering and remaining in melee range.
 
|-
 
|-
 
|Hold
 
|Hold
|[[Image:TO_Training_Hold_Duration.png]]
+
|[[Image:Hold.png]]
 
|[[Hold]] control effect.
 
|[[Hold]] control effect.
 
|-
 
|-
|Immobilization
+
|Immobilize
|[[Image:TO_Training_Immobilization_Duration.png]]
+
|[[Image:Immobilize.png]]
 
|[[Immobilize|Immobilization]] control effect.
 
|[[Immobilize|Immobilization]] control effect.
 
|-
 
|-
 
|Intangibility
 
|Intangibility
|[[Image:TO_Training_Intangibility_Duration.png]]
+
|[[Image:Intangability.png]]
 
|[[Intangibility]] related power.
 
|[[Intangibility]] related power.
 
|-
 
|-
|Jump Distance
+
|Invisibility
|[[Image:TO_Training_Jump.png]]
+
|[[Image:Invisibility.png]]
|[[Travel Powers|Jump]] distance related power.
+
|Power that causes invisibility.
 
|-
 
|-
|Jump Height
+
|Jump, Distance
|[[Image:.png]]
+
|[[Image:Jump,_Distance.png]]
|[[Travel Powers|Jump]] height related power.
+
|[[Travel Powers|Jump]] distance power.
 +
|-
 +
|Jump, Height
 +
|[[Image:Jump,_Height.png]]
 +
|[[Travel Powers|Jump]] height power.
 
|-
 
|-
 
|Knockback
 
|Knockback
|[[Image:TO_Training_KnockBack_Distance.png]]
+
|[[Image:Knockback.png]]
 
|[[Knockback]] related power.
 
|[[Knockback]] related power.
|-
 
|Knockup
 
|[[Image:.png]]
 
|[[Knockup]] related power.
 
 
|-
 
|-
 
|Knockdown
 
|Knockdown
|[[Image:.png]]
+
|[[Image:Knockdown.png]]
 
|[[Knockdown]] related power.
 
|[[Knockdown]] related power.
 
|-
 
|-
|Ranged Damage, Minor or Moderate
+
|Knockup
|[[Image:TO_Training_Range.png]]
+
|[[Image:Knockup.png]]
|Ranged Damage power that has a recharge of fast, but not very fast.
+
|[[Knockup]] related power.
 
|-
 
|-
|Ranged Damage, Minor
+
|Mez
|[[Image:.png]]
+
|[[Image:Mez.png]]
|.
+
|Control related power.
 
|-
 
|-
|Ranged Damage, Heavy
+
|Placate
|[[Image:.png]]
+
|[[Image:Placate.png]]
|.
+
|[[Placate]] related power.
 
|-
 
|-
|Sniper Attack
+
|Resistance
|[[Image:.png]]
+
|[[Image:Resistance.png]]
|Interuptable ranged damage power with increased range.
+
|[[Resistance (Mechanics)|Damage resistance]] related power.
 
|-
 
|-
|Short Ranged Damage
+
|Resistance, Cold
|[[Image:.png]]
+
|[[Image:Resistance,_Cold.png]]
|Ranged damage power with decreased range.
+
|Power that provides cold resistance.
 
|-
 
|-
|Effect Over Time
+
|Resistance, Energy
|[[Image:TO_Training_Attack_Rate.png]]
+
|[[Image:Resistance,_Energy.png]]
|A power that has an effect over a period of time.
+
|Power that provides energy resistance.
 
|-
 
|-
|Endurance
+
|Resistance, Energy and Negative Energy
|[[Image:TO_Training_Endurance_Modification.png]]
+
|[[Image:Resistance,_Energy_and_Negative_Energy.png]]
|[[Endurance]] related power.
+
|Power that provides energy and negative energy resistance.
 
|-
 
|-
|Placate
+
|Resistance, Fire and Cold
|[[Image:.png]]
+
|[[Image:Resistance,_Fire_and_Cold.png]]
|Placate related power.
+
|Power that provides fire and cold resistance.
 
|-
 
|-
|Resistance
+
|Resistance, Negative Energy
|[[Image:TO_Training_Damage_Resistance.png]]
+
|[[Image:Resistance,_Negative_Energy.png]]
|[[Resistance|Damage resistance]] related power.
+
|Power that provides negative energy resistance.
 
|-
 
|-
|Smashing/Lethal Resistance
+
|Resistance, Mez
|[[Image:.png]]
+
|[[Image:Resistance,_Mez.png]]
|Power that .
+
|Power that provides protection from control-type effects.
 
|-
 
|-
|Fire/Cold Resistance
+
|Resistance, Psionic
|[[Image:.png]]
+
|[[Image:Resistance,_Psionic.png]]
|.
+
|Power that provides psionic resistance.
 
|-
 
|-
|Cold Resistance
+
|Resistance, Smashing and Lethal
|[[Image:.png]]
+
|[[Image:Resistance,_Smashing_and_Lethal.png]]
|.
+
|Power that provides smashing and lethal resistance.
 
|-
 
|-
|Energy/Negative Energy Resistance
+
|Resurrection
|[[Image:.png]]
+
|[[Image:Resurrection.png]]
|.
+
|Power that revives a fallen character.
 
|-
 
|-
|Energy Resistance
+
|Shapeshift
|[[Image:.png]]
+
|[[Image:Shapeshift.png]]
|.
+
|Power that shifts form.
|-
+
|Negative Energy Resistance
+
|[[Image:.png]]
+
|.
+
|-
+
|Run Speed
+
|[[Image:TO_Training_Running_Speed.png]]
+
|Increases the [[Travel Powers|run]] speed of a power.
+
 
|-
 
|-
 
|Sleep
 
|Sleep
|[[Image:TO_Training_Sleep_Duration.png]]
+
|[[Image:Sleep.png]]
 
|[[Sleep]] control effect.
 
|[[Sleep]] control effect.
 
|-
 
|-
|Slow Movement
+
|Slow, Movement
|[[Image:TO_Training_Slow_powers.png]]
+
|[[Image:Slow,_Movement.png]]
 
|[[Slow|Movement-slowing]] power.
 
|[[Slow|Movement-slowing]] power.
 
|-
 
|-
|Slow Recharge
+
|Slow, Recharge
|[[Image:.png]]
+
|[[Image:Slow,_Recharge.png]]
|.
+
|Power that increases target's recharge time.
 
|-
 
|-
|Slow Movement and Recharge
+
|Slow, Recharge and Movement
|[[Image:.png]]
+
|[[Image:Slow,_Recharge_and_Movement.png]]
|.
+
|Power that increases the recharge time and decreases the movement speed of the target(s).
 
|-
 
|-
|Stun
+
|Stealth
|[[Image:TO_Training_Disorient_Duration.png]]
+
|[[image:Stealth.png]]
|[[Disorient]] control effect.
+
|Power that provides stealth to the target.
 
|-
 
|-
|Summon One Ally
+
|Summon
|[[Image:.png]]
+
|[[Image:Summon.png]]
 +
|Power that summons a pet or henchman.
 +
|-
 +
|Summon, Buff, Multiple
 +
|[[Image:Summon,_Buff,_Multiple.png]]
 +
|Power that provides a buff to multiple attributes of a pet or henchman.
 +
|-
 +
|Summon, Equip
 +
|[[Image:Summon,_Equip.png]]
 +
|Power that provides a moderate increase to the capabilities of a pet or henchman.
 +
|-
 +
|Summon, Extraction
 +
|[[Image:Summon,_Extraction.png]]
 +
|Summons one pet or henchman from a defeated target.
 +
|-
 +
|Summon, Fear
 +
|[[Image:Summon,_Fear.png]]
 +
|Summons or upgrades a pet or henchman with fear abilities.
 +
|-
 +
|Summon, Multiple
 +
|[[Image:Summon,_Multiple.png]]
 +
|Summons a large number of pets.
 +
|-
 +
|Summon, One Ally
 +
|[[Image:Summon,_One.png]]
 
|Summons one pet or henchman.
 
|Summons one pet or henchman.
 
|-
 
|-
|Summon Two Allies
+
|Summon, Placate
|[[Image:.png]]
+
|[[Image:Summon,_Placate.png]]
|Summons two pets or henchmen.
+
|Summons a pet or henchman with placate abilities.
 
|-
 
|-
|Summon Three Allies
+
|Summon, Taunt
|[[Image:.png]]
+
|[[Image:Summon,_Taunt.png]]
 +
|Summons a pet or henchman with taunt abilities.
 +
|-
 +
|Summon, Three Allies
 +
|[[Image:Summon,_Three.png]]
 
|Summons three pets or henchmen.
 
|Summons three pets or henchmen.
 
|-
 
|-
|Teleportation, Self
+
|Summon, Two Allies
|[[Image:.png]]
+
|[[Image:Summon,_Two.png]]
|.
+
|Summons two pets or henchmen.
 +
|-
 +
|Summon, Upgrade
 +
|[[Image:Summon,_Upgrade.png]]
 +
|Power that provides further increase to the capabilities of a pet or henchman.
 +
|-
 +
|Taunt
 +
|[[Image:Taunt.png]]
 +
|[[Taunt]] related power.
 +
|-
 +
|Teleportation
 +
|[[Image:Teleport.png]]
 +
|Power that teleports target from one location to another without physically touching the space in-between.
 
|-
 
|-
 
|Teleportation, Group
 
|Teleportation, Group
|[[Image:.png]]
+
|[[Image:Teleport,_Group.png]]
|.
+
|Power that teleports a group from one location to another.
 
|-
 
|-
 
|Teleportation, Target
 
|Teleportation, Target
|[[Image:.png]]
+
|[[Image:Teleport,_Target.png]]
|.
+
|Power that teleports a foe from one location to another.
 
|-
 
|-
|Taunt
 
|[[Image:TO_Training_Taunt_Effectiveness.png]]
 
|[[Taunt]] related power.
 
 
|}
 
|}
  
 
[[Category:]]
 
[[Category:]]
  
 +
== Overall Legend ==
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Just a note for the effort of combining the ring legend along with the inner symbols:  any missing info from [[Icons Outer Ring Key]] should be ported over and that page should be deprecated. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 05:23, 15 August 2009 (UTC)
  
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== Icon Duplication ==
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I'm noticing that we're getting some duplicate icons related to this article that are duplicates of existing icons.  For example, [[File:Inherent_Sprint.png]] and [[File:Sprint, PrestigeSprint.png]].  The only difference I see is that the second one has a black background.  Any reason the cell the icon is displayed in couldn't just be displayed with a black background?
  
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{|class="wikitable"
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|-
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|[[File:Sprint,_PrestigeSprint.png]]
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|Increases running speed and jump height
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|[[Inherent Powers#Sprint|Sprint]]
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|This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variations.
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|}
  
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{|class="wikitable"
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|-
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|style="background-color: black;"|[[File:Inherent_Sprint.png]]
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|Increases running speed and jump height
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|[[Inherent Powers#Sprint|Sprint]]
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|This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variations.
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|}
  
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--[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 18:46, 15 August 2009 (UTC)
  
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:I just tried doing that, but I'm a little leery about it.  It doesn't really look that good because the word "Symbol" at the top of the tables stretches out the column and leaves the picture uncentered. Since I'm new to editing wikis, I don't know how to do things like center things in tables until I find a spot where someone's already done just that so I can copy them. I uploaded that duplicate Sprint icon because the icons that Storyteller had uploaded all have the little black corners and I wanted to be consistent, but if someone knows how to center the icons in the columns, go right ahead. --[[User:Vanden|Vanden]]
  
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::All icons are now centered and the background of the cells that contain the images are set to black.  --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 22:59, 15 August 2009 (UTC)
  
 
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== Defense vs. Resistance ==
 
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I saw that the page was edited to remove reference to defense buffs in symbols used in defensive shield-type powers. The fact is, the symbols for typed defense buffs and damage resistance buffs are used interchangeably in sets such as Ice Armor and Invulnerability. It's the same story with the defense debuff symbol; it's also used to indicate damage resistance debuffs, such as in [[Sonic Resonance#Sonic Siphon|Sonic Siphon]]. Since this is the way the icons appear in an unmodified (i.e., does not have the icon pack installed) game, I added back the statements about those powers buffing either defense or resistance. If you believe further edits on this topic are necessary, we should discuss it here first. --[[User:Vanden|Vanden]]
 
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Icons Explained.
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Control/Mez icons: Almost all of these you'll be familiar with as they are the same graphic used on a training enhancement. A few exceptions and some unique icons (Force Bubble, Telekinesis, Wormhole) are out there.
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Buff and Debuff icons: Buff/debuffs have 2 types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. For example, Healing Aura gives you hit points. Buffs/debuffs with an arc have persistant effects. For example, Recovery Aura increases your recovery rate for a period of time. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff.
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The exchange symbol is somewhat ambiguous. The way I conceive it, the exchange symbol is only used when the two things being affected are the same. For example, in Absorb Pain caster loses hit points, target gains hit points. Usage is correct. Dark Consumption target loses hit points, caster gains endurance. Usage incorrect.
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Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.
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Resistance icons: The basic resist symbol is the icon used on the training enhancement. There are no resistance buffs used in the iconography. All resistance is assumed to have a buffing effect. Resistance debuff could certainly be a valid symbol, using the downward arc described above. Resistance icons have variations depending on what type of resistance they provide. Temp Invulnerability uses smashing/lethal, Resist Elements uses fire/cold, Resist Energy uses energy/negative energy and Minerals uses a psionic resistance symbol. The symbol for increased resistance to mez effects is used in powers like Unyeilding and Rooted.
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Defense icons: The basic defense symbol is a shield. Flavors currently exsist for melee, ranged and AoE defense. Missing are icons for the different types of damage (smash/lethal/fire/cold/toxic/energy/negative energy/psionic). If we used the same symbology as resistance, we could have the flavor of defense on top of the shield symbol and it would be more clear how each defense power functions.
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A boost to your current mez defense is the symbol used by Clarity.
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Melee icons: Any power that does damage could use the icon found on the training enhancement. I consider it the default damage icon. Melee icons have three tiers depending on how much damage they do. Look at Brawl, Punch and Haymaker for examples of tiers 1, 2 and 3. Barrage uses the icon for melee damage over time. The extreme damage symbol used on Nova can also be added into this category. A few more icons exsist such as assassin's strike, elemental weapon, greater elemental weapon and chain-type powers that are used only in certain specific powers.
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Ranged icons: Once again, any power that does damage could use the icon found on the training enhancement. The extreme damage symbol used on Nova is part of this category. There are four tiers of standard ranged damage. Only powers with a recharge time of "Very Fast" should use the tier 0 ranged icon as in the power Nuetrino Bolt. Small, medium and large powers use the other ranged icons that appear as skinny, normal and thick beams and I call them Tier 1, 2 and 3.
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Sniper powers have a unique icon. Short range powers have a unique icon like the one found on the Power Burst icon.
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Pet icons: Any power that is a pet or henchman, or effects only a pet or henchman should have a ring at the bottom. If a pet has a specific power effect (taunt or fear) that icon should replace the rising sphere on most of the pet icons. The number of pets summoned should be the number of rising spheres found on the power icon.
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The pet power icons should be used only when the power summons something that can be killed. Voltaic Sentinal is not a pet, Gun Drone is.
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Form icons: Icons should be used when you actually shift forms. Kheldian Nova and Dwarf powers use this icon. IMO, Granite should use this as well.
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New Icons Needed
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In thinking about this, I found the game really, really needs some additional icons not currently used but are consistent with existing iconography. Flavored defense and resistance debuffs are desperately needed, imo.
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Latest revision as of 04:37, 23 January 2010

Hierarchy

Symbols have a hierarchy. If a power does damage and has a mez effect, the mez icon would be used.


If one effect of a power is much stronger than the other, the primary effect's icon is used. Frozen Armor provides defense and resistance, but the primary effect of the power is to provide defense. The defense symbol is used.


Control trumps buff/debuff trumps resist/defense trumps damage.


There are a couple of specific things that trump one another in the same general category.

Compound symbols (see below) trump standard icons.

Hold trumps disorient trumps sleep trumps immobilize.

Increase recharge speed (Hasten) trumps increase run speed (Swift).

Running trumps jumping trumps flying.

Healing trumps endurance.

Defense trumps resistance.

Damage trumps accuracy if the power's effect is equal.

Knockback/up/down sometimes trumps other control powers even when it is not the strongest effect.


Instant and Persistent / Buffs and Debuffs

Buff/debuffs have two main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. Buffs/debuffs with an arc have persistant effects. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is only used when the two things being affected are the same. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.

Compound Symbols

A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.

Some of the images in the table below are not found in the game, but are provided for reference purposes.

Icon Table

Icon Type Icon Notes
Buff, Accuracy Buff, Accuracy.png Persistent accuracy or tohit buff.
Buff, Damage Buff, Damage.png Persistent damage buff.
Buff, Defense Buff, Defense.png Persistent defense buff.
Buff, Defense, Area of Effect Buff, Defense, AoE.png Persistent buff to area of effect defense.
Buff, Defense, Energy and Negative Energy Buff, Defense, Energy and Negative Energy.png Persistent buff to energy and negative energy defense.
Buff, Defense, Fire and Cold Buff, Defense, Fire and Cold.png Persistent buff to fire and cold defense.
Buff, Defense, Melee Buff, Defense, Melee.png Persistent buff to melee defense.
Buff, Defense, Psionic Persistent buff to psionic defense.
Buff, Defense, Ranged Buff, Defense, Range.png Persistent buff to ranged defense.
Buff, Defense, Smashing and Lethal Buff, Defense, Smashing and Lethal.png Persistent buff to smashing and lethal defense.
Buff, Defense and To-Hit Buff, Defense and Accuracy.png To-Hit and defense granting buff.
Buff, Hit Points Buff, Hit Points.png Hit point granting buff.
Buff, Hit Points, Defeated Buff, Hit Points, Defeated.png Hit point granting buff that requires a defeated target.
Buff, Hit Points, Timed Buff, Hit Points, Timed.png Hit point buff for a fixed period of time.
Buff, Endurance Buff, Endurance.png Endurance granting buff.
Buff, Instant A buff that provides an instant benefit.
Buff, Jump, Height Buff, Jump, Height.png Jump height buff.
Buff, Mega Buff, Mega.png Potent buff to multiple attributes with trade-offs after power expires.
Buff, Multiple Buff, Multiple.png Persistent buff to multiple attributes.
Buff, Multiple, Defeated Buff, Multiple, Defeated.png Persistent buff to multiple attributes that requires a defeated target.
Buff, Persistent Buff, Persistent.png A buff that remains after the power has activated.
Buff, Range Buff, Range.png Persistent range buff.
Buff, Recharge Buff, Recharge.png Buff that increases the recharge speed of a targets' powers.
Buff, Recovery Buff, Recovery.png Persistent recovery buff.
Buff, Regeneration Buff, Regeneration.png Persistent regeneration buff.
Buff, Run Speed Buff, Run Speed.png Increases the run speed of a power.
Buff, Secondary Effects Buff, Secondary Effects.png Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
Confusion Confuse.png Confuse control effect.
Damage Damage.png Damage power.
Damage, Assassination Damage, Assassination.png An interuptable melee power that does extra damage when hidden.
Damage, Chaining Damage, Chaining.png A power that does damage to one target and has the chance "jump" to do damage to another target.
Damage, Defeated Damage, Defeated.png Power that requires a defeated target to work.
Damage, Extreme Damage, Extreme.png Power with extreme damage.
Damage, Melee, Heavy Damage, Melee, Heavy.png Power with heavy melee damage.
Damage, Melee, Minor Damage, Melee, Minor.png Power with minor melee damage.
Damage, Melee, Moderate Damage, Melee, Moderate.png Power with moderate melee damage.
Damage, Melee, Over Time Damage, Melee, Over Time.png Melee power that does damage over time.
Damage, Melee, Superior Damage, Melee, Superior.png Power with superior melee damage.
Damage, Over Time Damage, Over Time.png Power that does damage over time.
Damage, Ranged, Heavy Damage, Ranged, Heavy.png Ranged damage power that does heavy damage.
Damage, Ranged, Minor, Fast Damage, Ranged, Minor.png Minor damage ranged power that has a recharge of fast.
Damage, Ranged, Minor, Very Fast Damage, Ranged, Minor, Very Fast.png Minor damage ranged power that has a recharge of very fast.
Damage, Ranged, Moderate Damage, Ranged, Moderate.png Ranged damage power that does moderate damage.
Damage, Ranged, Short Damage, Ranged, Short.png Ranged damage power with decreased range.
Damage, Ranged, Sniper Damage, Sniper.png An interuptable ranged damage power with increased range.
Damage, Weapon Damage, Weapon.png Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
Damage, Weapon, Greater Damage, Weapon, Greater.png Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
Debuff, Accuracy Debuff, Accuracy.png Accuracy or to-hit debuff.
Debuff, Damage Debuff, Damage.png Persistent damage debuff.
Debuff, Defense Debuff, Defense.png Persistent defense debuff.
Debuff, Endurance Debuff, End.png Endurance debuff.
Debuff, Hit Points Debuff, Hit Points.png Hit point debuff.
Debuff, Instant Debuff that has an instant effect.
Debuff, Mez Debuff, Mez.png Debuff to control-type powers..
Debuff, Multiple Debuff, Multiple.png Debuff to multiple attributes.
Debuff, Perception Debuff, Perception.png Persistent perception debuff.
Debuff, Persistent Debuff, Persistent.png A debuff with persistent effects.
Debuff, Recovery Debuff, Recovery.png Persistent recovery debuff.
Debuff, Regeneration Debuff, Regeneration.png Persistent regeneration debuff.
Debuff, Resistance Persistent resistance debuff.
Disorient Disorient.png Disorient control effect.
Effect Over Time A power that has an effect over a period of time.
Endurance Endurance.png Endurance related power.
Exchange Exchange.png A power that exchanges the same attribute between caster and target..
Fear Fear.png Fear control effect.
Fly Flight.png Flight related power.
Force Bubble Force Bubble.png Power that prevents foes from entering and remaining in melee range.
Hold Hold.png Hold control effect.
Immobilize Immobilize.png Immobilization control effect.
Intangibility Intangability.png Intangibility related power.
Invisibility Invisibility.png Power that causes invisibility.
Jump, Distance Jump, Distance.png Jump distance power.
Jump, Height Jump, Height.png Jump height power.
Knockback Knockback.png Knockback related power.
Knockdown Knockdown.png Knockdown related power.
Knockup Knockup.png Knockup related power.
Mez Mez.png Control related power.
Placate Placate.png Placate related power.
Resistance Resistance.png Damage resistance related power.
Resistance, Cold Resistance, Cold.png Power that provides cold resistance.
Resistance, Energy Resistance, Energy.png Power that provides energy resistance.
Resistance, Energy and Negative Energy Resistance, Energy and Negative Energy.png Power that provides energy and negative energy resistance.
Resistance, Fire and Cold Resistance, Fire and Cold.png Power that provides fire and cold resistance.
Resistance, Negative Energy Resistance, Negative Energy.png Power that provides negative energy resistance.
Resistance, Mez Resistance, Mez.png Power that provides protection from control-type effects.
Resistance, Psionic Resistance, Psionic.png Power that provides psionic resistance.
Resistance, Smashing and Lethal Resistance, Smashing and Lethal.png Power that provides smashing and lethal resistance.
Resurrection Resurrection.png Power that revives a fallen character.
Shapeshift Shapeshift.png Power that shifts form.
Sleep Sleep.png Sleep control effect.
Slow, Movement Slow, Movement.png Movement-slowing power.
Slow, Recharge Slow, Recharge.png Power that increases target's recharge time.
Slow, Recharge and Movement Slow, Recharge and Movement.png Power that increases the recharge time and decreases the movement speed of the target(s).
Stealth Stealth.png Power that provides stealth to the target.
Summon Summon.png Power that summons a pet or henchman.
Summon, Buff, Multiple Summon, Buff, Multiple.png Power that provides a buff to multiple attributes of a pet or henchman.
Summon, Equip Summon, Equip.png Power that provides a moderate increase to the capabilities of a pet or henchman.
Summon, Extraction Summon, Extraction.png Summons one pet or henchman from a defeated target.
Summon, Fear Summon, Fear.png Summons or upgrades a pet or henchman with fear abilities.
Summon, Multiple Summon, Multiple.png Summons a large number of pets.
Summon, One Ally Summon, One.png Summons one pet or henchman.
Summon, Placate Summon, Placate.png Summons a pet or henchman with placate abilities.
Summon, Taunt Summon, Taunt.png Summons a pet or henchman with taunt abilities.
Summon, Three Allies Summon, Three.png Summons three pets or henchmen.
Summon, Two Allies Summon, Two.png Summons two pets or henchmen.
Summon, Upgrade Summon, Upgrade.png Power that provides further increase to the capabilities of a pet or henchman.
Taunt Taunt.png Taunt related power.
Teleportation Teleport.png Power that teleports target from one location to another without physically touching the space in-between.
Teleportation, Group Teleport, Group.png Power that teleports a group from one location to another.
Teleportation, Target Teleport, Target.png Power that teleports a foe from one location to another.

[[Category:]]

Overall Legend

Just a note for the effort of combining the ring legend along with the inner symbols: any missing info from Icons Outer Ring Key should be ported over and that page should be deprecated. --Eabrace Healthbar notify phone.png 05:23, 15 August 2009 (UTC)

Icon Duplication

I'm noticing that we're getting some duplicate icons related to this article that are duplicates of existing icons. For example, Inherent Sprint.png and Sprint, PrestigeSprint.png. The only difference I see is that the second one has a black background. Any reason the cell the icon is displayed in couldn't just be displayed with a black background?

Sprint, PrestigeSprint.png Increases running speed and jump height Sprint This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variations.
Inherent Sprint.png Increases running speed and jump height Sprint This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variations.

--Eabrace Healthbar notify phone.png 18:46, 15 August 2009 (UTC)

I just tried doing that, but I'm a little leery about it. It doesn't really look that good because the word "Symbol" at the top of the tables stretches out the column and leaves the picture uncentered. Since I'm new to editing wikis, I don't know how to do things like center things in tables until I find a spot where someone's already done just that so I can copy them. I uploaded that duplicate Sprint icon because the icons that Storyteller had uploaded all have the little black corners and I wanted to be consistent, but if someone knows how to center the icons in the columns, go right ahead. --Vanden
All icons are now centered and the background of the cells that contain the images are set to black. --Eabrace Healthbar notify phone.png 22:59, 15 August 2009 (UTC)

Defense vs. Resistance

I saw that the page was edited to remove reference to defense buffs in symbols used in defensive shield-type powers. The fact is, the symbols for typed defense buffs and damage resistance buffs are used interchangeably in sets such as Ice Armor and Invulnerability. It's the same story with the defense debuff symbol; it's also used to indicate damage resistance debuffs, such as in Sonic Siphon. Since this is the way the icons appear in an unmodified (i.e., does not have the icon pack installed) game, I added back the statements about those powers buffing either defense or resistance. If you believe further edits on this topic are necessary, we should discuss it here first. --Vanden