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Talk:Leveling Chart

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Revision as of 19:44, 2 April 2006 by StarGeek (Talk | contribs) (moved section)

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Overview

I propose we simple copy this chart coh.crgaming.com with full acknowledgements in the article. --Konoko 10:26, 2 April 2006 (PDT)

Duh, this information is in the CoH manual. Information first. acknowledgements later.--Konoko 12:39, 2 April 2006 (PDT)

Aaa, this is getting confusing. What if we make templates Template:LevelChartEven and Template:LevelChartOdd? Then we can quickly edit the background color or have no background color for every other level. Maybe add a line to each template to set the bgcolor. Template:LevelChartOdd Template:LevelChartEven Template:LevelChart --Konoko 10:56, 2 April 2006 (PDT)

Go ahead and hit it Smilies smile.gif. I was just trying to get a chart up. Making things pretty isn't my strongest area. I just got too tired last night to finish. --StarGeek 12:16, 2 April 2006 (PDT)

Anything else?

I think I got just about most of the useful stuff in there. From what I've heard, though, it sounds like the villain respecs are at different levels. If so, someone more knowledgeable will have to fix that. Go ahead and pretty it up, Konoko Smilies smile.gif. --StarGeek 12:44, 2 April 2006 (PDT)

Level chart made with template

Level New Powers Primary Power Available Secondary Power Available Pool Power Available Addition Slots Addition Inspirations Other

Template:LevelChartOdd Template:LevelChartEven

3         2 4          

Copy of coh.crgaming.com article (source, no conversion to WikiMarkup)

Leveling Table:
After you've gained a specific amount of experience, your hero's Security and Combat Levels will increase.  Combat Levels will increase automatically, while Security Levels require going to a trainer.  Not only does leveling allow you to fight tougher foes and go to harder zones, but it also has certain rewards.  A hero can gain new powers, unlock power pools, gain new enhancement and inspiration slots, and even gain titles and additional costumes.  This chart outlines what you gain as you level.  For example, at level 1, you get your first and second power choices.  You can choose from your first or second primary power or your first secondary power.  You also gain three inspiration slots.  So, at level 14, you get your 9th power choice, and can choose from the third power in a power pool.

<TBODY> </TBODY>
Level:
New Power:
Primary Power Available:
Secondary Power Available:
Power Pool Available
New Enhancement Slots:
New Inspiration Slots:
Other:
1
1st & 2nd
1st & 2nd
1st


3
2
3rd
3rd
2nd


1 (4 total)
3




2
4 (8 total)
4
4th

3rd




5




2


6
5th
4th

1st, 2nd power (1st pool)



7




2


8
6th
5th

1st, 2nd power (2nd pool)


9




2


10
7th

4th
1st, 2nd power (3rd pool)
2 (10 total)

11




2


12
8th
6th

1st, 2nd power (4th pool)


13




2


14
9th


3rd power (all pools)



15




2
Title - General
16
10th





17




2


18
11th
7th





19




2


20
12th

6th
4th power (all pools)


New Costume Slot, Cape
21




2


22
13th






23




2


24
14th






25




2
5 (15 total)
Title - Origin Specific
26
15th
8th




27




2


28
16th

7th




29




2


30
17th





New Costume Slot, Auras
31




3


32
18th
9th





33




3


34




3


35
19th

8th




36




3


37




3


38
20th

9th




39




3


40




3
5 (20 total)
New Costume Slot
41
21st


1st, 2nd (Epic)



42




3


43




3


44
22nd






45




3


46




3


47
23rd


3rd (Epic)



48




3


49
24th


4th (Epic)



50




3


Total
24 Total Powers
9 Total Primary Powers
9 Total Primary Powers
4 Total Power Pools
1 Total Epic Power Pool
67 Total Enhancement Slots
20 Total Inspiration Slots
4 Total Costumes

</div></td></tr>

<tr><td colspan=2>Submitted by <a class='newsiglink' href='mailto:Cantalus@crgaming.com'>Cantatus</a></td></tr> </table>