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Talk:Enhancement Sets

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Revision as of 14:49, 2 June 2009 by Baalus Seth (Talk | contribs) (PvP sets: new section)

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New Issue 11 Sets

Now that Issue 11 is in open beta we can begin gathering the data for the new sets, including the Purple/Superior sets. The CoH forums has much of the info we need here: [1].

Where can we work on this without releasing it until Issue 11 is live?

No idea, but I just got Energy Manipulator: Chance to disorient as a pool B drop--Fleeting Whisper 03:42, 29 November 2007 (UTC)

Pool A, B, C, etc.

Add a description (or link) to what pool A, B, C, etc. mean. Ideally it would also have estimated drop %. I presume pool A is just normal monster drops.

If these already exist, they should probably be linked by the references in the descriptions for each icon's meaning near the top of the page. That's where people will most encounter them as a puzzle that needs to be explained.

You are correct. It would be good to add a link. At present, the recipe drop pools are defined in the Recipes article.
In general, there is a lot of linking that could be done with the IO and recipe articles. I just don't think we managed to cover all of those links when we first wrote all the IO articles because the system was so huge and there were so many articles to write that we completely lost track just how much stuff content being created at the time.
Edit: Now that I look, the main article for Recipe Drop Pools is actually already linked in the article. --Eabrace 16:35, 26 June 2008 (UTC)

Rectified Reticle: +Perception

Got it at the end of Flashback story arc, during reporting back to contact. Flashback had two challenge settings (30 minutes, and 1 defeat), both challenges were successfuly met. Recipe was given right before the challenge badges were awarded. Nord Blast 22:31, 12 March 2008 (UTC)

Flashback's the end of story arc drops...

Does anyone know from which pools the recipies are awarded?

Since I began to keep statistics, i've got the following recipies:

  • Commanding Presence: Acc/End - Pool B
  • Rectified Reticle: +Increased Perception - Unknown Pool
  • Impervious Skin: End/Rech - Pool A
  • Cacophony: Conf/Range - Unknown Pool
  • Energy Manipulator: Chance to Disorient - Pool B
  • Unspeakable Terror: Fear/Range - Unknown Pool

Nord Blast 21:50, 13 March 2008 (UTC)

You have to be careful to seperate out the end of mission drops from the defeat last guys drops. Story arcs can award a Pool B for completing the final mission. There are still a few arcs that got missed in the I9 beta change and give a 100% chance of Pool B. Catwhoorg 22:45, 13 March 2008 (UTC)

It was the end of the story arc, recipe was awarded right before you are unexemplared to your current level, and right before challenge badges were awarded if any, but after statistics window for flashback had been shown.

Nord Blast 00:07, 14 March 2008 (UTC)


Regenerative Tissue: +Regen

Overseen on the forums:

> > > > "Pool B includes the regenerative tissue."
> > > "If you mean the +regen one, isn't that actually a Pool A rare?"
> > "Not according to the wiki, but it could be wrong of course"
> "It's wrong. There are three people I know (including me) of who keep correcting that, and someone keeps changing it back. I've gotten it as a drop, so I know it's pool A."

Has anyone had it drop as a mission reward for them? Corebreach 02:38, 26 March 2009 (UTC)

Got it as a Pool A drop on my 50 Corr, changed the pool. -- Agge (talk) 02:56, 26 March 2009 (UTC)

PvP sets

I have a suggestion meant to better "at a glance" readability. Can the PvP only bonuses be split off into a second table. I mean something like... - Baalus Seth 14:49, 2 June 2009 (UTC)

Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap Immob Res +Health
Pulverizing Fisticuffs Sleep Res + Positive/Negative Energy Def
Bruising Blow + Recovery +Health
Pounding Slugfest + Regeneration + Positive/Negative Energy Def + Damage
Smashing Haymaker Immob Res +Health + Smashing Def
+Lethal Def
Kinetic Combat Immob Res +Health + Smashing Def
+ Lethal Def
+ Movement Speed
Focused Smite Immob Res Confuse Res Debt Prot + Movement Speed
Touch of Death Immob Res +Health + Damage Hold Res + Melee Def
Crushing Impact Immob Res +Health Accuracy - Recharge Time + Psionic Res
Mako's Bite Immob Res +Health + Damage Hold Res + Ranged Def
Hecatomb + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Gladiator's Strike + Recovery + Health + Damage Sm/Lethal Res Accuracy
PvP only:
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Gladiator's Strike + Endurance +5% Status Resistance + Sm/Lethal Def 10% Chance for Repel Protection + Recharge