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Difference between revisions of "Supergroup Base"

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m (added notes on base registration, prestige, and rent)
(started in on expanding this)
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Bases are a complex part of Supergroup interaction and have many components to them, below are some helpful sections. pls mind the mess, construction underway!
 
Bases are a complex part of Supergroup interaction and have many components to them, below are some helpful sections. pls mind the mess, construction underway!
  
*[[Base Items]]  
+
Some quick links:
*[[Base Plots]]
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*[[Base Editing]] - how the base editor UI works
*[[Base Rooms]]
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*[[Base Plots]] - how your base is defined
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*[[Base Rooms]] - things you can put stuff in.
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*[[Base Items]] - the stuff you can put in a base
  
 
== Registering A Base ==
 
== Registering A Base ==
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In order to pay the rent for your base, simply visit the registrar and inform him that you would like to pay the rent.  He will ask you to confirm the transaction.  When the transaction is confirmed, the rent will be deducted from your super group's current prestige total.
 
In order to pay the rent for your base, simply visit the registrar and inform him that you would like to pay the rent.  He will ask you to confirm the transaction.  When the transaction is confirmed, the rent will be deducted from your super group's current prestige total.
 +
 +
== Using the Base Editor ==
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:''Main article: [[Base Editing]]''
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If you have base editing Privileges, you are given three options:
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* '''Upgrade Plot''' which allows you to change your plot size-and-type, or to simply move where your entrance room is.
 +
* '''Edit Base''' which allows you to do most of what you would expect: create, move and delete rooms;  change Ceiling, Wall, and Floor patterns and colors; and add, move, and delete most rooms.
 +
 +
Currently, everyone (whether they have base editing privileges or not) is also given the option
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* '''Add Personal Item''' which allows you to add an item that you have crafted from salvage, or have earned via [[Veteran's Rewards]] to the base.
 +
This option does not allow you to move an item once placed, but does permit you to place an item.
 +
 +
 +
The golden rule in editing bases is:
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* any prestige cost you pay for something (other than rent) is 100% refundable by selling or deleting that item.
 +
 +
== Making a functional Base ==
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=== Plot ===
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:''Main article: [[Base Plots]]''
 +
Your plot determines how big your base can get, and how many items it may have in those rooms.  As discussed above, it also determines the monthly upkeep (rent) on your base.  Larger plot sizes allow more, and larger, rooms.  Secure plots allow more functional items in particular categories than Hidden plots.
 +
 +
=== Energy and Control ===
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Energy and Control are the only two 'attributes' a base has that affect the function of items
 +
within the base.
 +
 +
Energy is simply that: power generation, by means Technological or Arcane.
 +
Control is the ability to monitor and control the various devices in the base.
 +
 +
While there are some items (notably storage items, and the [[Invention Worktable]]) that do not require either energy or control, most items require some of each.  If you fall short in either category, things will cease working.
 +
 +
=== Base Item Types ===
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Each item that can be placed in a base has a ''type''.  This ''type'' is used to limit what item can be placed in which rooms.
 +
 +
 +
These types are:
 +
 +
{{stub}}
  
 
[[Category:Bases]]
 
[[Category:Bases]]

Revision as of 01:09, 10 November 2007

Bases are a complex part of Supergroup interaction and have many components to them, below are some helpful sections. pls mind the mess, construction underway!

Some quick links:

Registering A Base

Before building a super group base, you must first register the base. This is done by speaking to the Super Group Registrar. Once the base has been registered, a super group may then begin construction.

Prestige

All modification to super group bases and rent are paid for in prestige. Prestige is earned by super group members for staying in super group mode while defeating enemies and completing missions.

In addition, to provide a decent boost to smaller super groups, for each of the first 15 recruits in a super group, the group will receive a bonus 20,000 prestige to spend as they see fit. Should the membership of the super group ever drop below 15, however, a 20,000 prestige penalty will be assessed for each member of the super group that leaves or is kicked from the group.

Rent

Rent is calculated monthly for each base. The amount of rent due is based on the plot size of your base. The Tiny Hidden Spot is the smallest plot available and can be maintained rent-free. The most expensive plot to maintain is the Massive Secure Complex, costing 137,812,500 prestige per month.

If your super group fails to pay the rent on time, penalties will begin to be assessed.

  • If rent is two weeks overdue, the power to your base will be turned off. You will still be able to access the base and will still be able to use equipment which does not require power (i.e. storage items) but will not be able to use any equipment that consumes power (i.e. telepads.)
  • If rent is one month overdue, you will no longer be able to access your base.

All penalties for overdue rent are removed by paying rent.

In order to pay the rent for your base, simply visit the registrar and inform him that you would like to pay the rent. He will ask you to confirm the transaction. When the transaction is confirmed, the rent will be deducted from your super group's current prestige total.

Using the Base Editor

Main article: Base Editing

If you have base editing Privileges, you are given three options:

  • Upgrade Plot which allows you to change your plot size-and-type, or to simply move where your entrance room is.
  • Edit Base which allows you to do most of what you would expect: create, move and delete rooms; change Ceiling, Wall, and Floor patterns and colors; and add, move, and delete most rooms.

Currently, everyone (whether they have base editing privileges or not) is also given the option

  • Add Personal Item which allows you to add an item that you have crafted from salvage, or have earned via Veteran's Rewards to the base.

This option does not allow you to move an item once placed, but does permit you to place an item.


The golden rule in editing bases is:

  • any prestige cost you pay for something (other than rent) is 100% refundable by selling or deleting that item.

Making a functional Base

Plot

Main article: Base Plots

Your plot determines how big your base can get, and how many items it may have in those rooms. As discussed above, it also determines the monthly upkeep (rent) on your base. Larger plot sizes allow more, and larger, rooms. Secure plots allow more functional items in particular categories than Hidden plots.

Energy and Control

Energy and Control are the only two 'attributes' a base has that affect the function of items within the base.

Energy is simply that: power generation, by means Technological or Arcane. Control is the ability to monitor and control the various devices in the base.

While there are some items (notably storage items, and the Invention Worktable) that do not require either energy or control, most items require some of each. If you fall short in either category, things will cease working.

Base Item Types

Each item that can be placed in a base has a type. This type is used to limit what item can be placed in which rooms.


These types are:

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