Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Steven Sheridan

From Paragon Wiki Archive
Revision as of 07:26, 9 July 2006 by Yakovlev (Talk | contribs) (Missions: added mission: battle the Rikti in Crey's Folly)

Jump to: navigation, search

This article is a stub. You can help the Paragon Wiki by expanding it.

Overview

Picture MIA

Steven Sheridan is a hero contact in the Brickstown Infirmary neighborhood of Brickstown. His level range is 35-39.

Introductions

Contact Introduced By

New Contact(s)

Information

Scientist

When Dr Steven 'Science' Sheridan was young, his parents thought him a brilliant child prodigy. As it turned out, they had greatly underestimated their son. Some people think he's a mutant; others suspect he's the product of genetic engineering. Either way, he's without a doubt the most knowledgeable human being who ever lived. 'Doc Science' never forgets a single fact; once he learns something, it is locked in his memory forever. His great intellect allows him to easily recall these facts and draw inferences from them; as one might imagine, this makes him one heck of a scientist.

Initial Contact

Store

  • Inspirations
  • Level 40 Magic/Mutation Dual Origin Enhancements (200% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (200% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (200% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (200% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (200% base costs)

Story Arc

The Organ Grinders

Souvenir: Omega level clearance badge


Your Omega level clearance badge allows you to access to some of the government's most secret files. But it does more than that. It reminds you of the time you defeated:

The Organ Grinders

It all began after you stopped the Rikti from stealing some human blood and organs. It seemed the aliens were up to something big.

Your contact assumed it had something to do with the Rikti mutagen, and you went to stop them from stealing some chemicals. But the chemical warehouse turned out to be a Council front company. Several defeated soldiers later, you were still no further toward discovering what the Rikti were up to.

While you were occupied with the Council, Dr. Snider, a renowned transplant specialist, was kidnapped by the Rikti. You tracked his pager down to a sewer junction, but he wasn't there. The Rikti had him, their plan was closer to completion, and you had no idea where to turn next.

Your contact got you in touch with Marvin Weintraub, an inventor who had a Psychic Probe that can read thoughts of defeated Rikti. Using this probe, you found out that Dr. Snider was being held prisoner in Brickstown. When you freed him from the Rikti, he told you that he was forced to perform transplant surgery on living Rikti soldiers, replacing decaying organs with fresh new ones.

Your contact then put you in touch with Rebecca Brinell at SERAPH. She invited you to tour a SERAPH lab where dead Rikti were taken for examination. When you arrived there, the Rikti were attacking the lab. You saved the scientists, and the huge body of data they had gathered on the Rikti.

In recognition of this act of heroism, you were granted Omega level clearance by the Vice President and SERAPH. Ms. Brinelli was now able to tell you what SERAPH had learned about the Rikti: that they were nothing more that highly mutated humans, and that the Rikti homeworld was not an alien planet, but an alternate Earth. You also learned that the more powerful the Rikti, the more atrophied their internal organs were upon autopsy.

You used the Psychic Probe again, this time looking for any information about human organs. Eventually you got the info you were looking for, and invaded a secret Rikti base. There you found that they were mutating human organs into Rikti ones, and transplanting them into their soldiers. Apparently the mutated human organs didn't atrophy from overuse like the Rikti organs did. Hopefully, you have ended this operation for good.

Missions

Battle the Rikti in Crey's Folly

Briefing

Since people learned the Rikti can impersonate humans, we've been seeing a lot of paranoia. People don't trust each other. There's even a very real threat of civilian violence! I need to to get over to the Crey's Folly and defeat as many Rikti as you can. If people can see we're on top of the Rikti situation, they'll feel a lot more secure.

Mission acceptance

When people get scared, they do irrational things. Sometimes it's our job to protect them from their own worst impulses.

Mission Objective(s)

  • Defeat 40 Rikti

Debriefing

I just got a call from the Paragon City Free Press, they had a photographer covering your sweep through Crey's Folly. They wanted a quote about it all. I told them that as long as Hero is on the job, the Rikti will never threaten our safety again. People in this town respect you, Hero. Your actions have a lot of impact.


Stop the Rikti from killing the Circle of Thorns

Briefing

I just learned that the Rikti are mountin a raid against a Circle of Thorns base. They've even got some sort of electronic device that momentarily zaps the brain's language center. It'll be a whole lot harder for those mystics to defend themselves if they can't remember the words to their spells! I know the Circle hasn't been a good neighbor, but if the Rikti push against them the Circle will push right back, and that would leave too many innocents trapped between them. I know it seems strange, Hero, but you've got to stop the Rikti from killing the Circle of Thorns. It won't be long before this gets out of hand. The Circle can get re-enforcements there in as little as 90 minutes.

Mission acceptance

Another day, another epic battle. Take care of yourself, Hero.

Mission Objective(s)

  • X mystics to rescue (90 minutes to do it)

Clue: The mystic's story

One of the Circle of Thorns mystics you rescued told you:

"They wanted to wipe us out, each and every one. They learned that in our legends we were taught magic by our ancient god, Ermeeth. The Rikti seem to fear gods, for as far as we know they have none of their own. They tought that if they destroyed us, they'd destroy Ermeeth as well. That's how they got rid of the gods on their own world: by wiping out anyone who believed in them. Gods can not exist without faith."

Debriefing

So, the Rikti eliminated the gods on their own planet? How very strange. That could explain their extreme hatred of heroes as well, after all, many of you seem like gods to the people you protect.


Find the real Rikti spy

Briefing

Hero, I have been accused of being a Rikti spy! The police won't tell me who made the accusation, but they took it seriously enough to search my appartment this morning. I swear I don't know how it got there, but they found a Rikti comunicator under my matress. Then they sent me to a lab for DNA testing, and the data came back positive. I'm being framed! My only hope is that you can find the real Rikti spy. It's probably someone over at the lab where I had the testing done. You'll have to hurry, though. You'll only have 2 hours to find him before they all go off-shift and the spy can disappear.

Mission acceptance

This is how the Rikti work: accusing innocents to divert suspiction from the real infiltrators. Please, don't let them get away with it!

This portable blood work kit should allow you to positively identify the real spy. Just test every person in that lab

Clue: Blood work kit

This kit contains a small electronic device that can analyze human blood. If the sample shows Rikti characteristics, a red warning light will appear on the pannel.

Mission Objective(s)

  • Objective 1
  • Objective 2

Clue: The Rikti spy's history

"It's true, human. I did replace your friend's DNA sample. My superiors thought it would keep you from meddling; we didn't want anyone to learn how we've been using this lab. We've been analyzing human DNA so we can further our plan to bring the human population into the great Rikti society. Unfortunately for me, the Restructurists found out. They'd do anything to stop us!"

Debriefing

Thanks, Hero, you're a good friend. I wonder who that Rikti spy menat by the Restructurists? When the Rikti attacked they seemed like a monolithic block, but maybe there's more going on that we know. We won't find out from the one you captured, though. The spy used some kind of incendiary implant. There's nothing but ashes left.


Rescue the doctors from the Rikti

Briefing

The Rikti just attacked the Chiron Medical Center! Every single doctor was kidnapped, though the Rikti didn t seem to be interested in the nursing staff or orderlies. In fact, they left everyone else strictly alone. You've got to rescue those doctors from the Rikti, Hero. If they need human doctors, it could mean they're cooking up some new biological weapon. As soon as you're out of there, I want you to talk to Professor Jonathan St. John Smythe about possible threats posed by a biological attack.

Mission acceptance

See if you can find out what the Rikti are planning. Whatever it is, I'm sure it's not good.

Mission Objective(s)

  • X doctors to rescue

Clue: The doctor's story

One of the doctors you rescued told you:

"You'll never guess why they wanted us. The Rikti have the chicken pox! I know we think of it as a simple childhood virus, but their reaction to it is far more severe, it's killing them! They kidnapped some of my colleagues as well, but they must have taken them to another facility. I hope you'll help them, but please be careful! The Ritki were hostile to us. I think they may view this disease as a type of biological warfare."

Professor Johnathan St. John-Smythe:
Chicken pox, eh? That's a nasty one. Alas, there's no cure, strictly speaking. However, we may be able to exchange some anti-viral medicine for the remaining hostages. I'll also throw in some vaccine, it should help the uninfected Rikti remain healthy. I know they're our enemies, but somehow it seems like the right thing to do. Now, go out there and get those doctros back, Hero. Oh, and tell the Rikti not to scratch!

Clue: Medical Kit

Though there is no known cure for the chicken pox, this medical kit contains several doses of an anti-viral medication that should help the Rikti fight off the infection. It also contain several doses of a vaccine, to be used by uninfected Rikti.

You hear a hoarse voice struggle over the words: " We cannot trust them. The humans will not leave alive"

Mission objective(s)

  • 2 doctors to save

Clue: The Rikti progeny

One of the doctors you rescued told you:

"I know why they're so desperate for this cure. They don't want it just for their soldiers, they want it for their children. That's right, children! They wouldn't permit me to see them first hand, but there are whole nurseries filled with infant Rikti in other well-hidden bases. I think they're rebuilding their whole civilization, right here on Earth"

Debriefing

The Rikti are having children, in their military outposts? I know they're an alien civilization, but it still doesen't make sense. I've got a theory about this, Hero. We know that we've been unable to access the Rikti world since the war. What if the Rikti can't, either? They're rebuilding their civilization, because their old world is lost to them. I'd bet my life on it.


Confiscate Rikti music

Briefing

You know those recordings the Rikti POWs made of the music piped into their cells? Well, the government's afraid that music may contain subversive propaganda, and they're fighting an uphill battle to keep it out of people's hands. I've got a lead on a warehouse that's storing a bunch of CDs. Rikti music mixed with dance tracks, that sort of things. I want you to confiscate that Rikti music and defeat the Rikti doing the distribution. You'll have to hurry, once those discs hit the streets, there's no getting them back. You only have 1 hour to stop the distribution.

Mission acceptance

It's strange to protect people from something that seems so innocuous. Thanks for trusting me on this one.

Mission Objective(s)

  • Objective 1
  • Objective 2

Clue: Rikti CDs

The CDs you confiscated are a mix of Rikti music, dance beats and human vocals. The crates in which they were stored were labeled "Pacify", "Stupefy", "Euphoria", "Terror" and "Enrage".

Debriefing

This Rikti music is more insidious than anybody could have guessed. It's not propaganda; it's outright mind control! Those CDs labelled "Euphoria" actually make you feel happy! Ditto for the rest. By conditioning people to accept emotional cues from this music, the Rikti can steal into our very minds. Who knows what they could make people do?


Appear at the science fiction convention

Briefing

How would you like to take it easy for a day, Hero? You've been asked to appear at a local science fiction convention, if you can believe it! The convention organizer told me they want some real life heroes there, to add a little drama. What do you say? Want to appear at the science fiction convention, be a big star?

Mission acceptance

You better practice your Vulcan neck pinch, Hero!

Mission Objective(s)

  • X people to save

Clue: The hostage's story

Onr of the hostages you rescued told you:

"My buddies and I, we call ourselves the Brotherhood of Our Other Selves. See, we reached out to the Rikti when no one else would. We always believed there was a way to make peace. We've been doing stuff for them, telling them about our culture, lobbying for less stringent laws restricting their technology. In return, they've been telling us about the grand Rikti culture.

The Rikti told us that you've been harassing them, that you were one of the main barriers to peace between our peoples. So we invited you here, just to hear their side of things. I guess the Rikti didn't want to talk at all, huh? They just wanted to use us to lure you into a trap. I've never felt more disillusioned in my life."

Debriefing

Yeah, I've heard of the Brotherhood. It's a group composed mostly of lost souls: the confused, the lonely, those who are looking for someone in the world to connect to. Can you believe they even think the Rikti are related to human beings? You did a good work rescuing those people, Hero. They may feel adrift now, but at least they have a chance at a life without illusions.


Mission name

Briefing

Mission acceptance

Mission Objective(s)

Clue:

Debriefing

External Links