Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Search results

From Paragon Wiki Archive
Jump to: navigation, search

Page title matches

  • While the "City of" franchise is lacking in an actual monetary currency, it instead makes use of several separate quantities that serve the same pu
    4 members (0 subcategories, 0 files) - 16:42, 25 January 2010

Page text matches

  • ...al of the (VillainGroup) complaining about how they were portrayed in that game. Maybe they decided to get some developer feedback. ''The change will come soon.''<br />''Yet we still need currency of the old age.''<br />
    73 KB (12,095 words) - 18:54, 28 March 2014
  • {{tl|PlayerGuide Currency|date&#61;''date''}} {{tl|PlayerGuide Currency|date&#61;''date''|issue&#61;''issue''}}
    3 KB (407 words) - 21:32, 21 August 2010
  • {{PlayerGuide Currency|date=22 June 2012|issue=23}} After a player logs into the game and selects a server, the Character Selection screen is shown. This shows a
    7 KB (1,115 words) - 11:23, 26 June 2012
  • [[Category:Game Currency]]
    5 KB (796 words) - 04:35, 8 February 2013
  • ...as inspirations and enhancements. Ever since I9 the amount of loot in the game has increased dramatically. There are a lot of different things to get, an == Currency ==
    4 KB (528 words) - 22:35, 19 December 2013
  • ...of his or her characters to another. In the current implementation of the game, this process is very easy: a player simply uses the [[Mail System]] to sen ...ngly cautioned to avoid these methods in the current implementation of the game.
    9 KB (1,532 words) - 18:41, 29 June 2012
  • Created this page to help explain the abstract currency to new and existing players. [[User:AmazingMOO|AmazingMOO]] 21:45, 16 Janua ...e 'currency' despite all the players treating it as such, but became so in-game when Inventions hit the servers? [[User:Sera404|Sera404]] 08:55, 17 Januar
    396 B (57 words) - 08:55, 17 January 2008
  • {{PlayerGuide Currency|issue=21|date=17 October 2011}} {{Gametip|game=hero|tip=All peacebringers are natural origin only.<br />All warshades are
    33 KB (5,621 words) - 02:49, 16 July 2012
  • ...doing either from what you posted. I'm at work so I have no access to the game at the moment but we could add the fees involved just for general informati ...ave so far is that I fixed the issue you were having with {{tl|PlayerGuide Currency}}. {{smile}} {{User:Thirty7/Sig}} 12:25, 22 June 2012 (UTC)
    3 KB (508 words) - 17:03, 22 June 2012
  • ...duals and websites that facilitate trading real world currency for in-game currency. ...that we have a zero tolerance for any such activity that interrupts normal game play through the use of advertising "tells." Accounts that engage these pra
    2 KB (385 words) - 16:57, 10 October 2009
  • {{PlayerGuide Currency|issue=21|date=17 October 2011}} * [[Game Client#Installing the Game|Install]] the game to your hard drive.
    3 KB (443 words) - 08:41, 17 October 2011
  • ...r the reward received will be. Influence functions similarly to a form of currency in that it may be used to acquire [[enhancements]], [[inspirations]], [[rec {{Gametip|game=both|tip=If you want to purchase as few enhancements from stores or auction
    26 KB (4,030 words) - 14:07, 25 December 2018
  • {{PlayerGuide Currency|issue=18|date=14 September 2010}} Note that an optical drive is not actually required. The [[Game Client]] can be installed entirely via download as well.
    3 KB (399 words) - 16:42, 14 September 2010
  • {{PlayerGuide Currency|issue=14|date=17 June 2009}} ...only is it your means of communication with other players, it is also the game's means of communicating with you. The chat line is also where you enter [
    5 KB (851 words) - 16:22, 10 June 2010
  • {{PlayerGuide Currency|date=19 March 2011|issue=19}} ...d''' - all chat is recorded in text file inside "\logs\game" folder in the game directory
    45 KB (6,556 words) - 02:56, 27 February 2012
  • {{PlayerGuide Currency|issue=18|date=21 September 2010}} ...n joining your group prior to sending them an invite. Many players in the game will simply ignore [[Blind Invite|blind invites]].}}
    2 KB (410 words) - 20:49, 13 October 2011
  • ...amy. Yes, its quasi game slang, but its the closest term to CoH/V's actual currency. =^^= in future, if you run into "inf" pls don't change it unless its to tu ...re doing making sure the powers and powerset descriptions match what is in game, which is awesome. I do have one request, however. It looks like you are
    2 KB (405 words) - 15:19, 17 August 2007
  • ...ion is the currency of [[Praetorian (Alignment)|Praetorians]]. In terms of game mechanics, all three currencies are equivalent and are often referred to as Inf is used within the game for many purposes:
    6 KB (1,006 words) - 18:29, 29 June 2012
  • ...Supergroups]] based on what they posses in their bases. The rent system in-game has been changed three times since it was initially introduced in [[Issue 6 ...p does not mind waiting, the issue will be automatically cleared up by the game itself next time rent is paid.}}
    5 KB (869 words) - 08:49, 8 July 2012
  • ...’s office. He found his father’s journals, a significant stash of hard currency, and a letter from his father. He also discovered a small reservoir of pure [[Category:Game Background]]
    6 KB (906 words) - 06:59, 24 May 2010

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)