Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

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  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Confuse}}}}
    7 KB (874 words) - 11:02, 13 July 2014
  • ...se and To-Hit Debuff invention origin sets. They should now list that they enhance To-Hit Debuffs and Defense Debuffs instead of To-Hit Buffs and Defense Buff * Tanker / Dark Armor / Oppressive Gloom and Cloak of Fear no longer accept Taunt enhancements.
    8 KB (1,195 words) - 18:07, 28 July 2012
  • ...riLevel=6|SecLevel=10|Effect=Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, DEF Debuff)|Border=1}} When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects
    12 KB (1,615 words) - 06:10, 25 July 2014
  • {{PowerBlock_Enhancements|{{Enhance Defense}}}} {{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
    7 KB (949 words) - 11:02, 13 July 2014
  • ...es that are used to create common [[Invention Origin Enhancements]], which enhance one [[attribute]] per enhancement and have no set bonuses. They are availab {{RecipeHeader|Fear}}
    33 KB (3,404 words) - 01:32, 5 July 2009
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    12 KB (1,548 words) - 23:58, 29 August 2019
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    16 KB (2,039 words) - 05:09, 25 July 2014
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    10 KB (1,249 words) - 06:14, 25 July 2014
  • ...16|Effect=Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)|Border=1}} {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    10 KB (1,360 words) - 03:15, 30 August 2019
  • ...|Icon=Manipulation_Intimidate.png|Power=Intimidate|Level=14|Effect=Ranged, Fear (Foe)|Border=1}} ...kePanic.png|Power=Invoke Panic|Level=14|Effect=Point Blank Area of Effect, Fear (Foe)|Border=1}}
    6 KB (886 words) - 03:28, 28 January 2013
  • {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} {{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
    9 KB (1,066 words) - 16:12, 7 January 2014
  • ...evel=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}} ...evel=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}}
    15 KB (1,891 words) - 05:50, 25 July 2014
  • The family's relief at the sudden turn in fortune turned to fear several days later, when a second patrol of soldiers came to the village, t The Carnival Illusionists are as deadly as they are elegant. Their masks enhance their natural psychic abilities and allow them to create deadly mental illu
    42 KB (6,541 words) - 01:47, 19 April 2014
  • ...8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}} {{PowerBlock_Blank|{{Enhance Heal}}}}
    9 KB (1,117 words) - 05:46, 25 July 2014
  • ...fuse, Damage, Defense DeBuff, Endurance Modification, Endurance Reduction, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Run, Sleep, Stun, ...you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.
    6 KB (800 words) - 00:31, 14 December 2013
  • | Fear || 1 / 175 || 0.57% ...otted within the same power, to provide larger bonuses to the aspects they enhance. The improvement that comes from stacking Enhancements is normally cumulati
    31 KB (4,242 words) - 01:56, 18 June 2019
  • ...villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them t ...the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at n
    34 KB (4,819 words) - 03:17, 30 August 2019
  • ...resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected." {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    16 KB (2,176 words) - 05:55, 25 July 2014
  • ...nts''' are [[Enhancements#Special Enhancements|special enhancements]] that enhance two or more [[Enhancements#Enhancement Aspects and Schedules|aspects]] of a ...which may be enhanced for both tohit buff and endurance reduction, it will enhance both aspects of that power.
    4 KB (621 words) - 01:44, 10 June 2009
  • ...' refer to [[Enhancements#Special Enhancements|special enhancements]] that enhance two or more [[Enhancements#Enhancement Aspects and Schedules|aspects]] of a ...ersification]] as all other enhancements are. Hamidon Origin enhancements enhance at the same level as Single Origin enhancements, which each aspect matching
    10 KB (1,451 words) - 05:33, 25 July 2012
  • ...Snap Shot power, which may be enhanced for both Damage and Range, it will enhance both aspects of that power. * Enhance ToHit DeBuffs (15%)
    4 KB (570 words) - 01:48, 28 March 2010
  • ...they will cause fleeing villains to return, unless they are affected by a Fear power. AI Change to improve Taunt. ===== Confuse and Fear protection =====
    31 KB (4,981 words) - 21:34, 27 August 2014
  • ...w re-education facility. Once he is loyal to Crey, we will have no more to fear.' My source tells me Crey's been trying to enhance the intelligence and reasoning of these creatures. I'm not really sure what
    58 KB (9,548 words) - 04:41, 12 April 2020
  • ...r=Water Spout|Level=35|Effect=PBAoE Minor Damage (Smashing) Foe: Knockback/Fear/Disorient|Border=1}} {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    19 KB (2,424 words) - 16:06, 7 January 2014
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    28 KB (3,547 words) - 16:07, 7 January 2014
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    17 KB (2,225 words) - 05:55, 25 July 2014
  • ...g|Power=Antidote|Level=20|Effect=Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD)}} ...g|Power=Antidote|Level=20|Effect=Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD)}}
    16 KB (2,136 words) - 05:49, 25 July 2014
  • ...ave good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    14 KB (1,894 words) - 05:56, 25 July 2014
  • ...ith only her communication lines to the Entities. She uses these lines to enhance Magic based heroes of [[Paragon City]], fulfilling Scirocco's final wish. I need you to find that bottle for me, I fear what they might use it for.
    5 KB (748 words) - 04:55, 12 April 2020
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    27 KB (3,335 words) - 16:04, 7 January 2014
  • ...tics.png|Power=Tactics|Level=14|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}} {{PowerBlock Blank|{{Enhance Recharge Speed}}}}
    9 KB (1,151 words) - 02:53, 28 January 2013
  • ...y.png|Power=Terrify|Level=26|Effect=Ranged (Cone), Minor DMG(Psionic), Foe Fear(Special)|Border=1}} {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    10 KB (1,323 words) - 05:11, 25 July 2014
  • ...increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
    5 KB (659 words) - 11:00, 13 July 2014
  • ...increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
    5 KB (657 words) - 11:00, 13 July 2014
  • ...elRow|Icon=MentalControl_Scare.png|Power=Scare|Level=35|Effect=Ranged, Foe Fear|Border=1}} {{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
    9 KB (1,112 words) - 06:17, 25 July 2014
  • ...ble Will|Level=10|Effect=Toggle, Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics) |Border=1}} ...l Training: Leadership|Level=20|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}}
    6 KB (805 words) - 11:02, 13 July 2014
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    9 KB (1,036 words) - 11:00, 13 July 2014
  • {{PowerBlock_Blank|{{Enhance Running Speed}}}} {{PowerBlock_Blank|{{Enhance Jump}}}}
    17 KB (2,452 words) - 03:40, 1 January 2012
  • ...rth, puberty, or possibly adulthood. Mutants are often viewed with awe and fear by those who don't understand them. This origin will give you access to Mut ...hem when needed, order them to work your will, and even use your powers to enhance them or weaken your foe. The mastermind is a difficult class to play, often
    33 KB (5,621 words) - 02:49, 16 July 2012
  • ...rale|Level=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +SPD, Minor DMG(Special)|Border=1}} ...rale|Level=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +SPD, Minor DMG(Special)|Border=1}}
    12 KB (1,582 words) - 05:54, 25 July 2014
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    10 KB (1,198 words) - 06:14, 25 July 2014
  • ...|Power=Indomitable Will|Level=35|Effect=Self +Res (Disorient, Hold, Sleep, Fear), +DEF (Psionics)|Border=1}} ...|Power=Indomitable Will|Level=35|Effect=Self +Res (Disorient, Hold, Sleep, Fear), +DEF (Psionics)|Border=1}}
    8 KB (1,000 words) - 16:12, 7 January 2014
  • ...6|SecLevel=35|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}} ...'s ear drum, you can free them from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave them resistant to such effects for a good
    12 KB (1,533 words) - 05:50, 25 July 2014
  • ...t=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)|Border=1}} ...png|Power=Fearsome Stare|PriLevel=12|SecLevel=20|Effect=Ranged (Cone), Foe Fear, -To-Hit|Border=1}}
    13 KB (1,629 words) - 05:51, 25 July 2014
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    8 KB (1,019 words) - 06:16, 25 July 2014
  • {{PowerBlock_Blank|Enhance Heal}} {{PowerBlock_Blank|Enhance Defense DeBuff}}
    32 KB (4,291 words) - 20:38, 12 August 2013
  • {{PowerBlock_Enhancements|{{Enhance Confusion}}}} {{PowerBlock_Blank|{{Enhance Fear}} (Dominators Only)}}
    12 KB (1,538 words) - 05:10, 25 July 2014
  • ...ralTerror.png|Power=Spectral Terror|Level=26|Effect=Summon Terror: Ranged, Fear|Border=1}} {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    13 KB (1,745 words) - 05:10, 25 July 2014
  • {{PowerBlock_Blank|{{Enhance Heal}}}} {{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
    7 KB (897 words) - 03:14, 28 January 2013
  • ...ed as though the Snakes used their psychic mesmerism to build this lab and enhance the existing weaker Snakes of Mercy Island to match those of their 'true-bo You've taken care of the Snakes [[Mongoose]] found? Good work, but I fear this may be part of a larger problem we will need to solve.
    48 KB (7,607 words) - 05:10, 12 April 2020

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