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Difference between revisions of "Soft Cap"

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(Incarnate soft cap)
 
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The two most common examples of soft caps are:
 
The two most common examples of soft caps are:
  
* [[Enhancement Diversification]]. Once a character reaches a certain percentage of Enhancement bonus, which is different depending on what type of Enhancement it is, each additional Enhancement faces diminishing returns.
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* [[Enhancement Diversification]]. Once a character reaches a certain percentage of Enhancement bonus to a power, each additional Enhancement provides sharply diminished returns.
 
* [[Defense]]. +45% is the soft cap on Defense versus an attack. Due to the way the game's [[Attack Mechanics]] work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have [[ToHit]] buffs, are six or more levels above him, or can give him -Defense [[debuff]]s.
 
* [[Defense]]. +45% is the soft cap on Defense versus an attack. Due to the way the game's [[Attack Mechanics]] work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have [[ToHit]] buffs, are six or more levels above him, or can give him -Defense [[debuff]]s.
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** Note that in the [[Incarnate Trial]]s, enemies have an equivalent to +14% ToHit, so the Incarnate soft cap is 59% instead of 45%.
  
 
== See Also ==
 
== See Also ==

Latest revision as of 21:40, 23 September 2011


Definition

Soft Cap

A soft cap is a practical but not absolute maximum to some bonus or stat, where it is possible to go higher but doing so produces little or no additional benefit.

Examples

The two most common examples of soft caps are:

  • Enhancement Diversification. Once a character reaches a certain percentage of Enhancement bonus to a power, each additional Enhancement provides sharply diminished returns.
  • Defense. +45% is the soft cap on Defense versus an attack. Due to the way the game's Attack Mechanics work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have ToHit buffs, are six or more levels above him, or can give him -Defense debuffs.
    • Note that in the Incarnate Trials, enemies have an equivalent to +14% ToHit, so the Incarnate soft cap is 59% instead of 45%.

See Also