Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Sidekick"

From Paragon Wiki Archive
Jump to: navigation, search
m (Exemplar/Malefactor)
(update to match game behavior)
Line 10: Line 10:
 
A character can Sidekick (for Heroes) or Lackey (for Villains) to any character that is at least three levels higher. The higher-level character is known as the ''Mentor'' (for Heroes) or ''Boss'' (for Villains).  The Mentor/Boss must be at least Security or Threat Level 10. Sidekicking raises the lower character's Combat Level to one below his Mentor. The Sidekick must stay within 225 feet of his Mentor to retain this effect. This is often referred to as the sidekick's "leash." If he moves too far away or enters a different zone, he drops to his actual level until he returns within range. Note: Inside missions, going up or down elevators or through some portals exceeds the 225 foot leash.
 
A character can Sidekick (for Heroes) or Lackey (for Villains) to any character that is at least three levels higher. The higher-level character is known as the ''Mentor'' (for Heroes) or ''Boss'' (for Villains).  The Mentor/Boss must be at least Security or Threat Level 10. Sidekicking raises the lower character's Combat Level to one below his Mentor. The Sidekick must stay within 225 feet of his Mentor to retain this effect. This is often referred to as the sidekick's "leash." If he moves too far away or enters a different zone, he drops to his actual level until he returns within range. Note: Inside missions, going up or down elevators or through some portals exceeds the 225 foot leash.
  
A Sidekick will not gain the same rewards from defeating enemies or completing missions as a character who is naturally at his higher level. Although the Sidekick's health, power strength, and chances of hitting and getting hit are altered upward to match his new Combat Level, he gains the [[Experience]], [[influence]]/[[infamy]], and [[Enhancement]] rewards he would get if the enemies were relative to his natural level. [[Recipe]] drops remain based on the enemies' true levels.
+
A Sidekick will not gain the same rewards from defeating enemies or completing missions as a character who is naturally at his higher level. Although the Sidekick's health, power strength, and chances of hitting and getting hit are altered upward to match his new Combat Level, he gains the [[Experience]] and [[influence]]/[[infamy]] rewards he would get if the enemies were relative to his natural level. [[Recipe]], [[salvage]], and [[Enhancement]] drops remain based on the enemies' true levels.
  
 
For example, if a Sidekick fights +2 enemies, he will get rewards as if he were fighting enemies two above his natural level. If he gains a level while Sidekicked, his Combat Level remains the same (namely, one below his Mentor's), so he will continue to be rewarded as if he were fighting +2 enemies. This is different from normal play in that leveling mid-mission while unsidekicked means enemies become relatively weaker and less rewarding. Note that the Sidekick's Combat Level will rise if his Mentor levels mid-mission, however, and that if the Sidekick's actual level rises to within two of his Mentor's, all effects of Sidekicking end.
 
For example, if a Sidekick fights +2 enemies, he will get rewards as if he were fighting enemies two above his natural level. If he gains a level while Sidekicked, his Combat Level remains the same (namely, one below his Mentor's), so he will continue to be rewarded as if he were fighting +2 enemies. This is different from normal play in that leveling mid-mission while unsidekicked means enemies become relatively weaker and less rewarding. Note that the Sidekick's Combat Level will rise if his Mentor levels mid-mission, however, and that if the Sidekick's actual level rises to within two of his Mentor's, all effects of Sidekicking end.
Line 21: Line 21:
 
A character can ''Exemplar'' (for Heroes) or ''Malefactor'' (for Villains) to any character that is at least three levels lower. The lower-level character is known as the ''Aspirant'' (for Heroes) and ''Minion'' (for Villains). Exemplaring does not have a level 10 minimum like Sidekicking does. Exemplaring drops the higher character's Combat Level to the same as her charge. An Exemplared character remains Exemplared no matter how far she is from her charge or whether they're in the same zone, unlike Sidekicking.
 
A character can ''Exemplar'' (for Heroes) or ''Malefactor'' (for Villains) to any character that is at least three levels lower. The lower-level character is known as the ''Aspirant'' (for Heroes) and ''Minion'' (for Villains). Exemplaring does not have a level 10 minimum like Sidekicking does. Exemplaring drops the higher character's Combat Level to the same as her charge. An Exemplared character remains Exemplared no matter how far she is from her charge or whether they're in the same zone, unlike Sidekicking.
  
Similar to Sidekicking, Exemplaring lowers the character's level for purposes of combat and causes her to gain influence and experience as if her enemies were relative to her actual level. Recipes also drop based on true enemy level. Unlike Sidekicking, Exemplaring prevents any experience that would advance the character toward her next level. All experience the Exemplar would have gained goes instead toward paying off [[debt]], if she has any, or becomes influence if she has no debt. (In other words, Exemplared characters get "double debt payoff" or "double influence", depending on debt.) This increase in influence has no effect on how much [[Prestige]] is gained by a character in [[SG Mode]]. Additionally, an Exemplared character will not get any Enhancements from defeating enemies, although she may still get them as mission rewards. Exemplaring has no effect on [[Inspiration]] and [[salvage]] drops.
+
Similar to Sidekicking, Exemplaring adjusts the character's level for purposes of combat and causes her to gain experience as if her enemies were relative to her actual level. Unlike Sidekicking, Exemplaring prevents any experience that would advance the character toward her next level. All experience the Exemplar would have gained goes instead toward paying off [[debt]], if she has any, or becomes influence if she has no debt. This increase in influence has no effect on how much [[Prestige]] is gained by a character in [[SG Mode]]. Additionally, an Exemplared character will not get any Enhancements or normal infamy/influence rewards from defeating enemies, although she may still get Enhancements as mission rewards. Recipe, [[salvage]], and [[Inspiration]] drops remain based on the enemies' true levels.
  
 
While Exemplared, a character loses the use of all normal and Accolade powers (either [[CoH Accolade Powers|Hero]] or Villain) she gained above her Exemplared Combat Level. The Exemplar does not lose the benefits of Enhancement slots gained above that level; however, all her Enhancements may provide universally reduced benefits depending both on how high her actual level is and how far down she is Exemplared.
 
While Exemplared, a character loses the use of all normal and Accolade powers (either [[CoH Accolade Powers|Hero]] or Villain) she gained above her Exemplared Combat Level. The Exemplar does not lose the benefits of Enhancement slots gained above that level; however, all her Enhancements may provide universally reduced benefits depending both on how high her actual level is and how far down she is Exemplared.

Revision as of 00:13, 2 November 2007

Overview

The hero Sidekick and the villain Lackey, and their opposites, the Exemplar and Malefactor, are game features that allow low- and high-level characters to play together without interrupting rewards gain. This feature is fairly rare in MMOs, and allows casual players to play alongside more frequent players.

How To

You must be on a team with the person you intend to Sidekick/Exemplar with. If you are in the same zone/map as the character, you can select the character in the Team list, then right click and select the option in the context menu, or select the acronym below the Team list. Alternately, regardless of if they are in the same zone/map as you, you can type a command into chat, which is explained below.

Sidekick/Lackey

A character can Sidekick (for Heroes) or Lackey (for Villains) to any character that is at least three levels higher. The higher-level character is known as the Mentor (for Heroes) or Boss (for Villains). The Mentor/Boss must be at least Security or Threat Level 10. Sidekicking raises the lower character's Combat Level to one below his Mentor. The Sidekick must stay within 225 feet of his Mentor to retain this effect. This is often referred to as the sidekick's "leash." If he moves too far away or enters a different zone, he drops to his actual level until he returns within range. Note: Inside missions, going up or down elevators or through some portals exceeds the 225 foot leash.

A Sidekick will not gain the same rewards from defeating enemies or completing missions as a character who is naturally at his higher level. Although the Sidekick's health, power strength, and chances of hitting and getting hit are altered upward to match his new Combat Level, he gains the Experience and influence/infamy rewards he would get if the enemies were relative to his natural level. Recipe, salvage, and Enhancement drops remain based on the enemies' true levels.

For example, if a Sidekick fights +2 enemies, he will get rewards as if he were fighting enemies two above his natural level. If he gains a level while Sidekicked, his Combat Level remains the same (namely, one below his Mentor's), so he will continue to be rewarded as if he were fighting +2 enemies. This is different from normal play in that leveling mid-mission while unsidekicked means enemies become relatively weaker and less rewarding. Note that the Sidekick's Combat Level will rise if his Mentor levels mid-mission, however, and that if the Sidekick's actual level rises to within two of his Mentor's, all effects of Sidekicking end.

Sidekicking cannot be used to satisfy level requirements on Task and Strike Forces, or Hazard and Trial Zone borders.

The high level character must request the low level character to be his Sidekick/Lackey. The chat command to request a sidekick is /sidekick name or /sk name for Heroes, and /lackey name or /lk name for Villains. All four commands actually work in both games, so a villain can type /sk name as well.

Exemplar/Malefactor

A character can Exemplar (for Heroes) or Malefactor (for Villains) to any character that is at least three levels lower. The lower-level character is known as the Aspirant (for Heroes) and Minion (for Villains). Exemplaring does not have a level 10 minimum like Sidekicking does. Exemplaring drops the higher character's Combat Level to the same as her charge. An Exemplared character remains Exemplared no matter how far she is from her charge or whether they're in the same zone, unlike Sidekicking.

Similar to Sidekicking, Exemplaring adjusts the character's level for purposes of combat and causes her to gain experience as if her enemies were relative to her actual level. Unlike Sidekicking, Exemplaring prevents any experience that would advance the character toward her next level. All experience the Exemplar would have gained goes instead toward paying off debt, if she has any, or becomes influence if she has no debt. This increase in influence has no effect on how much Prestige is gained by a character in SG Mode. Additionally, an Exemplared character will not get any Enhancements or normal infamy/influence rewards from defeating enemies, although she may still get Enhancements as mission rewards. Recipe, salvage, and Inspiration drops remain based on the enemies' true levels.

While Exemplared, a character loses the use of all normal and Accolade powers (either Hero or Villain) she gained above her Exemplared Combat Level. The Exemplar does not lose the benefits of Enhancement slots gained above that level; however, all her Enhancements may provide universally reduced benefits depending both on how high her actual level is and how far down she is Exemplared.

Main Article: Exemplar Effects on Enhancements

Also, she may lose some or all Invention Enhancement Set bonuses she has, based on the following conditions:

  • She loses all set bonuses from all sets in any powers that become inactive.
  • Each individual Set IO stops counting towards filling its set if she Exemplars more than 3 levels below it.

The lower-level character must request the higher-level character to be his Exemplar/Malefactor. The chat command to request an exemplar is /exemplar name or /ex name; for villains the command is /malefactor name or /mal name. As with sidekicking commands, all four can be used in both games.

PvP Zones

PvP zones (Bloody Bay, Siren's Call, Warburg, Recluse's Victory) have an "automatic" Sidekick/Exemplar feature. As long as a character is above the minimum requirement to enter a particular PvP zone, he will be automatically Sidekicked/Exemplared to that zone's particular level. This overrides any charcter sidekick/exemplar, breaking the pairing, if a PvP zone mission is entered it is imported to recreate any sidekick/exemplar pairings once the group is inside.

Rewards for automatic Sidekicks/Exemplars are the same as typical Sidekicking/Exemplaring, explained above.

Task Forces/Strike Forces

Task Forces and Strike Forces will auto-Exemplar a character that joins who is above the maximum level. This functions the same as PvP zones, except lower level characters do not automatically get a Sidekicking. An auto-Exemplared character may still take a Sidekick.

Rewards for automatic Sidekicks/Exemplars are the same as typical Sidekicking/Exemplaring, explained above.

Common Terms

Sidekick: SK (Heroes)

Lackey: LK (Villains)

Mentor: (Heroes)

Boss: (Villains)

Exemplar: Ex, Exemp, Reverse SK, RSK (Heroes)

Malefactor: MF, Mal, Malf, Reverse LK, RLK (Villains)

Aspirant: (Heroes, possibly Villains as well)

Slash Commands

/sidekick player_name

Aliases: sidekick, sk, lackey, lk

Invites a player to be your sidekick/lackey. Can only be sent to teammates (or ally if solo).


/exemplar player_name

Aliases: exemplar, ex, rsk, malefactor, mal, rlk

Invites a player to be your exemplar/malefactor. Can only be sent to teammates (or ally if solo).