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Sharkhead Isle

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Sharkhead Isle
Map SharkheadIsle.jpg

Villain City Zone (20-30)

Trainers: Arbiter Friesen
TF Contacts: Operative Renault
Events: Ghost of Scrapyard
Exploration Badges: Forged by Hellfire, Freak of Nature, Pit Viper, Razor Toothed
Plaques: Arachnos Rising I, Lorekeeper IV
Day Jobs: {{{Day Jobs}}}
Enemies: Arachnos, Banished Pantheon, Cage Consortium Guards, Circle of Thorns, Coralax, Council, Family, Freakshow, Scrapyarders, Sky Raiders, Slag Golems, Turrets
Connecting Zones: Pocket D, Siren's Call
Transits: Rogue Isles Ferry


Overview

Sharkhead Isle is one of the city zones in City of Villains.

Contacts

Trainers

  • Arbiter Friesen (Port Recluse)

Brokers

Regular Contacts

Unlockable Contacts

Strike Forces

Zone events

Major events

  • The spawn of the Ghost of Scrapyard may affect the zone, as he will start patrolling it, at least for a time.

Neighborhoods

  • Hellforge
  • Port Recluse
  • Potter's Field
  • The Crush
  • The Pit
  • Villa Requin

Exploration Badges

File:V badge TourismBadge.png Forged by Hellfire

The Hell Forge is the largest above ground furnace on the planet.

File:V badge TourismBadge.png Freak of Nature

The Freakshow have managed to find utopia in this forsaken slag heap.

File:V badge TourismBadge.png Pit Viper

This hole is used by the locals as a makeshift arena for fighting and wagering.

File:V badge TourismBadge.png Razor Toothed

This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.

Historical plaques

Stores

  • Quartermasters can be found at coordinates (-1286.1, 0.0, 679.8) and (-210.4, 34.5, -248.0), both in Port Recluse. They sell level 25 and 30 Training and Dual-Origin Enhancements.
  • A Mutant Quartermaster can be found at coordinates (-232.5, 96.0, 632.3) in The Pit and sells level 25 and 30 Single-Origin and Dual-Origin Mutant Enhancements.
  • A Magic Quartermaster can be found at coordinates (444.7, 0.0, 1390.8) in The Pit and sells level 25 and 30 Single-Origin and Dual-Origin Magic Enhancements.
  • A Natural Quartermaster can be found at coordinates (805.8, 32.0, -1238.1) in Port Recluse and sells level 25 and 30 Single-Origin and Dual-Origin Natural Enhancements.
  • A Tech Quartermaster can be found at coordinates (-233.0, 88.0, -1019.0) in Port Recluse and sells level 25 and 30 Single-Origin and Dual-Origin Tech Enhancements.
  • A Science Quartermaster can be found at coordinates (-302.4, 88.0, -1075.7) in Port Recluse and sells level 25 and 30 Single-Origin and Dual-Origin Science Enhancements.

Transfer Points

  • There is a truck that will take you to Pocket D in Port Recluse at coordinates (627.8, 32.3, -988.0).
  • A Black Helicopter near the Trainer can take you to the PvP zone of Siren's Call in Paragon City.

Villain Groups

Can be found mainly in Port Recluse, where Arachnos keeps one of their forts. They protect Villa Requin as well. They are usually patrolling the streets in these neighborhoods, or fighting other villain groups

They spawn in Potter's Field, mostly at night. Usually small groups, but uncommonly a big group of zombies plus some shamans can spawn as well. Corrupt Spirits can be seen from a great distance.

They are in Port Recluse, Hell Forge, The Pit and Villa Requin, usually guarding doors and other acceses, or fighting Scrapyarders. Lieutenants aren't uncommon. Bosses may spawn as well.

Potter's Field is practically theirs. Infrequently found in small groups, conclaves of a dozen individuals or a couple of bosses aren't rare to see there. Mages and Succubi can be found here, as well as Hellfrosts near the coasts. Lone Hellfrosts also prowl the coasts of Villa Requin as well.

Spawn in certain beachs in Potter's Field at night. Not big groups, but sometimes including bosses. It's rare but possible to be ambushed by groups while walking along the coastline, particularly around The Pit and Potter's Field. Other ambush points could exist as well.

There is a base in The Pit near Villa Requin where they can be found in full squads. Small groups can be seen patrolling the coasts of the Pit occasionally, near their base. There are usually bosses near that base. Hoverbots are sometimes seen fighting with Sky Raiders near their base. At night, packs of Werewolves roam around the Pit.

Found in Port Recluse, usually in small groups which can include an Underboss or Consigliere, usually beating on civilians or fighting Scrapyarders, or lone individuals making shady deals with the Cage Consortium Guards. A certain number of them can be found in Villa Requin as well.

In The Crush, the Freakshow has built one of their scrap metal fortresses. Small and big groups including Tanks can be seen in the vecinity, usually including Lieutenants and Bosses. Beware of the Meat Doctor and their resurrection abilities. They will attack Scrapyarders if they come too near. The Freaks are also present in Potter's Field, for reasons only known to them.

The most numerous group in Sharkhead, Scrapyarders can be found practically everywhere but in Villa Requin, from lone individuals to full groups. They usually fight against any other villain group in the zone. Keep an eye for their champion, the Ghost of Scrapyard, who will gather a great number of Scrapyarders with him and will start prowling the streets of Port Recluse attacking any villains they may find in their path. Sometimes they congregate in Potter's Field as well.

The Sky Raiders keep a small but significant presence in Sharkhead. They can be found in Villa Requin's port and airfield, and near their offshore base in the Pit. Sky Skiffs can be found in both places.

These monsters inhabit The Crush and The Pit, as well as certain parts of Port Recluse. Their groups usually include at least one Lieutenant and Bosses aren't uncommon.

Turrets spawn at the Council base, and spme of them are usually present at the top of the Sky Raider's base, including Bosses.

Notes

The Monkey Fight Club used to be located in Sharkhead Isle near Lorenz Ansaldo, before it was moved to Pocket D.

See Also

External Links