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Difference between revisions of "Scraptroller"

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'''Scraptroller'''
 
'''Scraptroller'''
  
Refers to a player character who is a [[Scrapper]] Archetype, but utilizes various forms of control like the [[Controller]] Archetype. Usually this character uses a [[Dark Melee]] / [[Dark Armor]] power set combination. This term can also be used to describe a character of the [[Controller]] Archetype, but is heavily melee oriented like the [[Scrapper]].
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Refers to a player character whose Archetype is [[Scrapper]] or [[Controller]] that utilizes their powers in a manner that would appear more like the other Archetype. Most commonly describing Controllers who plays in melee range because their powers buff them better than if they were far away, or merely for concept. Also describes a Scrapper who uses the status effects of some of their powers to greater effect than most.
  
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=== Common Controller Scraptrollers ===
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* [[Illusion Control]]/[[Kinetics]]: Kinetics' buffs are ideal for melee. May take Air Superiority, Jump Kick, and/or Flurry to supplement Illusion's 2 attacks.
  
== Controlling ==  
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=== Common Scrapper Scraptrollers ===
The most common method for a [[Scraptroller]] (Of Scrapper Primary) to Control an enemy is through use of [[Fear]]. This is why [[Dark Melee]] and [[Dark Armor]] are chosen most often, as it has 2 [[Fear]] based powers. However, there are other means of controlling that are used. Such as Disorient, Immobilize and Knockback/Knockdown.
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* [[Dark Melee]]/[[Dark Armor]]: Has access to 2 [[Fear]] based powers, Fear is one of the least resisted status effects.
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* [[Martial Arts]]: Has access to 3 [[Stun|Stun/Disorient]] powers, able to stun bosses for good lengths of time. Also has 2 Knockback/Knockdown powers that can be supplemented by Air Superiority.
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* [[Katana]]: Several Knockback/Knockdown attacks prevent foes from attacking.
  
 
[[Category:Definition]]
 
[[Category:Definition]]
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[[Category:Archetype Mash Up]]

Latest revision as of 01:16, 4 April 2011

Definition

Scraptroller

Refers to a player character whose Archetype is Scrapper or Controller that utilizes their powers in a manner that would appear more like the other Archetype. Most commonly describing Controllers who plays in melee range because their powers buff them better than if they were far away, or merely for concept. Also describes a Scrapper who uses the status effects of some of their powers to greater effect than most.

Common Controller Scraptrollers

  • Illusion Control/Kinetics: Kinetics' buffs are ideal for melee. May take Air Superiority, Jump Kick, and/or Flurry to supplement Illusion's 2 attacks.

Common Scrapper Scraptrollers

  • Dark Melee/Dark Armor: Has access to 2 Fear based powers, Fear is one of the least resisted status effects.
  • Martial Arts: Has access to 3 Stun/Disorient powers, able to stun bosses for good lengths of time. Also has 2 Knockback/Knockdown powers that can be supplemented by Air Superiority.
  • Katana: Several Knockback/Knockdown attacks prevent foes from attacking.