https://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&feed=atom&action=historyResistance (Mechanics) - Revision history2024-03-28T12:11:14ZRevision history for this page on the wikiMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=270264&oldid=prevElectronic Boy: Small typo -> 22.3% into 22.5%2020-05-30T07:05:02Z<p>Small typo -> 22.3% into 22.5%</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In other words, resistance resists resistible resistance debuffs. As confusing as that sentence is, it accurately describes how resistance debuffs are applied. To clarify, lets look at an example: An [[Invulnerability]] Tanker has +45% Lethal Resistance and +20% Energy Resistance. This Tanker is hit with a Corruptor's Enervating Field. Enervating Field applies a -22.5% resistance debuff to all damage types. How much will the Tanker resist Lethal attacks? Energy attacks?</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In other words, resistance resists resistible resistance debuffs. As confusing as that sentence is, it accurately describes how resistance debuffs are applied. To clarify, lets look at an example: An [[Invulnerability]] Tanker has +45% Lethal Resistance and +20% Energy Resistance. This Tanker is hit with a Corruptor's Enervating Field. Enervating Field applies a -22.5% resistance debuff to all damage types. How much will the Tanker resist Lethal attacks? Energy attacks?</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To answer this, we need to know how much of that -22.5% resistance will be resisted. Since Enervating Field is resistable, we know that it will be resisted by the resistance value it is debuffing. Since Damage types are independent of one another it is necessary to calculate the new resistance debuffs separately. In this case the Tanker would end up with 32.625% Lethal Resistance and 2% Energy Resistance. Though this might seem to make it difficult to gauge the usefulness of resistance debuffs, it is important to note that this Tanker will still take 22.<del class="diffchange diffchange-inline">3</del>% more damage from all attacks. Example: an attack dealing 100 Smashing damage would only deal 55 damage to the undebuffed Tank, but will deal 67.375 points of damage to the debuffed tank. 67.375 is exactly 22.5% more than 55.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To answer this, we need to know how much of that -22.5% resistance will be resisted. Since Enervating Field is resistable, we know that it will be resisted by the resistance value it is debuffing. Since Damage types are independent of one another it is necessary to calculate the new resistance debuffs separately. In this case the Tanker would end up with 32.625% Lethal Resistance and 2% Energy Resistance. Though this might seem to make it difficult to gauge the usefulness of resistance debuffs, it is important to note that this Tanker will still take 22.<ins class="diffchange diffchange-inline">5</ins>% more damage from all attacks. Example: an attack dealing 100 Smashing damage would only deal 55 damage to the undebuffed Tank, but will deal 67.375 points of damage to the debuffed tank. 67.375 is exactly 22.5% more than 55.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance. This way there can be no [[Cascading Defense Failure|cascading resistance failures]]. In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance. This way there can be no [[Cascading Defense Failure|cascading resistance failures]]. In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td></tr>
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</table>Electronic Boyhttps://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=252157&oldid=prevBlondeshell: /* External Links */ update link2013-11-03T20:00:03Z<p><span dir="auto"><span class="autocomment">External Links: </span> update link</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [http://boards.cityofheroes.com/showthread.php?t=115749 Guide to Enemy Resistances - Damage and Mez]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [<ins class="diffchange diffchange-inline">http://web.archive.org/web/20120904033905/</ins>http://boards.cityofheroes.com/showthread.php?t=115749 Guide to Enemy Resistances - Damage and Mez]</div></td></tr>
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</table>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=204074&oldid=prevMacskull: /* Definition */2011-10-06T05:19:47Z<p><span dir="auto"><span class="autocomment">Definition</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In general terms, resistance to an effect reduces its potency but does not make it less likely to occur.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In general terms, resistance to an effect reduces its potency but does not make it less likely to occur.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># Resistance to damage reduces the amount of damage suffered. Tankers and Brutes can get up to 90% resistance to any type of damage, Kheldians can get up to 85% resistance to any damage type, and all other archtypes can get up to 75% damage resistance to any damage type.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># Resistance to damage reduces the amount of damage suffered. Tankers and Brutes can get up to 90% resistance to any type of damage, Kheldians <ins class="diffchange diffchange-inline">and Soldiers of Arachnos </ins>can get up to 85% resistance to any damage type, and all other archtypes can get up to 75% damage resistance to any damage type.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Resistance to a [[debuff]] reduces the amount of the debuff.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Resistance to a [[debuff]] reduces the amount of the debuff.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Resistance to [[knockback]] reduces the knockback distance.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Resistance to [[knockback]] reduces the knockback distance.</div></td></tr>
</table>Macskullhttps://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=151302&oldid=prevAggelakis: moved Resistance to Resistance (Mechanics): making way for disambig2010-01-23T01:52:05Z<p>moved <a href="/wiki/Resistance" title="Resistance">Resistance</a> to <a href="/wiki/Resistance_(Mechanics)" title="Resistance (Mechanics)">Resistance (Mechanics)</a>: making way for disambig</p>
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</td></tr></table>Aggelakishttps://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=147997&oldid=prevAggelakis: TOCright2009-11-19T19:28:50Z<p>TOCright</p>
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</table>Aggelakishttps://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=147996&oldid=prevAggelakis: fix external link instead of removing it2009-11-19T19:28:35Z<p>fix external link instead of removing it</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance. This way there can be no [[Cascading Defense Failure|cascading resistance failures]]. In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance. This way there can be no [[Cascading Defense Failure|cascading resistance failures]]. In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== External Links ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [http://boards.cityofheroes.com/showthread.php?t=115749 Guide to Enemy Resistances - Damage and Mez]</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td></tr>
</table>Aggelakishttps://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=147987&oldid=prevWeatherby Goode: Removed broken links2009-11-19T18:21:28Z<p>Removed broken links</p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:21, 19 November 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L40" >Line 40:</td>
<td colspan="2" class="diff-lineno">Line 40:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance. This way there can be no [[Cascading Defense Failure|cascading resistance failures]]. In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance. This way there can be no [[Cascading Defense Failure|cascading resistance failures]]. In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Enemy Resistances ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Enemies resist damage like players do, but resist a [[Status Effect]] based on the [[magnitude]] of the effect.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Sources ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=8356325 Is there a +Mezresist cap?]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=6220088 Guide to Enemy Resistances - Damage and Mez]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Definition]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Definition]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td></tr>
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</table>Weatherby Goodehttps://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=134858&oldid=prevSekoiaBot: Robot: Cosmetic changes2009-06-10T03:08:35Z<p>Robot: Cosmetic changes</p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 03:08, 10 June 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L35" >Line 35:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>: '''NewResistance''' = '''OriginalResistance''' + '''DebuffAmount''' - [('''DebuffAmount''' × '''OriginalResistance''') / 100%]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>: '''NewResistance''' = '''OriginalResistance''' + '''DebuffAmount''' - [('''DebuffAmount''' × '''OriginalResistance''') / 100%]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In other words, resistance resists resistible resistance debuffs. <del class="diffchange diffchange-inline"> </del>As confusing as that sentence is, it accurately describes how resistance debuffs are applied. <del class="diffchange diffchange-inline"> </del>To clarify, lets look at an example: <del class="diffchange diffchange-inline"> </del>An [[Invulnerability]] Tanker has +45% Lethal Resistance and +20% Energy Resistance. <del class="diffchange diffchange-inline"> </del>This Tanker is hit with a Corruptor's Enervating Field. <del class="diffchange diffchange-inline"> </del>Enervating Field applies a -22.5% resistance debuff to all damage types. <del class="diffchange diffchange-inline"> </del>How much will the Tanker resist Lethal attacks? <del class="diffchange diffchange-inline"> </del>Energy attacks?</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In other words, resistance resists resistible resistance debuffs. As confusing as that sentence is, it accurately describes how resistance debuffs are applied. To clarify, lets look at an example: An [[Invulnerability]] Tanker has +45% Lethal Resistance and +20% Energy Resistance. This Tanker is hit with a Corruptor's Enervating Field. Enervating Field applies a -22.5% resistance debuff to all damage types. How much will the Tanker resist Lethal attacks? Energy attacks?</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To answer this, we need to know how much of that -22.5% resistance will be resisted. <del class="diffchange diffchange-inline"> </del>Since Enervating Field is resistable, we know that it will be resisted by the resistance value it is debuffing. <del class="diffchange diffchange-inline"> </del>Since Damage types are independent of one another it is necessary to calculate the new resistance debuffs separately. <del class="diffchange diffchange-inline"> </del>In this case the Tanker would end up with 32.625% Lethal Resistance and 2% Energy Resistance. <del class="diffchange diffchange-inline"> </del>Though this might seem to make it difficult to gauge the usefulness of resistance debuffs, it is important to note that this Tanker will still take 22.3% more damage from all attacks. Example: an attack dealing 100 Smashing damage would only deal 55 damage to the undebuffed Tank, but will deal 67.375 points of damage to the debuffed tank. <del class="diffchange diffchange-inline"> </del>67.375 is exactly 22.5% more than 55.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To answer this, we need to know how much of that -22.5% resistance will be resisted. Since Enervating Field is resistable, we know that it will be resisted by the resistance value it is debuffing. Since Damage types are independent of one another it is necessary to calculate the new resistance debuffs separately. In this case the Tanker would end up with 32.625% Lethal Resistance and 2% Energy Resistance. Though this might seem to make it difficult to gauge the usefulness of resistance debuffs, it is important to note that this Tanker will still take 22.3% more damage from all attacks. Example: an attack dealing 100 Smashing damage would only deal 55 damage to the undebuffed Tank, but will deal 67.375 points of damage to the debuffed tank. 67.375 is exactly 22.5% more than 55.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance. <del class="diffchange diffchange-inline"> </del>This way there can be no [[Cascading Defense Failure|cascading resistance failures]]. <del class="diffchange diffchange-inline"> </del>In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance. This way there can be no [[Cascading Defense Failure|cascading resistance failures]]. In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Enemy Resistances ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Enemy Resistances ==</div></td></tr>
</table>SekoiaBothttps://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=120034&oldid=prevCorebreach: the mez resist cap isn't 100% any more2009-02-28T07:57:03Z<p>the mez resist cap isn't 100% any more</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:57, 28 February 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L26" >Line 26:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>So 75% resistance to Sleep duration, for example, would ''not'' cause all Sleeps to affect the character for only 1/4 of their normal durations. Their durations would be divided by 1.75, which is roughly only a 43% reduction.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>So 75% resistance to Sleep duration, for example, would ''not'' cause all Sleeps to affect the character for only 1/4 of their normal durations. Their durations would be divided by 1.75, which is roughly only a 43% reduction.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>More importantly, the formula means that <del class="diffchange diffchange-inline">''</del>achieving 100% or more resistance to effect durations does <del class="diffchange diffchange-inline">'</del>''not<del class="diffchange diffchange-inline">'</del>'' cause them to end instantly<del class="diffchange diffchange-inline">''</del>. 100% resistance actually only cuts their durations in half<del class="diffchange diffchange-inline">. That is currently the best reduction that can be achieved due to maximums on mez resistance. If higher values were possible</del>, 200% <del class="diffchange diffchange-inline">would cut </del>it to a third, 300% would cut it to a fourth, and so on.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>More importantly, the formula means that achieving 100% or more resistance to effect durations does ''not'' cause them to end instantly. 100% resistance actually only cuts their durations in half, 200% <ins class="diffchange diffchange-inline">cuts </ins>it to a third, 300% would cut it to a fourth, and so on.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>Corebreachhttps://archive.paragonwiki.com/w/index.php?title=Resistance_(Mechanics)&diff=120031&oldid=prevWeatherby Goode at 07:39, 28 February 20092009-02-28T07:39:58Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:39, 28 February 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L33" >Line 33:</td>
<td colspan="2" class="diff-lineno">Line 33:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Resistance to resistance debuffs follow the formula</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Resistance to resistance debuffs follow the formula</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: '''NewResistance''' = '''OriginalResistance''' + <del class="diffchange diffchange-inline">[</del>'''DebuffAmount''' <del class="diffchange diffchange-inline">/ (100% </del>- '''OriginalResistance''')]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: '''NewResistance''' = '''OriginalResistance''' + '''DebuffAmount''' - <ins class="diffchange diffchange-inline">[('''DebuffAmount''' × </ins>'''OriginalResistance''') <ins class="diffchange diffchange-inline">/ 100%</ins>]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In other words, resistance resists resistible resistance debuffs.  As confusing as that sentence is, it accurately describes how resistance debuffs are applied.  To clarify, lets look at an example:  An [[Invulnerability]] Tanker has +45% Lethal Resistance and +20% Energy Resistance.  This Tanker is hit with a Corruptor's Enervating Field.  Enervating Field applies a -22.5% resistance debuff to all damage types.  How much will the Tanker resist Lethal attacks?  Energy attacks?</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In other words, resistance resists resistible resistance debuffs.  As confusing as that sentence is, it accurately describes how resistance debuffs are applied.  To clarify, lets look at an example:  An [[Invulnerability]] Tanker has +45% Lethal Resistance and +20% Energy Resistance.  This Tanker is hit with a Corruptor's Enervating Field.  Enervating Field applies a -22.5% resistance debuff to all damage types.  How much will the Tanker resist Lethal attacks?  Energy attacks?</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To answer this, we need to know how much of that -22.5% resistance will be resisted.  Since Enervating Field is resistable, we know that it will be resisted by the resistance value it is debuffing.  Since Damage types are independent of one another it is necessary to calculate the new resistance debuffs separately.  In this case the Tanker would end up with <del class="diffchange diffchange-inline">29</del>.<del class="diffchange diffchange-inline">5</del>% Lethal Resistance and <del class="diffchange diffchange-inline">1.25</del>% Energy Resistance.  Though this might seem to make it difficult to gauge the usefulness of resistance debuffs, it is important to note that this Tanker will still take 22.3% more damage from all attacks. Example: an attack dealing 100 Smashing damage would only deal 55 damage to the undebuffed Tank, but will deal 67.375 points of damage to the debuffed tank.  67.375 is exactly 22.5% more than 55.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To answer this, we need to know how much of that -22.5% resistance will be resisted.  Since Enervating Field is resistable, we know that it will be resisted by the resistance value it is debuffing.  Since Damage types are independent of one another it is necessary to calculate the new resistance debuffs separately.  In this case the Tanker would end up with <ins class="diffchange diffchange-inline">32</ins>.<ins class="diffchange diffchange-inline">625</ins>% Lethal Resistance and <ins class="diffchange diffchange-inline">2</ins>% Energy Resistance.  Though this might seem to make it difficult to gauge the usefulness of resistance debuffs, it is important to note that this Tanker will still take 22.3% more damage from all attacks. Example: an attack dealing 100 Smashing damage would only deal 55 damage to the undebuffed Tank, but will deal 67.375 points of damage to the debuffed tank.  67.375 is exactly 22.5% more than 55.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance.  This way there can be no [[Cascading Defense Failure|cascading resistance failures]].  In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance.  This way there can be no [[Cascading Defense Failure|cascading resistance failures]].  In this example, if another Corruptor applied a second Enervating Field, the poor Tanker would resist the Lethal resistance debuff component by 45% and the Energy resistance debuff component by 20%</div></td></tr>
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</table>Weatherby Goode