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Difference between revisions of "Recipe Drop Pools"

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(Pool D (Trials): merge for trial pool recipes finished, replacing with an automatic category list)
(Pool C (Task Forces): merge for TF pool recipes finished, replacing with an automatic category list)
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::''[[:Category:Task Force Recipe Drops]]''
 
::''[[:Category:Task Force Recipe Drops]]''
:*[[Aegis]]: End/Rech, +Psionic and Mez Resist
+
<!--
:*[[Cacophony]]: Confuse/Acc/Rech, Chance for Energy Damage
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The following code automatically lists all IOs in the Task Force Recipe Drops category.
:*[[Call of the Sandman]]: Acc/Rech/Sleep, Chance for Self Heal
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To make changes, update the IO page itself, and also update Invention Origin Enhancement Sets.
:*[[Celerity]]: +Stealth
+
-->
:*[[Commanding Presence]]: Acc/Dam/End
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{{#dpl:
:*[[Dark Watcher's Despair]]: End / Rech
+
|category=Task Force Recipe Drops
:*[[Debiliative Action]]: Acc/Immob/Rech, Chance for Stun
+
|columns=2
:*[[Decimation]]: Acc/End/Rech
+
|format=,\n:*[[%TITLE%]]
:*[[Devastation]]: Dam/Rech
+
}}
:*[[Devastation]]: Chance to hold
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:*[[Edict of the Master]]: Damage, Aura 10% Defense Buff for Pets
+
:*[[Entropic Chaos]]: Dam/End/Rech
+
:*[[Executioner's Contract]]: Dam/Rech, Chance for Disorient
+
:*[[Freebird]]: +Stealth
+
:*[[Gaussian's Synchronized Fire-Control]]: End/Rech
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:*[[Ghost Widow's Embrace]]: Acc/Hold/Rech, Chance for Psionic Damage
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:*[[Gift of the Ancients]]: +7.5% Run Speed, Defense
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:*[[Glimpse of the Abyss]]: Acc/Fear/Rech, Chance for Psionic Damage
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:*[[Impeded Swiftness]]: Chance for Smashing Damage, End/Rech/Slow
+
:*[[Impervious Skin]]: End/Rech/Res
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:*[[Impervium Armor]]: Resistance, +Psionic Resist
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:*[[Induced Coma]]: Acc/Rech/Sleep, Chance for Recharge Slow
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:*[[Kinetic Combat]]: Dam/End/Rech
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:*[[Kismet]]: Def/End/Rech
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:*[[Luck of the Gambler]]: End/Rech, Defense/+7.5% Recharge Speed
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:*[[Mako's Bite]]: Dam/Rech, Chance for lethal damage
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:*[[Malaise's Illusions]]: Confuse/Acc/Rech, Chance for Spectral Wounds
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:*[[Miracle]]: +Recovery
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:*[[Neuronic Shutdown]]: Acc/Hold/Rech, Chance for Psionic DoT
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:*[[Numina's Convalescence]]: Heal/Rech, +Recovery and +Regeneration
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:*[[Pacing of the Turtle]]: End/Rech/Slow, Chance for Recharge Slow
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:*[[Performance Shifter]]: Rech/Acc
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:*[[Positron's Blast]]: Dam/Acc/End, Chance for energy damage
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:*[[Pounding Slugfest]]: Chance to disorient
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:*[[Pulverizing Fisticuffs]]: Acc/Dam/End/Rech
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:*[[Razzle Dazzle]]: Acc/Stun/Rech, Chance for Immobilize
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:*[[Regenerative Tissue]]: End/Heal/Rech
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:*[[Salvo]]: Acc/Dam/End/Range
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:*[[Scirocco's Dervish]]: Dam/Acc/End, Chance for lethal DoT
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:*[[Sovereign Right]]: Acc/End, Aura 10% Resistance (All but Psionic) buff for Pets
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:*[[Sting of the Manticore]]: Acc/Int/Range, Chance for toxic DoT
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:*[[Stupefy]]: Acc/Stun/Rech, Chance for knockdown
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:*[[Tempest]]: Chance for end drain
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:*[[Time and Space Manipulation]]: +Stealth
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:*[[Touch of Death]]: Acc/Dam/End
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:*[[Touch of Lady Grey]]: Rech/End
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:*[[Trap of the Hunter]]: Acc/Immob/Rech, Chance for Lethal DOT
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:*[[Unbounded Leap]]: +Stealth
+
:*[[Unspeakable Terror]]: Acc/Fear/Rech,Acc/End, Chance for Disorient
+
  
 
== Pool D (Trials) ==
 
== Pool D (Trials) ==

Revision as of 01:29, 20 September 2008

Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters are the exception to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all common enhancement and temp power recipes.

The level of a dropped pool A recipe is determined by the level of the mob that drops it. For example, if a level 34 mob is defeated, the any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. (Temporary power recipes are always level 10.)

Uncommons

Category:Uncommon Recipe Drops

Rares

Category:Rare Recipe Drops

Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Category:Mission Recipe Drops

Pool C (Task Forces)

Recipes in drop pool C are awarded by selecting them from the reward table presented at the end of any task force. As such, the chance of a drop is 100% at task force completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.

The level of a dropped pool C recipe is dependent on the level of the character claiming the reward. For example, if a level 42 character completes a task force and claims a recipe as a reward, the level of the recipe dropped will be 42.

Category:Task Force Recipe Drops

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Pool D (Trials)

Recipes in drop pool D are awarded by selection from the reward table presented at the end of any trial. As such, the chance of a drop is 100% at trial completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.

The level of a dropped pool D recipe is dependent on the level of the trial, which in turn is related to the levels of the characters on the team. For example, if a trial spawns level 27 enemies, the level of a recipe claimed by one of the characters on that team will be 27. Trials spawn at the level of the highest-level character on the team, regardless of whether that character is exemplared, up to the maximum level for the trial. For that reason, Pool D recipes at 33, 43, and 50 are much more common than recipes at other levels.

Note that only the respec trials generate Pool D recipes; the Cavern of Transcendence trial drops from Pool B (missions pool), while the Eden trial drops from Pool C (Task Force pool). This design choice by the developers was apparently intended to equalize available pools between heroes and villains.

Category:Trial Recipe Drops

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Pool E (Minions Only)

Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as minions. (It is possible for a single defeated minion to drop both a pool A and a pool E recipe.)

All recipes in drop pool E are level 10 recipes, regardless of the level of minion defeated.

Unknown Pool

Category:Unknown Recipe Drops

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See Also