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Difference between revisions of "Recipe Drop Pools"

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Recipes from pool A are obtained by defeating enemies.  Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe.  ([[Giant Monsters]] and some [[Archvillain]]s and [[Hero]]es are the exceptions to this rule.)
 
Recipes from pool A are obtained by defeating enemies.  Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe.  ([[Giant Monsters]] and some [[Archvillain]]s and [[Hero]]es are the exceptions to this rule.)
  
In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for [[Common_Invention_Recipes|Common IO Enhancements]] and [[Invention Temporary Powers]].
+
In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for [[Common Invention Recipes|Common IO Enhancements]].
  
 
The level of a dropped pool A recipe is determined by the level of the critter that dropped it.  (The exceptions are temporary power recipes are level {{blue|1}} or level {{blue|10}}.)  For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34.  A common recipe dropped by the same enemy would be either level 30 or 35.
 
The level of a dropped pool A recipe is determined by the level of the critter that dropped it.  (The exceptions are temporary power recipes are level {{blue|1}} or level {{blue|10}}.)  For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34.  A common recipe dropped by the same enemy would be either level 30 or 35.
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|format=,\n:*[[%TITLE%]]
 
}}
 
}}
 
== Listing ==
 
These are the Pool A Rare possible recipes, broken down by the set's level ranges.
 
The highlighted portion of each line corresponds to which level range the recipe can awarded whether from:
 
a.) defeating a foe in PvE or b.) a Bronze or Silver Class random roll via Mission Architect ticket rewards.
 
 
***Note: Author will completely validate the counts, totals and groupings within the table below by April 16, 2009***
 
 
<center>
 
{| align="center" class="wikitable" width="80%"
 
! width="13%" | 10-14 <br /> 44 recipes!! width="12%" | 15-19 <br />56 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 111 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 90 recipes!! width="13%" | 40-45 <br /> 87 recipes!! width="13%" |46-50 <br /> 75 recipes
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 10-20 - 6 Recipes
 
|-
 
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Triumphant Insult.png|20px]] [[Triumphant Insult]] Taunt/Rech || colspan=6 | &nbsp;
 
|-
 
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Explosive Strike.png|20px]] [[Explosive Strike]] KB/Acc || colspan=6 | &nbsp;
 
|-
 
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Energy Manipulator.png|20px]] [[Energy Manipulator]] End Mod/Rech || colspan=6 | &nbsp;
 
|-
 
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Rectified Reticle.png|20px]] [[Rectified Reticle]] To-Hit/Rech || colspan=6 | &nbsp;
 
|-
 
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Deflated Ego.png|20px]] [[Deflated Ego]] To-Hit/Rech || colspan=6 | &nbsp;
 
|-
 
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Achilles' Heel.png|20px]] [[Achilles' Heel]] Def/Rech || colspan=6 | &nbsp;
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 10-25 - 2 Recipes
 
|-
 
| colspan=4 style="background:#D9E4FF;" | [[Image:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs]] Acc/Dam/Rech || colspan=5 | &nbsp;
 
|-
 
| colspan=4 style="background:#D9E4FF;" | [[Image:IO Salvo.png|20px]] [[Salvo]] Dam/End/Rech || colspan=5 | &nbsp;
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 10-30 - 35 Recipes
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Dam || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Acc/Rech || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Dam/End || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Taunt/Placate Resist || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Rech || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Dam || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] +Regen || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] Rech/Res || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] End/Rech || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] Mez Resist || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Kismet.png|20px]] [[Kismet]] Def/Rech || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Kismet.png|20px]] [[Kismet]] End/Rech || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Kismet.png|20px]] [[Kismet]] +6% Acc || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal/Rech || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] End/Confuse || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] Acc/End || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] End/Sleep || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] Acc/End || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Dam/Slow || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Acc/End || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Rech/Immob || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Acc/End || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] End/Hold || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] Acc/End || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Hold || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Rech || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] End/Fear || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/End || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] End/Stun || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] Acc/End || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Shield Breaker.png|20px]] [[Shield Breaker]] Def || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Shield Breaker.png|20px]] [[Shield Breaker]] Acc/Def || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Cloud Senses.png|20px]] [[Cloud Senses]] To-Hit || colspan=4 | &nbsp;
 
|-
 
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Cloud Senses.png|20px]] [[Cloud Senses]] Acc/To-Hit || colspan=4 | &nbsp;
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 10-50 - 1 Recipe
 
|-
 
| colspan=9 style="background:#D9E4FF;" | [[Image:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr]] Range
 
|-
 
! width="13%" | 10-14 <br /> 44 recipes!! width="12%" | 15-19 <br />56 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 111 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 90 recipes!! width="13%" | 40-45 <br /> 87 recipes!! width="13%" |46-50 <br /> 75 recipes
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 15-30 - 2 Recipes
 
|-
 
| &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Dam/End || colspan=4 | &nbsp;
 
|-
 
| &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Tempest.png|20px]] [[Tempest]] Dam/End || colspan=4 | &nbsp;
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 15-40 - 6 Recipes
 
|-
 
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Dam/End || colspan=2 | &nbsp;
 
|-
 
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Acc/End || colspan=2 | &nbsp;
 
|-
 
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] Rech/Res || colspan=4 | &nbsp;
 
|-
 
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] End/Rech || colspan=4 | &nbsp;
 
|-
 
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def/Rech || colspan=2 | &nbsp;
 
|-
 
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] End/Rech || colspan=2 | &nbsp;
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 15-50 - 4 Recipes
 
|-
 
| &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Freebird.png|20px]] [[Freebird]] End
 
|-
 
| &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Unbounded Leap.png|20px]] [[Unbounded Leap]] End
 
|-
 
| &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Celerity.png|20px]] [[Celerity]] End
 
|-
 
| &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Time and Space Manipulation.png|20px]] [[Time and Space Manipulation]] End
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 20-35 - 4 Recipes
 
|-
 
| colspan=2 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] Dam/End || colspan=3 | &nbsp;
 
|-
 
| colspan=2 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] %+KB || colspan=3 | &nbsp;
 
|-
 
| colspan=2 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] Dam/End || colspan=3 | &nbsp;
 
|-
 
| colspan=2 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] %Heal || colspan=3 | &nbsp;
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 20-40 - 2 Recipe
 
|-
 
| colspan=2 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Miracle.png|20px]] [[Miracle]] End/Rech || colspan=2 | &nbsp;
 
|-
 
| colspan=2 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Miracle.png|20px]] [[Miracle]] Heal/Rech || colspan=2 | &nbsp;
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 20-50 - 22 Recipes
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] Acc/Dam
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] Dam/End
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Positron's Blast.png|20px]] [[Positron's Blast]] Acc/Dam
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Positron's Blast.png|20px]] [[Positron's Blast]] Dam/End
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] Acc/Dam
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] Dam/End
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] Acc/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] End/Confuse
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] Acc/Rch
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] End/Sleep
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Acc/Slow
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Dam/Slow
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] Acc/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] End/Immob
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] Acc/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] End/Hold
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Lockdown.png|20px]] [[Lockdown]] Acc/Hold
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Lockdown.png|20px]] [[Lockdown]] Acc/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] Acc/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] End/Fear
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Stupefy.png|20px]] [[Stupefy]] Acc/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Stupefy.png|20px]] [[Stupefy]] End/Stun
 
|-
 
! width="13%" | 10-14 <br /> 44 recipes!! width="12%" | 15-19 <br />56 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 111 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 90 recipes!! width="13%" | 40-45 <br /> 87 recipes!! width="13%" |46-50 <br /> 75 recipes
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 21-50 - 22 Recipes
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Taunt/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] %Psi
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Kinetic Crash.png|20px]] [[Performance Shifter]] KB/Dam/Acc
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Acc
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] %Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/End
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Acc
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] %End
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/End
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] %Build Up
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/End
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] %-Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/Rech
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/End
 
|-
 
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] %Energy Dam
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 25-40 - 4 Recipes
 
|-
 
| colspan=3 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Touch of Death.png|20px]] [[Touch of Death]] Dam/End || colspan=2 | &nbsp;
 
|-
 
| colspan=3 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Touch of Death.png|20px]] [[Touch of Death]] %Neg. Energy Dam || colspan=2 | &nbsp;
 
|-
 
| colspan=3 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Decimation.png|20px]] [[Decimation]] Dam/End || colspan=2 | &nbsp;
 
|-
 
| colspan=3 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Decimation.png|20px]] [[Decimation]] %Energy Dam || colspan=2 | &nbsp;
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 25-50 - 6 Recipes
 
|-
 
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc/Dam
 
|-
 
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc
 
|-
 
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Aegis.png|20px]] [[Aegis]] End/Res
 
|-
 
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Aegis.png|20px]] [[Aegis]] Res
 
|-
 
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def/End
 
|-
 
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 30-50 - 16 Recipes
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam/End/Rech
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Devastation.png|20px]] [[Devastation]] Acc/Dam
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Devastation.png|20px]] [[Devastation]] Acc/Dam/End/Rech
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Obliteration.png|20px]] [[Obliteration]] Dam
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Obliteration.png|20px]] [[Obliteration]] Acc/Rech
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Rech
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Dam
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] End/Heal
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] Heal
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal/Rech
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Acc/Def
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Siphon Insight.png|20px]] [[Siphon Insight]] To-Hit
 
|-
 
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Siphon Insight.png|20px]] [[Siphon Insight]] Acc/To-Hit
 
|-
 
! width="13%" | 10-14 <br /> 44 recipes!! width="12%" | 15-19 <br />56 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 111 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 90 recipes!! width="13%" | 40-45 <br /> 87 recipes!! width="13%" |46-50 <br /> 75 recipes
 
|-
 
! colspan=9 style="background:#ADC4FF;" | 35-50 - 2 Recipes
 
|-
 
| colspan=5 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Acc/Dam
 
|-
 
| colspan=5 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Dam/End/rech
 
|}
 
</center>
 
  
 
== Pool B (Missions) ==
 
== Pool B (Missions) ==
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}}
 
}}
  
== Pool C (Task Forces) ==
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== Random Rare Rolls ==
:''See also:'' [[Taskforce Random Recipe Roll]]
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:''See also:'' [[Random Rare Recipe Roll]]
  
 
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{{:Taskforce Random Recipe Roll}}
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{{:Random Rare Recipe Roll}}
  
::''[[:Category:Task Force Recipe Drops]]''
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::''[[:Category:Random Rare Recipe Roll]]''
 
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|category=Random Rare Recipe Roll
 
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== Pool D (Trials) ==
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== Pool E (Minions Only) ==
:''See also:'' [[Trial Random Recipe Roll]]
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:''See also: [[Invention Made Costumes]]''
  
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+
Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as [[Minions]].  It is possible for a single defeated minion to drop both a pool A and a pool E recipe.
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All recipes in drop pool E are level {{blue|1}}, regardless of the level of minion defeated.
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{{:Trial Random Recipe Roll}}
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::''[[:Category:Trial Recipe Drops]]''
 
 
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The following code automatically lists all IOs in the Trial Recipe Drops category.
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The following code automatically lists all costume drops in the Invention Costume Pieces category.
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+
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== Pool E (Minions Only) ==
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== Temporary Power Pool ==
:''See also: [[Invention Made Costumes]]''
+
  
Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies.  Pool E recipes, however, are only awarded for defeating enemies ranked as [[Minions]].  It is possible for a single defeated minion to drop both a pool A and a pool E recipe.
+
=== Commons ===
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|category=Common Temporary Power Drops
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}}
  
All recipes in drop pool E are level {{blue|1}}, regardless of the level of minion defeated.
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=== Uncommons ===
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|category=Uncommon Temporary Power Drops
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=== Rares ===
The following code automatically lists all costume drops in the Invention Costume Pieces category.
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{{#dpl:
 
{{#dpl:
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|category=Rare Temporary Power Drops
 
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* [[Recipe]]
 
* [[Recipe]]
  
{{RecipeDropPools}}
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{{Navbox Drop Pools}}
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[[Category:Invention System]]
 
[[Category:Invention System]]

Latest revision as of 04:36, 9 July 2012

Overview

All recipes in the Invention System belong to a certain "Drop Pool". This is the only way to get each recipe without purchasing them from a Merit Vendor; though note that some recipes cannot be purchased at a Merit Vendor.

In the case of "Pool C" and "Pool D" recipes, these were originally awarded at the end of Task Forces, Strike Forces, and Trials. "Pool C" recipes were awarded for Task Forces, Strike Forces, and any hero-side Trials that were not Power Respecification Trials. "Pool D" recipes were awarded for Respec Trials and Hamidon Raids.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters and some Archvillains and Heroes are the exceptions to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for Common IO Enhancements.

The level of a dropped pool A recipe is determined by the level of the critter that dropped it. (The exceptions are temporary power recipes are level 1 or level 10.) For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35.

Uncommons

Category:Uncommon Recipe Drops


Rares

Category:Rare Recipe Drops


Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Category:Mission Recipe Drops


Random Rare Rolls

See also: Random Rare Recipe Roll

From inventions' introduction until Issue 13, recipes in drop pool C were awarded at the end of Task Forces, Strike Forces, and most Trials. Recipes in drop pool D were awarded at the end of Respec Trials and Hamidon Raids.

During Issue 13, recipes in drop pool C were awarded through the Taskforce Random Recipe Roll and recipes in drop pool D were awarded through the Trial Random Recipe Roll.

Issue 14 combined these two into one single drop pool, available at Merit Vendors as a Reward Merit purchase as the Random Rare Recipe Roll, and at Ticket Vendors as the Gold Class Recipe Roll. Also effective with Issue 14, these recipes have a chance to drop from boss class enemies. Recipes in this drop pool are said to be weighted by usefulness. For example, melee damage sets are among the most popular recipes, so they should drop more often than, for instance, sniper sets.

With Issue 18/Going Rogue, heroes and villains who reaffirm their alignment choices can trade one Alignment Merit for five random recipes from this list.

Category:Random Rare Recipe Roll


Pool E (Minions Only)

See also: Invention Made Costumes

Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as Minions. It is possible for a single defeated minion to drop both a pool A and a pool E recipe.

All recipes in drop pool E are level 1, regardless of the level of minion defeated.


Temporary Power Pool

Commons


Uncommons


Rares


Special Means

Recipes in this category are all awarded by means other than the normal pools.

Category:Special Recipe Drops


Unknown Pool

Category:Unknown Recipe Drops


Occasionally, new Invention Recipes are introduced. They are placed in a special category until their drop pool is known.

Currently, there are no recipes in this category.

See Also