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Difference between revisions of "Recipe Drop Pools"

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(Uncommons: dpl)
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=== Uncommons ===
 
=== Uncommons ===
 
::''[[:Category:Uncommon Recipe Drops]]''
 
::''[[:Category:Uncommon Recipe Drops]]''
:*[[Achilles' Heel]]: Def
+
<!--
:*[[Adjusted Targeting]]: ToHit, ToHit/Rech,  ToHit/Rech/End, Rech/End, ToHit/End
+
The following code automatically lists all IOs in the Uncommon Recipe Drops category.
:*[[Adrenal Adjustment]]: All (Endmod, Endmod/Rech, Endmod/Rech/Acc)
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To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*[[Air Burst]]: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech)
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-->
:*[[Annoyance]]: All (Taunt, Taunt/Rech, Taunt/Rech/Range)
+
{{#dpl:
:*[[Befuddling Aura]]: All (Acc/Conf, Acc/End, Acc/Rech, Conf/End, Acc/Conf/Rech)
+
|category=Uncommon Recipe Drops
:*[[Blood Mandate]]: All (Acc, Dam, Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
+
|columns=3
:*[[Bonesnap]]: All (Acc/Dam, Acc/Rech, Dam/End)
+
|format=,\n:*[[%TITLE%]]
:*[[Brilliant Leadership]]: All (Acc, Dam, Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
+
}}
:*[[Bruising Blow]]: All (Acc/Dam, Dam/End, Dam/Rech)
+
:*[[Cacophony]]: Acc/Rech, Conf/End
+
:*[[Calibrated Accuracy]]: All (Acc/Dam, Acc/End, Acc/Int, Acc/Range, Acc/Rech, Acc/Dam/Rech)
+
:*[[Cleaving Blow]]: All (Acc/Dam, Acc/Rech, Dam/End, Dam/Rech)
+
:*[[Commanding Presence]]: Acc/Dam
+
:*[[Crushing Impact]]: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech)
+
:*[[Curtail Speed]]: All (Acc/End, Acc/Slow, Dam/Slow, Range/Slow, End/Rech/Slow)
+
:*[[Dampened Spirits]]: ToHit, Rech, ToHit/rech, ToHit/Rech/End, Rech/End, ToHit/End
+
:*[[Dark Watcher's Despair]]: ToHit, ToHit/Rech, Chance for Recharge slow
+
:*[[Debilitative Action]]: Acc/Rech
+
:*[[Decimation]]: Acc/Dam
+
:*[[Deflated Ego]]: ToHit Debuff
+
:*[[Detonation]]: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech, Add/Dam/End, Dam/End/Range)
+
:*[[Discouraging Words]]: All (ToHit, ToHit/Rech, ToHit/Rech/Acc)
+
:*[[Doctored Wounds]]: All (Heal, Rech, End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
+
:*[[Edict of the Master]]: Acc/Dam
+
:*[[Efficacy Adaptor]]: EndMod,EndMod/Rech,EndMod/Acc/Rech, Rech/Acc, EndMod/Acc
+
:*[[Encouraged Accuracy]]: All (ToHit, ToHit/Rech, ToHit/Rech/End)
+
:*[[Energy Manipulator]]: EndMod
+
:*[[Enfeebled Operation]]: All (Acc/Rech, Acc/End, Acc/Immob, End/Immob, Immob/Range, Acc/Range/Rech)
+
:*[[Entropic Chaos]]: Acc/Dam
+
:*[[Essence of Curare]]: All (Acc/End, Acc/Rech, End/Hold, Hold/Range, Acc/Hold/Range)
+
:*[[Exploit Weakness]]: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech)
+
:*[[Exploited Vulnerability]]: All (Def, Def/Rech, Def/Rech/Acc)
+
:*[[Explosive Strike]]: KB/dam
+
:*[[Extreme Measures]]: All (Acc/Dam, Dam/End, Acc/Int/Range, Acc/Range/Rech, Dam/End/Rech, Dam/Int/Rech)
+
:*[[Far Strike]]: All (Acc/End, Dam/Range, Dam/Rech)
+
:*[[Focused Smite]]: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/Rech, Acc/End/Rech)
+
:*[[Force Feedback]]: Knockback/Damage
+
:*[[Gaussian's Synchronized Fire-Control]]: ToHit
+
:*[[Gift of the Ancients]]: Def/End, End/Rech
+
:*[[Harmonized Healing]]: All (End, Heal, End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
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:*[[Hibernation]]: All (Acc/Rech, Acc/End, End/Sleep, Range/Sleep, Acc/Rech/Sleep)
+
:*[[Horror]]: All (Acc/End, Acc/Rech, End/Fear, Fear/Rech, Acc/Fear/Rech)
+
:*[[Impeded Swiftness]]: Acc/Slow
+
:*[[Impervious Skin]]: End/Res
+
:*[[Impervium Armor]]: End/Res, Rech/Res
+
:*[[Induced Coma]]: Acc/Rech
+
:*[[Jaunt]]: All (End, Range, End/Range)
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:*[[Karma]]: All (Def/End, Def/Rech, Knockback Protection)
+
:*[[Kinetic Combat]]: Acc/Dam
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:*[[Kinetic Crash]]:  KB/Dam, KB/Acc, KB/Rech, KB/End, KB/Damage/End, KB/Dam/Acc
+
:*[[Kismet]]: Def/End
+
:*[[Lethargic Repose]]: All (Acc/End, Acc/Rech, Acc/Sleep, End/Sleep, Range/Sleep, Acc/Rech/Sleep)
+
:*[[Maelstrom's Fury]]: All (Acc/Dam, Dam/End, Dam/Rech, Dam/End/Rech)
+
:*[[Miracle]]: End/Heal
+
:*[[Mocking Beratement]]: Taunt, Rech, Taunt/Rech, Taunt/Rech/Range, Rech/Acc, Taunt/Range
+
:*[[Multi-Strike]]: All (Acc/Dam, Acc/End, Dam/End, Dam/Rech, Acc/Dam/End, Dam/End/Rech)
+
:*[[Neuronic Shutdown]]: Acc/End, Acc/Rech
+
:*[[Nightmare]]: All (Acc/End, Acc/Fear, Acc/Rech, End/Fear, Fear/Range, Acc/Fear/Rech)
+
:*[[Paralytic]]: All (Acc/End, Acc/Rech, End/Hold, Hold/Range, Acc/Range/Rech)
+
:*[[Perfect Zinger]]: Taunt, Rech, Chance for Psi
+
:*[[Performance Shifter]]: Endmod
+
:*[[Perplex]]: All (Acc/Conf, Acc/End, Acc/Rech, Conf/End, Conf/Rech, Conf/Acc/Rech)
+
:*[[Pounding Slugfest]]: Acc/Dam
+
:*[[Pulverizing Fisticuffs]]: Acc/Dam
+
:*[[Quickfoot]]: All (End, Run, End/Run)
+
:*[[Razzle Dazzle]]: Acc/Rech
+
:*[[Reactive Armor]]: All (End, Res, End/Rech, End/Res, Rech/Res, End/Rech/Res)
+
:*[[Rectified Reticle]]: ToHit
+
:*[[Red Fortune]]: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
+
:*[[Regenerative Tissue]]: End/Heal
+
:*[[Rooting Grasp]]: All (Acc/End, Acc/Immob, Acc/Rech, End/Immob, Immob/Range)
+
:*[[Rope A Dope]]: All (Acc/End, Acc/Rech, Acc/Stun, End/Stun, Stun/Range, Acc/Stun/Rech)
+
:*[[Ruin]]: All (Acc/Dam, Dam/End, Dam/Rech, Add/Dam/Rech, Acc/End/Rech)
+
:*[[Salvo]]: Acc/Dam
+
:*[[Serendipity]]: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
+
:*[[Smashing Haymaker]]: All (Acc/Dam, Dam/Rech, Dam/End, Dam/End/Rech)
+
:*[[Soaring]]: All (End, Fly, End/Fly)
+
:*[[Springfoot]]: All (End, Jump, End/Jump)
+
:*[[Stagger]]: All (Acc/End, Acc/Rech, End/Stun, Stun/Range, Acc/Range/Rech)
+
:*[[Steadfast Protection]]: All (End/Res, Rech/Res, Knockback Protection)
+
:*[[Tempered Readiness]]: All (Acc/End, Acc/Slow, Dam/Slow, Slow/Range, End/Rech/Slow, Acc/Dam/Slow)
+
:*[[Tempest]]: Acc/Dam
+
:*[[Thunderstrike]]: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech)
+
:*[[Titanium Coating]]: All (End, Res, End/Rech, End/Res, Rech/Res, End/Rech/Res)
+
:*[[Touch of Death]]: Acc/Dam
+
:*[[Touch of Lady Grey]]: Def, Def/Rech, Chance for Neg. En. Damage
+
:*[[Triage]]: All (End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
+
:*[[Triumphant Insult]]: Taunt
+
:*[[Undermined Defenses]]: Def, Def/Rech, Def/Rech/End, Rech/End, Def/End
+
:*[[Unquestioning Loyalty]]: All (Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
+
:*[[Unspeakable Terror]]: Acc/Rech
+
:*[[Volley Fire]]: All (Acc/Dam, Dam/End, Dam/Rech)
+
:*[[Volley of Velocity]]: All (KB/Acc, KB/dam, KB/Rech)
+
  
 
=== Rares ===
 
=== Rares ===

Revision as of 02:31, 2 January 2009

Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters are the exception to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all common enhancement and temp power recipes.

The level of a dropped pool A recipe is determined by the level of the mob that drops it. For example, if a level 34 mob is defeated, the any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. (Temporary power recipes are always level 10.)

Uncommons

Category:Uncommon Recipe Drops


Rares

Category:Rare Recipe Drops

Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Category:Mission Recipe Drops

Pool C (Task Forces)

See also: Taskforce Random Recipe Roll

Prior to Issue 13, recipes in drop pool C were randomly awarded at the end of Task Forces (and, confusingly, all Trials except the respec trial).

Now, random generation of Pool C recipes is only done as a Taskforce Random Recipe Roll at a Merit Vendor, at a cost of 20 Reward Merits per roll. Recipes are generated at your level, or at the maximum level possible for that recipe, whichever is lower. The level range selected in the right half of the Merit Vendor window (10-14, 15-19, etc.) will remove as possible selections recipes whose minimum is above the range or whose maximum is below the range. The level slider at the top of the Merit Window (1-50) only limits the ranges that are displayed, and does not otherwise affect the level of the recipe.

Category:Task Force Recipe Drops

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Pool D (Trials)

See also: Trial Random Recipe Roll


Badge time.png This article contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.

Overview

The Trial Random Recipe Roll was a Reward Purchase available at Merit Vendors.

<onlyinclude>Prior to Issue 13, recipes in drop pool D were formerly randomly awarded at the end of respec Trials and Hamidon Raids.

With Issue 13, random generation of Pool D recipes was only done as a Trial Random Recipe Roll at a Merit Vendor, at a cost of 30 Reward Merits per roll.

As of Issue 14 this recipe roll was merged with the Taskforce Random Recipe Roll, and can be rolled for 20 Reward Merits, eliminating this reward roll.

Listing

25-29 range
5 recipes
30-34 range
8 recipes
35-39 range
9 recipes
40-45 range
9 recipes
46-50 range
7 recipes
IO Decimation.png Decimation Acc/Dam/Rech (25-40)  
IO Touch of Death.png Touch of Death Dam/End/Rech (25-40)  
IO Aegis.png Aegis Res/End/Rech (25-50)
IO Luck of the Gambler.png Luck of the Gambler Def/End/Rech (25-50)
IO Sovereign Right.png Sovereign Right Acc/Dam/End (25-50)
  IO Devastation.png Devastation Acc/Dam/Rech (30-50)
  IO Mako's Bite.png Mako's Bite Acc/End/Rech (30-50)
  IO Numina's Convalescence.png Numina's Convalescence Heal/End/Rech (30-50)
  IO Sting of the Manticore.png Sting of the Manticore Dam/Int/Rech (35-50)

See Also

Category:Trial Recipe Drops

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Pool E (Minions Only)

Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as minions. (It is possible for a single defeated minion to drop both a pool A and a pool E recipe.)

All recipes in drop pool E are level 10 recipes, regardless of the level of minion defeated.

Unknown Pool

Category:Unknown Recipe Drops

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See Also