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Difference between revisions of "Recipe Drop Pools"

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(Uncommons: fixing Volley of Velocity link)
(I13 update for Random Rolls)
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:''See also:'' [[Pool C Drops By Level]]
 
:''See also:'' [[Pool C Drops By Level]]
  
Recipes in drop pool C are awarded by selecting them from the reward table presented at the end of any [[Task Force|task force]].  As such, the chance of a drop is 100% at task force completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.
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Prior to [[Issue 13]], recipes in drop pool C were randomly awarded at the end of [[Task Force|task forces]].
  
The level of a dropped pool C recipe is dependent on the level of the character claiming the rewardFor example, if a level 42 character completes a task force and claims a recipe as a reward, the level of the recipe dropped will be 42.
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Now, random generation of Pool C recipes is only done as a Taskforce Random Reward Roll at a [[Merit Vendor]], at a cost of 20 [[Reward Merit]]s per roll.  Recipes are generated at your level, or at the maximum level available for that recipe, whichever is lower.  The level range selected in the right half of the Merit Vendor window (10-14, 15-19, etc.) will remove as possible selections recipes whose minimum is above the range or whose maximum is below the rangeThe level slider at the top of the Merit Window (1-50) only limits the ranges that are displayed, and does not otherwise affect the level of the recipe.
  
 
::''[[:Category:Task Force Recipe Drops]]''
 
::''[[:Category:Task Force Recipe Drops]]''
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== Pool D (Trials) ==
 
== Pool D (Trials) ==
Recipes in drop pool D are awarded by selection from the reward table presented at the end of any [[trial]].  As such, the chance of a drop is 100% at trial completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.
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Prior to [[Issue 13]], recipes in drop pool D were formerly randomly awarded at the end of respec [[trial]]s and [[Hamidon Raid|Hamidon raids]].
  
The level of a dropped pool D recipe is dependent on the level of the trial, which in turn is related to the levels of the characters on the teamFor example, if a trial spawns level 27 enemies, the level of a recipe claimed by one of the characters on that team will be 27Trials spawn at the level of the highest-level character on the team, regardless of whether that character is exemplared, up to the maximum level for the trialFor that reason, Pool D recipes at 33, 43, and 50 are much more common than recipes at other levels.
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Now, random generation of Pool D recipes is only done as a Trial Random Reward Roll at a [[Merit Vendor]], at a cost of 30 [[Reward Merit]]s per rollRecipes are generated at your level, or at the maximum level available for that recipe, whichever is lowerThe level range selected in the right half of the Merit Vendor window (10-14, 15-19, etc.) will remove as possible selections recipes whose minimum is above the range or whose maximum is below the rangeThe level slider at the top of the Merit Window (1-50) only limits the ranges that are displayed, and does not otherwise affect the level of the recipe.
 
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Note that only the respec trials generate Pool D recipes; the Cavern of Transcendence trial drops from Pool B (missions pool), while the Eden trial drops from Pool C (Task Force pool).  This design choice by the developers was apparently intended to equalize available pools between heroes and villains.
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::''[[:Category:Trial Recipe Drops]]''
 
::''[[:Category:Trial Recipe Drops]]''

Revision as of 04:09, 30 December 2008

Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters are the exception to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all common enhancement and temp power recipes.

The level of a dropped pool A recipe is determined by the level of the mob that drops it. For example, if a level 34 mob is defeated, the any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. (Temporary power recipes are always level 10.)

Uncommons

Category:Uncommon Recipe Drops

Rares

Category:Rare Recipe Drops

Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Category:Mission Recipe Drops

Pool C (Task Forces)

See also: Pool C Drops By Level

Prior to Issue 13, recipes in drop pool C were randomly awarded at the end of task forces.

Now, random generation of Pool C recipes is only done as a Taskforce Random Reward Roll at a Merit Vendor, at a cost of 20 Reward Merits per roll. Recipes are generated at your level, or at the maximum level available for that recipe, whichever is lower. The level range selected in the right half of the Merit Vendor window (10-14, 15-19, etc.) will remove as possible selections recipes whose minimum is above the range or whose maximum is below the range. The level slider at the top of the Merit Window (1-50) only limits the ranges that are displayed, and does not otherwise affect the level of the recipe.

Category:Task Force Recipe Drops

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Pool D (Trials)

Prior to Issue 13, recipes in drop pool D were formerly randomly awarded at the end of respec trials and Hamidon raids.

Now, random generation of Pool D recipes is only done as a Trial Random Reward Roll at a Merit Vendor, at a cost of 30 Reward Merits per roll. Recipes are generated at your level, or at the maximum level available for that recipe, whichever is lower. The level range selected in the right half of the Merit Vendor window (10-14, 15-19, etc.) will remove as possible selections recipes whose minimum is above the range or whose maximum is below the range. The level slider at the top of the Merit Window (1-50) only limits the ranges that are displayed, and does not otherwise affect the level of the recipe.

Category:Trial Recipe Drops

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Pool E (Minions Only)

Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as minions. (It is possible for a single defeated minion to drop both a pool A and a pool E recipe.)

All recipes in drop pool E are level 10 recipes, regardless of the level of minion defeated.

Unknown Pool

Category:Unknown Recipe Drops

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See Also