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Difference between revisions of "Praetorians (Enemy Group)"

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====Malaise (archvillain)====
 
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[[Image:Malaise2.jpg|100px|thumb| |<div style="text-align: center;border:none">The Praetorian Malaise</div>]]
  
 
''Main Article:'' [[Praetorian Malaise]]
 
''Main Article:'' [[Praetorian Malaise]]

Revision as of 10:04, 30 July 2006

Contents

Overview

Praetorians are one of the highest villain groups in CoH and are primarily encountered during Portal missions.

Given the complex nature of this group, I have decided to try a different kind of format to explain them, according to their factions and leaders:

Factions

AntiMatter

Nuon (minion)

One of AntiMatter's servants: a Nuon

AntiMatter equipped his creations with the ability to generate energy and channel it into attacks. Altough they appear somewhat similar to Neuron's minions and to Clockwork of Primal Earth, they are mechanical constructs and obey only the master of radiation.

Powers

RadiationBurst Irradiate.png Irradiate Self, Area of Effect, Energy, Foe -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

Power Missing.png No Melee attacks No Hand to hand
Nuons don´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Disorient, Knockback
AntiMatter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.

Meson (lieutenant)

AntiMatter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.

Powers

RadiationBurst Irradiate.png Irradiate Self, Area of Effect, Energy, Foe -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

Power Missing.png No Melee attacks No Hand to hand
Mesons don´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Disorient, Knockback
AntiMatter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.


Baryon (boss)

The Baryons are the most powerful of AntiMatter's constructs. They generate an intense ammount of radiation and must be carefully contained when fighting in areas with civilian presence.

Powers

RadiationBurst Irradiate.png Irradiate Self, Area of Effect, Energy, Foe -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

Power Missing.png No Melee attacks No Hand to hand
Baryons don´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Disorient, Knockback
AntiMatter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.


AntiMatter (archvillain)

Anti-Matter

Main Article: Anti-Matter

Trapped within his powered armor, AntiMatter used to be Tyrant's primary scientific consultant. He and Neuron were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his theories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, AntiMatter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, Dominatrix.

Powers

Flight TravelFlight.png Flight Self fly
AntiMatter can Fly!

Temporary ResonanceDisrupter.png Escape Self, special (see note)
Anti-Matter can Teleport to escape when the battle is not going his way.

RadiationPoisoning RadiationInfection.png Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense.

RadiationPoisoning EnervatingField.png Enervating Field Foe -Damage, -Resistances
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Foe -Speed, -Recharge
Your attack rate and movement speed has been slowed by the Lingering Radiation.

RadiationBurst Irradiate.png Irradiate Self, Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Energy, -Defense
Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst ElectronHaze.png Electron Haze Short Range Energy, -Defense, Foe Knockdown
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.

RadiationBurst RadiationBlast.png Neutron Bomb (Ranged) Targeted Area of Effect, Energy, Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst AtomicBlast.png Atomic Blast (Energy, Area of Effect) Foe -Defense
AntiMatter has reduced your Defense and left you helpless with his Atomic Blast.

Battle Maiden

Champion of Mourning (minion)

The first thing that is taught to the Champions of War Earth is that you must always respect those who fall in battle. It does not matter if they are your comrades or your enemy, all those who give their lives to combat must be remembered.


Champion of Battle (lieutenant)

To defeat the enemy in front of you and take the battle is the second lesson of the Champions of War Earth. They believe that if you cannot hold your place in the line then not only will you fail, but so will your comrades around you.


Champion of War (boss)

The final lesson of the Champions of War Earth is that you must consider each action in terms of the larger picture. If you sacrifice too much to win one battle then you may lose the war. The highest rank of the Champions is always filled with master strategists.


Battle Maiden (archvillain)

Battle Maiden

Main Article: Battle Maiden

Drawn from War Earth, Battle Maiden uses high tech medieval weaponary.

Powers


  • Exploding crossbow bolt


Sword Hack.png Hack (Melee) Foe -Defense
Battle Maiden has lowered your Defense with her Broad Sword.

Sword Slash.png Slash (Melee) Foe -Defense
Battle Maiden has lowered your Defense with her Broad Sword.

Sword Slice.png Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.

Sword Parry.png Parry Melee, Minor Damage, Lethal, Self +Defense
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. Damage: Minor; Recharge: Fast.

Sword WhirlingSword.png Whirling Sword Melee, Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow.


  • Disembowel


Sword HeadSplitter.png Head Splitter (Melee) Foe -Defense
Battle Maiden has lowered your Defense with her Broad Sword.

Black Swan

Minor Shadow (minion)

Minor Shadows are powerful enemies despite their small size

These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.

Powers

DarkCast DarkBlast.png Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Negative Energy
Black Swan's minions are resistant to Negetive Energy, but vulnerable to Energy.

Shadow (lieutenant)

Although there are no visible diferences between those minions and the Minor Shadows, it is obvious that they can draw on a greater reserve of power. Something about their essence makes them stronger. It is uncertain where that energy comes from, but the most popular theory is that they are created with a more direct connection to Shadow Earth.

Powers

DarkCast DarkBlast.png Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

ShadowFighting ShadowMawl.png Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Negative Energy
Black Swan's minions are resistant to Negetive Energy, but vulnerable to Energy.


Master Shadow (boss)

A mysterious Master Shadow

These servant of Black Swan are obviously different in both size and power from their smaller counterparts. They have achieved a mastery of Shadow energy that can only be surpassed by the dark lady herself.

Power

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Negative Energy
Black Swan's minions are resistant to Negetive Energy, but vulnerable to Energy.


Black Swan (archvillain)

Black Swan

Main Article: Black Swan

Born with a connection to the Shadow Earth in the Netherworld, Black Swan can channel energy from that dimension into attacks and defenses. She is served by minions that some say she draws from Shadow Earth and others say are created by stealing pieces from the shadows of her victims.

Powers

DarkCast DarkBlast.png Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient
Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented!

DarkMiasma DarkServant.png Dark Servant Summon Dark Servant: Ranged, Debuff, Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long

Bobcat

Alley Cat (minion)

One of Bobcat's pack: an Alley Cat

The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge towards the ones that hurt them. Bobcat offers her alley cats something to fight for...and against.

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Lethal, Low Damage
Small throwing weapon.

Claws ClawsSwipe.png Swipe (Melee) Lethal, low Damage over Time
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Lethal
Claws Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash (Melee, Lethal) Foe -Defense
A Claw Slash has reduced your Defense.

Lynx (lieutenant)

After an alley cat develops some skill, he is moved to a leadership position. They have to be tough to attain this status, but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Lethal, Low Damage
Small throwing weapon.

Claws ClawsSwipe.png Swipe (Melee) Lethal, low Damage over Time
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Lethal
Claws Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash (Melee, Lethal) Foe -Defense
A Claw Slash has reduced your Defense.


Ocelot (boss)

The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.


Bobcat (archvillain)

Bobcat

Main Article: Bobcat

Bobcat is a scientific hybrid between a woman and a feline predator. It took many painful operations to get her to the state she is now in, so her state of mind is violent and feral. Neuron is the only person she trusts, and her insticst even override that at times.

Powers

Claws ClawsSwipe.png Swipe (Melee) Lethal, low Damage over Time
A fast Claw attack that shreds your opponent.

Claws Slash.png Slash (Melee, Lethal) Foe -Defense
Bobcat has reduced your Defense with her Claw Slash.

Claws SpinningClawsAttack.png Spin Melee, Area of Effect, Moderate Damage (Lethal)
Bobcat Spins around in a circle, attacking everyone within melee range with a Strike attack. Damage: Moderate, Rechage: Slow.

Claws Focus.png Focus (Ranged) Area of Effect, Lethal, Foe Knockdown
Bobcat can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

Claws Evicerate.png Eviscerate Melee, Cone, Lethal, Very High Damage, Special
Bobcat spins and slashes around violently, attacking all nearby foes in a wide arcin front of her. Eviscerate is so deadly that there is a chance of dealing extra damage!

Claws Feint.png Follow Up Melee, Moderate Damage (Lethal) Self: +Accuracy +Damage
You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to accuracy and damage for a brief time.

Claws Wave.png Shockwave Melee (Cone), Moderate Damage (Lethal), Foe Knockback
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage and, possibly knocking down foes.

SuperReflexes FocusedFighting.png Focused Fighting Self, +Defense
Bobcat can Focus her mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When Bobcat activates this power, she not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off she is left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.

Jump LongJump.png Super Leap Super Leap
Bobcat can jump real high.

Chimera

Cockatrice (minion)

Low rank Chimera's servant: A Cockatrice

These low ranks servants of Chimera have only the most rudimentary skills with poison. They can create a toxin that will slowly damage their target but is almost never fatal unless combined with other attacks.

Powers

AssaultWeapons ARBurst.png Bow Ranged, Lethal, Moderate Damage
Typical Long Bow. Long Range and deadly.

AssaultWeapons ARBurst.png Shuriken Ranged, Lethal, Low Damage, Damage over Time, Poison
Small throwing weapon. You take some minor damage over time from the poisoned shuriken.

Gadgets Caltrops.png Caltrops Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.

Ninjitsu Caltrops.png Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed.

Claws ClawsStrike.png Sai Melee, Lethal, Damage over Time, Poison, Self +Defense
Sucessful hits with this elegant weapon can increase your own defense to melee attacks. You are poisoned and start to take some minor Damage over Time

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Basilisk (lieutenant)

As Chimera's servants advance through the ranks they continue their mastery of weapons and poisons. The Basilisks coat their weapons with a poison that will dull their enemies' reflexesand make them easier to finish off.

Powers

AssaultWeapons ARBurst.png Bow Ranged, Lethal, Moderate Damage
Typical Long Bow. Long Range and deadly.

AssaultWeapons ARBurst.png Shuriken Ranged Lethal, Low Damage, Damage over Time, Poison
Small throwing weapon. You take some minor damage over time from the poisoned shuriken.

Gadgets Caltrops.png Caltrops Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.

Ninjitsu Caltrops.png Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed.

Claws ClawsStrike.png Kama Melee, Lethal, Damage over Time, Poison, Foe -Accuracy
This deadly weapon has a curved blade that can reduce a target's accuracy. You are poisoned and start to take some minor Damage over Time

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.


Gorgon (boss)

These combatants are among the most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture of defeat them at their leisure.

Powers

AssaultWeapons ARBurst.png Bow Ranged, Lethal, Moderate Damage
Typical Long Bow. Long Range and deadly.

Gadgets Caltrops.png Caltrops Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.

Ninjitsu Caltrops.png Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed.


  • Hack (Melee, Lethal, Foe -Defense)


Katana Slash.png Slash (Melee, Lethal) Foe -Defense, Hold
The Gorgon has lowered your Defense with his Katana and affected with paralytic poison.


Chimera (archvillain)

Chimera

Main Article: Chimera

When his parents were killed by the villain Doppleganger, Chimera was given the oportunity of a lifetime. Doppleganger took the boy under his wing and trained him to be the world's premiere silent killer.

Powers

AssaultWeapons ARBurst.png Bow (Ranged) Foe Hold
Chimera has poisoned you. You are paralyzed.

Katana Hack.png Hack (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Slash.png Slash (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Slice.png Slice (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Parry.png Parry (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana WhirlingSword.png Whirling Sword (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Disembowel.png Disembowel (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Jump LongJump.png Super Leap Super Leap
Chimera can jump real high.

Diabolique

Wight (minion)

These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.

Powers

Flight TravelFlight.png Flight Self fly
Diabolique's Spirits can Fly!

Invisibility Invisibility.png Ethereal Self, Special
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect, Negative, Foe -Accuracy
While active, the spirit channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Smash, Lethal, Negative. Resist: Immobilize
Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.


Wraith (lieutenant)

After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.

Powers

Flight TravelFlight.png Flight Self fly
Diabolique's Spirits can Fly!

Invisibility Invisibility.png Ethereal Self, Special
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Smash, Lethal, Negative. Resist: Immobilize
Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.


Poltergeist (boss)

Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape, they simply want to destroy the living.

Powers


Flight TravelFlight.png Flight Self fly
Diabolique's Spirits can Fly!

Invisibility Invisibility.png Ethereal Self, Special
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Smash, Lethal, Negative. Resist: Immobilize
Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.


Diabolique (archvillain)

Diabolique

Main Article: Diabolique

Tammy Arcanus was born with great magical powers on Praetorian Earth, just like she was in Primal Earth. Unfortunately, they manifested very differently. As she reached adolescence she began exploring her powers before she was trained. She used astral projection to cast her spirit forth. So intoxicated was she by the new wonders that she was discovering she returned to her body too late to link with it. She watched helplessly as it withhered and died without a spirit. Tammy's father tried to save her but he was too late to manage anything other than keeping her spirit bound to earth. For his trouble Tammy blasted her father and turned him into her first spirit minion.

Powers

Flight TravelFlight.png Flight Self fly
Diabolique can Fly!

Invisibility PhaseShift.png Phase Shift Self, Special

ForceField RepulsionBomb.png Force Bomb Ranged, Targeted Area of Effect, Moderate Damage, Smash, Foe Knockback
Discharges a Force Bomb that knocks down foes and deals Smashing Damage in a area. Damage: Minor, Recharge: Fast

KineticBoost SiphonPower.png Siphon Power (Ranged) Foe -Damage
Diabolique has Siphoned your power and reduced your damage potential to increase her own.

KineticBoost SiphonSpeed.png Siphon Speed (Ranged) Foe -Speed
Diabolique has Siphoned your speed and reduced your damage potential to increase her own.

Dominatrix

Servant (minion)

To be bound to Dominatrix is an honor that must be earned. Going without sleep and other trials of endurance are given to candidates to prove their worth. Passing means a term of servitude where complete obedience is expected.

Powers

AssaultWeapons ARBurst.png Static Bolt Ranged, Energy, Moderate damage
The Riding Crop can hurl a painful bolt of electricity.

MedievalWeapons MaceSwing.png Crop (Melee) Damage over Time, Energy, Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances
Dominatrix's minions are extremely tough.


Trainer (lieutenant)

Trainers are very important to Dominatrix's organization. They teach the new Servants to fight effectively and work as a unit. They also fill the position of tactical leader in combat quite often.

Powers

AssaultWeapons ARBurst.png Static Bolt Ranged, Energy, Moderate damage
The Riding Crop can hurl a painful bolt of electricity.

MedievalWeapons MaceSwing.png Submission (Melee) Damage over Time, Energy, Foe Hold
You are taking Energy Damage over Time from the Crop, and you are Held.

MedievalWeapons MaceSwing.png Crop (Melee) Damage over Time, Energy, Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances
Dominatrix's minions are extremely tough.


Lady (boss)

The Lady is the mistress of all she surveys. She is responsible for a number of Trainers and Servants. There is a strong bond of fealty that goes both ways in these relationships. With power comes responsability.

Powers

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances
Dominatrix's minions are extremely tough.


Dominatrix (archvillain)

Main Article: Dominatrix

Being the daugther of a famous and universally loved super heroine never sat well with Dominatrix. She rebelled from a very young age and when she hit puberty and her powers kicked in she decided enough was enough. After killing her mother, the infamous Miss Liberty, she started making a name for herself. She caught Tyrant's attention and has been serving him loyally, in all capacities, ever since.

Powers

GravityControl Crush.png Crush (Ranged) Minor Damage over Time, Smash, For Immobilize, -Fly
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold
Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.

GravityControl CrushingField.png Crushing Field (Targeted area of Effect) Minor Damage over Time, Smash, For Immobilize, -Fly
Dominatrix has Immobilized you and you are getting crushed. You cannot fly.

GravityControl GravityDistortionField.png Gravity Distortion Field (Targeted Area of Effect, Damage over Time, Smash) Foe Hold
Dominatrix has Held you in her Gravity Distortion Field.

Infernal

Demon (minion)

These vicious creatures serve Infernal only because he forces them to. By subverting their will throughthe use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time, Fire
The Behemoth hands are engulfed in flames, igniting the target.

Inherent Brawl.png Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.

Invulnerability Invincibility.png Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuray. Get away if you can.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Fire
Demons are resistant to Fire Damage, but are vulnerable to Cold.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Demons can inherently jump real high.


Demon Lord (lieutenant)

These vicious creatures serve Infernal only because he forces them to. By subverting their will throughthe use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FieryFray FireSword.png Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Fire
Demons are resistant to Fire Damage, but are vulnerable to Cold.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Demons can inherently jump real high.


Demon Overlord (boss)

Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.

Powers

FlamingShield HealingFlames.png Healing Flames Self Heal, +Resist: Disorient
The Demon can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Demon Lords are resistant to Fire Damage, but are vulnerable to Cold.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Demons can inherently jump real high.


Infernal (archvillain)

The corrupted Praetorian Infernal

Main Article: Praetorian Infernal

On Praetorian Earth Infernal never had Numina's guidance to temper his drive to control more and more demons. When he first arrived on Praetorian Earth, Diabolique encouraged him to bind more and more demons into his armor until they corrupted his spirit. With the darkness came powerand soon Infernal had become stronger than his guide. He is extremely power hungry and is happy to cross over to Primal Earth, where there may be more demons for him to use.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time, Fire
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Damage over Time, Fire
Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.

MedievalWeapons MaceSwing.png Gash Melee, Lethal, Moderate Damage, Foe Knockback, Moderate Damage over Time, Fire
Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.

MedievalWeapons SwordParry.png Chop Melee, Lethal, High Damage, Foe Knockdown, Moderate Damage over Time, Fire
The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target.

MedievalWeapons BattleAxeSwing.png Pendulum Melee, Cone, Lethal, Very High Damage, Foe Knockback, Moderate Damage over Time, Fire
This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying!

BattleAxe WhirlingAxe.png Whirling Axe (Melee) Moderate Damage over Time, Fire
Infernal's battle axe has ignited you!

Malaise

Crazy Chopper (minion)

Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.

Powers

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic
Malaise's minions are resistant to Psionics.


Crazy Slicer (minion)

Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.

Powers

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic
Malaise's minions are resistant to Psionics.


Lunatic Slugger (lieutenant)

Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exist in his mind they are never the same.

Powers

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic
Malaise's minions are resistant to Psionics.


Maniac Slammer (boss)

Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. Those poor creatures become his most trusted servants. Some believe that if enough of them are created the world might turn into into the topsy-turvy madhouse that Malaise sees everyday.

Powers

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic
Malaise's minions are resistant to Psionics.


Malaise (archvillain)

The Praetorian Malaise

Main Article: Praetorian Malaise

On Praetorian Earth the villain Malaise was never counseled by Sister Psyche. Instead, he was one of the "patients" at one of Mother Mayhem's facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favorite.

Powers

MentalControl Confuse.png Mass Hypnosis (Psionic) Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.

MentalControl MassHypnosis.png Total Domination (Psionic) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Marauder

Rampager (minion)

Marauder recruits only the most hungry and violent men into his ranks. He trains them hard enough to either turn them into rock or kill them. Those that graduate from this regimen are disciplined and deadly.

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying! .

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts EaglesClaw.png Eagle's Claw Melee, Smash, Very High Damage, Foe Disorient, Special
A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.


Wrecker (lieutenant)

Marauder is extremely adept at spotting leadership potential and tactical aptitude. When he sees these qualities in one of his men he gives them the chance to lead small group and operations as a test. There is only one price for failure.

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying! .

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts EaglesClaw.png Eagle's Claw Melee, Smash, Very High Damage, Foe Disorient, Special
A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.


Destroyer (boss)

If a Wrecker shows a high success rate, Marauder gives him one final test: pick a Destroyer and defeat him in single combat. The fight is to the death. If the Wrecker wins, he has a new title and greater responsabilities. This test is typical of the Darwinian approach that Marauder is commited to.


Marauder (archvillain)

Marauder

Main Article: Marauder

Bred for battle, Marauder loves nothing more than fighting and destroying his enemies. Most perceive that he serves Tyrant like a vicious dog but he only follows the leader of the Praetorians for the slaughter.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength HandClap.png Hand Clap (Point Blank) Area of Effect Disorient, Foe Knockback
Marauder can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability Unstoppable.png Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.

Mother Mayhem

Child of Anger (minion)

Childs of Anger may have any appearance

Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are prime killers. She then overlays clear and commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with, and they absolutely will not stop, ever.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic
Mother Mayhem's minions are resistant to Psionics.

Child of Rage (lieutenant)

Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic
Mother Mayhem's minions are resistant to Psionics.


Child of Hatred (boss)

At this point, Mother Mayhem has pushed her "children" to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic
Mother Mayhem's minions are resistant to Psionics.


Mother Mayhem (archvillain)

Main Article: Mother Mayhem

This twisted psion is Tyrant's closest advisor and possibly his biggest threat as well. She is organized and has large numbers of minions she has driven to her particular brand of insanity in her special asylums.

Powers

Flight TravelFlight.png Flight Self fly
Mother Mayhem can Fly!

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast PsionicTornado.png Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Mother Mayhem's Psionic Tornado continues to tear at your mind and Slows you!

PsychicBlast WillDomination.png Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

Neuron

Electrode (minion)

Electrode

The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quicly realized that the metallic minions could be used as attack drones and adapted his plan on the fly.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

Inherent Brawl.png Pummel Melee, Heavy Smash, Energy
Assembler brawling attacks.

Inherent Brawl.png Charged Brawl Melee, Smash, Energy
Neuron's Clockwork brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Disorient, Knockback

Circuit (lieutenant)

A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it, however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
Neuron's Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

Inherent Brawl.png Pummel Melee, Heavy Smash, Energy
Assembler brawling attacks.

Inherent Brawl.png Charged Brawl Melee, Smash, Energy
Neuron's Clockwork brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Disorient, Knockback


Inhibitor (boss)

The Inhibitors are sometimes said to be the most difficult of Neuron's creationsto deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strenghts of their foe make the Inhibitors a frustrating and potentially deadly opponent.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt TelsaCage.png Tesla Cage (Ranged, Energy) Foe Sleep, -Endurance
You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage.

Inherent Brawl.png Pummel Melee, Heavy Smash, Energy
Assembler brawling attacks.

Inherent Brawl.png Charged Brawl Melee, Smash, Energy
Neuron's Clockwork brawling attacks.

ElectricityManipulation LightningField.png Lightning Field (Self, Point Blank Area of Effect, Energy, Foe -Endurance)
While in this Lightning Field, you are taking Energy Damage over Time and losing Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Disorient, Knockback


Neuron (archvillain)

Main Article: Neuron

Neuron is the creation of his own twisted scientific experiment. He gave himself complete control over his body's nervous system. Once he and Anti-Matter worked together as friends, but of late a rift has formed between them. Neuron's creation of Siege and the favor that garnered him with Tyrant is the primary cause of discord between them.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe - Endurance, -Recovery
You can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage (Ranged, Energy) Foe Sleep, -Endurance, -Recovery
Neuron has captured you and temporarily halted your Endurance recovery with his Tesla Cage.

ElectricityManipulation LightningClap.png Lightning Clap Point Blank Area of Effect, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee, Smash, Foe Disorient, Area of Effect Knockback, -Recovery
A massive attack. Neuron smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.

ElectricityManipulation PowerSink.png Power Sink Foe -Recovery
Neuron has temporarily halted your Endurance recovery with his Power Sink.

ElectricityManipulation ShockingGrasp.png Shocking Grasp Foe Hold, -Recovery
Neuron has Held you and temporarily halted your Endurance recovery with his Shocking Grasp.

Nightstar

SPECTRA Series I (minion)

SPECTRA Series I

Not to be out done by Neuron, Anti Matter created the SPECial Tactical Robot Army to serve Tyrant. The Series I was the prototype and is therefore the least efficient model.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!


SPECTRA Series II (lieutenant)

When Neuron developed a new Robot Attack Module series, AntiMatter did the same with the SPECTRA. Despite certain design diferences, the two models are comparable in practice.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .


SPECTRA Series III (boss)

The SPECTRA Series III is the most advanced design that AntiMatter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.


Nightstar (archvillain)

Main Article: Nightstar

This android is the creation of Anti-Matter as a testament to his love for Dominatrix. Nightstar is patterned after her the same way that Siege is patterned after Tyrant. Neuron considers it an inferior design, but Anti-Matter knows that one day victory will be his.

Powers

Flight TravelFlight.png Flight Self fly
Nightstar can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, High Damage (Energy/Smash), Foe Knockback
A short range, but devastating attack. Damage: Heavy, Recharge: Slow

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast NovaBlast.png Nova Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Knockback, Self -Recovery
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. Damage: Extreme, Recharge: Very Long.

Shadowhunter

Omega Wolf (minion)

These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: All Damage. Resist: Immobilization
Shadowhunter's wolves are highly resistant to all damage and Immobilization.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Shadowhunter's wolves can inherently jump real high and travel very fast.


Beta Wolf (lieutenant)

When the Pack has approved of an Omega, they are inmediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: All Damage. Resist: Immobilization
Shadowhunter's wolves are highly resistant to all damage and Immobilization.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Shadowhunter's wolves can inherently jump real high and travel very fast.


Alpha Wolf (boss)

These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: All Damage. Resist: Immobilization
Shadowhunter's wolves are highly resistant to all damage and Immobilization.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Shadowhunter's wolves can inherently jump real high and travel very fast.


Shadowhunter (archvillain)

Shadowhunter

Main Article: Shadowhunter

Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with Tyrant is an uneasy one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged, Smash, Foe Knockback
Shadowhunter can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.

EarthGrasp Quicksand.png Stalagmites (Ranged, Targeted Area of Effect) Foe Disorient
Shadowhunter's stalagmites has Disoriented you.

StoneMelee StoneFist.png Stone Fist Melee Smash, Foe Disorient
Shadowhunter punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attackthat may Disorient your opponent.

StoneMelee Fault.png Fault Close (Targeted Area of Effect), Foe Knockback, Disorient
This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. Recharge: Slow.

StoneMelee Tremor.png Tremor Smashing Damage + Area of Effect Smash, Foe Knockback
A Tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a neraby area.

StoneMelee SeismicSmash.png Seismic Smash Melee, Extreme Damage (Smash), Foe Hold
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Immobilize the target if they are not defeated outright. Damage: Extreme, Recharge: Slow.

StoneArmor StoneArmor.png Rock Armor Self Toggle, +Resistance (Lethal, Smashing)
While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter.

StoneArmor EarthsEmbrace.png Earth's Embrace Self, +Hit Points
Shadowhunter is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants Shadowhunter bonus Hit Points.

Siege

RAM Series I (minion)

RAM Series I

This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Siege's intellect or creativity, but can still pose a threath.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!


RAM Series II (lieutenant)

The second series of Robotic Attack Modules was more sucessful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.


RAM Series III (boss)

The most recent Robotic Attack Module poses the greatest threath. Neuron abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.


Siege (archvillain)

Siege

Main Article: Siege

The masterpiece of Neuron, Siege is the most advanced android ever created on Praetorian Earth. Neuron used Tyrant's DNA patterns to create him, making him virtually indestructible and extremely loyal.

Powers

Flight TravelFlight.png Fly Self Fly
Siege can Fly!

Power Missing.png Power Blast Ranged Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.

PowerPunch Stun.png Stun (Melee, Smash/Energy Damage) Foe Disorient
Siege has disoriented you with his Stun Punch!

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistance (All Damage, Immobilization)

Tyrant

Tyrant (archvillain)

Tyrant

Main Article: Tyrant

This power hungry version of Statesman believes firmly that Might Makes Right. He has conquered his world and like a modern day Alexander he is now turning his eye to ours. Tyrant rules with heavy hand and it is only through the fanatical loyalty of Neuron and his creations that Tyrant retains his throne so easily.

Powers

Flight TravelFlight.png Flight Self fly
Tyrant can Fly!

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Energy) Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect, Smash/Energy
Launches a dizzying attack against everything in a nearby area.

PowerPunch Stun.png Stun (Melee, Smash/Energy) Foe Disorient
Tyrant has Disoriented you with his Stun Punch!

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage (Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long.

Objects

Summoning Altar (Monster)

This altar must be destroyed!

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Summoning Altar doesn't have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Summoning Altar doesn't have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Summoning Altar is Immobile

FireTrap FireImps.png Portal Summon
Demons will continue to pour through this portal until it is destroyed


Named Bosses

  • 9 Volt (Inhibitor)
  • Cold Fusion (Baryon)
  • Crazy Jake (Crazy Slicer)
  • Deranged Pete (Lunatic Slugger)
  • Mega Snap (Inhibitor)
  • Punk Master Jeff (Destroyer)
  • Radio Active (Baryon)
  • Sizzle (Inhibitor)
  • Street Ninja (Wrecker)
  • Valence (Baryon)