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Paragon Chat/Notes

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< Paragon Chat
Revision as of 23:37, 13 July 2015 by Felderburg (Talk | contribs) (Patch Notes: .97e1)

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Overview

These are the patch notes for Paragon Chat.

Patch Notes

0.97e Beta

  • Fixed yet another cause for the invisible player bug, this one having to do with floating point rounding errors causing inconsistent encoding of face scale sliders at certain border numbers.

.97d Beta

July 12, 2015

  • Costume parts with a texture and a mask should once again be selectable.
  • Correct product codes are sent to the client to make the tutorial optional.
  • Powersets that were formerly purchasable should once again be selectable during character creation.
  • Version number added to the main Paragon Chat window as it was being cut off of the title bar on Windows 8 and with certain font sizes.
  • The Paragon Chat logo should now be visible on computers running Windows XP.
  • The version of Paragon Chat that someone is running can now be seen in the player information window.
  • Two new easter egg NPCs added. One is obvious. The other is not.
  • Re-instated presence optimization that had been reverted due to invisibility bug.

.97c Beta

July 12, 2015

  • Fixed yet another completely different cause for the invisible player bug, this one not related to costumes at all and would also interfere in reception of local chat.

.97b Beta

July 12, 2015

  • Revert "The zone that your character is in is now correctly only sent to global friends". It was causing characters to randomly not appear after zoning.

.97a Beta

July 12, 2015

  • Fixed the capitalization fix to actually work.

.97 Beta

July 11, 2015

  • Fixed another possible cause of the invisibility bug.
  • New command: /mapmenu opens a menu listing all zones defined in zone.cfg for easy travel.
  • Changed the accesslevel reported to the client from 0 to 1. This allows access to the console as well as the /url slash command in order to use the in-game browser. Be advised that the in-game browser is quite old and likely has security holes; use it for trusted sites only.
  • Added many more emotes that were previously badged-locked or part of purchasable packs. These will still show up as locked in the menu, but can be used by typing their name.
  • Fixed super tailors / cosmetic surgeons to allow gender changes.
  • Fixed a great many costume parts to be correctly unlocked both at character creation as well as in the tailor. If you find some are still missing, please report them here.
  • Known issue: Choosing a powerset with a custom weapon will cause all costume slots to show up as locked until you visit the tailor. Using the tailor will remove the weapon and unlock the slot. This is a harmless cosmetic issue.
  • The case with which you type your login name is now used to set the preferred capitalization of your global handle. It no longer uses the username as reported by the XMPP server, which for Openfire was all lowercase.
  • The zone that your character is in is now correctly only sent to global friends. It is no longer leaked to global channels in XMPP presence data. Reverted.

.966 Beta

July 10, 2015

  • Added a diagnostic hook to allow developers to gather costume information to track down further invisibility issues.

.965 Beta

July 8, 2015

  • The version number is now displayed in the title bar.
  • Fixed yet another different cause of the invisible player bug.
  • The Ski Chalet is now visible!
  • Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that are not designed to be applied to a player costume and might crash your client.
  • The 'Store', 'Manage Account', and 'Support' buttons in the in-game browser are no longer completely useless.

.96 Beta

July 8, 2015

  • The only change in this version is that hopefully the invisible player bug is fixed. Anyone with 0.96 should be visible to all players.

.95 Beta

July 7, 2015

  • Release!