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{{TOCright}}
 
== Overview ==
 
== Overview ==
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{{Power Set Icon|Freem}}
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'''Necromancy''' is a standard power set that is a primary set for [[Mastermind]]s.
  
{{TOCright}}
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"Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead Henchmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected."
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Mastermind]] primary power set.
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{{clrl}}
 
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Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead henchmen generally have good resistances to cold, negative energy, and psionic damage as well as sleep, fear and disorient. Undead Henchmen cannot be resurrected.
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== Power Tables ==
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+
=== Mastermind ===
+
  
The Necromancy powerset is available as a primary powerset for [[Mastermind|Masterminds]]. The following table shows which powers are available and at what level:
+
== Power Table ==
 +
The Necromancy power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Necromancy_DarkBlast.png|Power=Dark Blast|Level=1|Effect=Ranged, Moderate Damage (Negative), Foe -Accuracy|Border=1}}
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{{Powers_LevelRow|Icon=Necromancy_DarkBlast.png|Power=Dark Blast|Level=1|Effect=Ranged, Moderate Damage (Negative), Foe {{Nobr|-ToHit}}|Border=1}}
{{Powers_LevelRow|Icon=Necromancy_CallZombieHorde.png|Power=Zombie Horde|Level=1|Effect=Summon Zombies|Border=1}}
+
{{Powers_LevelRow|Icon=Necromancy_CallZombieHorde.png|Power=Zombie Horde|Level=1|Effect=Summon 1-3 Zombies(depending on your lvl|Border=1}}
{{Powers_LevelRow|Icon=Necromancy_Gloom.png|Power=Gloom|Level=2|Effect=Ranged, High Damage over Time (Negative)|Border=1}}
+
{{Powers_LevelRow|Icon=Necromancy_Gloom.png|Power=Gloom|Level=2|Effect=Ranged, High Damage over Time (Negative), Foe {{Nobr|-ToHit}}|Border=1}}
 
{{Powers_LevelRow|Icon=Necromancy_EnchantUndead.png|Power=Enchant Undead|Level=6|Effect=Ranged, Enchant Undead Henchman|Border=1}}
 
{{Powers_LevelRow|Icon=Necromancy_EnchantUndead.png|Power=Enchant Undead|Level=6|Effect=Ranged, Enchant Undead Henchman|Border=1}}
{{Powers_LevelRow|Icon=Necromancy_LifeDrain.png|Power=Life Drain|Level=8|Effect=Ranged, Moderate Damage (Negative), Target -Accuracy, Self +Hit Points|Border=1}}
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{{Powers_LevelRow|Icon=Necromancy_LifeDrain.png|Power=Life Drain|Level=8|Effect=Ranged, Moderate Damage (Negative), Target {{Nobr|-ToHit}}, Self +Hit Points|Border=1}}
{{Powers_LevelRow|Icon=Necromancy_SummonSkeletonWarrior.png|Power=Grave Knight|Level=12|Effect=Summon Grave Knight|Border=1}}
+
{{Powers_LevelRow|Icon=Necromancy_SummonSkeletonWarrior.png|Power=Grave Knight|Level=12|Effect=Summon 1-2 Grave Knights(depending on your lvl|Border=1}}
 
{{Powers_LevelRow|Icon=Necromancy_SoulExtraction.png|Power=Soul Extraction|Level=18|Effect=Summon Ghost (Special)|Border=1}}
 
{{Powers_LevelRow|Icon=Necromancy_SoulExtraction.png|Power=Soul Extraction|Level=18|Effect=Summon Ghost (Special)|Border=1}}
 
{{Powers_LevelRow|Icon=Necromancy_SummonLitch.png|Power=Lich|Level=26|Effect=Summon Lich|Border=1}}
 
{{Powers_LevelRow|Icon=Necromancy_SummonLitch.png|Power=Lich|Level=26|Effect=Summon Lich|Border=1}}
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== Powers ==
 
== Powers ==
 
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=== [[File:Necromancy_DarkBlast.png]] Dark Blast ===
The following are powers in the Necromancy powerset.
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A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit.
 
+
=== [[Image:Necromancy_DarkBlast.png]] Dark Blast ===
+
 
+
A long range blast of dark energy. Deals moderate negative energy damage and reduces the target's accuracy.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Moderate}}
 
{{PowerBlock_Damage|Moderate}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Moderate Damage (Negative)}}
 
{{PowerBlock_Blank|Moderate Damage (Negative)}}
{{PowerBlock_Blank|Foe -Accuracy}}
+
{{PowerBlock_Blank|1=Foe {{Nobr|-ToHit}} }}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance To Hit Debuffs}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Necromancy_DarkEmpowerment.png]] Dark Empowerment ===
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=== [[File:Necromancy_DarkEmpowerment.png]] Dark Empowerment ===
 
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Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to all of your Undead Henchman. The Empowered Undead will gain new abilities and powers. The powers gained are unique and dependent upon the type of Undead Henchman that is Empowered. Dark Empowerment only works on your Undead Henchmen and you can only Empower your Undead Henchmen once with this power.
Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one undead henchman. The empowered undead will gain new abilities and powers. The powers gained are unique and dependent upon the target undead henchman that is empowered. Dark Empowerment only works on your undead henchmen and you can only empower any given undead henchman once.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Slow}}
 
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Empower Undead Henchman}}
 
{{PowerBlock_Blank|Empower Undead Henchman}}
{{PowerBlock_Enhancements|}}
+
{{PowerBlock_Other|Header=Zombies:|Text= }}
{{PowerBlock_Blank|}}
+
{{PowerBlock_Other2|Header=Visual Change:|Text=Red aura on hands}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Minor Negative, SelfHeal, {{Nobr|-ToHit}})}}
 +
{{PowerBlock_Other|Header=Grave Knight:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Horned helmet, gauntlets, boots, new shoulder armament, red aura on eyes}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Sword_HeadSplitter.png|18px]] Head Splitter (Melee Extreme Cone Lethal, Knockdown, {{Nobr|-Defense}})}}
 +
{{PowerBlock_Blank|[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Minor Negative, SelfHeal)}}
 +
{{PowerBlock_Other|Header=Lich:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Gauntlets, shoulder ornaments, red aura on eyes}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare (Ranged, Fear, {{Nobr|-ToHit}})}}
 +
{{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged, Hold)}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge}}}}
 +
{{PowerBlock_Sets|None}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Necromancy_EnchantUndead.png]] Enchant Undead ===
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=== [[File:Necromancy_EnchantUndead.png]] Enchant Undead ===
 
+
Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power.
Enchant Undead will permanently bestow new powers and abilities to one undead henchman. The powers gained are unique and dependent upon the target undead henchman that is Enchanted. Enchant Undead only works on your undead henchmen and you can only Enchant any given undead henchman once.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Medium}}
 
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Enchant Undead Henchman}}
 
{{PowerBlock_Blank|Enchant Undead Henchman}}
{{PowerBlock_Enhancements|}}
+
{{PowerBlock_Other|Header=Zombies:|Text= }}
{{PowerBlock_Blank|}}
+
{{PowerBlock_Other2|Header=Visual Change:|Text=Green Gas from mouth}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:FireBlast_FireBlast.png|18px]] Projectile Vomit (Damage over time (Toxic))}}<!-- replaced listing with Pigg file description -->
 +
{{PowerBlock_Blank|[[File:FieryFray_Incinerate.png|18px]] Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))}}
 +
{{PowerBlock_Other|Header=Grave Knight:|Text=&nbsp;}}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Sword_Disembowel.png|18px]] Disembowel (Melee Heavy Lethal, Knockup, {{Nobr|-Defense}})}}
 +
{{PowerBlock_Blank|1=[[File:DarkCast_SoulDrain.png|18px]] Gloom (Ranged Heavy Negative Damage over Time, {{Nobr|-ToHit}})}}
 +
{{PowerBlock_Other|Header=Lich:|Text=&nbsp;}}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Tattered shoulder pads, bony texture on hands, black belt}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, {{Nobr|-ToHit}})}}
 +
{{PowerBlock_Blank|1=[[File:DarkCast_LifeDrain.png|18px]] Life Drain (Ranged Moderate Negative, SelfHeal, {{Nobr|-ToHit}})}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|None}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Necromancy_Gloom.png]] Gloom ===
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=== [[File:Necromancy_Gloom.png]] Gloom ===
 
+
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Gloom slowly drains a target of life, while reducing his accuracy. Slower than Dark Blast, but deals more damage over time.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|High (Damage over Time)}}
 
{{PowerBlock_Damage|High (Damage over Time)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|High (Damage over Time)}}
 
{{PowerBlock_Blank|High (Damage over Time)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|1=Foe {{Nobr|-ToHit}} }}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance To Hit Debuffs}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Necromancy_SummonSkeletonWarrior.png]] Grave Knight ===
+
=== [[File:Necromancy_SummonSkeletonWarrior.png]] Grave Knight ===
 
+
You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
You can summon one to two powerful Grave Knights (the second is available at level twenty-four) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
+
 
+
*{{UL|Basic Powers}}:
+
**Hack
+
**Slash
+
**Dark Blast
+
 
+
*{{UL|Equip Powers}}:
+
**Disembowel
+
**Gloom
+
 
+
*{{UL|Upgrade Powers}}:
+
**Head Splitter
+
**Siphon Life
+
  
 +
[[File:Mastermind_Necro_Grave_Knight_Fully_Trained.jpg|thumb|150px|right|Grave Knight]]
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}}
 
{{PowerBlock_Effects|Summon Grave Knight}}
 
{{PowerBlock_Effects|Summon Grave Knight}}
{{PowerBlock_Enhancements|}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Hack (Melee Moderate Lethal, {{Nobr|-Defense}})}}
{{PowerBlock_Blank|}}
+
{{PowerBlock_Blank|1=[[File:Sword_Slash.png|18px]] Slash (Melee Moderate Lethal, {{Nobr|-Defense}})}}
 +
{{PowerBlock_Blank|1=[[File:DarkCast_DarkBlast.png|18px]] Dark Blast (Ranged Moderate Negative, {{Nobr|-ToHit}})}}
 +
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Sword_Disembowel.png|18px]] Disembowel (Melee Heavy Lethal, Knockup, {{Nobr|-Defense}})}}
 +
{{PowerBlock_Blank|1=[[File:DarkCast_SoulDrain.png|18px]] Gloom (Ranged Heavy Negative Damage over Time, {{Nobr|-ToHit}})}}
 +
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Sword_HeadSplitter.png|18px]] Head Splitter (Melee Extreme Cone Lethal, Knockdown, {{Nobr|-Defense}})}}
 +
{{PowerBlock_Blank|[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Minor Negative, SelfHeal)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Necromancy_SummonLitch.png]] Lich ===
+
=== [[File:Necromancy_SummonLitch.png]] Lich ===
 
+
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have 1 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.
+
  
 +
[[File:Mastermind_Necro_Lich_Fully_Trained.jpg|thumb|150px|right|Lich]]
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}}
 
{{PowerBlock_Effects|Summon Lich}}
 
{{PowerBlock_Effects|Summon Lich}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:DarkCast_DarkBlast.png|18px]] Dark Blast}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:DarkCast_DarkBlast.png|18px]] Dark Blast (Ranged Moderate Negative, {{Nobr|-ToHit}})}}
{{PowerBlock_Blank|[[Image:DarkCast_Torrent.png|18px]] Torrent}}
+
{{PowerBlock_Blank|1=[[File:DarkCast_Torrent.png|18px]] Torrent (Ranged Minor Negative Cone, Knockback, {{Nobr|-ToHit}})}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles}}
+
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, {{Nobr|-ToHit}})}}
{{PowerBlock_Blank|[[Image:DarkCast_LifeDrain.png|18px]] Life Drain}}
+
{{PowerBlock_Blank|1=[[File:DarkCast_LifeDrain.png|18px]] Life Drain (Ranged Moderate Negative, SelfHeal, {{Nobr|-ToHit}})}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare}}
+
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare (Ranged, Fear, {{Nobr|-ToHit}})}}
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze}}
+
{{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged, Hold)}}
{{PowerBlock_Enhancements|Accuracy}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Damage}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Defense DeBuff}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Disorient Duration}}
+
{{PowerBlock_Blank|{{Enhance Fear}}}}
{{PowerBlock_Blank|Endurance Reduction}}
+
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|Fear Duration}}
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|Heal}}
+
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|Hold Duration}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|Immobolize Duration}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|Knockback Distance}}
+
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|ToHit DeBuff}}
+
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|}}
+
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Necromancy_LifeDrain.png]] Life Drain ===
+
=== [[File:Necromancy_LifeDrain.png]] Life Drain ===
 
+
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
You can tap the power of the Netherworld to steal some life from a target foe and reduce his accuracy. Some of that stolen life is transferred to you in the form of hit points.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Moderate}}
 
{{PowerBlock_Damage|Moderate}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Moderate Damage (Negative)}}
 
{{PowerBlock_Blank|Moderate Damage (Negative)}}
{{PowerBlock_Blank|Target -Accuracy}}
+
{{PowerBlock_Blank|1=Target {{Nobr|-ToHit}}}}
 
{{PowerBlock_Blank|Self +Hit Points}}
 
{{PowerBlock_Blank|Self +Hit Points}}
{{PowerBlock_Enhancements|}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Accurate Healing}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Necromancy_SoulExtraction.png]] Soul Extraction ===
+
=== [[File:Necromancy_SoulExtraction.png]] Soul Extraction ===
 
+
You can extract the soul from one of your defeated Undead Henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of Undead Henchman you extract it from, however it will always be one level lower than you. Unlike your other Henchman, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.
You can extract the soul from one of your defeated undead henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of undead henchman you extract it from; however, it will always be one level lower than you. Unlike your other henchmen, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}}
{{PowerBlock_Effects|Summon Ghost (Special)}}
+
{{PowerBlock_Effects|Summon Ghost}}
{{PowerBlock_Enhancements|}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:DarkCast DarkBlast.png|18px]] Ghastly Blast ({{Nobr|-ToHit}})}}
{{PowerBlock_Blank|}}
+
{{PowerBlock_Blank|[[File:Invisibility PhaseShift.png|18px]] Phase Shift (Self Intangible)}}
 +
{{PowerBlock_Blank|[[File:Flight TravelFlight.png|18px]] Fly (Ghost spirits can fly!)}}
 +
{{PowerBlock_Blank|[[File:PowerBlast NovaBlast.png|18px]] Self Destruct (Self Destruct)}}
 +
{{PowerBlock_Blank|1=[[File:DarkCast LifeDrain.png|18px]] Life Drain (Ranged, Negative, Selfheal {{Nobr|-ToHit}})}}
 +
{{PowerBlock_Blank|[[File:ShadowFighting MidnightGrasp.png|18px]] Necroplasmic Grasp (Damage over Time Negative, Hold)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Necromancy_CallZombieHorde.png]] Zombie Horde ===
+
=== [[File:Necromancy_CallZombieHorde.png]] Zombie Horde ===
 
+
Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Summons one to three Zombies (the second is available at level six, the third at level eighteen) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
+
 
+
*{{UL|Basic Powers}}:
+
**Brawl
+
 
+
*{{UL|Equip Powers}}:
+
**Projectile Vomit
+
**Zombie Vomit
+
 
+
*{{UL|Upgrade Powers}}:
+
**Siphon Life
+
  
 +
[[File:Mastermind_Necro_Zombie_Fully_Trained.jpg|thumb|150px|right|Zombie Horde]]
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
 
{{PowerBlock_Effects|Summon Zombies}}
 
{{PowerBlock_Effects|Summon Zombies}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Zombie Brawl (Melee Moderate Smashing)}}
{{PowerBlock_Blank|Enhance Heal}}
+
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast_FireBlast.png|18px]] Projectile Vomit (Damage over time (Toxic))}}
{{PowerBlock_Blank|Enhance To Hit Debuffs}}
+
{{PowerBlock_Blank|[[File:FieryFray_Incinerate.png|18px]] Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Minor Negative, SelfHeal, {{Nobr|-ToHit}})}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].
  
 
== External Links ==
 
== External Links ==
 +
*{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
  
*{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
+
[[Category:Power Sets]]
 
+
[[Category:Mastermind Primary]]
[[Category:Powersets]]
+

Latest revision as of 05:55, 25 July 2014

Overview

Necromancy is a standard power set that is a primary set for Masterminds.

"Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead Henchmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected."

Power Table

The Necromancy power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Necromancy DarkBlast.png Dark Blast 1 Ranged, Moderate Damage (Negative), Foe -ToHit
Necromancy CallZombieHorde.png Zombie Horde 1 Summon 1-3 Zombies(depending on your lvl
Necromancy Gloom.png Gloom 2 Ranged, High Damage over Time (Negative), Foe -ToHit
Necromancy EnchantUndead.png Enchant Undead 6 Ranged, Enchant Undead Henchman
Necromancy LifeDrain.png Life Drain 8 Ranged, Moderate Damage (Negative), Target -ToHit, Self +Hit Points
Necromancy SummonSkeletonWarrior.png Grave Knight 12 Summon 1-2 Grave Knights(depending on your lvl
Necromancy SoulExtraction.png Soul Extraction 18 Summon Ghost (Special)
Necromancy SummonLitch.png Lich 26 Summon Lich
Necromancy DarkEmpowerment.png Dark Empowerment 32 Ranged, Empower Undead Henchman

Powers

Necromancy DarkBlast.png Dark Blast

A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Foe -ToHit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Ranged Damage.png Ranged Damage
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

Necromancy DarkEmpowerment.png Dark Empowerment

Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to all of your Undead Henchman. The Empowered Undead will gain new abilities and powers. The powers gained are unique and dependent upon the type of Undead Henchman that is Empowered. Dark Empowerment only works on your Undead Henchmen and you can only Empower your Undead Henchmen once with this power.

Recharge Very Slow
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged
Empower Undead Henchman
Zombies:  
Visual Change: Red aura on hands
Powers added: ShadowFighting SiphonLife.png Siphon Life (Melee Minor Negative, SelfHeal, -ToHit)
Grave Knight:  
Visual Change: Horned helmet, gauntlets, boots, new shoulder armament, red aura on eyes
Powers added: Sword HeadSplitter.png Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense)
ShadowFighting SiphonLife.png Siphon Life (Melee Minor Negative, SelfHeal)
Lich:  
Visual Change: Gauntlets, shoulder ornaments, red aura on eyes
Powers added: DarkMiasma FearsomeAura.png Fearsome Stare (Ranged, Fear, -ToHit)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged, Hold)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Necromancy EnchantUndead.png Enchant Undead

Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged
Enchant Undead Henchman
Zombies:  
Visual Change: Green Gas from mouth
Powers added: FireBlast FireBlast.png Projectile Vomit (Damage over time (Toxic))
FieryFray Incinerate.png Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))
Grave Knight:  
Visual Change: Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword
Powers added: Sword Disembowel.png Disembowel (Melee Heavy Lethal, Knockup, -Defense)
DarkCast SoulDrain.png Gloom (Ranged Heavy Negative Damage over Time, -ToHit)
Lich:  
Visual Change: Tattered shoulder pads, bony texture on hands, black belt
Powers added: DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit)
DarkCast LifeDrain.png Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Necromancy Gloom.png Gloom

Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

Damage High (Damage over Time)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
High (Damage over Time)
Foe -ToHit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Ranged Damage.png Ranged Damage
IO To Hit DeBuff.png ToHit Debuff

Necromancy SummonSkeletonWarrior.png Grave Knight

You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Grave Knight
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Grave Knight
Basic Powers Sword Hack.png Hack (Melee Moderate Lethal, -Defense)
Sword Slash.png Slash (Melee Moderate Lethal, -Defense)
DarkCast DarkBlast.png Dark Blast (Ranged Moderate Negative, -ToHit)
Equip Powers Sword Disembowel.png Disembowel (Melee Heavy Lethal, Knockup, -Defense)
DarkCast SoulDrain.png Gloom (Ranged Heavy Negative Damage over Time, -ToHit)
Upgrade Powers Sword HeadSplitter.png Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense)
ShadowFighting SiphonLife.png Siphon Life (Melee Minor Negative, SelfHeal)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO Defense DeBuff.png Defense Debuff
IO Knockback Distance.png Knockback
IO To Hit DeBuff.png ToHit Debuff

Necromancy SummonLitch.png Lich

Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have 1 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Lich
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Ranged Moderate Negative, -ToHit)
DarkCast Torrent.png Torrent (Ranged Minor Negative Cone, Knockback, -ToHit)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit)
DarkCast LifeDrain.png Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Ranged, Fear, -ToHit)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged, Hold)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Fear Duration.png Enhance Fear Duration
TO Training Heal.png Enhance Heal
TO Training Hold Duration.png Enhance Hold Duration
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

Necromancy LifeDrain.png Life Drain

You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.

Damage Moderate
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Target -ToHit
Self +Hit Points
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Ranged Damage.png Ranged Damage
IO Healing-Absorb.png Healing/Absorb
IO To Hit DeBuff.png ToHit Debuff
IO Accurate Healing.png Accurate Healing

Necromancy SoulExtraction.png Soul Extraction

You can extract the soul from one of your defeated Undead Henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of Undead Henchman you extract it from, however it will always be one level lower than you. Unlike your other Henchman, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Ghost
Basic Powers DarkCast DarkBlast.png Ghastly Blast (-ToHit)
Invisibility PhaseShift.png Phase Shift (Self Intangible)
Flight TravelFlight.png Fly (Ghost spirits can fly!)
PowerBlast NovaBlast.png Self Destruct (Self Destruct)
DarkCast LifeDrain.png Life Drain (Ranged, Negative, Selfheal -ToHit)
ShadowFighting MidnightGrasp.png Necroplasmic Grasp (Damage over Time Negative, Hold)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO To Hit DeBuff.png ToHit Debuff
IO Recharge Intensive Pets.png Recharge Intensive Pets

Necromancy CallZombieHorde.png Zombie Horde

Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Zombie Horde
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Zombies
Basic Powers Inherent Brawl.png Zombie Brawl (Melee Moderate Smashing)
Equip Powers FireBlast FireBlast.png Projectile Vomit (Damage over time (Toxic))
FieryFray Incinerate.png Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))
Upgrade Powers ShadowFighting SiphonLife.png Siphon Life (Melee Minor Negative, SelfHeal, -ToHit)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO To Hit DeBuff.png ToHit Debuff

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links