Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Mission:Tip - Broken Pocket Watch"

From Paragon Wiki Archive
Jump to: navigation, search
({{UL|Vigilante Acceptance}})
m (default sort, removed wip)
Line 1: Line 1:
{{wip|note=Need Vigilante side details.|date=2011-03-26}}
 
 
=== {{UL|Broken Pocket Watch (41-50)}} ===
 
=== {{UL|Broken Pocket Watch (41-50)}} ===
 
You locate an expensive broken watch. You take a closer look.
 
You locate an expensive broken watch. You take a closer look.
Line 13: Line 12:
 
{{TipChoice|align1=Hero|choice1=Protect the PPD by defusing the booby traps in the compromised Nemesis Base.|align2=Vigilante|choice2=Go after the Nemesis decoding equipment<br>
 
{{TipChoice|align1=Hero|choice1=Protect the PPD by defusing the booby traps in the compromised Nemesis Base.|align2=Vigilante|choice2=Go after the Nemesis decoding equipment<br>
 
''before it slips away.}}
 
''before it slips away.}}
 
  
 
==== {{UL|Hero Acceptance}} ====
 
==== {{UL|Hero Acceptance}} ====
Line 23: Line 21:
  
 
It won't take them long to finish rigging the base.
 
It won't take them long to finish rigging the base.
 
  
 
{{Mission Objective|Entrance=There are a handful of Nemesis troops still inside. It looks like a few officers have already entered the building. You need to save then and prevent the trap from ensnaring more PPD officers.|Primary=Defuse the Nemesis Booby Trap!|Secondary= 4 Nemesis bombs to disarm|Additional=
 
{{Mission Objective|Entrance=There are a handful of Nemesis troops still inside. It looks like a few officers have already entered the building. You need to save then and prevent the trap from ensnaring more PPD officers.|Primary=Defuse the Nemesis Booby Trap!|Secondary= 4 Nemesis bombs to disarm|Additional=
 
**2 Reckless Police Officers to save|Completion=You disabled the Nemesis trap.}}
 
**2 Reckless Police Officers to save|Completion=You disabled the Nemesis trap.}}
 
  
 
'''Enemies'''
 
'''Enemies'''
Line 37: Line 33:
 
* Officer Pello (Hostage, Non-Escort)
 
* Officer Pello (Hostage, Non-Escort)
 
* Officer Zielinski (Hostage, Non-Escort)
 
* Officer Zielinski (Hostage, Non-Escort)
 
  
 
{{NPC Text|title=First Spawn dialogue|text=
 
{{NPC Text|title=First Spawn dialogue|text=
Line 88: Line 83:
 
:'''Officer Zielinski:''' Thanks again. Find Officer Pello!
 
:'''Officer Zielinski:''' Thanks again. Find Officer Pello!
 
}}
 
}}
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
 
You averted disaster by disabling the Nemesis booby trap, but his decoding equipment is nowhere to be found.
 
You averted disaster by disabling the Nemesis booby trap, but his decoding equipment is nowhere to be found.
 
  
 
==== {{UL|Vigilante Acceptance}} ====
 
==== {{UL|Vigilante Acceptance}} ====
Line 105: Line 98:
  
 
The Nemesis forces will be on their guard even while regrouping. Don't drop your guard.
 
The Nemesis forces will be on their guard even while regrouping. Don't drop your guard.
 
  
 
{{Mission Objective|Entrance=Nemesis probably enjoys sending soldiers who let their base be compromised into the sewers as punishment.|Primary=Grab the Nemesis decoder!|Secondary=3 decoder parts to recover|Completion=You've recovered the Nemesis decoder.}}
 
{{Mission Objective|Entrance=Nemesis probably enjoys sending soldiers who let their base be compromised into the sewers as punishment.|Primary=Grab the Nemesis decoder!|Secondary=3 decoder parts to recover|Completion=You've recovered the Nemesis decoder.}}
 
  
 
'''Enemies'''
 
'''Enemies'''
Line 118: Line 109:
 
* Warhulk {{named|Faction=Nemesis|Type=Warhulk}} (Boss)
 
* Warhulk {{named|Faction=Nemesis|Type=Warhulk}} (Boss)
 
* Fake Nemesis x2 {{named|Faction=Nemesis|Type=Fake Nemesis}} (Boss)
 
* Fake Nemesis x2 {{named|Faction=Nemesis|Type=Fake Nemesis}} (Boss)
 
  
 
{{NPC Text|type=villain|title=Nemesis Minion Dialogue|text=
 
{{NPC Text|type=villain|title=Nemesis Minion Dialogue|text=
Line 140: Line 130:
 
'''Combat Start:'''
 
'''Combat Start:'''
 
:'''Nemesis Boss 1:''' How did you follow us?
 
:'''Nemesis Boss 1:''' How did you follow us?
 
  
 
'''Before Combat:'''
 
'''Before Combat:'''
Line 147: Line 136:
 
'''Combat Start:'''
 
'''Combat Start:'''
 
:'''Nemesis Boss 2:''' No! Impossible!
 
:'''Nemesis Boss 2:''' No! Impossible!
 
  
 
'''Before Combat:'''
 
'''Before Combat:'''
Line 153: Line 141:
 
'''Combat Start:'''
 
'''Combat Start:'''
 
:'''Nemesis Boss 3:''' You want this? Come and take it!}}
 
:'''Nemesis Boss 3:''' You want this? Come and take it!}}
 
  
 
'''Debriefing'''
 
'''Debriefing'''
Line 160: Line 147:
  
 
[[Category:Hero Alignment Missions]][[Category:Vigilante Alignment Missions]]
 
[[Category:Hero Alignment Missions]][[Category:Vigilante Alignment Missions]]
 +
{{DEFAULTSORT:Broken Pocket Watch}}

Revision as of 22:44, 5 December 2011

Broken Pocket Watch (41-50)

You locate an expensive broken watch. You take a closer look.

The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. It appears the owner of this watch was a member of Nemesis's army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the PPD coming to investigate.

The signal cuts off. They must have realized you are not Colonel Traguer.

You are the only one who can protect the police from that explosive booby trap in time.

But you're also the only one with a shot of getting the decoding equipment which could expose many more Nemesis plots.

Hero Acceptance

Briefing

Nemesis has had to abandon bases before. He loves to leave behind and explosive surprised for the heroes or cops who find the base. His trap means you won't have a chance to go after the decoding equipment. If you hurry, you can reach the base before they've finished evacuating and defuse the bombs that have been left behind. If you don't you'd be putting PPD lives needlessly at risk.

Protect the PPD by defusing the booby traps in the compromised Nemesis Base.

It won't take them long to finish rigging the base.

Mission Objective(s)

There are a handful of Nemesis troops still inside. It looks like a few officers have already entered the building. You need to save then and prevent the trap from ensnaring more PPD officers.

  • Defuse the Nemesis Booby Trap!
    • 4 Nemesis bombs to disarm
    • 2 Reckless Police Officers to save

You disabled the Nemesis trap.

Enemies

Badge villain nemesis.png Nemesis

Notable NPCs

  • Warhulk Overseer (Nemesis Warhulk) (Boss)
  • Officer Pello (Hostage, Non-Escort)
  • Officer Zielinski (Hostage, Non-Escort)
V archetypeicon stalker.png Ambush! The Warhulk Overseer will run for the door when engaging the first spawn of Nemesis.

Sound the retreat!

Debriefing

You averted disaster by disabling the Nemesis booby trap, but his decoding equipment is nowhere to be found.

Vigilante Acceptance

Briefing

Nemesis is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed.

The PPD should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away.

Go after the Nemesis decoding equipment before it slips away.

The Nemesis forces will be on their guard even while regrouping. Don't drop your guard.

Mission Objective(s)

Nemesis probably enjoys sending soldiers who let their base be compromised into the sewers as punishment.

  • Grab the Nemesis decoder!
    • 3 decoder parts to recover

You've recovered the Nemesis decoder.

Enemies

Badge villain nemesis.png Nemesis

Notable NPCs

Icon clue generic.png
Decoding Gizmo
This brass gizmo is apparently essential to decoding Nemesis transmissions. At a mere glance, you couldn't possibly tell how.
Icon clue generic.png
Decoding Whatzit
This delicate gold and ivory whatzit is apparently essential to decoding Nemesis transmissions. It looks more like a bit of antique lady's jewelry.
Icon clue generic.png
Decoding Thingamabob
This punched wooden board is apparently essential to decoding Nemesis transmissions. But from the looks of it, you'd say it was the work of a drunk wookpecker.

Debriefing

You recovered a vital decoder for Nemesis transmissions, but several PPD were injured by the booby trap he left behind.