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Difference between revisions of "Mission:Destiny Follows - Part One: Hi, My Name is (Character), and I'm a Villain"

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({{UL|Part One: Hi, My Name is (Character), and I'm a Villain}})
({{UL|Part One: Hi, My Name is (Character), and I'm a Villain}}: added missing briefing text)
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==== {{UL|Part One: Hi, My Name is (Character), and I'm a Villain}} ====
 
==== {{UL|Part One: Hi, My Name is (Character), and I'm a Villain}} ====
 
'''Briefing'''
 
'''Briefing'''
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We don't have a lot to work with, but my agents have managed to scrounge up some details on where the Destined Ones are being converted. So far, the only info we've been getting has been rumors and word-of-mouth, but I'm fairly sure we've located the place they're calling the Meeting Grounds. It's an old warehouse on the outskirts of the city - we've got some scouts keeping tabs on the place, and it's been seeing a lot of traffic lately.
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From the reports I've been getting, it sounds like you'd fit right in with the crowd there. You should be able to get in without having to make up too much of a story. Word's been spreading fast.
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*{{green|Alright, so I can get in easily. Then what?}}
  
 
Once you're in, keep your head down and do what you think is expected of you. Right now we're just looking to gather some info. Fortunately, I'm guessing that whoever's running the show won't be too concerned about spies. They'll be expecting hostility - they're recruiting Villains, after all - but they're probably confident enough in their conversions that no one will be able to cause trouble.  
 
Once you're in, keep your head down and do what you think is expected of you. Right now we're just looking to gather some info. Fortunately, I'm guessing that whoever's running the show won't be too concerned about spies. They'll be expecting hostility - they're recruiting Villains, after all - but they're probably confident enough in their conversions that no one will be able to cause trouble.  

Revision as of 05:52, 6 August 2012

Part One: Hi, My Name is (Character), and I'm a Villain

Briefing

We don't have a lot to work with, but my agents have managed to scrounge up some details on where the Destined Ones are being converted. So far, the only info we've been getting has been rumors and word-of-mouth, but I'm fairly sure we've located the place they're calling the Meeting Grounds. It's an old warehouse on the outskirts of the city - we've got some scouts keeping tabs on the place, and it's been seeing a lot of traffic lately.

From the reports I've been getting, it sounds like you'd fit right in with the crowd there. You should be able to get in without having to make up too much of a story. Word's been spreading fast.

  • Alright, so I can get in easily. Then what?

Once you're in, keep your head down and do what you think is expected of you. Right now we're just looking to gather some info. Fortunately, I'm guessing that whoever's running the show won't be too concerned about spies. They'll be expecting hostility - they're recruiting Villains, after all - but they're probably confident enough in their conversions that no one will be able to cause trouble.

With the Psychic Damper, you should be mostly immune. If you hear the device starting to buzz a little bit, that means it's absorbing incoming psionic signals. In other words, it means someone's trying to fiddle with your mind. As long as you stay alert, you should be able to act like you've been converted at the appropriate time.

Good luck, Character. If we can get you into their good graces, we'll be able to plan our next move from a much more advantageous position.

  • Leave

Unnecessary Solicitation

We need them to trust you, Character. If you can't achieve that, then this whole operation will fall apart around us.

Mission Objective(s)

It looks like Ruben was right. This place isn't tidy by any means, but it's far less abandoned than its outside appearance suggests.

  • Gather information from other Destined Ones
    • Meet with Baron Zukor
    • Return to the Main Hall

You managed to infiltrate Baron Zukor's cult

NPC Text

+++ Missing Information +++

Clicking on Blast Furnace gets: Blast Furnace appears to be deeply engaged in a conversation with Zephyr. "...but then I meet people who have such interesting origin stories, you know? I mean, I'm just a guy that happens to be on fire. I'm not the wind or some alien survivor... sometimes I just wonder if I should just get some help. Like, a psychiatrist or something

Clicking on Echidna gets: "Hmph. I'm sure this is just another scam. Every time something interesting happens in the Isles, it's just another renegade mage or Wyvern deathtrap. It's never anything good." Why are you here, then? "Sh-shut up! I just felt like accepting the invitation, that's all! I... I'm always rejecting invitations to things, all the time! I just felt like saying yes to one of them, you know, out of pit.

...

Leave me alone!"

Clicking on Zephyr gets: (Character)! Dude! Bro! Looking good!

How you been, bro? It's been, like, WAY too long!" Hm. I'm not sure I agree.

Clicking on Comatorium gets: Comatorium leans close to you as you approach. "Which one? Plutonium or nerve gas?" Plutonium. Never gas. Excuse me? Comatorium puffs hiimself up slightly, seeming pleased. "Which one do you think... would kill the most people?" Oh, then plutonium. That's easy. Nerve gas. Is that question intended to creep me out or something? Comatorium deflates and steps away from you. "N-no... why? I mean, were you scared? Even a little?" This is the Rogue Isles, man. You'll have to try harder.


Debriefing

Baron Zukor, huh? I haven't heard of him, but that doesn't necessarily mean he's small-time. My operations are mostly confined to Cap.

I'm intrigued by your interactions with the other Destined Ones, Character. Direct mind control is almost a form of puppetry, but it sounds to me like Zukor's followers retain their basic personalities, even after meeting with him. What's more, your Psychic Damper was only active for about a minute, and then all psychic influence ceased.

I'm not aware of any psychic powers capable of that level of mind-control, Character. For him to be able to retain his followers' loyalty, without directly altering their minds or maintaining psychic pressure... well, he's either very good or he's using something other than mind-control.