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Difference between revisions of "Mercenaries"

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(Image:Paramilitary DraftArmy.png Soldiers: -- Clarified Pets)
(Added quick info on Henchman Powers)
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
 
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
 
{{PowerBlock_Effects|Summon Commando}}
 
{{PowerBlock_Effects|Summon Commando}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] [[Assault Rifle#Burst|Burst]]}}
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{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] [[Assault Rifle#Burst|Burst]] (Moderate DoT, -Def)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ShotgunSlug.png|18px]] [[Assault Rifle#Slug|Slug]]}}
+
{{PowerBlock_Blank|[[Image:AssaultWeapons_ShotgunSlug.png|18px]] [[Assault Rifle#Slug|Slug]] (Heavy Damage, Knockback)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]]}}
+
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Moderate Damage, Knockback)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]]}}
+
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Superior DoT)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]]}}
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{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Moderate Damage, Knockback)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]]}}
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{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}}
{{PowerBlock_Blank|[[Image:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]]}}
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{{PowerBlock_Blank|[[Image:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Blank|Enhance KnockBack}}
 
{{PowerBlock_Blank|Enhance KnockBack}}
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{{PowerBlock_Effects|Summon Soldiers}}
 
{{PowerBlock_Effects|Summon Soldiers}}
 
{{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}}
 
{{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Power_Missing.png|18px]] Advanced SMG Burst}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Power_Missing.png|18px]] Advanced SMG Burst (Moderate DoT)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Power_Missing.png|18px]] Advanced SMG Heavy Burst}}
+
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Power_Missing.png|18px]] Advanced SMG Heavy Burst (Heavy DoT)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Power_Missing.png|18px]] Auto Fire}}
+
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Power_Missing.png|18px]] Auto Fire (Extreme DoT)}}
 
{{PowerBlock_Other|Header=''Medic''|Text=''Level 18 pet is a '''Medic'''''}}
 
{{PowerBlock_Other|Header=''Medic''|Text=''Level 18 pet is a '''Medic'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Power_Missing.png|18px]] SMG Burst}}
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{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Power_Missing.png|18px]] SMG Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] MedKit}}
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{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] MedKit (Heal)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Power_Missing.png|18px]] SMG Heavy Burst}}
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{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Power_Missing.png|18px]] SMG Heavy Burst (Heavy DoT)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Power_Missing.png|18px]] Stimulant}}
+
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Power_Missing.png|18px]] Stimulant (Resist Effects)}}
{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] Frag Grenade}}
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{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] Frag Grenade (Moderate Damage, Knockback)}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Blank|Enhance Heal}}
 
{{PowerBlock_Blank|Enhance Heal}}
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
 
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
 
{{PowerBlock_Effects|Summon Spec Ops}}
 
{{PowerBlock_Effects|Summon Spec Ops}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Power_Missing.png|18px]] SCAR Burst}}
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{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Power_Missing.png|18px]] SCAR Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] SCAR Heavy Burst}}
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{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] SCAR Heavy Burst (Heavy DoT)}}
{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] [[Traps#Web Grenade|Web Grenade]]}}
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{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] [[Traps#Web Grenade|Web Grenade]] (Immobilize, -Recharge, -Fly)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Power_Missing.png|18px]] Rifle Butt}}
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{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Power_Missing.png|18px]] Rifle Butt (Moderate Damage, Disorient)}}
{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] Flash Bang}}
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{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] Flash Bang ([[?]]-Acc)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Power_Missing.png|18px]] SCAR Snipe}}
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{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Power_Missing.png|18px]] SCAR Snipe ([[?]]Heavy Damage)}}
{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] Tear Gas}}
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{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] Tear Gas ([[?]])}}
{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] [[Leadership#Stealth|Stealth]]}}
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{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] [[Leadership#Stealth|Stealth]] (Stealth)}}
 
{{PowerBlock_Enhancements|Enhance Hold}}
 
{{PowerBlock_Enhancements|Enhance Hold}}
 
{{PowerBlock_Blank|Reduce Endurance Cost}}
 
{{PowerBlock_Blank|Reduce Endurance Cost}}

Revision as of 21:27, 18 October 2006

Overview

Mercenaries is one of the powersets. It is a Mastermind primary power set.

Despite their reputations, Mercenaries are extremely loyal dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to confusion and placate.

Power Table

Mastermind

The Mercenaries powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Paramilitary AssaultRifleBurst.png Burst 1 Ranged, Moderate Damage(Lethal), Foe -Defense
Paramilitary DraftArmy.png Soldiers 1 Summon Soldier
Paramilitary AssaultRifleSlug.png Slug 2 Ranged, High Damage(Lethal), Foe Knockback
Paramilitary EquipSoldier.png Equip Soldier 6 Ranged, Equip Mercenary Henchman
Paramilitary AssaultRifleGrenade.png M30 Grenade 8 Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback
Paramilitary EnlistSpecialForces.png Spec Ops 12 Summon Spec Ops
Paramilitary Serum.png Serum 18 Buff Mercenary +Damage, +Resistance, +Accuracy, +Recovery
Paramilitary SuperSoldier.png Commando 26 Summon Commando
Paramilitary TacticalUpgrade.png Tactical Upgrade 32 Ranged Upgrade Mercenary Henchman

Powers

Paramilitary AssaultRifleBurst.png Burst

Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

Damage Moderate damage over time
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Defense
Enhancements -
-

Paramilitary SuperSoldier.png Commando

Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando the power will fail.

Recharge Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Commando
Basic Powers AssaultWeapons ARBurst.png Burst (Moderate DoT, -Def)
AssaultWeapons ShotgunSlug.png Slug (Heavy Damage, Knockback)
Equip Powers AssaultWeapons ShotgunBuckShot.png Buckshot (Moderate Damage, Knockback)
AssaultWeapons ARFullAuto.png Full Auto (Superior DoT)
Upgrade Powers AssaultWeapons ARM30grenade.png M30 Grenade (Moderate Damage, Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Extreme DoT)
MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Enhancements Reduce Endurance Cost
Enhance KnockBack
Enhance Defense DeBuff
Enhance Damage
Enhance Accuracy

Paramilitary EquipSoldier.png Equip Mercenary

Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only equip any given Mercenary Henchman once.

Damage -
Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged
Equip Mercenary Henchman
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed


Approximate Effects:
Soldiers, Medic: Helmet
   Long Burst
Spec Ops: Helmet
   Flashbang Grenade
Commando: Bandanna
   Full Auto, Buckshot

Paramilitary AssaultRifleGrenade.png M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Damage Moderate Lethal/Smashing
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged Targeted area of effect
Foe Knockback
Enhancements -
-

Paramilitary AssaultRifleSlug.png Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

Damage High Lethal
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements -
-


Paramilitary Serum.png Serum

You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, Accuracy, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance for a while.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Buff Mercenary
+Damage
+Resistance
+Accuracy
+Recovery
Enhancements -
-


Paramilitary DraftArmy.png Soldiers

Calls forth one to three Mercenary Soldiers (the second is available at level six, the third at level eighteen) to do your bidding. The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Soldiers
Soldier Level 1 and 6 pets are Soldiers
Basic Powers Power Missing.png Advanced SMG Burst (Moderate DoT)
Equip Powers Power Missing.png Advanced SMG Heavy Burst (Heavy DoT)
Upgrade Powers Power Missing.png Auto Fire (Extreme DoT)
Medic Level 18 pet is a Medic
Basic Powers Power Missing.png SMG Burst (Moderate DoT)
Power Missing.png MedKit (Heal)
Equip Powers Power Missing.png SMG Heavy Burst (Heavy DoT)
Upgrade Powers Power Missing.png Stimulant (Resist Effects)
Power Missing.png Frag Grenade (Moderate Damage, Knockback)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Defense DeBuff
Enhance Damage
Enhance Accuracy

Paramilitary EnlistSpecialForces.png Spec Ops

You can enlist one to two highly skilled Spec Ops Mercenaries (the second is available at level twenty-four). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Spec Ops
Basic Powers Power Missing.png SCAR Burst (Moderate DoT)
Power Missing.png SCAR Heavy Burst (Heavy DoT)
Power Missing.png Web Grenade (Immobilize, -Recharge, -Fly)
Equip Powers Power Missing.png Rifle Butt (Moderate Damage, Disorient)
Power Missing.png Flash Bang (?-Acc)
Upgrade Powers Power Missing.png SCAR Snipe (?Heavy Damage)
Power Missing.png Tear Gas (?)
Power Missing.png Stealth (Stealth)
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance Disorient
Enhance Immobilization
Enhance ToHit DeBuffs
Enhance Defense DeBuff
Enhance Damage
Enhance Accuracy

Paramilitary TacticalUpgrade.png Tactical Upgrade

Permanently Upgrade the most advanced tactical weapons and gears to one Mercenary Henchman. The Tactucally Upgraded Mercenary will gain powers, weapons, and munitions. The powers gained are unique and dependant upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Tactically Upgrade any given Mercenary Henchman once.

Recharge Very Slow
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Upgrade Mercenary Henchman
Ranged
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Time
Approximate effects:
Soldiers: Tactical Belt, M-16 Rifle
   M30 Grenade, Full Auto, CS-Gas Grenade
Medic: Tactical Belt
   Stimulant, Frag Grenade
Spec Ops: Grenades, C4, Radio Earpiece
   Sniper Shot, (more grenades?)
Commando: Tactical Belt
   LRM Rocket, Flamethrower, M30 Grenade

External Links