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Malaise

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Revision as of 15:04, 11 June 2009 by Yakovlev (Talk | contribs) (Overview)

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This article is about the hero and vindicator Malaise. For the Praetorian villain, see Malaise (Praetorian).

Overview

Malaise used to be a hero trainer in Independence Port. His role was taken over by Aurora Borealis after Calvin Scott's interference.


Heroes find him:


Villains face him in the following missions:


Background

Description

Jean-Pierre Lourdin was not always a hero. He began his career as a villain in Europe, using the twisted images in his mind to commit robberies. With INTERPOL hot on his trail he landed in Paragon City, where his broken thoughts were detected by Sister Psyche. She confronted him and after an intense battle was able to subdue him.

She spent months healing the damage to his mind and has taught him more productive uses of his abilities. Sister Psyche vouched for him with the authorities and he has been allowed to help with the current crisis in Paragon City. Many are keeping a watchful eye on Malaise, however, for signs of his madness returning.

Character Stats

Secret Identity: Jean-Pierre Lourdin
Origin: Mutant
Archetype: Controller
Primary Powers: Illusion Control
Secondary Powers: Kinetics
Other Powers: Dark Blast
Signature Powers:

See Also

  • Malaise's Vindicators profile for a list of his powers

Miscellaneous

  • Malaise's Praetorian Earth counterpart is also named Malaise. He is one of only two heroes in the game to be their own Praetorian counterparts, the other being fellow Vindicator Infernal.
  • He was Sister Psyche's sidekick and a Hero Trainer before Calvin Scott ruptured his mind link with Sister Psyche.
  • After the events of the Calvin Scott Task Force, Ms. Liberty found Malaise and offered him a spot on the Vindicators. Malaise has done questionable things, but the Vindicators believe he can be one of the good guys. [1] Many are keeping their eye on him however in the event that he does revert back into a rogue.