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'''Q.) Was there any kind of development at all of more flying poses, vehicles, etc or was it something that was never looked into?(@Emerald Cloak)'''<br>
 
'''Q.) Was there any kind of development at all of more flying poses, vehicles, etc or was it something that was never looked into?(@Emerald Cloak)'''<br>
 
A.) We were starting to look into that with powers like the flying carpet and hover board. We weren’t discussing additional flight poses, but I think vehicle ideas were being tossed around for our travel powers. I think Colin wanted to look into a motorcycle power. With the introduction of pool power customization we were also considering elemental skins (like Ice Flight and Electric Speed).
 
A.) We were starting to look into that with powers like the flying carpet and hover board. We weren’t discussing additional flight poses, but I think vehicle ideas were being tossed around for our travel powers. I think Colin wanted to look into a motorcycle power. With the introduction of pool power customization we were also considering elemental skins (like Ice Flight and Electric Speed).
B)I THINK the above answer was from Keetsie. We all wanted vehicles, but the animation system didn’t easily allow for it. Every animation had to be redone for every single ability in game. Ninja Run alone took Nelson Tam 3 full months of nonstop work to make. That’s why Rocket Board detoggled you. We estimated it would take about 9 months of dedicated animation and tech time to redo the animations system to allow you to use your powers while in a vehicle. Aside from that most vehicles wouldn’t fit inside a mission (imagine a car in the layer cake map), and the game didn’t really have a flag we could use to set vehicle powers to be usable only when you’re not in a mission. The COH engine was really really really really really broken. Which allowed the Dev team to do impossible things on a regular basis, but only if they were mostly impossible versus completely impossible. (Hosun)
+
A)I THINK the above answer was from Keetsie. We all wanted vehicles, but the animation system didn’t easily allow for it. Every animation had to be redone for every single ability in game. Ninja Run alone took Nelson Tam 3 full months of nonstop work to make. That’s why Rocket Board detoggled you. We estimated it would take about 9 months of dedicated animation and tech time to redo the animations system to allow you to use your powers while in a vehicle. Aside from that most vehicles wouldn’t fit inside a mission (imagine a car in the layer cake map), and the game didn’t really have a flag we could use to set vehicle powers to be usable only when you’re not in a mission. The COH engine was really really really really really broken. Which allowed the Dev team to do impossible things on a regular basis, but only if they were mostly impossible versus completely impossible. (Hosun)
  
 
'''Q) In Ghost Widow’s Patron arc, we find out just how much she hates Red Widow. Why exactly did she hate her so much? And now that she’s back, what does that mean for Ghost Widow? (@Samuraiko)'''<br>
 
'''Q) In Ghost Widow’s Patron arc, we find out just how much she hates Red Widow. Why exactly did she hate her so much? And now that she’s back, what does that mean for Ghost Widow? (@Samuraiko)'''<br>
 
A) It was never retconned what the bad blood was about. We also never got around to what it meant for her to be alive now. (Matt)<br>
 
A) It was never retconned what the bad blood was about. We also never got around to what it meant for her to be alive now. (Matt)<br>
B) My off the cuff speculation would be would have said there was an Arachnos prophecy that Red Widow would be the end of Arachnos if she was allowed to live. Since that was Ms. Liberty’s plan in the first place, it makes sense that she showing up would have the potential to upset the Arachnos applecart (esp. when tied with the death of Statesman).
+
A) My off the cuff speculation would be would have said there was an Arachnos prophecy that Red Widow would be the end of Arachnos if she was allowed to live. Since that was Ms. Liberty’s plan in the first place, it makes sense that she showing up would have the potential to upset the Arachnos applecart (esp. when tied with the death of Statesman).
  
 
'''Q) Related question to the above - I can’t believe I’m actually asking this, but is Red Widow, perhaps, the only woman for whom Recluse might actually have some feeling? (“Love” per se might be out of his range, but “the only woman who can truly understand me and my genius...” Gods, even that sounds wrong, but you know what I mean.) (@Samuraiko)'''<br>
 
'''Q) Related question to the above - I can’t believe I’m actually asking this, but is Red Widow, perhaps, the only woman for whom Recluse might actually have some feeling? (“Love” per se might be out of his range, but “the only woman who can truly understand me and my genius...” Gods, even that sounds wrong, but you know what I mean.) (@Samuraiko)'''<br>
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'''Q)  Who was messing with the player’s timeline in the Pilgrim’s introductory Ouroboros arc? (@minimalist)'''<br>
 
'''Q)  Who was messing with the player’s timeline in the Pilgrim’s introductory Ouroboros arc? (@minimalist)'''<br>
 
A) I honestly don’t remember. Requiem I think (Matt)<br>
 
A) I honestly don’t remember. Requiem I think (Matt)<br>
B) If we go with the plots laid in the Mender Ramiel arc, it was Battalion after they co-opted Silos following their triumph. (Tim)
+
A) If we go with the plots laid in the Mender Ramiel arc, it was Battalion after they co-opted Silos following their triumph. (Tim)
  
 
'''Q) With the death of Statesman, would Hamidon have become the head of the Freedom Phalanx? (Hamidon THE GOO!)'''<br>
 
'''Q) With the death of Statesman, would Hamidon have become the head of the Freedom Phalanx? (Hamidon THE GOO!)'''<br>
 
A) Positron was the new leader, Penny replaced Psyche and a contest would have been held for the CoH fans to create the new replacement for Statesman. (Matt)<br>
 
A) Positron was the new leader, Penny replaced Psyche and a contest would have been held for the CoH fans to create the new replacement for Statesman. (Matt)<br>
B)The big marketing event I was working on was the “Hero Tryouts.” We would have a contest where players could submit a character for inclusion into the Freedom Phalanx. The Dev Team would pick the top 10 or so of those, and then we’d let teh players vote between the top 10. The winner would join the Freedom Phalanx (but not as the leader). Matt was even working on a mission or TF for I24 or I25 where the new member would be introduced. Using the Alternative Power Bar, you could actually play as the new member. There would even be a Hero side version and a Villain side version. Sigh..... We were also working with Rooster Teeth to do a series of live action comedy videos to promote it, which would have culminated in the winner being announced at their show in Austin. (Hosun)
+
A)The big marketing event I was working on was the “Hero Tryouts.” We would have a contest where players could submit a character for inclusion into the Freedom Phalanx. The Dev Team would pick the top 10 or so of those, and then we’d let teh players vote between the top 10. The winner would join the Freedom Phalanx (but not as the leader). Matt was even working on a mission or TF for I24 or I25 where the new member would be introduced. Using the Alternative Power Bar, you could actually play as the new member. There would even be a Hero side version and a Villain side version. Sigh..... We were also working with Rooster Teeth to do a series of live action comedy videos to promote it, which would have culminated in the winner being announced at their show in Austin. (Hosun)
  
 
'''Q) In Studio 55, there is a ladies’ room door where the cursor turned to a hand when you moused over it, although clicking it did nothing. An error, or a future Easter Egg? (@Interface)'''<br>
 
'''Q) In Studio 55, there is a ladies’ room door where the cursor turned to a hand when you moused over it, although clicking it did nothing. An error, or a future Easter Egg? (@Interface)'''<br>
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'''Q) Also, comment on “Vinceland” being in the game files as a City Zone? (@Cold Bob)'''<br>
 
'''Q) Also, comment on “Vinceland” being in the game files as a City Zone? (@Cold Bob)'''<br>
 
A) Private zone that Vince used to test things with. Marked as “public” at one point and therefore published to the players in a patch. (Matt?)<br>
 
A) Private zone that Vince used to test things with. Marked as “public” at one point and therefore published to the players in a patch. (Matt?)<br>
B) Vinceland was a magical place where anything could happen!  I used it for testing new features and scripts.  Patrols, Dropships, RV glowies, Workbenches, Superdyne Raids, Villian respec vines, locked doors, keys, burning buildings...  all of these first were tested there before being given to the design team to implement in the full zones. (Vince)<br>
+
A) Vinceland was a magical place where anything could happen!  I used it for testing new features and scripts.  Patrols, Dropships, RV glowies, Workbenches, Superdyne Raids, Villian respec vines, locked doors, keys, burning buildings...  all of these first were tested there before being given to the design team to implement in the full zones. (Vince)<br>
C) I used the lesser-known “Daveland”, another similar zone, for a lot of screenshots. Having an empty space made asset generation a lot easier. Another “Vince Fact” is that the internal (dev) name for Powers Suppression was “Vince_is_evil” (Hosun)
+
A) I used the lesser-known “Daveland”, another similar zone, for a lot of screenshots. Having an empty space made asset generation a lot easier. Another “Vince Fact” is that the internal (dev) name for Powers Suppression was “Vince_is_evil” (Hosun)
  
 
'''Q) Was there any significance to the texts on the whiteboards in all the offices, remember something about sales or if we don’t something or other..? (@bobhir)'''<br>
 
'''Q) Was there any significance to the texts on the whiteboards in all the offices, remember something about sales or if we don’t something or other..? (@bobhir)'''<br>
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'''Q) As hinted in the beginning of the Incarnate storyline, where you’re standing in the remnants of Ouroboros after the Storm,  you’re supposed to be crazy uber powerful, similar to Emperor Cole when he wiped out Arachnos single handedly. What was to come after the storm? Was the introduction to Battalion and their henchmen so off the charts that you would have to be uber godly just to survive? What of the rest of Paragon City and the Rogue Isles? And where did Battalion come from? (LadyShin)'''<br>
 
'''Q) As hinted in the beginning of the Incarnate storyline, where you’re standing in the remnants of Ouroboros after the Storm,  you’re supposed to be crazy uber powerful, similar to Emperor Cole when he wiped out Arachnos single handedly. What was to come after the storm? Was the introduction to Battalion and their henchmen so off the charts that you would have to be uber godly just to survive? What of the rest of Paragon City and the Rogue Isles? And where did Battalion come from? (LadyShin)'''<br>
 
A) That’s more than one question. In order: The Dimensionless, Yes, Where ever the story took us, the other side of the galaxy.<br>
 
A) That’s more than one question. In order: The Dimensionless, Yes, Where ever the story took us, the other side of the galaxy.<br>
B) Eventually the player would become so powerful it would be difficult to actually tell those stories in any conceivable manner. By that point we would have needed to hit the COH2 button in order to have anything make any sense. (Tim)
+
A) Eventually the player would become so powerful it would be difficult to actually tell those stories in any conceivable manner. By that point we would have needed to hit the COH2 button in order to have anything make any sense. (Tim)
  
 
'''Q) Where there plans to add all ‘Beaconed Zones’ to all SG/VG bases so that transportation to the Rogue Isles would be possible for Vigilantes/Rogues, and were there plans in the works to expand upon the amount of ‘Beaconed Zones’(Shadow Shard, Praetorian zones)? (@Dark Energon, aka Nephila)'''<br>
 
'''Q) Where there plans to add all ‘Beaconed Zones’ to all SG/VG bases so that transportation to the Rogue Isles would be possible for Vigilantes/Rogues, and were there plans in the works to expand upon the amount of ‘Beaconed Zones’(Shadow Shard, Praetorian zones)? (@Dark Energon, aka Nephila)'''<br>
 
A) I originally read this as “Baconed Zones.” Which oddly enough, made more sense to me. Tim could answer this better than I, but I think Rogues/Vigilantes were hacked into the system, and getting them to work properly was an incredibly difficult dev task.  (Hosun)<br>
 
A) I originally read this as “Baconed Zones.” Which oddly enough, made more sense to me. Tim could answer this better than I, but I think Rogues/Vigilantes were hacked into the system, and getting them to work properly was an incredibly difficult dev task.  (Hosun)<br>
B) We had unearthed the right way to do these after some time in limbo. If it had been mentioned in my presence when I had a free couple of hours it would have probably gone in as a QOL feature in the gaps. (Tim)
+
A) We had unearthed the right way to do these after some time in limbo. If it had been mentioned in my presence when I had a free couple of hours it would have probably gone in as a QOL feature in the gaps. (Tim)
  
 
'''Q) When was Canada Joe going to start handing out missions? Don’t tell me he was just going to hang there forever... (@SpoilersBelow)'''<br>
 
'''Q) When was Canada Joe going to start handing out missions? Don’t tell me he was just going to hang there forever... (@SpoilersBelow)'''<br>
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'''Q)In the CoH backstory, when the portals started appearing before the Rikti War, Star Strider entered one.  He never returned.  Was there a plan to have him return, or for us to find out what happened to him at some point? (Liquid)'''<br>
 
'''Q)In the CoH backstory, when the portals started appearing before the Rikti War, Star Strider entered one.  He never returned.  Was there a plan to have him return, or for us to find out what happened to him at some point? (Liquid)'''<br>
 
A) No plans, because I think no one remembered about him, if I had, I might have used him instead of Dark Watcher in Vanguard (Matt)<br>
 
A) No plans, because I think no one remembered about him, if I had, I might have used him instead of Dark Watcher in Vanguard (Matt)<br>
B) I had wanted to have some more survivors of Omega Team return in addition to having the Rikti join Earth in the fight against Battalion and thus release those Omega Team members they managed to capture. I had planned on the original Tin Mage having survived, and I believe Matt wanted Ruin to have carved out an empire on the Rikti equivalent of Australia. no reason Star Strider couldn’t have returned this way to boot. (John)
+
A) I had wanted to have some more survivors of Omega Team return in addition to having the Rikti join Earth in the fight against Battalion and thus release those Omega Team members they managed to capture. I had planned on the original Tin Mage having survived, and I believe Matt wanted Ruin to have carved out an empire on the Rikti equivalent of Australia. no reason Star Strider couldn’t have returned this way to boot. (John)
  
 
'''Q)Can you elaborate on the original discussion/decisions around replacing the Fifth with the Council? I spoke with Rick Dakan (the original lead designer, original primary writer of the story bible, and, from everything I've read, the creator of the Fifth Column) in 2006, and he told me that the Council takeover was not "planned all along" (which I realize is a relative statement).  We know that you created a story around the change (and there were some weird retcons that were backed out like Ubelmann the Unknown being about the American Civil War instead of WWII), but are there any details that you can give us now about why the story was created? (Liquid)'''<br>
 
'''Q)Can you elaborate on the original discussion/decisions around replacing the Fifth with the Council? I spoke with Rick Dakan (the original lead designer, original primary writer of the story bible, and, from everything I've read, the creator of the Fifth Column) in 2006, and he told me that the Council takeover was not "planned all along" (which I realize is a relative statement).  We know that you created a story around the change (and there were some weird retcons that were backed out like Ubelmann the Unknown being about the American Civil War instead of WWII), but are there any details that you can give us now about why the story was created? (Liquid)'''<br>
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'''Q)What are your thoughts on the RP community within the context of the lore?  (@Mazzo Grave)'''<br>
 
'''Q)What are your thoughts on the RP community within the context of the lore?  (@Mazzo Grave)'''<br>
 
A) My thoughts are: thank you for playing in our world. I hope we made it entertaining and inspiring to you. (Matt)<br>
 
A) My thoughts are: thank you for playing in our world. I hope we made it entertaining and inspiring to you. (Matt)<br>
B) A collaborative and collective story will entertain in ways that a single or handful of storytellers never could. Understanding that no one story will ever entertain everyone equally, and then appreciate the effort and love that others put into their additions. You can always filter what you do and do not like, including the official lore. I loved seeing what the RP community would do, it gave me some great ideas of where to take the official story lines. :) (John)
+
A) A collaborative and collective story will entertain in ways that a single or handful of storytellers never could. Understanding that no one story will ever entertain everyone equally, and then appreciate the effort and love that others put into their additions. You can always filter what you do and do not like, including the official lore. I loved seeing what the RP community would do, it gave me some great ideas of where to take the official story lines. :) (John)
  
 
'''Q)Tell me the truth. Was Statesman actually permanently dead? Were there plans to revive, reuse or recreate him in ANY way in the future? (@Mazzo Grave)'''<br>
 
'''Q)Tell me the truth. Was Statesman actually permanently dead? Were there plans to revive, reuse or recreate him in ANY way in the future? (@Mazzo Grave)'''<br>
 
A) Dead. Of course, I planned an “out” (Which Dr. Aeon hated). A “non-dick” version of him from another dimension (where he was the sole survivor after some cataclysmic event) finds refuge in our world and takes up the mantle. (Matt)<br>
 
A) Dead. Of course, I planned an “out” (Which Dr. Aeon hated). A “non-dick” version of him from another dimension (where he was the sole survivor after some cataclysmic event) finds refuge in our world and takes up the mantle. (Matt)<br>
B) Well there was also John “Protean” Hegner’s idea.....(Hosun)<br>
+
A) Well there was also John “Protean” Hegner’s idea.....(Hosun)<br>
C) See above. Tyrant teaches the world a valuable lesson while briefly stepping into Statesman’s shoes in order to give Earth the rallying symbol they needed. Then like a total badass he tells them the truth, tells them that symbols are worthless without the power of the people behind them, and that that power exists in them all, puts on sunglasses, retires to a horse ranch in Montana. (John)<br>
+
A) See above. Tyrant teaches the world a valuable lesson while briefly stepping into Statesman’s shoes in order to give Earth the rallying symbol they needed. Then like a total badass he tells them the truth, tells them that symbols are worthless without the power of the people behind them, and that that power exists in them all, puts on sunglasses, retires to a horse ranch in Montana. (John)<br>
 
D) Dead. Tyrant masquerade was the only viable way of having him return, everyone loved John’s idea for it. (Tim)
 
D) Dead. Tyrant masquerade was the only viable way of having him return, everyone loved John’s idea for it. (Tim)
  
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'''Q) Kheldian players successfully defeated Arakhn, Requiem and the world take over plot. Given that this is a multi-stellar war fought across vast distances and multiple races, what incentive was there for joined Peacebringers to stay joined and on Earth? (@Ardua)'''<br>
 
'''Q) Kheldian players successfully defeated Arakhn, Requiem and the world take over plot. Given that this is a multi-stellar war fought across vast distances and multiple races, what incentive was there for joined Peacebringers to stay joined and on Earth? (@Ardua)'''<br>
 
A) Memphis BBQ. Nothing like it in the entire universe. (Matt)<br>
 
A) Memphis BBQ. Nothing like it in the entire universe. (Matt)<br>
B) In the Incarnate speculation talk we proposed that “beings who were contributing to the Well’s gestalt” - ie a way to include non-humans, artificials, mystic entities etc who called Earth “home” in some way would find themselves being drawn to it. This was the lore figleaf for why players would stay in areas around Earth, for one. (Tim)
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A) In the Incarnate speculation talk we proposed that “beings who were contributing to the Well’s gestalt” - ie a way to include non-humans, artificials, mystic entities etc who called Earth “home” in some way would find themselves being drawn to it. This was the lore figleaf for why players would stay in areas around Earth, for one. (Tim)
  
 
'''Q) For that matter, did the Peacebringers start recruiting Warshades to help bring the war back off of earth and take it to the Nictus? (@Ardua)'''<br>
 
'''Q) For that matter, did the Peacebringers start recruiting Warshades to help bring the war back off of earth and take it to the Nictus? (@Ardua)'''<br>
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'''Q) Was Sally real?'''<br>
 
'''Q) Was Sally real?'''<br>
 
A) Sally was actually a virtual construct of code and graphics. Simply put, she was a computer graphic running via a computer simulation. As was Croatoa. And Paragon City and the Rogue Isles. The entire game of City of Heroes actually. None of it was real.  (Matt)<br>
 
A) Sally was actually a virtual construct of code and graphics. Simply put, she was a computer graphic running via a computer simulation. As was Croatoa. And Paragon City and the Rogue Isles. The entire game of City of Heroes actually. None of it was real.  (Matt)<br>
B) Sally was real in my heart. <3 (John)<br>
+
A) Sally was real in my heart. <3 (John)<br>
C) John doesn’t have a heart. (Hosun)
+
A) John doesn’t have a heart. (Hosun)
  
 
'''Q) Was there any plans to de-Riktify The Honoree? (@EF)'''<br>
 
'''Q) Was there any plans to de-Riktify The Honoree? (@EF)'''<br>
 
A) MMO timelines are a bear. If we de-Riktify him, then half the playerbase would demand we remove the Rikti version of him from the game to remain consistent, and the other half would want that content to remain in the game because they want to play it on Alts. Since there is “no good solution”, it was best just to leave him as is. (Matt)<br>
 
A) MMO timelines are a bear. If we de-Riktify him, then half the playerbase would demand we remove the Rikti version of him from the game to remain consistent, and the other half would want that content to remain in the game because they want to play it on Alts. Since there is “no good solution”, it was best just to leave him as is. (Matt)<br>
B) Would have been part of a heroic sacrifice moment (ie, not have to deal with him in the world after the fact) if we had done it. (Tim)
+
A) Would have been part of a heroic sacrifice moment (ie, not have to deal with him in the world after the fact) if we had done it. (Tim)
  
 
'''Q) What was up with those Angels of Vengeance and such we encountered standing around in Night Ward?  Any connection to Prometheus’s two friends?  And who were they supposed to be anyways?  His assistants or his minders? (@Dr. Reverend)'''<br>
 
'''Q) What was up with those Angels of Vengeance and such we encountered standing around in Night Ward?  Any connection to Prometheus’s two friends?  And who were they supposed to be anyways?  His assistants or his minders? (@Dr. Reverend)'''<br>

Revision as of 20:21, 25 June 2014

Overview

The Lore AMA (Ask Me Anything), or "Loregasm", is a series of documents document created by Positron to answer questions City of Heroes players had about the game's story following the Sunset announcement. In the thread announcing its creation, Positron stated that anything it contains "SHOULD be considered canon when concerning anything to do with Issue 24 and previous. Anything after that is speculative and should be treated as such. We'll note in the answer if it's anything different." On September 18th, 2012, Positron posted a link to the first Lore AMA as a Google Doc in a City of Heroes forums thread.

In an interview of Positron and War Witch at OnRPG discussing the closure of the game, Positron stated that he would do yearly AMAs as long as people had questions:

Balloon.png MeticulousMeta: There are still a lot of questions after the Lore AMA. Is there any chance of getting another?

Matt: I’ll make a deal: I’ll do AMA’s about CoH lore every April 28th until the questions stop coming in. I’ll give more details as we get closer to that date, and I can’t promise everyone who should be involved will be.

After taking questions in a now closed Google Doc, the first of the yearly AMAs was announced at OnRPG on May 3rd, 2013, and released as another Google Doc.

This page contains the text of the documents as they appeared at release. A list of the questions linked to by topic and developer can be found here: Lore AMA/Sorted.

City of Heroes AMA 1 (2012)

The first Lore AMA was linked in a forum post by Positron titled "Loregasm" and includes a key of the answering developers' initials:

Chatballoon-Dev.png
Positron (Developer) (From the initial post from the forum thread announcing the AMA)
City of Heroes AMA (part 1?)

That's a link to the doc, in case these boards get shut down, and because I don't want to clean it up for our forum posting format (if someone ELSE does, feel free to pad your postcount).

Some answers are not satisfying. Some answers are made up, and that answer only exists in that doc. I tried to get everyone who was involved in the stuff at the end to answer the questions as best they could.

MM: Matt Miller (Positron)
JH: John Hegner (Protean)
JAH: Jeff Hamilton (Arbiter Hawk)
SM: Sean McCann (Dr. Aeon)
RG: Ryan Greene (Viridian)
TS: Tim Sweeney (Black Scorpion)

If there is a miracle and somehow CoH is saved, we reserve the right to change any and all answers given in the doc, to maintain suspense and surprise.

The Lore AMA itself at its time of release (September 18th, 2012) is as follows:

City of Heroes AMA 2 (2013)

After taking questions in an open Google Doc, the first of the yearly AMAs was announced at OnRPG on May 3rd, 2013, and released as a closed Google Doc. In most cases, the name of the dev giving an answer is listed after the answer. The devs that answered are:

EdLetter.png Editor's Note:

This is the most likely list of developers who answered AMA 2, as there are multiple devs with some of those first names.

Some questions do not have a dev name, and it can be assumed that they were answered by Positron unless the context indicates otherwise. Several questions were unable to be answered, and are marked as "Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)." It is unknown if they will be taken up at the next AMA, or if players will have to re-ask those questions.

The second Lore AMA at its time of last revision (May 7, 2013) is as follows:

City of Heroes AMA 3 (2014)

An unofficial thread was started on the Titan Network forums for gathering questions. Positron was contacted and said: "I plan on doing it a bit differently this year. Doc will only be up for a short window." On April 17, 2014, at 8:45 AM PDT, Positron posted a Google Doc that he left open for only 24 hours. Positron also put in some general rules for asking questions, largely prohibiting questions not related to the game's lore:

Following the initial 24 hour period, there were 76 questions. A copy of the document seven minutes before its takedown for answering can be found in a Google Doc. Positron noted in a tweet on April 23rd, 2104, that all question for the 2014 AMA had answers.

On April 28th, 2014, the tenth anniversary of City of Heroes, Positron released the answered questions as a Google doc.

The third Lore AMA at its time of last revision (April 28th, 2014) is as follows:

City of Heroes AMA 4 (2015)

See Also