Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Limits"

From Paragon Wiki Archive
Jump to: navigation, search
m (Minimum)
Line 2: Line 2:
 
=Overview=
 
=Overview=
  
Several player and [[critter]] characteristics are restricted to certain limits. Buffs and debuffs beyond those points produce no additional effects.
+
Several player and [[critter]] characteristics are restricted to certain limits. Buffs or debuffs beyond those points produce no additional effects, although they will work to offset powers trying to apply the opposite effect.
  
  
 
=Damage Resistance=
 
=Damage Resistance=
  
==Maximum==
+
===Maximum===
  
 
Maximum total Resistance is different for each Archetype.
 
Maximum total Resistance is different for each Archetype.
Line 29: Line 29:
 
Critters may not have a maximum.
 
Critters may not have a maximum.
  
==Minimum==
+
===Minimum===
  
 
Players and critters have a minimum Resistance of -400%.
 
Players and critters have a minimum Resistance of -400%.
Line 36: Line 36:
 
=Damage Buffs=
 
=Damage Buffs=
  
==Maximum==
+
===Maximum===
  
 
Maximum total Damage is different for each Archetype.
 
Maximum total Damage is different for each Archetype.
Line 59: Line 59:
  
 
# Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100 less than the cap itself.
 
# Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100 less than the cap itself.
# These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause it to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as [[Inherent Powers#Containment|Containment]], [[Inherent Powers#Scourge|Scourge]], and [[Inherent Powers#Critical Hit|Critical Hit]].
+
# These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause that enemy to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as [[Inherent Powers#Containment|Containment]], [[Inherent Powers#Scourge|Scourge]], and [[Inherent Powers#Critical Hit|Critical Hit]].
  
==Minimum==
+
===Minimum===
  
 
?
 
?
Line 81: Line 81:
 
=Recharge Rage=
 
=Recharge Rage=
  
==Maximum==
+
===Maximum===
  
 
Players and critters have a maximum recharge rate bonus of +400%, which cuts recharge time to 1/5th of normal.
 
Players and critters have a maximum recharge rate bonus of +400%, which cuts recharge time to 1/5th of normal.
  
==Minimum==
+
===Minimum===
  
 
Players and critters have a maximum recharge rate penalty of -75%, which increases recharge time to 4x normal.
 
Players and critters have a maximum recharge rate penalty of -75%, which increases recharge time to 4x normal.
Line 92: Line 92:
 
=Movement Speed=
 
=Movement Speed=
  
==Maximum==
+
===Maximum===
  
 
There are hard limits to maximum run, flight, and jump speeds. See [[Travel Powers]] for more info.
 
There are hard limits to maximum run, flight, and jump speeds. See [[Travel Powers]] for more info.
  
==Minimum==
+
===Minimum===
  
 
Players and critters have a maximum runspeed penalty of -90%.
 
Players and critters have a maximum runspeed penalty of -90%.
Line 102: Line 102:
 
=Health Regeneration=
 
=Health Regeneration=
  
==Maximum==
+
===Maximum===
  
 
Players have a maximum Regeneration of somewhere between 2,000% and 3,000% depending on Archetype.
 
Players have a maximum Regeneration of somewhere between 2,000% and 3,000% depending on Archetype.
  
==Minimum==
+
===Minimum===
  
 
Players and critters have a minimum Regeneration of 0%. It is not possible to cause something to lose health by debuffing its Regeneration to a negative value.
 
Players and critters have a minimum Regeneration of 0%. It is not possible to cause something to lose health by debuffing its Regeneration to a negative value.
Line 113: Line 113:
 
=Endurance Recovery=
 
=Endurance Recovery=
  
==Maximum==
+
===Maximum===
  
 
?
 
?
  
==Minimum==
+
===Minimum===
  
 
Players and critters have a minimum Recovery of 0%. It is not possible to cause something to lose endurance by debuffing its Recovery to a negative value.
 
Players and critters have a minimum Recovery of 0%. It is not possible to cause something to lose endurance by debuffing its Recovery to a negative value.

Revision as of 23:50, 19 May 2007

Overview

Several player and critter characteristics are restricted to certain limits. Buffs or debuffs beyond those points produce no additional effects, although they will work to offset powers trying to apply the opposite effect.


Damage Resistance

Maximum

Maximum total Resistance is different for each Archetype.

Archetype Maximum Resistance
Tanker, Brute 90%
Kheldian, Dwarf form only 80%
all others 75%

Critters may not have a maximum.

Minimum

Players and critters have a minimum Resistance of -400%.


Damage Buffs

Maximum

Maximum total Damage is different for each Archetype.

Archetype Maximum Damage
Brute 850%
Blaster, Scrapper 500%
all others 400%

Notes on this table:

  1. Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100 less than the cap itself.
  2. These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause that enemy to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as Containment, Scourge, and Critical Hit.

Minimum

?


Defense/ToHit

Players have a maximum Defense of approximately +340%.


More importantly, no attack can have a chance of hitting less than 5% or greater than 95%. (Autohit powers are an obvious exception.)


Magnitude Protection

There is no upper limit to how much magnitude protection a character or critter can have to status effects.


Recharge Rage

Maximum

Players and critters have a maximum recharge rate bonus of +400%, which cuts recharge time to 1/5th of normal.

Minimum

Players and critters have a maximum recharge rate penalty of -75%, which increases recharge time to 4x normal.


Movement Speed

Maximum

There are hard limits to maximum run, flight, and jump speeds. See Travel Powers for more info.

Minimum

Players and critters have a maximum runspeed penalty of -90%.

Health Regeneration

Maximum

Players have a maximum Regeneration of somewhere between 2,000% and 3,000% depending on Archetype.

Minimum

Players and critters have a minimum Regeneration of 0%. It is not possible to cause something to lose health by debuffing its Regeneration to a negative value.


Endurance Recovery

Maximum

?

Minimum

Players and critters have a minimum Recovery of 0%. It is not possible to cause something to lose endurance by debuffing its Recovery to a negative value.