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Leveling Quickly

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Revision as of 19:29, 18 June 2008 by Taxibot Sara2.0 (Talk | contribs) (Level 15 to 20)

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How to Level Faster ... without PL or Farming

First things first this is article is purely my opinion and the way I generally go about getting a character through the security levels quickly. Everyone has an opinion and their own way of playing the game so take what I say and use whatever you like and discard the rest. I frequently wish people I have teamed with before I log off good luck and tell them to have fun. No matter what COH/COV is a game and you play a game to have FUN!

Early Levels (1-7)

1. Regardless of how long you have been playing do the tutorial.

  • no matter which side (COH or COV) there is a badge available you will be hard pressed to get if you don't (although the Isolator Badge is now available by doing mission through Ouroboros).
  • This allows you to arrive in Atlas Park or Galaxy City as a 2 level so you can already train and gain an addition power before ever running a mission

2. Run enough missions from your initial contact to accomplish two things:

  • They will sell you any type of Inspirations.
  • Get to level 4

3. Find a Sewer team and head under the neighborhood.

  • A good PUG sewer team facing the larger mobs of Hellions , Vahzilok , and The Lost will quickly take you from level 4 to level 7. I've seen this take as little as 30 minutes on a 7 to 8 man team.

Level 7 through 14

1. Head to Kings Row and contact whichever Detective you're assigned and start doing Police Radio missions.

  • Any other contacts are going to start sending you to different zones but the radio missions will always be right there in Kings Row so this definately cuts down on the time running to the train and back between missions.
  • Other contacts will normally make you do a few missions before they give you the ability to contact them without physically being in front of them. Once again this cuts down your time running back and forth just to get another mission because as soon as you step outside of a radio mission you can get another no matter where you are on the map.
  • After 3 radio missions you'll be told to see the Detective and offered your first Safeguard Mission to protect the Atlas Park Bank. This mission is HUGE in regard to saving time because once you stop the bank robbery you get the Raptor Pack as a temporary power and have 2 hours of actually in flight use before it runs out. Now you can fly and get to any mission faster.

2. Find a good team and run missions

  • I don't care if you are an 8 level or a 49 level the game is designed for team work and you face more villains and see more lieutenants and bosses (which of course give out greater XP) on a team than you do solo.

3. Don't avoid badges but don't panic over getting them

  • Before Ouroboros came along serious badgers would slowly grind through a contact's missions until they finally got that one mission that awarded a badge. In some cases this was fairly easy since the very first mission the contact gave was the badge mission but in other cases a player might have to do any number of missions that took them to zones all over the city just to reach the one that awards the badge. Now keep in mind that you can always go back in time and do JUST the badge mission from any contact once you pass that level. Above level 25, when time travel begins, you can travel back after any mission badge from 6 through 24 as an example.

4. Exploration Badges are your FRIEND

  • At level 14, once I have my permanent travel power, I do an exploration badge run. A lot of players view these badges as worthless and don't want to take the time to locate them. But exploration badge do award XP and by level 14 it is enough that by taking a little time and getting all the badges in Atlas Park , Galaxy City , Kings Row , Steel Canyon , and Skyway City you can actually see your experience bar go up several bubbles (blocks.. whatever you refer to them as).
  • Also certain exploration badges, including ones at these levels, are a requirement for some of the Accolades available that reward you with added hit points, more endurance, ect. So do you want to go ahead and get them now? or have to run back after them later?

5. Join a Super Group

1. While this isn't mandatory for anyone, and there are players out there that don't belong to any group at all, there are advantages if that SG is established and has full services

  • A good sized SG will give you the opportunity to teleport, through the base, to as many as 21 zones in the game. At any level this can save you a good deal of travel time between missions
  • A good SG will provide you with a personnel storage vault for your invention salvage so you don't need to sell or craft as often. Best part is if your group has a few coalitions formed even if your base doesn't have a vault but one of the coalition groups does you have access to their vault for storage.
  • A good SG will provide enhancement storage so you can store any IO enhancements you make but want to sell so you don't need to run to Wentworth's as often for that as well.
  • A good SG will have inspiration collectors, and some even stock them so you have quick access to inspirations even during a task force or trial.

2. A active Super Group provides you with potential team mates so you have a better chance of finding a team so you can level faster. If that group has coalitions you also gain access to those players through coalition chat for even more potential team mates.

6. Unless you build simply doesn't make it possible don't be afraid to solo

  • No matter what there are going to be times when you log on where you just can't seem to find anyone that wants to team or any team looking for more members. As long as your character's build allows you to solo without dying and accumulating debt run solo missions and advertise your looking for team (LTF) between. Solo missions may not pay off as well in XP as an 8 man team but if you do 2-3 solo missions before getting an invite it's better than standing around for 20-30 minutes begging to join a team and getting no XP at all.

Level 15 to 20

1. Run the mission in Faultline

  • These offer up some good, short story arcs and unlike a lot of other zones every mission a contact in Faultline gives is located somewhere in Faultline . Once again you are saving time running from one zone to another. While you are there pick up the exploration badges as well since, aside from the RWZ, there are more exploration badges here than in any other zone with a total of eight.

2. Keep doing radio missions.

  • At ever level range another temp power becomes available and all are designed to aid you with everything from increased speed, more health, more endurance, and life insurance as you continue upward through the ranges (10-15), (16-20), (21-24), etc. Don't be afraid to do the side missions or in such a hurry you skip them. Side missions award badges, award additional temp powers (the Stop the Weapons Deal one), and add time you can use to take out the villians scattered through the area. At lower levels you can go up as much as half a level if you clear a Safegaurd mission completely and usually come out with a full enhancement tray, and any number of invention recipes and salvage some of which you can't get anywhere else. That, by the way, can translate into a good deal of influence at Wentworth's seling them to players that skip the sides and outside villains so they never see those recipes.

3. Do the task forces

  • Not only do these provide you with a good sized team and a lot of missions filled with everything from lieutenants, bosses and at least one elite boss but they usually award a rare recipe at the end, along with the badge, that you can use or sell.
  • Even for those that don't obsess over every badge keep in mind that certain ones, like Gearsmasher Badge help later on in getting those accolades that grant added powers.

MORE TO COME BUT I AM OUT OF TIME RIGHT NOW Taxibot Sara2.0 19:29, 18 June 2008 (UTC)Taxibot Sara2.0