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Level Shift

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Revision as of 23:57, 28 January 2012 by Sera404 (Talk | contribs) (NPC Level Shifts: removing anti-matter)

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Overview

A Level Shift is a feature of the Incarnate System that is roughly equivalent to increasing a character's Combat Level. A level 50 character with one Level Shift, for instance, will effectively be fighting as though they were level 51.

In addition to the character itself, any pets or even NPC allies in missions will spawn with the Level Shift as well.

Level Shifts apply regardless of content, unlike Incarnate Shifts which are only active during Incarnate Trials.

CreateSymbol Praetorian.png Requires Going Rogue.

Difference from Combat Level

Level Shifts do not actually increase the character's Combat Level. For example, when one Level Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same Inf as a level 50 character fighting level 51 enemies) and any Sidekicking (a character Sidekicked to a level 50 (+1) character will be Combat Level 49).

Sources of Level Shifts

The following are ways that a level shift can be applied to a character:

NPC Level Shifts

While enemies are normally level 54 at maximum, in certain Incarnate Trials, some may gain Level Shifts to pose more of a threat to Incarnate players:

See Also