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Leadership

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Revision as of 11:21, 20 March 2006 by Konoko (Talk | contribs) (Maneuvers)

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Overview

Leadership grants you and the allies around you various bonuses. The bonus depends on your Archetype, and is listed below as a percentage. Leadership bonuses can stack.

Powers

Leadership Defense.png Maneuvers

Defense bonus to you and any teammates within range AND line of sight (LOS). (range and LOS unconfirmed).
Defense bonus is determined by your Archetype and can be enhanced.

Template:PowerBlock TypeTemplate:PowerBlock Range
Recharge Slow
Minimum Level 6 (All Archetypes)
Effects Team +Defense
3.125% (Defender)
2.75% (Controller, Kheldians, Corruptor, Mastermind)
2.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements Endurance Reduction
Defense Buff
Recharge Reduction

Leadership Assault.png Assault

Bonus to Damage. Resistance to Placate and Taunt

  • Defender: 18.75%
  • Controller, Kheldians, Corruptor, 15%
  • Mastermind: 12%
  • Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 10.5%

Leadership Tactics.png Tactics

Bonus to Accuracy. +Perception and Resistance to Fear

  • Defender: 12.5%
  • Controller, Kheldians, Corruptor, Mastermind: 10%
  • Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 7%

Leadership Vengence.png Vengeance

Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback)

  • Defender: 31.25%
  • Controller, Kheldians, Corruptor, Mastermind: 27.5%
  • Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 25%