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Difference between revisions of "Leadership"

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The following table shows which powers are available and at what level:
 
The following table shows which powers are available and at what level:
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Leadership Defense.png|Power=Maneuvers|Level=6|Effect=Toggle PBAoE Ally +DEF|Border=1}}
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{{Powers_LevelRow|Icon=Leadership Defense.png|Power=Maneuvers|Level=6|Effect=Toggle PBAoE Team +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Leadership_Assault.png|Power=Assault|Level=6|Effect=Toggle PBAoE Ally +DMG +RES(Placate, Taunt)|Border=1}}
+
{{Powers_LevelRow|Icon=Leadership_Assault.png|Power=Assault|Level=6|Effect=Toggle PBAoE Team +DMG Res(Taunt, Placate)|Border=1}}
{{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=Tactics|Level=14|Effect=Toggle PBAoE Ally +ACC +Perception|Border=1}}
+
{{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=Tactics|Level=14|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}}
{{Powers_LevelRow|Icon=Leadership Vengence.png|Power=Vengeance |Level=20|Effect=Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects)|Border=0}}
+
{{Powers_LevelRow|Icon=Leadership Vengence.png|Power=Vengeance |Level=20|Effect=Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects)|Border=0}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
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=== [[Image:Leadership Defense.png]] Maneuvers ===
 
=== [[Image:Leadership Defense.png]] Maneuvers ===
  
Maneuvers grants a defense bonus to you and any ally within range.
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A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.
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{{PowerBlock Start}}
 
{{PowerBlock Start}}
 
{{PowerBlock Level|6 (All Archetypes)}}
 
{{PowerBlock Level|6 (All Archetypes)}}
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=== [[Image:Leadership_Assault.png]] Assault ===
 
=== [[Image:Leadership_Assault.png]] Assault ===
  
Assault grants you and your allies a bonus to damage, as well as a resistance to Placate and Taunt effects.
+
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
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{{PowerBlock Start}}
 
{{PowerBlock Start}}
 
{{PowerBlock Level|6 (All Archetypes)}}
 
{{PowerBlock Level|6 (All Archetypes)}}
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{{PowerBlock Effects|Toggle}}
 
{{PowerBlock Effects|Toggle}}
 
{{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}}
 
{{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}}
{{PowerBlock Blank|Teammate +Damage, Resist(Placate, Taunt) }}
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{{PowerBlock Blank|Teammate +Damage, Resist(Taunt, Placate) }}
 
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
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=== [[Image:Leadership_Tactics.png]] Tactics ===
 
=== [[Image:Leadership_Tactics.png]] Tactics ===
  
Tactics grants you and your allies a bonus to Accuracy. It also adds a bonus to you and your ally's Perception and Resistance to Fear.
+
While this power is active, your Accuracy and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}
 
{{PowerBlock Level|14 (All Archetypes)}}
 
{{PowerBlock Level|14 (All Archetypes)}}
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=== [[Image:Leadership Vengence.png]] Vengeance ===
 
=== [[Image:Leadership Vengence.png]] Vengeance ===
  
Vengeance is a click power and can only be used on defeated teammates.
+
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to Accuracy, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).
+
  
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active. (Its heal is not a buff and always applies.)
+
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.)
  
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}

Revision as of 23:07, 24 April 2007

Overview

Leadership is a power pool accessible to all Archetypes. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Leadership Defense.png Maneuvers 6 Toggle PBAoE Team +DEF(All)
Leadership Assault.png Assault 6 Toggle PBAoE Team +DMG Res(Taunt, Placate)
Leadership Tactics.png Tactics 14 Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception
Leadership Vengence.png Vengeance 20 Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects)

Powers

Leadership Defense.png Maneuvers

A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Point Blank Area of Effect (60 feet radius)
Teammate +Defense
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Defense Buff.png Enhance Defense Buffs
TO Training Attack Rate.png Increase Attack Rate

Leadership Assault.png Assault

While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Point Blank Area of Effect (60 feet radius)
Teammate +Damage, Resist(Taunt, Placate)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate

Leadership Tactics.png Tactics

While this power is active, your Accuracy and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.

Minimum Level 14 (All Archetypes)
Recharge Slow
Effects Toggle
Point Blank Area of Effect (60 feet radius)
Teammate +ToHit, +Perception, Protect(Confuse),
Resist(Confuse, Fear, -Perception)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit Buffs.png Enhance ToHit Buff
TO Training Attack Rate.png Increase Attack Rate

Leadership Vengence.png Vengeance

The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to Accuracy, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.

Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.)

Minimum Level 20 (All Archetypes)
Recharge Very Slow
Duration 2 minutes
Effects Click
Area of Effect (60 feet range, 100 feet radius)
Teammate +Defense, +ToHit, +Damage, Heal,
Protect(Fear, Knockback, Knockup, Repel),
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate)
Enhancements TO Training ToHit Buffs.png Enhance ToHit Buff
TO Training Defense Buff.png Enhance Defense Buffs
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range


Archetype Differences

As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.


Toggle Effects By Archetype
Archetype Maneuvers Assault Tactics
Defender 3.500% Def 18.75% Dmg 12.5% ToHit
Controller, Corruptor 2.625% Def 15.00% Dmg 10.0% ToHit
Peacebringer, Warshade 2.625% Def 13.50% Dmg 9.0% ToHit
Dominator, Mastermind 2.625% Def 11.25% Dmg 7.5% ToHit
Blaster, Brute, Scrapper,
Stalker, Tanker
2.275% Def 10.50% Dmg 7.0% ToHit


Vengeance Effects By Archetype
Archetype Defense Damage ToHit Resist Heal
Blaster 17.5% 43.75% 26.25% 55.36% lowest
Brute, Stalker 18.75% 35% 35% 69.2% lowest
Controller, Mastermind 22.5% 28% 28% 55.36% moderate
Corruptor 21.25% 29.75% 29.75% 55.36% lowest
Defender 25% 35% 35% 55.36% highest
Dominator 21.25% 29.75% 29.75% 55.36% moderate
Peacebringer, Warshade 18.75% 31.5% 31.5% 62.28% lowest
Scrapper 18.75% 43.75% 35% 69.2% lowest
Tanker 25% 35% 35% 86.5% lowest


External Links

Leadership Pool at RedTomax.com