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Lastri Kayumanis

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Overview

Lastri Kayumanis
Lastri Kayumanis.jpg
Organization Management Specialist
Zone Sharkhead Isle
Coordinates (--91.3, 32.0, -639.9)
Level Range 30-40
Merits 5
Introduced By None
Introduces None
Enemy Groups V badge ArachnosBadge.png Arachnos
Badge villain skyraiders.png Sky Raiders
Badge villain freakshow.png Freakshow
V badge Talons.png Talons of Vengeance
v  d  e

ParagonMarket SignatureStoryArc2Ep1.png Requires Pandora's Box, Episode 1.

Lastri Kayumanis is a villain contact in the Port Recluse neighborhood of Sharkhead Isle at coordinates (-91.3, 32.0, -639.9). Her level range is 30-40. She is located between some Cage Consortium trucks 354 yards west of the Ferry marker. Lastri is the first contact in the villain-side Pandora's Box Signature Story Arc available on the Paragon Market or free with subscription.


E ICON MeritToken.png Merit Rewards: This activity awards 5 Reward Merits.

Introductions

Contact Introduced By

None; Lastri Kayumanis is available through the Signature Story Arc Contact option.

Contact Introduces

None.

Description

Organization Management Specialist

While Lastri Kayumanis remains a new player in the Rogue Isles, her organization appears to have significant financial resources at its disposal. Less than a week after arriving in Sharkhead, she managed to establish a stable, wide-ranging smuggling operation, complete with a trained and loyal workforce. She has used this network to smuggle military-grade weaponry into the Rogue Isles under the nose of Arachnos, but it is unclear what purpose her employer has in mind for them.

Prior to Introduction

Yes, hello, very nice to meet you. I'm afraid I'm quite busy at the moment. If you don't have pressing business matters for me, I'd very much appreciate it if you moved along.

Initial Contact

+++ Missing Information +++

Greeting

Missing At Least One Greeting Dialogue

Content Not Purchased

You will need to complete the Tip mission A Window of Opportunity before you can begin Lastri's storyarc. You will also need to have purchased the first episode of the second signature story arc, Pandora's Box, or be a VIP subscriber.

Story Arc

A Window of Opportunity

Souvenir

+++ Missing Information +++

Prologue: Armed Services

Intercept the Arachnos Raid
EdLetter.png Editor's Note:

Note that the briefing in this mission is not directly obtained through interaction with the contact.

Briefing

The more time you spend in the Rogue Isles, the more you begin to see the cracks in Recluse's system. Arachnos has reach, and a broad power base, but as far as you can tell, Recluse's control over his subjects is more tenuous than he believes.

Thanks to your confrontation with Darrin Wade, you've established yourself as a power to be reckoned with on a global - even interdimensional - scale. And yet, no matter how powerful you become, you are still only one person. You realize that in order to achieve a level of control that could rival Arachnos, you're going to need more than simple strength... you're going to need to build connections.

You've been hearing reports recently of a new player in the Isles... someone with a hand in the high-tech weapons trade. Arachnos has been cracking down on their operations lately, which has to be bad for business.

If you can intercept an Arachnos raid team, you might be able to forge an alliance with this mysterious weapons dealer... and if not, well, then you could always just raid the warehouse yourself.

  • Agree to form a strike force

Arachnos has been none too subtle in their enforcement crackdowns. You imagine they must be trying to make a show of force, to scare off anyone else from trying to sneak under the organization's radar. Still, for someone in your position it just means you can pick out an Arachnos raid team from a mile away... and from the distant cacophony of Arachnos fliers and shouting voices you hear, it sounds like a raid is happening at this very moment.

Lucky you.

The raid team is likely storming one of the warehouses where they're stockpiling illicit weaponry... if you move quickly enough, you can stop them before they destroy the merchandise. At that point, what happens next depends on how amiable the dealer is... and how generous you're feeling at the moment.

Unnecessary Solicitation

The longer you wait, the more time Arachnos has to destroy the valuable merchandise inside that warehouse. Neither you nor your new potential ally will have much use for the shrapnel Arachnos will leave behind.

Mission Objective(s)

Map: WAREHOUSE_45_LAYOUT_04_03

This is the place. Arachnos appears to already have the arms operation locked down.

  • Intercept the Arachnos Raid
    • Locate the warehouse manager
    • Speak with Lastri

You rescued Lastri Kayumanis and her workers from an Arachnos raid, and may have made some new allies...

Enemies

V badge ArachnosBadge.png Arachnos

Notable NPCs

  • Lastri Kayumanis
V archetypeicon stalker.png Ambush! After freeing the first hostage, you are ambushed by one wave of Arachnos.
Fortunata: We lost communications with Alpha team. Heading there now to investigate.
Contact Small Lastri Kayumanis.jpg
Lastri Kayumanis

Briefing

Lastri takes a moment to look you up and down before speaking. When she is done, a crooked half-smile forms on her lips.

Not bad, not bad. You seem to be more capable than your file suggested. Those goons didn't stand a chance.

Lastri levels a cool gaze at you.

I'm not sure what it is you're doing here, though. I know for a fact that my employer hasn't contracted you for security work.

  • Your employer?
An 'interested party' in the political and economic forces that govern the Rogue Isles. Our organization is here to lay the groundwork for further projects in the local area.
But I think you've dodged my question, Character. You came here for a reason, and I'd love to hear it. Who are you working for?
  • I have my own reasons for coming here.
Well, if that's the case, then I suppose I can count myself fortunate that you decided to intervene. I have contingencies in place for this sort of situation, but your arrival has made this operation much... simpler.
Now, I assume you aren't here just to aggravate Arachnos... which means you must have some interest in our operations here. Is that correct, Character?
  • Yes. I'll be taking your 'merchandise' off your hands.
Lastri lets out a short laugh before she manages to cover her smile with a hand. Her eyes glitter mischievously.
And what purpose would the great Character have with the hardware we're transporting? We traffic in high-quality weaponry, but it's all mass produced. Do you have an army waiting in the wings that I'm unaware of?
  • Not yet, but soon. I'll need them to compete with Arachnos.
Interesting... then I'll make a gift of them to you, Character. This warehouse and all of its contents are yours to do with as you see fit.
Lastri flicks her wrist, and a business card appears in her hand. She hands it to you.
I believe that my employer's interests coincide with yours, Character. Come speak with me sometime. I think we may be able to help one another.
  • Perhaps, Lastri. I'll consider it.
  • My 'interest' is in organizations that are willing to work against Recluse.
Lastri's smile broadens, and she crooks a single eyebrow at you.
Is that so? Today must be my lucky day. I may have just made my first friend in the Rogue Isles.
So, Character. Did you plan on taking on Arachnos all by yourself? You're powerful, I'll grant you that, but you'll need more than power if you want to compete with an organization that large.
  • If I wished to confront them alone, why would I have come here?
A fair point. You saw the resources we have at our disposal, and saw the potential for an alliance. I cannot speak for my employer directly, but given the circumstances, I believe he would agree.
Lastri flicks her wrist, and a business card appears in her hand. She hands it to you.
Stay in contact, Character. I'll confer with my employer about your proposal. Either way, on his behalf and mine, I thank you again for your assistance.
  • I'll keep in touch, Lastri.
  • Let's just say I'm... self-motivated.
Well, if that's the case...
This selection loops to another branch of this conversation which is already documented.


Mission Exit

Interesting. Whoever Lastri is working for seems to have significant resources at his disposal. You should pay her a visit, and see what proposal she has in mind.

Talk with Lastri

Mission Objective(s)

  • Talk with Lastri

Contact Small Lastri Kayumanis.jpg
Lastri Kayumanis

Briefing

Lastri lowers her clipboard and looks up as you approach. She gives you a courteous nod, her expression serious.

Good to see you again, Character. I've conferred with my employer, and he agrees that your interests coincide with his. Arachnos maintains a stranglehold on the Rogue Isles, and it is our belief that a rival organization - one friendly to our operations - would make our work significantly easier.

With that in mind, my employer would like to offer you my services, as an administrative supervisor.

  • And what, exactly, does your employer expect in return?
As I noted before, our interests coincide. If you are successful and can marginalize Recluse's control over the Rogue Isles, it will open the way for my employer's interests. Right now, Arachnos is the main obstacle for both of us, and you're in a better position to challenge them than we are.
I can help you, Character. I have experience in raising organizations from the ground up, and you're going to need help coordinating your resources if you want to be able to challenge Arachnos directly.
So, what do you say, Character? Shall we get started?
  • I suppose so.
  • ...'Administrative supervisor'? Really?
Yes, really, Character.
You've been successful thus far on your own, but working with a large organization is a beast of a different nature entirely... and it's something that I specialize in. I'm sure you've noticed how quickly our operations grew in the Rogue Isles, and I'm prepared to provide that same growth to your own organization.
Your power and ambition will drive this project, Character, but if you let yourself get bogged down in the petty minutiae, your organization will likely suffocate before it even gets off the ground.
Lastri raises her clipboard, pen at the ready.
I'm prepared to start work whenever you're ready. Shall we?
  • All right, Lastri. Let's begin.


Venture Militarism

Souvenir

+++ Missing Information +++

Part One: Character On Deck

Briefing

I'll be frank, Character. Arachnos remains the dominant force in every island of the Rogue Isles, and is recognized by the population as the primary national authority. The odds of you raising an army capable of challenging all of Arachnos is quite low - that is, unless you're willing to invest the better part of a decade to build it.

No, I don't believe a direct confrontation is the best course of action here. Rather, I would capitalize on the weaknesses in their organizational structure. Lord Recluse believes his network to be impenetrable, but he trains his subjects to be cruel and manipulative. It is my belief that we can turn this institutional corruption to our advantage.

The first order of business, however, will be to establish a proper base of operations. I realize you may own property in the Rogue Isles, but I'm afraid that will be too exposed for what we're trying to do. We don't want Arachnos to be in a position to raid your headquarters the moment they see you as a threat.

For our purposes, we'll want to claim some neutral ground... and I believe I may have just the thing.

  • Agree to form a strike force

The Sky Raiders operate in both Paragon City and the Rogue Isles, but most of their noncombat operations occur in international waters, in the middle of the Atlantic Ocean. This allows them to stay out of sight of most enforcement agencies, but it also leaves them vulnerable.

At some point in the aftermath of the Battle of Ocean Rift, some of the Raiders managed to get ahold of an Arleigh-Burke class missile destroyer, the USS Mitscher. I'm not sure how they managed to take it from the U.S. Navy, but they did... and now you're going to take it from them.

I have a submarine prepared to take you to the Mitscher's location. I'm confident you'll be able to take the vessel without too much trouble.

Unnecessary Solicitation

You may want to apply some urgency to this task, Character. The Mitscher hasn't made any significant movements recently, but there's no telling how long they'll stay put.

Mission Objective(s)

Map: ATLANTIC_OCEAN_SKY_RAIDERS

This is as far as the sub can take you without being detected. You'll have to make the last leg of the journey yourself.

  • Claim the USS Mitscher from the Sky Raiders
    • Approach the USS Mitscher
    • 3 Patrols to defeat on the ship deck
    • 5 Sky Raider platoons to defeat
    • Confront the ship's first officer

You've cleared the USS Mitscher of Sky Raiders, and claimed it for yourself.

Enemies

Badge villain skyraiders.png Sky Raiders

Notable NPCs

After defeating the platoons

Briefing

You've got ambition, kid, I'll give you that. Taking on a destroyer full of Raiders is a bold move indeed. But you're way in over your head on this one.

  • You don't spend much time in the Rogue Isles, do you?
Harriman sneers at you.
The Rogue Isles, huh? You smack down a few bank robbers in tights and you suddenly think you're a big shot, huh?
Harriman gestures with an arm toward the ocean.
Well look around, chum. You've left your little rock and now you're in the big pond. You're not the biggest fish anymore, not out here. Understand?
  • Big enough to take out your crew.
Harriman's sneer curdles. He frowns at you, and raises his weapon.
You're going to regret that remark, boy / girl.
  • Fire away, Harriman, for all the good it will do you. (Attack)
  • How did you manage to get your hands on a U.S. Navy ship, anyway?
Harriman laughs at your question.
Funny story, that. Turns out Admiral Sutter needs to keep a closer eye on the men he has working the brigs. The Sky Raiders are vets, see - leftovers from the Rikti War. Some of the boys in the Navy, well... they don't appreciate how we've been treated, any more than we do. So once we've made a few friends on the other side of the bars, we stormed the Shining Grace, raised some havoc and sailed off into the wide blue sea.
  • Wait... the 'Shining Grace'?
Harriman gestures behind you.
You're standing on her. Finest sea vessel in the Colonel's fleet, and a fitting flagship for our glorious captain. The name was his idea, and it stuck with the crew quick enough.
You should count yourself lucky he isn't here, boy / girl. He'd have much more... creative ideas for what to do with you. Me, though? I'll give you a quick death. You've earned that much.
  • How generous. I should offer the same. (Attack)
  • A daring escape. Not bad.
'Not bad,' indeed. So now here we are, holding down the fort while our magnificent captain is away, when you come calling. Now, what am I to do with you, eh?
This ship's got plenty of heavy machinery we don't need. I'm thinking maybe we tie some of it to your feet and see how good you can swim.
  • Fantastic idea. I do believe I'm inspired. (Attack)
  • Sorry, I can't afford to have any witnesses. (Attack)


Debriefing

Excellent work, sir / ma'am. I've got my personnel preparing the Mitscher for you as we speak.

I'd like you to review the next phase of the plan I've drawn up. I believe you'll appreciate its elegance. Mission:ArcName - Part 2: MissionName Mission:ArcName - Finale: MissionName

See Also