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{{wip|date=2011-04-10}}
 
 
{{otheruses4|the [[Incarnate System]] Trial|the [[Praetoria]]n neighborhood|Neutropolis}}
 
{{otheruses4|the [[Incarnate System]] Trial|the [[Praetoria]]n neighborhood|Neutropolis}}
 
{{TOCleft}}
 
{{TOCleft}}
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{{Infobox Trial
 
{{Infobox Trial
 
|name= The Lambda Sector Trial
 
|name= The Lambda Sector Trial
 +
|size=8-16
 
|enemies={{Enemy Imperial Defense Force}}{{Enemy Praetorians}}
 
|enemies={{Enemy Imperial Defense Force}}{{Enemy Praetorians}}
|badge=[[Lambda Leader Badge|Lambda Leader]]
+
|badge=[[File:Badge it lambda complete.png|32px]] {{BadgeLink|Lambda Leader}}
 
|incarnate xp= [[Incarnate Experience|Physical]]
 
|incarnate xp= [[Incarnate Experience|Physical]]
 +
|sub=y
 
}}
 
}}
  
The '''Lambda Sector Trial''' is one of the first two Incarnate Trials to be released with [[Issue 20]] which takes place in [[Praetoria]].  As such, it is one of the first (and so far along with the [[Behavioral Adjustment Facility Trial]], one of the only) instances of gameplay that was designed with [[League]]s in mind.  A maximum of 16 players can raid the Lambda Sector.
+
The '''Lambda Sector Trial''' is one of the two [[Incarnate Trial]]s released with [[Issue 20]].  It was one of the first instances of gameplay that was designed for [[League]]s.  A maximum of 16 players can raid the Lambda Sector.  The trial is accessed and entered entirely through the [[Team-Up Teleporter]].
  
During the mission, a voice will "radio in" information about your progress.  While there is no specific contact (the trial is entered entirely through the [[LFG]] menu), it is possible that your unseen helper is meant to be [[Prometheus]] as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the [[Well of the Furies]].
+
All [[Incarnate Component]]s other than [[Alpha Slot]] requirements will drop during this trial, and [[Incarnate Experience|Physical Incarnate Experience]] is gained towards unlocking the Alpha, [[Interface Slot|Interface]] and [[Destiny Slot|Destiny]] Incarnate Slots.
  
All [[Incarnate Component]]s other than [[Alpha Slot]] requirements will drop during this trial, and [[Incarnate Experience|Physical Incarnate Experience]] is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots.
+
During the trial, a voice will "radio in" information about your progress.  While there is no specific contact named, it is probable that your unseen helper is [[Prometheus]].  He was added to [[Ouroboros]] in Issue 20 to recruit Incarnates to wage a war against [[Emperor Cole]] and end Cole's quest to become more in-tune with the [[Well of the Furies]].
 +
{{clrl}}
  
{{req GR}}
+
== Story Summary ==
 +
{{Spoiler}}
 +
A group of [[Incarnate]]s allied with [[Primal Earth]] seek to deprive Praetorian forces from access to one of their primary weapon storage facilities to help dismantle the war that has broken out between the two dimensions.  However, [[Marauder]] is on staff to stop them in their tracks.  The Incarnates destroy a number of the weapons stored in the Lambda Facility and face off against [[Marauder]] after he quaffs a formula to boost his powers designed by the Praetor of Science, (a.k.a. [[Anti-Matter]]), as they attempt to make their escape.  [[Marauder]] is taken into custody after the battle and Praetoria is left with fewer weapons of war.
  
 
== In Detail ==
 
== In Detail ==
 +
The Lambda Sector Trial takes place on an instanced map and is broken into three phases. 
  
'''The Lambda Sector Trial''' is an incarnate [[Trial]] that takes place in [[Praetoria]]. There is no contact for this trial, though it could be argued that [[Prometheus]] is your contact. However, rather than going to anyone for a mission, the players use the LFG Menu to find other interested players. The trial consists of a single mission that has three stages: Clearing the street of the [[IDF]] troops that guard the door, defeating the security robot that guards the elevators, smashing as many of the supplies as possible before [[Marauder | Praetor White]] arrives (the two teams typically split up in this section with each team handling a different type of supply. The benefit here is that every destroyed pair of items gives temporary powers, and delays Praetor White's arrival), and finally defeating Praetor White himself once he shows up.
+
=== Phase 1 ===
 +
Clear the streets or courtyard of at least 60 [[IDF]] troops that guard the door.
 +
 
 +
{{divbox|paragon| |Now this is something more like I would have chosen for a first target. Lambda Sector, the seat of Emperor Cole's military might and symbol of his tyranny.<br />
 +
Lambda Sector is home to some of the most advanced research and development carried on by Cole's scientists, with secrets developed by both Praetor Berry and the fallen Praetor Keyes.<br />
 +
In addition, it is the training facility for the Imperial Defense Force, and storehouse to the vast array of weaponry Cole uses to maintain his grip on power.<br />
 +
From the surface it appears small, but do not be fooled. The surface is but the tip of the iceberg, as the true size of Lambda Sector can only be appreciated from below ground.<br />
 +
Unlike B.A.F., your goal here truly is sabotage. Destroy the weapons within. Defeat his soldiers. Do that, and you will make it so that any response Cole coordinates will not originate from Lambda Sector.}}
 +
 
 +
=== Phase 2 ===
 +
Defeat the security guard that guards the elevators and then smash as many of the Weapon Caches and Containment Chambers as possible before Praetor White arrives.
 +
 
 +
{{divbox|paragon| |Excellent. Now, you must enter Lambda Sector. Inside, you'll find a guard. While it is not a major threat, it is keeping the security doors locked. You will not be able to enter until it is defeated.<br />
 +
This could be a boon, however, as the moment you enter the interior labs, you will trigger an alarm that will call the attention of Emperor Cole. Once you enter, you will have limited time to wreak havoc before Marauder arrives.}}
 +
''After defeating the Security Team and entering the complex:''
 +
{{divbox|paragon| |Now that you're inside, you should start looking for Weapon Caches and Containment Chambers. As you tear through Lambda Sector, these items hold some materials you may find valuable in the battles ahead.<br />
 +
Be quick, however. Marauder is responding with the IDF, and you have limited time before he arrives. <br />
 +
You can delay the arrival by destroying Caches and Chambers, as this will cause the IDF to assess risk to their personnel before deploying.<br />
 +
But, ultimately, you will be out of time and the reinforcements, led by Marauder, will arrive. When he does finally arrive, he will re-engage the teleportation systems within the inner rooms.<br />
 +
These systems teleport anyone not authorized to be in Lambda Sector back to the main entrance of the building. You will have no choice but to confront Marauder.}}
 +
 
 +
=== Phase 3 ===
 +
Defeat Marauder.
 +
 
 +
{{Cutscene|Text=&nbsp;<br />
 +
'''Marauder:''' {{Text-Marauder|It's go time!}}<br />
 +
'''Marauder:''' {{Text-Marauder|These grunts must think they've got what it takes to bring down the Big Dog!?}}
 +
{{divbox|darkredlightgray| |We are ready for deployment on your command, Praetor White!}}
 +
{{divbox|dimgray| |Well, then what are you waiting for?! Let's light 'em up!}}
 +
{{divbox|darkredlightgray| |Yes sir! Engaging the teleportation beacons now! Estimated time until reinforcements arrive is 30 seconds!}}
 +
'''Marauder:''' {{Text-Marauder|Good stuff. Now let's see if this serum from Praetor Berry is all he said it was.}}<br />
 +
'''Marauder:''' {{Text-Marauder|Raaaaarrrr! Yeah! That's what I was hopin' for! These punks won't know what hit 'em.}}
 +
{{divbox|darkredlightgray| |We're online sir! Deployment begins now!}}
 +
'''Marauder:''' {{Text-Marauder|Get those punks out here then! No one comes into my house and lives to tell about it! Let's do this!}}}}
 +
{{divbox|paragon| |This is interesting. I had expected Marauder would be a pushover for you, but that serum he consumed from Praetor Berry has amplified his power several times over. <br />
 +
Combined with the reinforcements he is summoning from within Lambda Sector through those gates, and you have your work cut out for you. However, you should have found materials within the base that can help you. <br />The doors are the simplest. They can be shut down by hurling a Molecular Acid at them. That will be sufficient to put them out of commission and dramatically reduce the number of reinforcements arriving at the base.<br />
 +
Marauder's newfound strength, however, is more problematic. In all our research on the serum he has just consumed, we have found only one weakness: the power it grants can only be maintained for as long as the user is angered.<br />
 +
Let me scan you for anything that might help... ah, yes. There. Those pacification grenades will do nicely. <br />
 +
Those grenades have the power to make even the most out-of-control soldier much calmer. Use them on Marauder and I am certain they will put a stop to his rage temporarily, and with it, his extra powers. Use that window to strike.}}
 +
{{NPC Text|title=Marauder Dialogue|type=villain|text=
 +
'''Upon Player Defeat:'''
 +
:'''Marauder:''' On the ground again?
 +
'''When He Moves to New Location:'''
 +
:'''Marauder:''' Get off me
 +
'''First Blood:'''
 +
:'''Marauder:''' You NEVER challenge the Top Dog. NEVER.
 +
'''75% Health:'''
 +
:'''Marauder:''' There isn't enough time to stop me.
 +
'''50% Health:'''
 +
:'''Marauder:''' Stomp it out.
 +
'''25% Health:'''
 +
:'''Marauder:''' RRrrrwwwggg
 +
'''Upon Defeat:'''
 +
:'''Marauder:''' I'm in a world of hurt...}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
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| [[File:Badge it lambda achievement.png|54px]]
 
| [[File:Badge it lambda achievement.png|54px]]
 
| {{BadgeLink|Synchronized}}
 
| {{BadgeLink|Synchronized}}
| &nbsp; Destroy a Weapons Cache and an Incubation Pod within 2 seconds of each other during the Lambda Sector Incarnate Trial.
+
| &nbsp; Destroy a Weapons Cache and a Containment Chamber within 2 seconds of each other during the Lambda Sector Incarnate Trial.
 
|-
 
|-
 
| [[File:Badge it lambda achievement.png|54px]]
 
| [[File:Badge it lambda achievement.png|54px]]
 
| {{BadgeLink|Lambda Looter}}
 
| {{BadgeLink|Lambda Looter}}
| &nbsp; Complete the Lambda Sector Trial having acquired 10 [[Pacification Grenade]]s and 10 [[Molecular Acid]]s but using none of them.
+
| &nbsp; Complete the Lambda Sector Trial having acquired 10 [[Pacification Grenade]]s and 10 [[Molecular Acid]]s during the second phase, but using none of them.
 
|-
 
|-
 
| [[File:Badge it lambda achievement.png|54px]]
 
| [[File:Badge it lambda achievement.png|54px]]
 
| {{BadgeLink|Antacid}}
 
| {{BadgeLink|Antacid}}
| &nbsp; Complete the Lambda Sector Trial having acquired 10 Molecular Acids but using none of them.
+
| &nbsp; Complete the Lambda Sector Trial having acquired 10 Molecular Acids and 0 Pacification Grenades during the second phase, but using none of them.
 
|-
 
|-
 
| [[File:Badge it lambda achievement.png|54px]]
 
| [[File:Badge it lambda achievement.png|54px]]
 
| {{BadgeLink|Well-Stocked}}
 
| {{BadgeLink|Well-Stocked}}
| &nbsp; Complete the Lambda Sector Trial having acquired 10 Pacification Grenades but using none of them.
+
| &nbsp; Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 0 Molecular Acids during the second phase, but using none of them.
 
|-
 
|-
 
| {{center|[[File:Badge it lambda master.png|20px]]}}
 
| {{center|[[File:Badge it lambda master.png|20px]]}}
Line 55: Line 113:
 
|}
 
|}
  
=== Incarnate System ===
+
=== Experience ===
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].
+
* [[Incarnate Experience|Physical Incarnate Experience]] is earned, which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s, if any of those slots are locked.
* [[Incarnate Experience|Physical Incarnate Experience]], which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s if any of those slots are locked.
+
=== Salvage ===
* Once per 20 hour period, an [[Empyrean Merit]] will be awarded upon successful completion of the Trial.
+
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].
** Any successive completion of the Trial within that 20 hour window will instead award an [[Astral Merit]]. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].
+
* Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize".
 +
** If a character surpasses this threshold, the rarity of the component reward is a random roll.  The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations.
 +
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. 
 +
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of the Lambda Sector badge is qualified for.
  
* Random Uncommon Components can be awarded for the first time a badge is obtained. A random Rare Component can be awarded for the first time the Master of Lambda Sector badge is obtained. Bonus Astral Merits can be earned multiple times as long as the requirements for the badge are fulfilled, even if you already have the badge.
+
=== Merits ===
 +
* One [[Empyrean Merit]] will be awarded upon successful completion of the Trial once per 20 hour period.
 +
** Any successive completion of the Trial within that 20 hour window will instead award one [[Astral Merit]]. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].
 +
* An Astral Merit will be awarded immediately for destroying all 10 Weapon Caches inside the facility, before the timer expires during the second part of phase 2.
 +
* An Astral Merit will be awarded immediately for destroying all 10 Containment Chambers inside the facility, before the timer expires during the second part of phase 2.
 +
* An Astral Merit will be awarded immediately for defeating the optional 30 reinforcements before the end of phase 3, the defeat of Marauder.
 +
* An Astral Merit will be awarded immediately for defeating Marauder.
 +
* An additional Astral Merit can be rewarded at the end of the trial for running as an [[Open League]].
 +
* An additional Astral Merit can be earned if the requirements for the Synchronized badge are fulfilled, even if you already have the badge.  It is awarded immediately upon qualification, one time per trial.
 +
* An additional Astral Merit can be earned if the requirements for the Lambda Looter badge are fulfilled, even if you already have the badge.  It is awarded at the end of the trial.
 +
{{UL|OR}}
 +
* Two additional Astral Merits can be earned if the requirements for the Antacid badge {{UL|OR}} the Well-Stocked badge are fulfilled, even if you already have the badge.  It is awarded at the end of the trial.
  
* The following actions during the Trial award an Astral Merit:
+
== Historical ==
** Collecting all 10 [[Molecular Acid]]s inside the facility.
+
{{Historical}}
*** Fulfilling the requirements of the [[File:Badge it lambda achievement.png|54px]] {{BadgeLink|Antacid}} badge by completing this objective and not using any of the Molecular Acids on the Reinforcement Portals.
+
The patch on [[Patch_Notes/2011-05-24#Incarnate_Trial_-_Lambda_Sector|2011-05-24]] changed the trial's rewards.  Prior to this patch, there was an additional Astral Merit award for collecting all 20 items inside the facility and there was no reward or counter for the defeat of reinforcements in the final stage. There was also no additional Astral Merit for defeating Marauder. It increased the reward for fulfilling the requirements of the Antacid and Well-Stocked badges from one Astral Merit to two Astral Merits. These changes were made "In an effort to ensure that Lambda Sector's merits are more widely available regardless of whether the league is attempting badges or not".
** Collecting all 10 [[Pacification Grenade]]s inside the facility.
+
*** Fulfilling the requirements of the [[File:Badge it lambda achievement.png|54px]] {{BadgeLink|Lambda Looter}} badge by completing this objective and not using any of the Pacification Grenades on [[Marauder]].
+
** Completing the sabotage of the facility by collecting all 20 [[Temporary Power]]s inside.
+
*** Fulfilling the requirements of the [[File:Badge it lambda achievement.png|54px]] {{BadgeLink|Well-Stocked}} badge by completing this objective and not using any of the Temporary Powers, bringing the number of merits granted for collecting all of the Temporary Powers and using none of them to six, in total.
+
** Fulfilling the requirements of the [[File:Badge it lambda achievement.png|54px]] {{BadgeLink|Synchronized}} badge by collecting a Molecular Acid and a Pacification Grenade inside the facility within a two second window will award an Astral Merit one time per Trial event.
+
  
 
== Strategy ==
 
== Strategy ==
 +
*[[Lambda Sector Trial/Strategy|Lambda Sector Trial Strategy]]
 +
*[[Visual Guide: Lambda Sector Trial]]
 +
*[http://web.archive.org/web/20121003093444/http://na.cityofheroes.com/en/news/game_updates/issue_20/lambda_sector_guide.php Lambda Sector Guide by Chris "Baryonyx" Behrens]
  
* In the first phase, the goal is to defeat enough enemies to activate the "Security Team" (which is actually an Elite Boss War Walker). Generally, it's best to clear the streets and the courtyard, including the turrets, before going inside to fight the Elite Boss. This gives fewer allies to help Marauder during the final fight and allows the use of Flight and Leaping to escape the fight without fear of running into more enemies.
+
{{Navbox Incarnate System}}
 
+
* After the Elite Boss is defeated, the second phase will begin as soon as any member of the league goes down either of the sets of elevators. This is a good time to explain the second phase of the Trial to any members who aren't familiar with the strategy, as the second phase is extremely chaotic and can easily confuse inexperienced players, wasting valuable and very limited time.
+
 
+
* The two teams should split up when going down the elevators, one to destroy the Weapons Caches, granting [[Pacification Grenade]]s, and the other to destroy the Containment Chambers, granting [[Molecular Acid]]s. This will ensure a more even dispersal of the [[Temporary Power]]s and maximize the amount of time that you have before Marauder arrives, because for each pair of one Weapon Cache and one Containment Chamber destroyed, one minute is added to the countdown clock. When all 10 of the objectives are collected in a section of the Facility, all players in that section will be teleported back to the lobby where the two sets of elevators are at, and should immediately proceed to the other section to help the slower team. If both sections of the facility are cleared, the phase ends, [[Marauder]] immediately arrives, and all players are teleported back to the lobby.
+
 
+
* Once the cutscene with Marauder ends, the third phase begins. All players should exit the facility and quickly prepare for a difficult fight. The temporary powers are extremely critical for completing the Trial for almost any team, unless extremely well organized and prepared to attempt one or more of the (very difficult) badge objectives. Due to this, it should be clearly and succinctly explained to any inexperienced participants exactly when and how to use the temporary powers before combat begins.
+
 
+
* The [[Molecular Acid]]s should immediately be used to destroy the glowing Reinforcement Portals before Marauder is engaged at all as the IDF Reinforcements that are summoned through them can easily overwhelm some leagues in a short amount of time. It is best to have all Reinforcement Portals destroyed before the first wave of Reinforcements appears, the timer for which is shown on the objective window.
+
 
+
* After the Reinforcement Portals are gone, the second type of temporary power, the [[Pacification Grenade]], can be used to placate Marauder and lower his defenses. In the objective window, there is a bar indicating whether Marauder is Enraged (the bar displays in red) or not (the bar displays in gray). Also, a splash text will say when Marauder is Enraged and a Pacification Grenade should be used.
+
 
+
* The temporary powers can actually be passed from one player to another. Leagues often give all of one type of temporary power to one team member (usually the team leaders) to keep track of them. It was also the practice to do this during [[Issue 20]] Beta Testing since during the Beta you could waste the temporary powers by casting several on the same target at the same time, however, the game mechanics now prevent that issue on the Live Servers. If a Molecular Acid is used on a portal, then there is no more target for another Acid. If the Pacification Grenade is used on Marauder, then another Grenade can't be used until his Rage has returned. Note that it is still possible through unfortunate timing and latency for two (or more) people to activate the temporary powers at nearly exactly the same time, and, though extremely rare, is still a potential waste.
+
 
+
 
[[Category:Trials and Task Forces]]
 
[[Category:Trials and Task Forces]]
 
[[Category:Incarnate System]]
 
[[Category:Incarnate System]]

Latest revision as of 01:55, 17 August 2014

This article is about the Incarnate System Trial. For the Praetorian neighborhood, see Neutropolis.

Overview

The Lambda Sector Trial
Team Size 8-16 players
Badge Badge it lambda complete.png Lambda Leader
Enemy Groups V badge Loyalist.png Imperial Defense Force
Badge villain praetorians.png Praetorians
Incarnate XP Physical
Icon vip.png Requires a VIP subscription.
v  d  e

The Lambda Sector Trial is one of the two Incarnate Trials released with Issue 20. It was one of the first instances of gameplay that was designed for Leagues. A maximum of 16 players can raid the Lambda Sector. The trial is accessed and entered entirely through the Team-Up Teleporter.

All Incarnate Components other than Alpha Slot requirements will drop during this trial, and Physical Incarnate Experience is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots.

During the trial, a voice will "radio in" information about your progress. While there is no specific contact named, it is probable that your unseen helper is Prometheus. He was added to Ouroboros in Issue 20 to recruit Incarnates to wage a war against Emperor Cole and end Cole's quest to become more in-tune with the Well of the Furies.

Story Summary

A group of Incarnates allied with Primal Earth seek to deprive Praetorian forces from access to one of their primary weapon storage facilities to help dismantle the war that has broken out between the two dimensions. However, Marauder is on staff to stop them in their tracks. The Incarnates destroy a number of the weapons stored in the Lambda Facility and face off against Marauder after he quaffs a formula to boost his powers designed by the Praetor of Science, (a.k.a. Anti-Matter), as they attempt to make their escape. Marauder is taken into custody after the battle and Praetoria is left with fewer weapons of war.

In Detail

The Lambda Sector Trial takes place on an instanced map and is broken into three phases.

Phase 1

Clear the streets or courtyard of at least 60 IDF troops that guard the door.

Phase 2

Defeat the security guard that guards the elevators and then smash as many of the Weapon Caches and Containment Chambers as possible before Praetor White arrives.

After defeating the Security Team and entering the complex:

Phase 3

Defeat Marauder.

Balloon.png  

Marauder: It's go time!
Marauder: These grunts must think they've got what it takes to bring down the Big Dog!?

Marauder: Good stuff. Now let's see if this serum from Praetor Berry is all he said it was.
Marauder: Raaaaarrrr! Yeah! That's what I was hopin' for! These punks won't know what hit 'em.

Marauder: Get those punks out here then! No one comes into my house and lives to tell about it! Let's do this!

Notable NPCs

Rewards

Badges

Badge it lambda complete.png Lambda Leader   Complete the Lambda Sector Trial
Badge it lambda achievement.png Synchronized   Destroy a Weapons Cache and a Containment Chamber within 2 seconds of each other during the Lambda Sector Incarnate Trial.
Badge it lambda achievement.png Lambda Looter   Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 10 Molecular Acids during the second phase, but using none of them.
Badge it lambda achievement.png Antacid   Complete the Lambda Sector Trial having acquired 10 Molecular Acids and 0 Pacification Grenades during the second phase, but using none of them.
Badge it lambda achievement.png Well-Stocked   Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 0 Molecular Acids during the second phase, but using none of them.
Badge it lambda master.png
Master of Lambda Sector   Earn the Synchronized, Well-Stocked, Antacid, and Lambda Looter badges.

Experience

Salvage

  • Incarnate Threads drop instead of Incarnate Shards.
  • Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an Incarnate Component table instead of a 10 Threads or one Super-level inspiration "consolation prize".
    • If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one Common component or two Super-level inspirations, one Uncommon component or three Super-level inspirations, one Rare component or four Super-level inspirations, or one Very Rare component or five Super-level inspirations.
  • A random Uncommon Incarnate Component is awarded the first time each achievement badge is qualified for.
  • A random Rare Incarnate Component is awarded the first time the Master of the Lambda Sector badge is qualified for.

Merits

  • One Empyrean Merit will be awarded upon successful completion of the Trial once per 20 hour period.
  • An Astral Merit will be awarded immediately for destroying all 10 Weapon Caches inside the facility, before the timer expires during the second part of phase 2.
  • An Astral Merit will be awarded immediately for destroying all 10 Containment Chambers inside the facility, before the timer expires during the second part of phase 2.
  • An Astral Merit will be awarded immediately for defeating the optional 30 reinforcements before the end of phase 3, the defeat of Marauder.
  • An Astral Merit will be awarded immediately for defeating Marauder.
  • An additional Astral Merit can be rewarded at the end of the trial for running as an Open League.
  • An additional Astral Merit can be earned if the requirements for the Synchronized badge are fulfilled, even if you already have the badge. It is awarded immediately upon qualification, one time per trial.
  • An additional Astral Merit can be earned if the requirements for the Lambda Looter badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.

OR

  • Two additional Astral Merits can be earned if the requirements for the Antacid badge OR the Well-Stocked badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.

Historical

Badge time.png This article or section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.

The patch on 2011-05-24 changed the trial's rewards. Prior to this patch, there was an additional Astral Merit award for collecting all 20 items inside the facility and there was no reward or counter for the defeat of reinforcements in the final stage. There was also no additional Astral Merit for defeating Marauder. It increased the reward for fulfilling the requirements of the Antacid and Well-Stocked badges from one Astral Merit to two Astral Merits. These changes were made "In an effort to ensure that Lambda Sector's merits are more widely available regardless of whether the league is attempting badges or not".

Strategy